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[unity] Fixed SkeletonRenderTexture ignoring `Sorting Order` and `Sorting Layer ID`. Closes #2137.

Harald Csaszar 3 years ago
parent
commit
740e4d4164

+ 3 - 0
spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs

@@ -79,6 +79,9 @@ namespace Spine.Unity.Examples {
 			quadMeshRenderer = quad.GetComponent<MeshRenderer>();
 			quadMeshRenderer = quad.GetComponent<MeshRenderer>();
 			quadMeshFilter = quad.GetComponent<MeshFilter>();
 			quadMeshFilter = quad.GetComponent<MeshFilter>();
 
 
+			quadMeshRenderer.sortingOrder = meshRenderer.sortingOrder;
+			quadMeshRenderer.sortingLayerID = meshRenderer.sortingLayerID;
+
 			quadMesh = new Mesh();
 			quadMesh = new Mesh();
 			quadMesh.MarkDynamic();
 			quadMesh.MarkDynamic();
 			quadMesh.name = "RenderTexture Quad";
 			quadMesh.name = "RenderTexture Quad";