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@@ -128,6 +128,8 @@ namespace Spine.Unity.Examples {
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}
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void RenderOntoQuad (SkeletonRenderer skeletonRenderer) {
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+ if (meshFilter == null)
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+ meshFilter = this.GetComponent<MeshFilter>();
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Vector3 size = meshFilter.sharedMesh.bounds.size;
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if (size.x == 0f || size.y == 0f) {
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AssignNullMeshAtQuad();
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