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@@ -1,82 +1,82 @@
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--- Spine Runtimes Software License v2.5
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---
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--- Copyright (c) 2013-2016, Esoteric Software
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--- All rights reserved.
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---
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--- You are granted a perpetual, non-exclusive, non-sublicensable, and
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--- non-transferable license to use, install, execute, and perform the Spine
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--- Runtimes software and derivative works solely for personal or internal
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--- use. Without the written permission of Esoteric Software (see Section 2 of
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--- the Spine Software License Agreement), you may not (a) modify, translate,
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--- adapt, or develop new applications using the Spine Runtimes or otherwise
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--- create derivative works or improvements of the Spine Runtimes or (b) remove,
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--- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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--- or other intellectual property or proprietary rights notices on or in the
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--- Software, including any copy thereof. Redistributions in binary or source
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--- form must include this license and terms.
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---
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--- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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--- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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--- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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--- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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--- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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--- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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--- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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--- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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--- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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--- POSSIBILITY OF SUCH DAMAGE.
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-------------------------------------------------------------------------------
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+-- Spine Runtimes Software License v2.5
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+--
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+-- Copyright (c) 2013-2016, Esoteric Software
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+-- All rights reserved.
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+--
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+-- You are granted a perpetual, non-exclusive, non-sublicensable, and
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+-- non-transferable license to use, install, execute, and perform the Spine
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+-- Runtimes software and derivative works solely for personal or internal
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+-- use. Without the written permission of Esoteric Software (see Section 2 of
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+-- the Spine Software License Agreement), you may not (a) modify, translate,
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+-- adapt, or develop new applications using the Spine Runtimes or otherwise
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+-- create derivative works or improvements of the Spine Runtimes or (b) remove,
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+-- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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+-- or other intellectual property or proprietary rights notices on or in the
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+-- Software, including any copy thereof. Redistributions in binary or source
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+-- form must include this license and terms.
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+--
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+-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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+-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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+-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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+-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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+-- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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+-- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+-- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+-- POSSIBILITY OF SUCH DAMAGE.
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+-------------------------------------------------------------------------------
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+
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+local setmetatable = setmetatable
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+
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+local AttachmentType = require "spine-lua.attachments.AttachmentType"
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+local RegionAttachment = require "spine-lua.attachments.RegionAttachment"
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+local BoundingBoxAttachment = require "spine-lua.attachments.BoundingBoxAttachment"
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+local MeshAttachment = require "spine-lua.attachments.MeshAttachment"
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+local PathAttachment = require "spine-lua.attachments.PathAttachment"
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+local TextureAtlas = require "spine-lua.TextureAtlas"
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+
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+local AtlasAttachmentLoader = {}
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+AtlasAttachmentLoader.__index = AtlasAttachmentLoader
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+
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+function AtlasAttachmentLoader.new (atlas)
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+ local self = {
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+ atlas = atlas
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+ }
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+ setmetatable(self, AtlasAttachmentLoader)
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+ return self
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+end
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+
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+function AtlasAttachmentLoader:newRegionAttachment (skin, name, path)
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+ local region = self.atlas:findRegion(path)
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+ if not region then error("Region not found in atlas: " .. path .. " (region attachment: " .. name .. ")") end
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+ region.renderObject = region
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+ local attachment = RegionAttachment.new(name)
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+ attachment:setRegion(region)
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+ attachment.region = region
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+ return attachment
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+end
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+
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+function AtlasAttachmentLoader:newMeshAttachment (skin, name, path)
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+ local region = self.atlas:findRegion(path)
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+ if not region then error("Region not found in atlas: " .. path .. " (mesh attachment: " .. name .. ")") end
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+ region.renderObject = region
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+ local attachment = MeshAttachment.new(name)
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+ attachment.region = region
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+ return attachment
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+end
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+
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+function AtlasAttachmentLoader:newSkinningMeshAttachment (skin, name, path)
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+ return SkinningMeshAttachment.new(name)
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+end
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+
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+function AtlasAttachmentLoader:newBoundingBoxAttachment (skin, name)
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+ return BoundingBoxAttachment.new(name)
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+end
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+
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+function AtlasAttachmentLoader:newPathAttachment(skin, name)
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+ return PathAttachment.new(name)
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+end
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-local setmetatable = setmetatable
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-
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-local AttachmentType = require "spine-lua.attachments.AttachmentType"
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-local RegionAttachment = require "spine-lua.attachments.RegionAttachment"
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-local BoundingBoxAttachment = require "spine-lua.attachments.BoundingBoxAttachment"
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-local MeshAttachment = require "spine-lua.attachments.MeshAttachment"
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-local PathAttachment = require "spine-lua.attachments.PathAttachment"
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-local TextureAtlas = require "spine-lua.TextureAtlas"
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-
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-local TextureAtlasAttachmentLoader = {}
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-TextureAtlasAttachmentLoader.__index = TextureAtlasAttachmentLoader
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-
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-function TextureAtlasAttachmentLoader.new (atlas)
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- local self = {
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- atlas = atlas
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- }
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- setmetatable(self, TextureAtlasAttachmentLoader)
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- return self
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-end
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-
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-function TextureAtlasAttachmentLoader:newRegionAttachment (skin, name, path)
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- local region = self.atlas:findRegion(path)
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- if not region then error("Region not found in atlas: " .. path .. " (region attachment: " .. name .. ")") end
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- region.renderObject = region
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- local attachment = RegionAttachment.new(name)
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- attachment:setRegion(region)
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- attachment.region = region
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- return attachment
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-end
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-
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-function TextureAtlasAttachmentLoader:newMeshAttachment (skin, name, path)
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- local region = self.atlas:findRegion(path)
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- if not region then error("Region not found in atlas: " .. path .. " (mesh attachment: " .. name .. ")") end
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- region.renderObject = region
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- local attachment = MeshAttachment.new(name)
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- attachment.region = region
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- return attachment
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-end
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-
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-function TextureAtlasAttachmentLoader:newSkinningMeshAttachment (skin, name, path)
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- return SkinningMeshAttachment.new(name)
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-end
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-
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-function TextureAtlasAttachmentLoader:newBoundingBoxAttachment (skin, name)
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- return BoundingBoxAttachment.new(name)
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-end
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-
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-function TextureAtlasAttachmentLoader:newPathAttachment(skin, name)
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- return PathAttachment.new(name)
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-end
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-
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-return TextureAtlasAttachmentLoader
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+return AtlasAttachmentLoader
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