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[ue4] Fixed collision mesh cooking. See #1085

badlogic 7 yıl önce
ebeveyn
işleme
67b8aed689

+ 4 - 0
spine-ue4/Config/DefaultEngine.ini

@@ -6,6 +6,10 @@ AppliedTargetedHardwareClass=Desktop
 DefaultGraphicsPerformance=Maximum
 AppliedDefaultGraphicsPerformance=Maximum
 
+[/Script/EngineSettings.GameMapsSettings]
+GameDefaultMap=/Game/Test/Test.Test
+GlobalDefaultGameMode=/Game/Test/Blueprints/TouchClick.TouchClick_C
+
 [/Script/Engine.PhysicsSettings]
 DefaultGravityZ=-980.000000
 DefaultTerminalVelocity=4000.000000

BIN
spine-ue4/Content/Test/Blueprints/TwoColor_Blueprint.uasset


BIN
spine-ue4/Content/Test/Test.umap


+ 1 - 1
spine-ue4/Plugins/RuntimeMeshComponentPlugin/Source/RuntimeMeshComponent/Private/RuntimeMeshComponent.cpp

@@ -1778,7 +1778,7 @@ void URuntimeMeshComponent::UpdateCollision()
 	BodySetup->BodySetupGuid = FGuid::NewGuid();
 
 
-#if WITH_RUNTIME_PHYSICS_COOKING || WITH_EDITOR
+#if WITH_RUNTIME_PHYSICS_COOKING || WITH_PHYSX || WITH_EDITOR
 	// Clear current mesh data
 	BodySetup->InvalidatePhysicsData();
 	// Create new mesh data