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@@ -217,6 +217,9 @@ namespace Spine {
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za *= s;
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za *= s;
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zc *= s;
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zc *= s;
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s = (float)Math.Sqrt(za * za + zc * zc);
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s = (float)Math.Sqrt(za * za + zc * zc);
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+ if (data.transformMode == TransformMode.NoScale
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+ && (pa * pd - pb * pc < 0) != (skeleton.scaleX < 0 != skeleton.scaleY < 0)) s = -s;
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+
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float r = MathUtils.PI / 2 + MathUtils.Atan2(zc, za);
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float r = MathUtils.PI / 2 + MathUtils.Atan2(zc, za);
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float zb = MathUtils.Cos(r) * s;
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float zb = MathUtils.Cos(r) * s;
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float zd = MathUtils.Sin(r) * s;
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float zd = MathUtils.Sin(r) * s;
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