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@@ -33,7 +33,7 @@ The setup for cocos2d-x differs from most other Spine Runtimes because the cocos
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The Spine cocos2d-x example works on Windows, Mac OS X, iOS and Android.
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### Windows
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-1. Install [Visual Studio 2015 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
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+1. Install [Visual Studio 2019 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
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2. Install CMake via the [Windows installer package](https://cmake.org/download/).
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3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
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4. Run CMake GUI from the start menu
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@@ -42,7 +42,7 @@ The Spine cocos2d-x example works on Windows, Mac OS X, iOS and Android.
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7. Click `Configure`. Check `SPINE_COCOS2D_X`
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8. Click `Configure` again. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
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7. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `<AdditionalDependencies>` tag.
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-8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2015. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install.
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+8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2019. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install.
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9. Expand `References` of the libcocos2d sub project, and remove the entry for `libSpine`, which should be marked with an error.
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9. Right click the `spine-cocos2d-x` project in the solution explorer and select `Set as Startup Project` from the context menu
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10. Click `Local Windows Debugger` to run the example
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