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@@ -101,6 +101,9 @@ void SkeletonRenderer::initialize () {
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setOpacityModifyRGB(true);
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setOpacityModifyRGB(true);
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setupGLProgramState(false);
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setupGLProgramState(false);
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+
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+ spSkeleton_setToSetupPose(_skeleton);
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+ spSkeleton_updateWorldTransform(_skeleton);
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}
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}
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void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
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void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
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