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@@ -34,8 +34,8 @@ module spine.webgl {
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gl: WebGLRenderingContext;
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gl: WebGLRenderingContext;
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canvas: HTMLCanvasElement;
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canvas: HTMLCanvasElement;
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camera: OrthoCamera;
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camera: OrthoCamera;
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+ batcher: PolygonBatcher;
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private batcherShader: Shader;
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private batcherShader: Shader;
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- private batcher: PolygonBatcher;
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private shapes: ShapeRenderer;
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private shapes: ShapeRenderer;
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private shapesShader: Shader;
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private shapesShader: Shader;
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private activeRenderer: PolygonBatcher | ShapeRenderer | SkeletonDebugRenderer = null;
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private activeRenderer: PolygonBatcher | ShapeRenderer | SkeletonDebugRenderer = null;
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@@ -52,7 +52,7 @@ module spine.webgl {
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constructor (canvas: HTMLCanvasElement, gl: WebGLRenderingContext) {
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constructor (canvas: HTMLCanvasElement, gl: WebGLRenderingContext) {
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this.canvas = canvas;
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this.canvas = canvas;
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- this.gl = gl;
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+ this.gl = gl;
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this.camera = new OrthoCamera(canvas.width, canvas.height);
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this.camera = new OrthoCamera(canvas.width, canvas.height);
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this.batcherShader = Shader.newColoredTextured(gl);
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this.batcherShader = Shader.newColoredTextured(gl);
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this.batcher = new PolygonBatcher(gl);
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this.batcher = new PolygonBatcher(gl);
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