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[godot] Don't bail out if a player is found by SpineAnimationTrack

Mario Zechner před 3 roky
rodič
revize
6f2519b2bb
1 změnil soubory, kde provedl 0 přidání a 1 odebrání
  1. 0 1
      spine-godot/spine_godot/SpineAnimationTrack.cpp

+ 0 - 1
spine-godot/spine_godot/SpineAnimationTrack.cpp

@@ -122,7 +122,6 @@ void SpineAnimationTrack::setup_animation_player() {
 	if (!sprite) return;
 	if (!sprite) return;
 	if (!sprite->get_skeleton_data_res().is_valid() || !sprite->get_skeleton_data_res()->is_skeleton_data_loaded()) return;
 	if (!sprite->get_skeleton_data_res().is_valid() || !sprite->get_skeleton_data_res()->is_skeleton_data_loaded()) return;
 	AnimationPlayer *animation_player = find_animation_player();
 	AnimationPlayer *animation_player = find_animation_player();
-	if (animation_player) return;
 
 
 	// If we don't have a track index yet, find the highest track number used
 	// If we don't have a track index yet, find the highest track number used
 	// by existing tracks.
 	// by existing tracks.