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@@ -308,7 +308,7 @@ static bool handlerQueued = false;
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spVertex* verts = &meshPart.mesh->vertices[meshPart.startVertex];
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unsigned short* indices = &meshPart.mesh->indices[meshPart.startIndex];
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- for (int i = 0; i * 2 < verticesCount; i++, vertices++) {
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+ for (int i = 0; i * 2 < verticesCount; i++, verts++) {
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CCVertex vertex;
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vertex.position = GLKVector4Make(vertices[i * 2], vertices[i * 2 + 1], 0.0, 1.0);
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vertex = CCVertexApplyTransform(vertex, transform);
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