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[unity] BoneFollower find bone on initialization.

pharan 8 лет назад
Родитель
Сommit
68fb6e78ae
1 измененных файлов с 3 добавлено и 0 удалено
  1. 3 0
      spine-unity/Assets/spine-unity/BoneFollower.cs

+ 3 - 0
spine-unity/Assets/spine-unity/BoneFollower.cs

@@ -85,6 +85,9 @@ namespace Spine.Unity {
 			skeletonRenderer.OnRebuild -= HandleRebuildRenderer;
 			skeletonRenderer.OnRebuild -= HandleRebuildRenderer;
 			skeletonRenderer.OnRebuild += HandleRebuildRenderer;
 			skeletonRenderer.OnRebuild += HandleRebuildRenderer;
 
 
+			if (!string.IsNullOrEmpty(boneName))
+				bone = skeletonRenderer.skeleton.FindBone(boneName);
+
 			#if UNITY_EDITOR
 			#if UNITY_EDITOR
 			if (Application.isEditor)
 			if (Application.isEditor)
 				LateUpdate();
 				LateUpdate();