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@@ -334,10 +334,10 @@ namespace Spine {
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// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
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// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
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float r1 = pose == MixBlend.Setup ? bone.data.rotation : bone.rotation;
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float r1 = pose == MixBlend.Setup ? bone.data.rotation : bone.rotation;
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float total, diff = r2 - r1;
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float total, diff = r2 - r1;
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+ diff -= (16384 - (int)(16384.499999999996 - diff / 360)) * 360;
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if (diff == 0) {
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if (diff == 0) {
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total = timelinesRotation[i];
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total = timelinesRotation[i];
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} else {
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} else {
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- diff -= (16384 - (int)(16384.499999999996 - diff / 360)) * 360;
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float lastTotal, lastDiff;
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float lastTotal, lastDiff;
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if (firstFrame) {
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if (firstFrame) {
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lastTotal = 0;
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lastTotal = 0;
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