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@@ -85,6 +85,9 @@ namespace Spine.Unity {
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skeletonRenderer.OnRebuild -= HandleRebuildRenderer;
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skeletonRenderer.OnRebuild -= HandleRebuildRenderer;
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skeletonRenderer.OnRebuild += HandleRebuildRenderer;
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skeletonRenderer.OnRebuild += HandleRebuildRenderer;
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+ if (!string.IsNullOrEmpty(boneName))
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+ bone = skeletonRenderer.skeleton.FindBone(boneName);
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+
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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if (Application.isEditor)
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if (Application.isEditor)
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LateUpdate();
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LateUpdate();
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