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[lua] Fixed bug in AnimationState:queueEvent

badlogic 9 年之前
父節點
當前提交
677eb60cec
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      spine-lua/AnimationState.lua

+ 1 - 1
spine-lua/AnimationState.lua

@@ -487,7 +487,7 @@ function AnimationState:queueEvents (entry, animationTime)
   while i <= n do
   while i <= n do
     local event = events[i]
     local event = events[i]
     if not (event.time < animationStart) then --// Discard events outside animation start/end.
     if not (event.time < animationStart) then --// Discard events outside animation start/end.
-      queue.event(entry, event)
+      queue:event(entry, event)
     end
     end
     i = i + 1
     i = i + 1
   end
   end