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+<html>
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+<script src="../dist/iife/spine-webgl.js"></script>
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+<style>
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+ html,
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+ body {
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+ margin: 0;
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+ padding: 0;
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+ }
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+</style>
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+
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+<body>
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+ <canvas id="canvas" style="position: absolute; width: 100%; height: 100%;"></canvas>
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+ <div id="info" style="position: absolute; top: 0; left: 0; color: white; margin: 1em;">test</div>
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+</body>
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+<script>
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+ // Define the class running in the Spine canvas
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+ class App {
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+ numSkeletons;
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+ skeletons;
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+ states;
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+ info;
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+
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+ loadAssets(canvas) {
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+ this.numSkeletons = 100;
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+ this.skeletons = [];
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+ this.states = [];
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+ this.info = document.querySelector("#info")[0];
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+ canvas.assetManager.loadTextureAtlas("mix-and-match-pma.atlas");
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+ canvas.assetManager.loadBinary("mix-and-match-pro.skel");
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+ }
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+
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+ initialize(canvas) {
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+ let assetManager = canvas.assetManager;
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+
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+ // Create the atlas
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+ let atlas = canvas.assetManager.require("mix-and-match-pma.atlas");
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+ let atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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+
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+ // Create the skeleton
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+ let skeletonBinary = new spine.SkeletonBinary(atlasLoader);
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+ skeletonBinary.scale = 0.5;
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+ let skeletonData = skeletonBinary.readSkeletonData(assetManager.require("mix-and-match-pro.skel"));
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+ let stateData = new spine.AnimationStateData(skeletonData);
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+
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+ for (var i = 0; i < this.numSkeletons; i++) {
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+ let skeleton = new spine.Skeleton(skeletonData);
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+
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+ // Create the animation state
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+ let state = new spine.AnimationState(stateData);
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+ state.setAnimation(0, "dance", true);
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+
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+ // Create a new skin, by mixing and matching other skins
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+ // that fit together. Items making up the girl are individual
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+ // skins. Using the skin API, a new skin is created which is
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+ // a combination of all these individual item skins.
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+ let mixAndMatchSkin = new spine.Skin("custom-girl");
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("skin-base"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("nose/short"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("eyelids/girly"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("eyes/violet"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("hair/brown"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("clothes/hoodie-orange"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("legs/pants-jeans"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/bag"));
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+ mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/hat-red-yellow"));
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+ skeleton.setSkin(mixAndMatchSkin);
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+ skeleton.x = Math.random() * 400;
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+ skeleton.y = Math.random() * 400;
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+
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+ this.skeletons.push(skeleton);
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+ this.states.push(state);
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+ }
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+ }
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+
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+ update(canvas, delta) {
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+ for (var i = 0; i < this.numSkeletons; i++) {
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+ let state = this.states[i];
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+ let skeleton = this.skeletons[i];
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+ state.update(delta);
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+ state.apply(skeleton);
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+ skeleton.updateWorldTransform();
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+ }
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+ }
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+
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+ render(canvas) {
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+ let renderer = canvas.renderer;
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+ renderer.resize(spine.ResizeMode.Expand);
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+ canvas.clear(0.2, 0.2, 0.2, 1);
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+ renderer.begin();
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+ for (var i = 0; i < this.numSkeletons; i++) {
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+ let skeleton = this.skeletons[i];
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+ renderer.drawSkeleton(skeleton, true);
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+ }
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+ renderer.end();
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+ info.innerText = "Draw calls: " + renderer.batcher.drawCalls;
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+ }
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+ }
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+
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+ // Create the Spine canvas which runs the app
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+ new spine.SpineCanvas(document.getElementById("canvas"), {
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+ pathPrefix: "assets/",
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+ app: new App()
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+ });
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+</script>
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+
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+</html>
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