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Merge branch '3.7-beta' into 3.7-beta-cpp

badlogic 6 years ago
parent
commit
6cf1d1fb30

+ 2 - 2
spine-c/spine-c/src/spine/Atlas.c

@@ -70,8 +70,8 @@ static void trim(Str* str) {
 		(str->begin)++;
 	if (str->begin == str->end) return;
 	str->end--;
-	while (isspace((unsigned char)*str->end) && str->end >= str->begin)
-		str->end--;
+	/*while (isspace((unsigned char)*str->end) && str->end >= str->begin)
+		str->end--;*/
 	str->end++;
 }
 

+ 2 - 2
spine-cpp/spine-cpp/src/spine/Atlas.cpp

@@ -249,9 +249,9 @@ void Atlas::trim(Str *str) {
 
 	str->end--;
 
-	while (isspace((unsigned char) *str->end) && str->end >= str->begin) {
+	/*while (isspace((unsigned char) *str->end) && str->end >= str->begin) {
 		str->end--;
-	}
+	}*/
 
 	str->end++;
 }

+ 4 - 4
spine-csharp/src/Animation.cs

@@ -633,10 +633,10 @@ namespace Spine {
 					slot.a = slotData.a;
 					return;
 				case MixBlend.First:
-					slot.r += (slot.r - slotData.r) * alpha;
-					slot.g += (slot.g - slotData.g) * alpha;
-					slot.b += (slot.b - slotData.b) * alpha;
-					slot.a += (slot.a - slotData.a) * alpha;
+					slot.r += (slotData.r - slot.r) * alpha;
+					slot.g += (slotData.g - slot.g) * alpha;
+					slot.b += (slotData.b - slot.b) * alpha;
+					slot.a += (slotData.a - slot.a) * alpha;
 					return;
 				}
 				return;

+ 29 - 0
spine-ts/widget/example/iframe-local.html

@@ -0,0 +1,29 @@
+<!doctype html>
+<html>
+<head>
+	<meta charset="utf-8">
+	<meta name="viewport" content="width=device-width, initial-scale=1.0">
+	<script src="../../build/spine-widget.js"></script>
+	<link rel="stylesheet" href="../css/spine-player.css">
+</head>
+
+<style>
+html, body {
+	margin: 0;
+	padding: 0;
+}
+* {
+	box-sizing: border-box;
+}
+</style>
+
+<body>
+	<div id="player"></div>
+</body>
+<script>
+	window.addEventListener("message", function (event) {
+		new spine.SpinePlayer(document.getElementById("player"), event.data);
+	}, false);
+</script>
+</body>
+</html>

+ 29 - 0
spine-ts/widget/example/iframe-test.html

@@ -0,0 +1,29 @@
+<!doctype html>
+<html>
+<head>
+	<meta charset="utf-8">
+	<meta name="viewport" content="width=device-width, initial-scale=1.0">
+</head>
+
+<style>
+iframe {
+	border: none;
+}
+</style>
+
+<body>
+	<!--<iframe id="player" src="http://esotericsoftware.com/spine-player/3.7/iframe.html" width="600" height="480"></iframe>-->
+	<iframe id="player" src="http://localhost:8000/widget/example/iframe-local.html" width="600" height="480"></iframe>
+</body>
+<script>
+	var player = document.getElementById("player");
+	var playerConfig = {
+		atlasUrl: "http://esotericsoftware.com/files/examples/spineboy/export/spineboy-pma.atlas",
+		jsonUrl: "http://esotericsoftware.com/files/examples/spineboy/export/spineboy-pro.json",
+		premultipliedAlpha: true
+	};
+	player.addEventListener("load", function () {
+		player.contentWindow.postMessage(playerConfig, "*");
+	});
+</script>
+</html>

+ 29 - 0
spine-ts/widget/example/iframe.html

@@ -0,0 +1,29 @@
+<!doctype html>
+<html>
+<head>
+	<meta charset="utf-8">
+	<meta name="viewport" content="width=device-width, initial-scale=1.0">
+	<script src="./spine-widget.js"></script>
+	<link rel="stylesheet" href="./spine-player.css">
+</head>
+
+<style>
+html, body {
+	margin: 0;
+	padding: 0;
+}
+* {
+	box-sizing: border-box;
+}
+</style>
+
+<body>
+	<div id="player"></div>
+</body>
+<script>
+	window.addEventListener("message", function (event) {
+		new spine.SpinePlayer(document.getElementById("player"), event.data);
+	}, false);
+</script>
+</body>
+</html>

+ 10 - 0
spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonDebugWindow.cs

@@ -30,6 +30,12 @@
 
 // With contributions from: Mitch Thompson
 
+#if UNITY_2018_3 || UNITY_2019
+#define NEW_PREFAB_SYSTEM
+#else
+#define NO_PREFAB_MESH
+#endif
+
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEditor;
@@ -122,7 +128,11 @@ namespace Spine.Unity.Editor {
 					skeletonRenderer.Initialize(false);
 					skeletonRenderer.LateUpdate();
 					skeleton = skeletonRenderer.skeleton;
+#if NEW_PREFAB_SYSTEM
+					isPrefab = false;
+#else
 					isPrefab |= PrefabUtility.GetPrefabType(selectedObject) == PrefabType.Prefab;
+#endif
 					UpdateAttachments();
 				}
 			} 

+ 8 - 0
spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonRendererInspector.cs

@@ -28,7 +28,11 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
+#if UNITY_2018_3 || UNITY_2019
+#define NEW_PREFAB_SYSTEM
+#else
 #define NO_PREFAB_MESH
+#endif
 
 using UnityEditor;
 using System.Collections.Generic;
@@ -81,7 +85,11 @@ namespace Spine.Unity.Editor {
 		}
 
 		protected virtual void OnEnable () {
+#if NEW_PREFAB_SYSTEM
+			isInspectingPrefab = false;
+#else
 			isInspectingPrefab = (PrefabUtility.GetPrefabType(target) == PrefabType.Prefab);
+#endif
 
 			SpineEditorUtilities.ConfirmInitialization();
 

+ 10 - 0
spine-unity/Assets/Spine/Editor/spine-unity/Modules/BoundingBoxFollower/Editor/BoundingBoxFollowerInspector.cs

@@ -28,6 +28,10 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
+#if UNITY_2018_3 || UNITY_2019
+#define NEW_PREFAB_SYSTEM
+#endif
+
 using UnityEngine;
 using UnityEditor;
 
@@ -61,7 +65,11 @@ namespace Spine.Unity.Editor {
 		}
 
 		public override void OnInspectorGUI () {
+			#if !NEW_PREFAB_SYSTEM
 			bool isInspectingPrefab = (PrefabUtility.GetPrefabType(target) == PrefabType.Prefab);
+			#else
+			bool isInspectingPrefab = false;
+			#endif
 
 			// Try to auto-assign SkeletonRenderer field.
 			if (skeletonRenderer.objectReferenceValue == null) {
@@ -94,8 +102,10 @@ namespace Spine.Unity.Editor {
 			EditorGUILayout.PropertyField(slotName, new GUIContent("Slot"));
 			if (EditorGUI.EndChangeCheck()) {
 				serializedObject.ApplyModifiedProperties();
+				#if !NEW_PREFAB_SYSTEM
 				if (!isInspectingPrefab)
 					rebuildRequired = true;
+				#endif
 			}
 
 			using (new SpineInspectorUtility.LabelWidthScope(150f)) {

+ 11 - 1
spine-unity/Assets/Spine/Editor/spine-unity/SkeletonUtility/Editor/SkeletonUtilityInspector.cs

@@ -28,7 +28,9 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-// Contributed by: Mitch Thompson
+#if UNITY_2018_3 || UNITY_2019
+#define NEW_PREFAB_SYSTEM
+#endif
 
 using UnityEngine;
 using UnityEditor;
@@ -46,7 +48,11 @@ namespace Spine.Unity.Editor {
 		SkeletonUtility skeletonUtility;
 		Skeleton skeleton;
 		SkeletonRenderer skeletonRenderer;
+		
+		#if !NEW_PREFAB_SYSTEM
 		bool isPrefab;
+		#endif
+
 		readonly GUIContent SpawnHierarchyButtonLabel = new GUIContent("Spawn Hierarchy", Icons.skeleton);
 
 		void OnEnable () {
@@ -62,14 +68,18 @@ namespace Spine.Unity.Editor {
 
 			if (!skeletonRenderer.valid) return;
 
+			#if !NEW_PREFAB_SYSTEM
 			isPrefab |= PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab;
+			#endif
 		}
 			
 		public override void OnInspectorGUI () {
+			#if !NEW_PREFAB_SYSTEM
 			if (isPrefab) {
 				GUILayout.Label(new GUIContent("Cannot edit Prefabs", Icons.warning));
 				return;
 			}
+			#endif
 
 			if (!skeletonRenderer.valid) {
 				GUILayout.Label(new GUIContent("Spine Component invalid. Check Skeleton Data Asset.", Icons.warning));