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@@ -162,6 +162,11 @@ namespace Spine {
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copy.regionOriginalHeight = regionOriginalHeight;
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copy.RegionRotate = RegionRotate;
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copy.RegionDegrees = RegionDegrees;
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+ copy.RegionU = RegionU;
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+ copy.RegionV = RegionV;
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+ copy.RegionU2 = RegionU2;
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+ copy.RegionV2 = RegionV2;
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+
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copy.Path = Path;
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copy.r = r;
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copy.g = g;
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@@ -199,12 +204,17 @@ namespace Spine {
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mesh.regionOriginalHeight = regionOriginalHeight;
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mesh.RegionDegrees = RegionDegrees;
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mesh.RegionRotate = RegionRotate;
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+ mesh.RegionU = RegionU;
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+ mesh.RegionV = RegionV;
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+ mesh.RegionU2 = RegionU2;
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+ mesh.RegionV2 = RegionV2;
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mesh.Path = Path;
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mesh.r = r;
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mesh.g = g;
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mesh.b = b;
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mesh.a = a;
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+
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mesh.deformAttachment = deformAttachment;
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mesh.ParentMesh = parentMesh != null ? parentMesh : this;
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mesh.UpdateUVs();
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