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@@ -161,7 +161,7 @@ namespace Spine.Unity.Playables {
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if (!isAnimationTransitionMatch) {
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if (!isAnimationTransitionMatch) {
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dummyAnimationState.ClearTracks();
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dummyAnimationState.ClearTracks();
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fromTrack = dummyAnimationState.SetAnimation(0, fromAnimation, fromClipLoop);
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fromTrack = dummyAnimationState.SetAnimation(0, fromAnimation, fromClipLoop);
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- if (fromTrack.nextTrackLast < 0) fromTrack.nextTrackLast = 0; // fromTrack.AllowImmediateQueue
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+ fromTrack.AllowImmediateQueue();
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if (toAnimation != null)
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if (toAnimation != null)
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toTrack = dummyAnimationState.SetAnimation(0, toAnimation, clipData.loop);
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toTrack = dummyAnimationState.SetAnimation(0, toAnimation, clipData.loop);
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}
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}
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