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[unity] Added null checks at BoundingBoxFollower classes to handle SkeletonData not being assigned.

Harald Csaszar 4 年之前
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6d83190946

+ 2 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoundingBoxFollower.cs

@@ -115,6 +115,8 @@ namespace Spine.Unity {
 			nameTable.Clear();
 
 			var skeleton = skeletonRenderer.skeleton;
+			if (skeleton == null)
+				return;
 			slot = skeleton.FindSlot(slotName);
 			int slotIndex = skeleton.FindSlotIndex(slotName);
 

+ 2 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoundingBoxFollowerGraphic.cs

@@ -115,6 +115,8 @@ namespace Spine.Unity {
 			nameTable.Clear();
 
 			var skeleton = skeletonGraphic.Skeleton;
+			if (skeleton == null)
+				return;
 			slot = skeleton.FindSlot(slotName);
 			int slotIndex = skeleton.FindSlotIndex(slotName);