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[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876.

Harald Csaszar 4 years ago
parent
commit
692eed3a75

+ 1 - 0
CHANGELOG.md

@@ -257,6 +257,7 @@
   * URP and LWRP `Sprite` and `SkeletonLit` shaders no longer require `Advanced - Add Normals` enabled to properly cast and receive shadows. It is recommended to disable `Add Normals` if normals are otherwise not needed.
   * Added an example component `RootMotionDeltaCompensation` located in `Spine Examples/Scripts/Sample Components` which can be used for applying simple delta compensation. You can enable and disable the component to toggle delta compensation of the currently playing animation on and off.
   * Root motion delta compensation now allows to only adjust X or Y components instead of both. Adds two parameters to `SkeletonRootMotionBase.AdjustRootMotionToDistance()` which default to adjusting both X and Y as before. The `RootMotionDeltaCompensation` example component exposes these parameters as public attributes.
+  * Root motion delta compensation now allows to also add translation root motion to e.g. adjust a horizontal jump upwards or downwards over time. This is necessary because a Y root motion of zero cannot be scaled to become non-zero.
 
 * **Changes of default values**
   * `SkeletonMecanim`'s `Layer Mix Mode` now defaults to `MixMode.MixNext` instead of `MixMode.MixAlways`.

+ 21 - 4
spine-unity/Assets/Spine Examples/Scripts/Sample Components/RootMotionDeltaCompensation.cs

@@ -5,14 +5,22 @@ namespace Spine.Unity.Examples {
 
 	public class RootMotionDeltaCompensation : MonoBehaviour {
 
-		protected SkeletonRootMotionBase rootMotion;
+		[SerializeField] protected SkeletonRootMotionBase rootMotion;
 		public Transform targetPosition;
 		public int trackIndex = 0;
 		public bool adjustX = true;
 		public bool adjustY = true;
+		public float minScaleX = -999;
+		public float minScaleY = -999;
+		public float maxScaleX = 999;
+		public float maxScaleY = 999;
+
+		public bool allowXTranslation = false;
+		public bool allowYTranslation = true;
 
 		void Start () {
-			rootMotion = this.GetComponent<SkeletonRootMotionBase>();
+			if (rootMotion == null)
+				rootMotion = this.GetComponent<SkeletonRootMotionBase>();
 		}
 
 		void Update () {
@@ -20,12 +28,21 @@ namespace Spine.Unity.Examples {
 		}
 
 		void OnDisable () {
-			rootMotion.rootMotionScaleX = rootMotion.rootMotionScaleY = 1;
+			if (adjustX)
+				rootMotion.rootMotionScaleX = 1;
+			if (adjustY)
+				rootMotion.rootMotionScaleY = 1;
+			if (allowXTranslation)
+				rootMotion.rootMotionTranslateXPerY = 0;
+			if (allowYTranslation)
+				rootMotion.rootMotionTranslateYPerX = 0;
 		}
 
 		void AdjustDelta() {
 			Vector3 toTarget = targetPosition.position - this.transform.position;
-			rootMotion.AdjustRootMotionToDistance(toTarget, trackIndex, adjustX, adjustY);
+			rootMotion.AdjustRootMotionToDistance(toTarget, trackIndex, adjustX, adjustY,
+				minScaleX, maxScaleX, minScaleY, maxScaleY,
+				allowXTranslation, allowYTranslation);
 		}
 	}
 }

+ 11 - 1
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonRootMotionBaseInspector.cs

@@ -39,6 +39,8 @@ namespace Spine.Unity.Editor {
 		protected SerializedProperty transformPositionY;
 		protected SerializedProperty rootMotionScaleX;
 		protected SerializedProperty rootMotionScaleY;
+		protected SerializedProperty rootMotionTranslateXPerY;
+		protected SerializedProperty rootMotionTranslateYPerX;
 		protected SerializedProperty rigidBody2D;
 		protected SerializedProperty rigidBody;
 
@@ -47,6 +49,8 @@ namespace Spine.Unity.Editor {
 		protected GUIContent transformPositionYLabel;
 		protected GUIContent rootMotionScaleXLabel;
 		protected GUIContent rootMotionScaleYLabel;
+		protected GUIContent rootMotionTranslateXPerYLabel;
+		protected GUIContent rootMotionTranslateYPerXLabel;
 		protected GUIContent rigidBody2DLabel;
 		protected GUIContent rigidBodyLabel;
 
@@ -57,6 +61,8 @@ namespace Spine.Unity.Editor {
 			transformPositionY = serializedObject.FindProperty("transformPositionY");
 			rootMotionScaleX = serializedObject.FindProperty("rootMotionScaleX");
 			rootMotionScaleY = serializedObject.FindProperty("rootMotionScaleY");
+			rootMotionTranslateXPerY = serializedObject.FindProperty("rootMotionTranslateXPerY");
+			rootMotionTranslateYPerX = serializedObject.FindProperty("rootMotionTranslateYPerX");
 			rigidBody2D = serializedObject.FindProperty("rigidBody2D");
 			rigidBody = serializedObject.FindProperty("rigidBody");
 
@@ -65,6 +71,8 @@ namespace Spine.Unity.Editor {
 			transformPositionYLabel = new UnityEngine.GUIContent("Y", "Use the Y-movement of the bone.");
 			rootMotionScaleXLabel = new UnityEngine.GUIContent("Root Motion Scale (X)", "Scale applied to the horizontal root motion delta. Can be used for delta compensation to e.g. stretch a jump to the desired distance.");
 			rootMotionScaleYLabel = new UnityEngine.GUIContent("Root Motion Scale (Y)", "Scale applied to the vertical root motion delta. Can be used for delta compensation to e.g. stretch a jump to the desired distance.");
+			rootMotionTranslateXPerYLabel = new UnityEngine.GUIContent("Root Motion Translate (X)", "Added X translation per root motion Y delta. Can be used for delta compensation when scaling is not enough, to e.g. offset a horizontal jump to a vertically different goal.");
+			rootMotionTranslateYPerXLabel = new UnityEngine.GUIContent("Root Motion Translate (Y)", "Added Y translation per root motion X delta. Can be used for delta compensation when scaling is not enough, to e.g. offset a horizontal jump to a vertically different goal.");
 			rigidBody2DLabel = new UnityEngine.GUIContent("Rigidbody2D",
 				"Optional Rigidbody2D: Assign a Rigidbody2D here if you want " +
 				" to apply the root motion to the rigidbody instead of the Transform." +
@@ -92,10 +100,12 @@ namespace Spine.Unity.Editor {
 
 			EditorGUILayout.PropertyField(rootMotionScaleX, rootMotionScaleXLabel);
 			EditorGUILayout.PropertyField(rootMotionScaleY, rootMotionScaleYLabel);
+
+			EditorGUILayout.PropertyField(rootMotionTranslateXPerY, rootMotionTranslateXPerYLabel);
+			EditorGUILayout.PropertyField(rootMotionTranslateYPerX, rootMotionTranslateYPerXLabel);
 		}
 
 		protected virtual void OptionalPropertyFields () {
-			//EditorGUILayout.LabelField("Optional", EditorStyles.boldLabel);
 			EditorGUILayout.PropertyField(rigidBody2D, rigidBody2DLabel);
 			EditorGUILayout.PropertyField(rigidBody, rigidBodyLabel);
 		}

+ 9 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonMecanimRootMotion.cs

@@ -73,6 +73,15 @@ namespace Spine.Unity {
 			return GetAnimationRootMotion(start, end, animation);
 		}
 
+		public override RootMotionInfo GetRootMotionInfo (int layerIndex) {
+			var pair = skeletonMecanim.Translator.GetActiveAnimationAndTime(layerIndex);
+			var animation = pair.Key;
+			var time = pair.Value;
+			if (animation == null)
+				return new RootMotionInfo();
+			return GetAnimationRootMotionInfo(animation, time);
+		}
+
 		protected override void Reset () {
 			base.Reset();
 			mecanimLayerFlags = DefaultMecanimLayerFlags;

+ 10 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonRootMotion.cs

@@ -67,6 +67,16 @@ namespace Spine.Unity {
 			return GetAnimationRootMotion(start, end, animation);
 		}
 
+		public override RootMotionInfo GetRootMotionInfo (int trackIndex) {
+			TrackEntry track = animationState.GetCurrent(trackIndex);
+			if (track == null)
+				return new RootMotionInfo();
+
+			var animation = track.Animation;
+			float time = track.AnimationTime;
+			return GetAnimationRootMotionInfo(track.Animation, time);
+		}
+
 		protected override float AdditionalScale {
 			get {
 				return canvas ? canvas.referencePixelsPerUnit: 1.0f;

+ 68 - 8
spine-unity/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonRootMotionBase.cs

@@ -30,6 +30,7 @@
 using UnityEngine;
 using System.Collections.Generic;
 using Spine.Unity.AnimationTools;
+using System;
 
 namespace Spine.Unity {
 
@@ -47,6 +48,8 @@ namespace Spine.Unity {
 
 		public float rootMotionScaleX = 1;
 		public float rootMotionScaleY = 1;
+		public float rootMotionTranslateXPerY = 0;
+		public float rootMotionTranslateYPerX = 0;
 
 		[Header("Optional")]
 		public Rigidbody2D rigidBody2D;
@@ -117,6 +120,15 @@ namespace Spine.Unity {
 		abstract protected Vector2 CalculateAnimationsMovementDelta ();
 		abstract public Vector2 GetRemainingRootMotion (int trackIndex = 0);
 
+		public struct RootMotionInfo {
+			public Vector2 start;
+			public Vector2 current;
+			public Vector2 mid;
+			public Vector2 end;
+			public bool timeIsPastMid;
+		};
+		abstract public RootMotionInfo GetRootMotionInfo (int trackIndex = 0);
+
 		public void SetRootMotionBone (string name) {
 			var skeleton = skeletonComponent.Skeleton;
 			int index = skeleton.FindBoneIndex(name);
@@ -131,16 +143,30 @@ namespace Spine.Unity {
 			}
 		}
 
-		public void AdjustRootMotionToDistance (Vector2 distanceToTarget, int trackIndex = 0, bool adjustX = true, bool adjustY = true) {
+		public void AdjustRootMotionToDistance (Vector2 distanceToTarget, int trackIndex = 0, bool adjustX = true, bool adjustY = true,
+			float minX = 0, float maxX = float.MaxValue, float minY = 0, float maxY = float.MaxValue,
+			bool allowXTranslation = false, bool allowYTranslation = false) {
+
+			distanceToTarget = (Vector2)transform.InverseTransformVector(distanceToTarget);
+
+			Vector2 scaleAffectingRootMotion = GetScaleAffectingRootMotion();
+			distanceToTarget.Scale(new Vector2(1f / scaleAffectingRootMotion.x, 1f / scaleAffectingRootMotion.y));
+
 			Vector2 remainingRootMotion = GetRemainingRootMotion(trackIndex);
 			if (remainingRootMotion.x == 0)
 				remainingRootMotion.x = 0.0001f;
 			if (remainingRootMotion.y == 0)
 				remainingRootMotion.y = 0.0001f;
+
+			if (allowXTranslation)
+				rootMotionTranslateXPerY = (distanceToTarget.x - remainingRootMotion.x) / Math.Abs(remainingRootMotion.y);
+			if (allowYTranslation)
+				rootMotionTranslateYPerX = (distanceToTarget.y - remainingRootMotion.y) / Math.Abs(remainingRootMotion.x);
+
 			if (adjustX)
-				rootMotionScaleX = distanceToTarget.x / remainingRootMotion.x;
+				rootMotionScaleX = Math.Min(maxX, Math.Max(minX, distanceToTarget.x / remainingRootMotion.x));
 			if (adjustY)
-				rootMotionScaleY = distanceToTarget.y / remainingRootMotion.y;
+				rootMotionScaleY = Math.Min(maxY, Math.Max(minY, distanceToTarget.y / remainingRootMotion.y));
 		}
 
 		public Vector2 GetAnimationRootMotion (Animation animation) {
@@ -157,6 +183,21 @@ namespace Spine.Unity {
 			return Vector2.zero;
 		}
 
+		public RootMotionInfo GetAnimationRootMotionInfo (Animation animation, float currentTime) {
+			RootMotionInfo rootMotion = new RootMotionInfo();
+			var timeline = animation.FindTranslateTimelineForBone(rootMotionBoneIndex);
+			if (timeline != null) {
+				float duration = animation.duration;
+				float mid = duration * 0.5f;
+				rootMotion.start = timeline.Evaluate(0);
+				rootMotion.current = timeline.Evaluate(currentTime);
+				rootMotion.mid = timeline.Evaluate(mid);
+				rootMotion.end = timeline.Evaluate(duration);
+				rootMotion.timeIsPastMid = currentTime > mid;
+			}
+			return rootMotion;
+		}
+
 		Vector2 GetTimelineMovementDelta (float startTime, float endTime,
 			TranslateTimeline timeline, Animation animation) {
 
@@ -190,9 +231,16 @@ namespace Spine.Unity {
 			ApplyRootMotion(movementDelta, parentBoneScale);
 		}
 
-		void AdjustMovementDeltaToConfiguration (ref Vector2 localDelta, out Vector2 parentBoneScale, Skeleton skeleton) {
-			localDelta.x *= skeleton.ScaleX;
-			localDelta.y *= skeleton.ScaleY;
+		Vector2 GetScaleAffectingRootMotion () {
+			Vector2 parentBoneScale;
+			return GetScaleAffectingRootMotion(out parentBoneScale);
+		}
+
+		Vector2 GetScaleAffectingRootMotion (out Vector2 parentBoneScale) {
+			var skeleton = skeletonComponent.Skeleton;
+			Vector2 totalScale = Vector2.one;
+			totalScale.x *= skeleton.ScaleX;
+			totalScale.y *= skeleton.ScaleY;
 
 			parentBoneScale = Vector2.one;
 			Bone scaleBone = rootMotionBone;
@@ -200,11 +248,23 @@ namespace Spine.Unity {
 				parentBoneScale.x *= scaleBone.ScaleX;
 				parentBoneScale.y *= scaleBone.ScaleY;
 			}
-			localDelta = Vector2.Scale(localDelta, parentBoneScale);
+			totalScale = Vector2.Scale(totalScale, parentBoneScale);
+			totalScale *= AdditionalScale;
+			return totalScale;
+		}
+
+		void AdjustMovementDeltaToConfiguration (ref Vector2 localDelta, out Vector2 parentBoneScale, Skeleton skeleton) {
+			Vector2 totalScale = GetScaleAffectingRootMotion(out parentBoneScale);
+			localDelta.Scale(totalScale);
+
+			Vector2 rootMotionTranslation = new Vector2(
+				rootMotionTranslateXPerY * Math.Abs(localDelta.y),
+				rootMotionTranslateYPerX * Math.Abs(localDelta.x));
 
-			localDelta *= AdditionalScale;
 			localDelta.x *= rootMotionScaleX;
 			localDelta.y *= rootMotionScaleY;
+			localDelta.x += rootMotionTranslation.x;
+			localDelta.y += rootMotionTranslation.y;
 
 			if (!transformPositionX) localDelta.x = 0f;
 			if (!transformPositionY) localDelta.y = 0f;