|
@@ -457,10 +457,10 @@ namespace Spine.Unity {
|
|
|
|
|
|
if (submeshes.Count - 1 < submeshIndex) {
|
|
|
submeshes.Resize(submeshIndex + 1);
|
|
|
- if (submeshes.Items[submeshIndex] == null)
|
|
|
- submeshes.Items[submeshIndex] = new ExposedList<int>();
|
|
|
}
|
|
|
var submesh = submeshes.Items[submeshIndex];
|
|
|
+ if (submesh == null)
|
|
|
+ submeshes.Items[submeshIndex] = submesh = new ExposedList<int>();
|
|
|
submesh.Clear(false);
|
|
|
|
|
|
var skeleton = instruction.skeleton;
|