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@@ -61,7 +61,7 @@ Shader "Spine/Skeleton Tint Black" {
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float4 frag (VertexOutput i) : COLOR {
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float4 frag (VertexOutput i) : COLOR {
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float4 texColor = tex2D(_MainTex, i.uv);
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float4 texColor = tex2D(_MainTex, i.uv);
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- return (texColor * i.vertexColor) + float4(((1-texColor.rgb) * texColor.a * (_Black.rgb + float3(i.uv1.r, i.uv1.g, i.uv2.r))), 1);
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+ return (texColor * i.vertexColor) + float4(((1-texColor.rgb) * texColor.a * (_Black.rgb + float3(i.uv1.r, i.uv1.g, i.uv2.r))), 0);
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}
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}
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ENDCG
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ENDCG
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}
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}
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