@@ -34,7 +34,7 @@
#include "spine/spine.h"
#include "SpineAtlasAsset.generated.h"
-UCLASS(ClassGroup=(Spine))
+UCLASS(BlueprintType, ClassGroup=(Spine))
class SPINEPLUGIN_API USpineAtlasAsset: public UObject {
GENERATED_BODY()
@@ -49,7 +49,7 @@ public:
float Mix = 0;
};
class SPINEPLUGIN_API USpineSkeletonDataAsset: public UObject {