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@@ -543,6 +543,16 @@ namespace Spine {
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System.Array.Copy(slotsItems, drawOrder.Items, n);
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}
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+ /// <summary>Resets all the slots on the skeleton to their Setup Pose attachments but does not reset slot colors.</summary>
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+ public static void SetSlotAttachmentsToSetupPose (this Skeleton skeleton) {
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+ var slotsItems = skeleton.slots.Items;
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+ for (int i = 0; i < skeleton.slots.Count; i++) {
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+ Slot slot = slotsItems[i];
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+ string attachmentName = slot.data.attachmentName;
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+ slot.Attachment = string.IsNullOrEmpty(attachmentName) ? null : skeleton.GetAttachment(i, attachmentName);
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+ }
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+ }
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+
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/// <summary>Resets the color of a slot to Setup Pose value.</summary>
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public static void SetColorToSetupPose (this Slot slot) {
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slot.r = slot.data.r;
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@@ -563,7 +573,7 @@ namespace Spine {
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/// <summary>Resets the attachment of slot at a given slotIndex to setup pose. This is faster than Slot.SetAttachmentToSetupPose.</summary>
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public static void SetSlotAttachmentToSetupPose (this Skeleton skeleton, int slotIndex) {
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var slot = skeleton.slots.Items[slotIndex];
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- var attachmentName = slot.data.attachmentName;
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+ string attachmentName = slot.data.attachmentName;
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if (string.IsNullOrEmpty(attachmentName)) {
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slot.Attachment = null;
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} else {
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