badlogic 7 жил өмнө
parent
commit
6f6db39f64

+ 106 - 0
spine-cpp/spine-cpp/include/spine/spine.h

@@ -0,0 +1,106 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef SPINE_SPINE_H_
+#define SPINE_SPINE_H_
+
+#include <spine/Animation.h>
+#include <spine/AnimationState.h>
+#include <spine/AnimationStateData.h>
+#include <spine/Atlas.h>
+#include <spine/AtlasAttachmentLoader.h>
+#include <spine/Attachment.h>
+#include <spine/AttachmentLoader.h>
+#include <spine/AttachmentTimeline.h>
+#include <spine/AttachmentType.h>
+#include <spine/BlendMode.h>
+#include <spine/Bone.h>
+#include <spine/BoneData.h>
+#include <spine/BoundingBoxAttachment.h>
+#include <spine/ClippingAttachment.h>
+#include <spine/ColorTimeline.h>
+#include <spine/Constraint.h>
+#include <spine/ContainerUtil.h>
+#include <spine/CurveTimeline.h>
+#include <spine/DeformTimeline.h>
+#include <spine/DrawOrderTimeline.h>
+#include <spine/Event.h>
+#include <spine/EventData.h>
+#include <spine/EventTimeline.h>
+#include <spine/Extension.h>
+#include <spine/HashMap.h>
+#include <spine/IkConstraint.h>
+#include <spine/IkConstraintData.h>
+#include <spine/IkConstraintTimeline.h>
+#include <spine/Json.h>
+#include <spine/LinkedMesh.h>
+#include <spine/MathUtil.h>
+#include <spine/MeshAttachment.h>
+#include <spine/MixDirection.h>
+#include <spine/MixPose.h>
+#include <spine/PathAttachment.h>
+#include <spine/PathConstraint.h>
+#include <spine/PathConstraintData.h>
+#include <spine/PathConstraintMixTimeline.h>
+#include <spine/PathConstraintPositionTimeline.h>
+#include <spine/PathConstraintSpacingTimeline.h>
+#include <spine/PointAttachment.h>
+#include <spine/Pool.h>
+#include <spine/PositionMode.h>
+#include <spine/RegionAttachment.h>
+#include <spine/RotateMode.h>
+#include <spine/RotateTimeline.h>
+#include <spine/RTTI.h>
+#include <spine/ScaleTimeline.h>
+#include <spine/ShearTimeline.h>
+#include <spine/Skeleton.h>
+#include <spine/SkeletonBinary.h>
+#include <spine/SkeletonBounds.h>
+#include <spine/SkeletonClipping.h>
+#include <spine/SkeletonData.h>
+#include <spine/SkeletonJson.h>
+#include <spine/Skin.h>
+#include <spine/SpineObject.h>
+#include <spine/TextureLoader.h>
+#include <spine/Timeline.h>
+#include <spine/TimelineType.h>
+#include <spine/TransformConstraint.h>
+#include <spine/TransformConstraintData.h>
+#include <spine/TransformConstraintTimeline.h>
+#include <spine/TransformMode.h>
+#include <spine/TranslateTimeline.h>
+#include <spine/Triangulator.h>
+#include <spine/TwoColorTimeline.h>
+#include <spine/Updatable.h>
+#include <spine/Vector.h>
+#include <spine/VertexAttachment.h>
+#include <spine/Vertices.h>
+
+#endif

+ 0 - 1
spine-sfml/cpp/src/spine/spine-sfml.h

@@ -32,7 +32,6 @@
 #define SPINE_SFML_H_
 
 #include <spine/spine.h>
-#include <spine/extension.h>
 #include <SFML/Graphics/Vertex.hpp>
 #include <SFML/Graphics/VertexArray.hpp>
 #include <SFML/Graphics/Texture.hpp>