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[godot] Set batching buffer to max in example project.

Mario Zechner преди 3 години
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70d50616d5
променени са 1 файла, в които са добавени 1 реда и са изтрити 0 реда
  1. 1 0
      spine-godot/example/project.godot

+ 1 - 0
spine-godot/example/project.godot

@@ -29,6 +29,7 @@ quality/driver/driver_name="GLES2"
 vram_compression/import_etc=true
 vram_compression/import_etc=true
 vram_compression/import_etc2=false
 vram_compression/import_etc2=false
 batching/parameters/max_join_item_commands=100
 batching/parameters/max_join_item_commands=100
+batching/parameters/batch_buffer_size=65535
 batching/parameters/item_reordering_lookahead=100
 batching/parameters/item_reordering_lookahead=100
 batching/debug/diagnose_frame=true
 batching/debug/diagnose_frame=true
 environment/default_environment="res://default_env.tres"
 environment/default_environment="res://default_env.tres"