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[unity] Add PointAttachment icon to editor.

pharan 7 years ago
parent
commit
69cb86eeef

BIN
spine-unity/Assets/spine-unity/Editor/GUI/icon-point.png


+ 92 - 0
spine-unity/Assets/spine-unity/Editor/GUI/icon-point.png.meta

@@ -0,0 +1,92 @@
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+guid: d7a76922e4dd9fa429da15c018ff127f
+timeCreated: 1524196821
+licenseType: Free
+TextureImporter:
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+  serializedVersion: 4
+  mipmaps:
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+    fadeOut: 0
+    borderMipMap: 0
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
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+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
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+  grayScaleToAlpha: 0
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+  maxTextureSize: 2048
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+  compressionQuality: 50
+  spriteMode: 1
+  spriteExtrude: 1
+  spriteMeshType: 1
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+  spritePivot: {x: 0.5, y: 0.5}
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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+  alphaIsTransparency: 1
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+  textureShape: 1
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+    maxTextureSize: 1024
+    textureFormat: -1
+    textureCompression: 0
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: Standalone
+    maxTextureSize: 1024
+    textureFormat: -1
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+    crunchedCompression: 0
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+ 4 - 0
spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs

@@ -61,6 +61,7 @@ namespace Spine.Unity.Editor {
 			public static Texture2D image;
 			public static Texture2D image;
 			public static Texture2D genericAttachment;
 			public static Texture2D genericAttachment;
 			public static Texture2D boundingBox;
 			public static Texture2D boundingBox;
+			public static Texture2D point;
 			public static Texture2D mesh;
 			public static Texture2D mesh;
 			public static Texture2D weights;
 			public static Texture2D weights;
 			public static Texture2D path;
 			public static Texture2D path;
@@ -102,6 +103,7 @@ namespace Spine.Unity.Editor {
 				genericAttachment = LoadIcon("icon-attachment.png");
 				genericAttachment = LoadIcon("icon-attachment.png");
 				image = LoadIcon("icon-image.png");
 				image = LoadIcon("icon-image.png");
 				boundingBox = LoadIcon("icon-boundingBox.png");
 				boundingBox = LoadIcon("icon-boundingBox.png");
+				point = LoadIcon("icon-point.png");
 				mesh = LoadIcon("icon-mesh.png");
 				mesh = LoadIcon("icon-mesh.png");
 				weights = LoadIcon("icon-weights.png");
 				weights = LoadIcon("icon-weights.png");
 				path = LoadIcon("icon-path.png");
 				path = LoadIcon("icon-path.png");
@@ -140,6 +142,8 @@ namespace Spine.Unity.Editor {
 					return ((MeshAttachment)attachment).IsWeighted() ? Icons.weights : Icons.mesh;
 					return ((MeshAttachment)attachment).IsWeighted() ? Icons.weights : Icons.mesh;
 				else if (attachment is BoundingBoxAttachment)
 				else if (attachment is BoundingBoxAttachment)
 					return Icons.boundingBox;
 					return Icons.boundingBox;
+				else if (attachment is PointAttachment)
+					return Icons.point;
 				else if (attachment is PathAttachment)
 				else if (attachment is PathAttachment)
 					return Icons.path;
 					return Icons.path;
 				else if (attachment is ClippingAttachment)
 				else if (attachment is ClippingAttachment)