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[as3] Updated FDT projects to use player 23

badlogic 8 years ago
parent
commit
7637fdbefd

+ 1 - 1
spine-as3/spine-as3-example/.settings/com.powerflasher.fdt.core.prefs

@@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
 com.powerflasher.fdt.core.PassRsls=false
 com.powerflasher.fdt.core.PassSwcs=true
 com.powerflasher.fdt.core.PlatformType=WEB
-com.powerflasher.fdt.core.PlayerVersion=22.0
+com.powerflasher.fdt.core.PlayerVersion=23.0
 com.powerflasher.fdt.core.ProjectTypeHint=Web
 com.powerflasher.fdt.core.Runtime=Flash_Player
 com.powerflasher.fdt.core.SdkName=Flex 4.6.0

+ 1 - 1
spine-as3/spine-as3/.settings/com.powerflasher.fdt.core.prefs

@@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
 com.powerflasher.fdt.core.PassRsls=false
 com.powerflasher.fdt.core.PassSwcs=true
 com.powerflasher.fdt.core.PlatformType=WEB
-com.powerflasher.fdt.core.PlayerVersion=22.0
+com.powerflasher.fdt.core.PlayerVersion=23.0
 com.powerflasher.fdt.core.ProjectTypeHint=Web
 com.powerflasher.fdt.core.Runtime=Flash_Player
 com.powerflasher.fdt.core.SdkName=Flex 4.6.0

+ 1 - 1
spine-as3/spine-as3/src/spine/SkeletonJson.as

@@ -727,7 +727,7 @@ public class SkeletonJson {
 
 import spine.attachments.MeshAttachment;
 
-internal class LinkedMesh {
+class LinkedMesh {
 	internal var parent:String, skin:String;
 	internal var slotIndex:int;
 	internal var mesh:MeshAttachment;

+ 1 - 1
spine-starling/spine-starling-example/.settings/com.powerflasher.fdt.core.prefs

@@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
 com.powerflasher.fdt.core.PassRsls=false
 com.powerflasher.fdt.core.PassSwcs=true
 com.powerflasher.fdt.core.PlatformType=WEB
-com.powerflasher.fdt.core.PlayerVersion=22.0
+com.powerflasher.fdt.core.PlayerVersion=23.0
 com.powerflasher.fdt.core.ProjectTypeHint=Web
 com.powerflasher.fdt.core.Runtime=Flash_Player
 com.powerflasher.fdt.core.SdkName=Flex 4.6.0

+ 2 - 2
spine-starling/spine-starling-example/src/spine/examples/SpineboyExample.as

@@ -64,9 +64,9 @@ public class SpineboyExample extends Sprite {
 		var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
 
 		var stateData:AnimationStateData = new AnimationStateData(skeletonData);
-		stateData.setMixByName("run", "jump", 0.2);
+		stateData.setMixByName("run", "jump", 0.4);
 		stateData.setMixByName("jump", "run", 0.4);
-		stateData.setMixByName("jump", "jump", 0.2);
+		stateData.setMixByName("jump", "jump", 0.4);
 
 		skeleton = new SkeletonAnimation(skeletonData, stateData);
 		skeleton.x = 400;