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@@ -1899,32 +1899,27 @@ var spine;
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break;
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}
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case spine.TransformMode.NoRotationOrReflection: {
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- var psx = Math.sqrt(pa * pa + pc * pc);
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- var psy = 0;
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+ var s = pa * pa + pc * pc;
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var prx = 0;
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- if (psx > 0.0001) {
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- psy = Math.abs((pa * pd - pb * pc) / psx);
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+ if (s > 0.0001) {
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+ s = Math.abs(pa * pd - pb * pc) / s;
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+ pb = pc * s;
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+ pd = pa * s;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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}
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else {
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- psx = 0;
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- psy = Math.sqrt(pb * pb + pd * pd);
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+ pa = 0;
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+ pc = 0;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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}
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- var cos = spine.MathUtils.cosDeg(prx);
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- var sin = spine.MathUtils.sinDeg(prx);
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- pa = cos * psx;
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- pb = -sin * psy;
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- pc = sin * psx;
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- pd = cos * psy;
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var rx = rotation + shearX - prx;
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var ry = rotation + shearY - prx + 90;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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- this.a = pa * la + pb * lc;
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- this.b = pa * lb + pb * ld;
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+ this.a = pa * la - pb * lc;
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+ this.b = pa * lb - pb * ld;
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this.c = pc * la + pd * lc;
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this.d = pc * lb + pd * ld;
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break;
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@@ -2164,6 +2159,8 @@ var spine;
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}
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};
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IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
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+ if (!bone.appliedValid)
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+ bone.updateAppliedTransform();
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var p = bone.parent;
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var id = 1 / (p.a * p.d - p.b * p.c);
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var x = targetX - p.worldX, y = targetY - p.worldY;
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