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@@ -14,7 +14,7 @@
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#endif
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#include "SpineCoreShaders/Spine-Skeleton-Tint-Common.cginc"
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-#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS) || defined(MAIN_LIGHT_CALCULATE_SHADOWS) || defined(_LIGHT_COOKIES)
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+#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS) || defined(MAIN_LIGHT_CALCULATE_SHADOWS) || defined(USE_LIGHT_COOKIES)
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#define NEEDS_POSITION_WS
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#endif
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@@ -358,7 +358,7 @@ half4 ForwardPassFragmentSprite(VertexOutputLWRP input
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inputData.normalWS = normalWS;
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inputData.bakedGI = SAMPLE_GI(input.lightmapUV, input.vertexSH, inputData.normalWS);
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-#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS)
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+#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS) || defined(USE_LIGHT_COOKIES)
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inputData.positionWS = input.positionWS.rgb;
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#endif
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#if defined(_ADDITIONAL_LIGHTS) && USE_FORWARD_PLUS
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