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@@ -45,7 +45,7 @@ namespace Spine {
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List<AtlasRegion> regions = new List<AtlasRegion>();
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TextureLoader textureLoader;
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- #if !(UNITY_5 || UNITY_4 || UNITY_3) // Code inside this is not used by Unity and breaks when building for Unity-UWP
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+ #if !(UNITY_5 || UNITY_4 || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1) // !UNITY
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#if WINDOWS_STOREAPP
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private async Task ReadFile(string path, TextureLoader textureLoader) {
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var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
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