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@@ -1,208 +1,208 @@
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-/******************************************************************************
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- * Spine Runtimes Software License v2.5
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- *
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- * Copyright (c) 2013-2016, Esoteric Software
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- * All rights reserved.
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- *
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- * You are granted a perpetual, non-exclusive, non-sublicensable, and
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- * non-transferable license to use, install, execute, and perform the Spine
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|
|
- * Runtimes software and derivative works solely for personal or internal
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|
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- * use. Without the written permission of Esoteric Software (see Section 2 of
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- * the Spine Software License Agreement), you may not (a) modify, translate,
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- * adapt, or develop new applications using the Spine Runtimes or otherwise
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- * create derivative works or improvements of the Spine Runtimes or (b) remove,
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- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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- * or other intellectual property or proprietary rights notices on or in the
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- * Software, including any copy thereof. Redistributions in binary or source
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- * form must include this license and terms.
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- *
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- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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- * POSSIBILITY OF SUCH DAMAGE.
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- *****************************************************************************/
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-
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-using UnityEditor;
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-using UnityEngine;
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-
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-namespace Spine.Unity.Editor {
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-
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- using Editor = UnityEditor.Editor;
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- using Event = UnityEngine.Event;
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-
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- [CustomEditor(typeof(BoneFollower)), CanEditMultipleObjects]
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- public class BoneFollowerInspector : Editor {
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- SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation, followLocalScale, followSkeletonFlip;
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- BoneFollower targetBoneFollower;
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- bool needsReset;
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-
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- #region Context Menu Item
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- [MenuItem ("CONTEXT/SkeletonRenderer/Add BoneFollower GameObject")]
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- static void AddBoneFollowerGameObject (MenuCommand cmd) {
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- var skeletonRenderer = cmd.context as SkeletonRenderer;
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- var go = new GameObject("BoneFollower");
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- var t = go.transform;
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- t.SetParent(skeletonRenderer.transform);
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- t.localPosition = Vector3.zero;
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-
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- var f = go.AddComponent<BoneFollower>();
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- f.skeletonRenderer = skeletonRenderer;
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-
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- EditorGUIUtility.PingObject(t);
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-
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- Undo.RegisterCreatedObjectUndo(go, "Add BoneFollower");
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- }
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-
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- // Validate
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- [MenuItem ("CONTEXT/SkeletonRenderer/Add BoneFollower GameObject", true)]
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- static bool ValidateAddBoneFollowerGameObject (MenuCommand cmd) {
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- var skeletonRenderer = cmd.context as SkeletonRenderer;
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- return skeletonRenderer.valid;
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- }
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- #endregion
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-
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- void OnEnable () {
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- skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
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- boneName = serializedObject.FindProperty("boneName");
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- followBoneRotation = serializedObject.FindProperty("followBoneRotation");
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- followZPosition = serializedObject.FindProperty("followZPosition");
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- followLocalScale = serializedObject.FindProperty("followLocalScale");
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- followSkeletonFlip = serializedObject.FindProperty("followSkeletonFlip");
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-
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- targetBoneFollower = (BoneFollower)target;
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- if (targetBoneFollower.SkeletonRenderer != null)
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- targetBoneFollower.SkeletonRenderer.Initialize(false);
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-
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- if (!targetBoneFollower.valid || needsReset) {
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- targetBoneFollower.Initialize();
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- targetBoneFollower.LateUpdate();
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- needsReset = false;
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- SceneView.RepaintAll();
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- }
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- }
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-
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- public void OnSceneGUI () {
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- var tbf = target as BoneFollower;
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- var skeletonRendererComponent = tbf.skeletonRenderer;
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- if (skeletonRendererComponent == null) return;
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-
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- var transform = skeletonRendererComponent.transform;
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- var skeleton = skeletonRendererComponent.skeleton;
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-
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- if (string.IsNullOrEmpty(boneName.stringValue)) {
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- SpineHandles.DrawBones(transform, skeleton);
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- SpineHandles.DrawBoneNames(transform, skeleton);
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- Handles.Label(tbf.transform.position, "No bone selected", EditorStyles.helpBox);
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- } else {
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- var targetBone = tbf.bone;
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- if (targetBone == null) return;
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- SpineHandles.DrawBoneWireframe(transform, targetBone, SpineHandles.TransformContraintColor);
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- Handles.Label(targetBone.GetWorldPosition(transform), targetBone.Data.Name, SpineHandles.BoneNameStyle);
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- }
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- }
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-
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- override public void OnInspectorGUI () {
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- if (serializedObject.isEditingMultipleObjects) {
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- if (needsReset) {
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- needsReset = false;
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- foreach (var o in targets) {
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- var bf = (BoneFollower)o;
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- bf.Initialize();
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- bf.LateUpdate();
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- }
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- SceneView.RepaintAll();
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- }
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-
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- EditorGUI.BeginChangeCheck();
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- DrawDefaultInspector();
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- needsReset |= EditorGUI.EndChangeCheck();
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- return;
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- }
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-
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- if (needsReset && Event.current.type == EventType.Layout) {
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- targetBoneFollower.Initialize();
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- targetBoneFollower.LateUpdate();
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- needsReset = false;
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- SceneView.RepaintAll();
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- }
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- serializedObject.Update();
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-
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- // Find Renderer
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- if (skeletonRenderer.objectReferenceValue == null) {
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- SkeletonRenderer parentRenderer = targetBoneFollower.GetComponentInParent<SkeletonRenderer>();
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- if (parentRenderer != null && parentRenderer.gameObject != targetBoneFollower.gameObject) {
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- skeletonRenderer.objectReferenceValue = parentRenderer;
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- Debug.Log("Inspector automatically assigned BoneFollower.SkeletonRenderer");
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- }
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- }
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-
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- EditorGUILayout.PropertyField(skeletonRenderer);
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- var skeletonRendererReference = skeletonRenderer.objectReferenceValue as SkeletonRenderer;
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- if (skeletonRendererReference != null) {
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- if (skeletonRendererReference.gameObject == targetBoneFollower.gameObject) {
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- skeletonRenderer.objectReferenceValue = null;
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- EditorUtility.DisplayDialog("Invalid assignment.", "BoneFollower can only follow a skeleton on a separate GameObject.\n\nCreate a new GameObject for your BoneFollower, or choose a SkeletonRenderer from a different GameObject.", "Ok");
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- }
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- }
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-
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- if (!targetBoneFollower.valid) {
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- needsReset = true;
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- }
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-
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- if (targetBoneFollower.valid) {
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- EditorGUI.BeginChangeCheck();
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- EditorGUILayout.PropertyField(boneName);
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- needsReset |= EditorGUI.EndChangeCheck();
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-
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- EditorGUILayout.PropertyField(followBoneRotation);
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- EditorGUILayout.PropertyField(followZPosition);
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- EditorGUILayout.PropertyField(followLocalScale);
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- EditorGUILayout.PropertyField(followSkeletonFlip);
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-
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- BoneFollowerInspector.RecommendRigidbodyButton(targetBoneFollower);
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- } else {
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- var boneFollowerSkeletonRenderer = targetBoneFollower.skeletonRenderer;
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- if (boneFollowerSkeletonRenderer == null) {
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- EditorGUILayout.HelpBox("SkeletonRenderer is unassigned. Please assign a SkeletonRenderer (SkeletonAnimation or SkeletonAnimator).", MessageType.Warning);
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- } else {
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- boneFollowerSkeletonRenderer.Initialize(false);
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-
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- if (boneFollowerSkeletonRenderer.skeletonDataAsset == null)
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- EditorGUILayout.HelpBox("Assigned SkeletonRenderer does not have SkeletonData assigned to it.", MessageType.Warning);
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-
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- if (!boneFollowerSkeletonRenderer.valid)
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- EditorGUILayout.HelpBox("Assigned SkeletonRenderer is invalid. Check target SkeletonRenderer, its SkeletonDataAsset or the console for other errors.", MessageType.Warning);
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- }
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- }
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-
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- var current = Event.current;
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- bool wasUndo = (current.type == EventType.ValidateCommand && current.commandName == "UndoRedoPerformed");
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- if (wasUndo)
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- targetBoneFollower.Initialize();
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-
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- serializedObject.ApplyModifiedProperties();
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- }
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-
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- internal static void RecommendRigidbodyButton (Component component) {
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- bool hasCollider2D = component.GetComponent<Collider2D>() != null || component.GetComponent<BoundingBoxFollower>() != null;
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- bool hasCollider3D = !hasCollider2D && component.GetComponent<Collider>();
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- bool missingRigidBody = (hasCollider2D && component.GetComponent<Rigidbody2D>() == null) || (hasCollider3D && component.GetComponent<Rigidbody>() == null);
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- if (missingRigidBody) {
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- using (new SpineInspectorUtility.BoxScope()) {
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- EditorGUILayout.HelpBox("Collider detected. Unity recommends adding a Rigidbody to the parent Transforms of any colliders that are intended to be dynamically repositioned and rotated.", MessageType.Warning);
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- var rbType = hasCollider2D ? typeof(Rigidbody2D) : typeof(Rigidbody);
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- string rbLabel = string.Format("Add {0}", rbType.Name);
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- var rbContent = SpineInspectorUtility.TempContent(rbLabel, SpineInspectorUtility.UnityIcon(rbType), "Add a rigidbody to this GameObject to be the Physics body parent of the attached collider.");
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- if (SpineInspectorUtility.CenteredButton(rbContent)) component.gameObject.AddComponent(rbType);
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- }
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- }
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- }
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- }
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-
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-}
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+/******************************************************************************
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+ * Spine Runtimes Software License v2.5
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+ *
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+ * Copyright (c) 2013-2016, Esoteric Software
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+ * All rights reserved.
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+ *
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+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
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|
|
+ * non-transferable license to use, install, execute, and perform the Spine
|
|
|
|
+ * Runtimes software and derivative works solely for personal or internal
|
|
|
|
+ * use. Without the written permission of Esoteric Software (see Section 2 of
|
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|
|
+ * the Spine Software License Agreement), you may not (a) modify, translate,
|
|
|
|
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
|
|
|
|
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
|
|
|
|
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
|
|
|
+ * or other intellectual property or proprietary rights notices on or in the
|
|
|
|
+ * Software, including any copy thereof. Redistributions in binary or source
|
|
|
|
+ * form must include this license and terms.
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|
|
+ *
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|
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+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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|
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+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
|
|
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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|
|
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
|
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
|
|
|
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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|
|
|
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
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|
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+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ * POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+using UnityEditor;
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+using UnityEngine;
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+
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+namespace Spine.Unity.Editor {
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+
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+ using Editor = UnityEditor.Editor;
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+ using Event = UnityEngine.Event;
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+
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+ [CustomEditor(typeof(BoneFollower)), CanEditMultipleObjects]
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+ public class BoneFollowerInspector : Editor {
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+ SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation, followLocalScale, followSkeletonFlip;
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+ BoneFollower targetBoneFollower;
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+ bool needsReset;
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+
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+ #region Context Menu Item
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+ [MenuItem ("CONTEXT/SkeletonRenderer/Add BoneFollower GameObject")]
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+ static void AddBoneFollowerGameObject (MenuCommand cmd) {
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+ var skeletonRenderer = cmd.context as SkeletonRenderer;
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+ var go = new GameObject("BoneFollower");
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+ var t = go.transform;
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+ t.SetParent(skeletonRenderer.transform);
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+ t.localPosition = Vector3.zero;
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+
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+ var f = go.AddComponent<BoneFollower>();
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+ f.skeletonRenderer = skeletonRenderer;
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+
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+ EditorGUIUtility.PingObject(t);
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+
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+ Undo.RegisterCreatedObjectUndo(go, "Add BoneFollower");
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+ }
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+
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+ // Validate
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+ [MenuItem ("CONTEXT/SkeletonRenderer/Add BoneFollower GameObject", true)]
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+ static bool ValidateAddBoneFollowerGameObject (MenuCommand cmd) {
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+ var skeletonRenderer = cmd.context as SkeletonRenderer;
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+ return skeletonRenderer.valid;
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+ }
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+ #endregion
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+
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+ void OnEnable () {
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+ skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
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+ boneName = serializedObject.FindProperty("boneName");
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+ followBoneRotation = serializedObject.FindProperty("followBoneRotation");
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+ followZPosition = serializedObject.FindProperty("followZPosition");
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+ followLocalScale = serializedObject.FindProperty("followLocalScale");
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+ followSkeletonFlip = serializedObject.FindProperty("followSkeletonFlip");
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+
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+ targetBoneFollower = (BoneFollower)target;
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+ if (targetBoneFollower.SkeletonRenderer != null)
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+ targetBoneFollower.SkeletonRenderer.Initialize(false);
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+
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+ if (!targetBoneFollower.valid || needsReset) {
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+ targetBoneFollower.Initialize();
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+ targetBoneFollower.LateUpdate();
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+ needsReset = false;
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+ SceneView.RepaintAll();
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+ }
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+ }
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+
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+ public void OnSceneGUI () {
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+ var tbf = target as BoneFollower;
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+ var skeletonRendererComponent = tbf.skeletonRenderer;
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+ if (skeletonRendererComponent == null) return;
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+
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+ var transform = skeletonRendererComponent.transform;
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+ var skeleton = skeletonRendererComponent.skeleton;
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+
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+ if (string.IsNullOrEmpty(boneName.stringValue)) {
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+ SpineHandles.DrawBones(transform, skeleton);
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+ SpineHandles.DrawBoneNames(transform, skeleton);
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+ Handles.Label(tbf.transform.position, "No bone selected", EditorStyles.helpBox);
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+ } else {
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+ var targetBone = tbf.bone;
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+ if (targetBone == null) return;
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+ SpineHandles.DrawBoneWireframe(transform, targetBone, SpineHandles.TransformContraintColor);
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+ Handles.Label(targetBone.GetWorldPosition(transform), targetBone.Data.Name, SpineHandles.BoneNameStyle);
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+ }
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+ }
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+
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+ override public void OnInspectorGUI () {
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+ if (serializedObject.isEditingMultipleObjects) {
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+ if (needsReset) {
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+ needsReset = false;
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+ foreach (var o in targets) {
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+ var bf = (BoneFollower)o;
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+ bf.Initialize();
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+ bf.LateUpdate();
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+ }
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+ SceneView.RepaintAll();
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+ }
|
|
|
|
+
|
|
|
|
+ EditorGUI.BeginChangeCheck();
|
|
|
|
+ DrawDefaultInspector();
|
|
|
|
+ needsReset |= EditorGUI.EndChangeCheck();
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (needsReset && Event.current.type == EventType.Layout) {
|
|
|
|
+ targetBoneFollower.Initialize();
|
|
|
|
+ targetBoneFollower.LateUpdate();
|
|
|
|
+ needsReset = false;
|
|
|
|
+ SceneView.RepaintAll();
|
|
|
|
+ }
|
|
|
|
+ serializedObject.Update();
|
|
|
|
+
|
|
|
|
+ // Find Renderer
|
|
|
|
+ if (skeletonRenderer.objectReferenceValue == null) {
|
|
|
|
+ SkeletonRenderer parentRenderer = targetBoneFollower.GetComponentInParent<SkeletonRenderer>();
|
|
|
|
+ if (parentRenderer != null && parentRenderer.gameObject != targetBoneFollower.gameObject) {
|
|
|
|
+ skeletonRenderer.objectReferenceValue = parentRenderer;
|
|
|
|
+ Debug.Log("Inspector automatically assigned BoneFollower.SkeletonRenderer");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ EditorGUILayout.PropertyField(skeletonRenderer);
|
|
|
|
+ var skeletonRendererReference = skeletonRenderer.objectReferenceValue as SkeletonRenderer;
|
|
|
|
+ if (skeletonRendererReference != null) {
|
|
|
|
+ if (skeletonRendererReference.gameObject == targetBoneFollower.gameObject) {
|
|
|
|
+ skeletonRenderer.objectReferenceValue = null;
|
|
|
|
+ EditorUtility.DisplayDialog("Invalid assignment.", "BoneFollower can only follow a skeleton on a separate GameObject.\n\nCreate a new GameObject for your BoneFollower, or choose a SkeletonRenderer from a different GameObject.", "Ok");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (!targetBoneFollower.valid) {
|
|
|
|
+ needsReset = true;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (targetBoneFollower.valid) {
|
|
|
|
+ EditorGUI.BeginChangeCheck();
|
|
|
|
+ EditorGUILayout.PropertyField(boneName);
|
|
|
|
+ needsReset |= EditorGUI.EndChangeCheck();
|
|
|
|
+
|
|
|
|
+ EditorGUILayout.PropertyField(followBoneRotation);
|
|
|
|
+ EditorGUILayout.PropertyField(followZPosition);
|
|
|
|
+ EditorGUILayout.PropertyField(followLocalScale);
|
|
|
|
+ EditorGUILayout.PropertyField(followSkeletonFlip);
|
|
|
|
+
|
|
|
|
+ BoneFollowerInspector.RecommendRigidbodyButton(targetBoneFollower);
|
|
|
|
+ } else {
|
|
|
|
+ var boneFollowerSkeletonRenderer = targetBoneFollower.skeletonRenderer;
|
|
|
|
+ if (boneFollowerSkeletonRenderer == null) {
|
|
|
|
+ EditorGUILayout.HelpBox("SkeletonRenderer is unassigned. Please assign a SkeletonRenderer (SkeletonAnimation or SkeletonAnimator).", MessageType.Warning);
|
|
|
|
+ } else {
|
|
|
|
+ boneFollowerSkeletonRenderer.Initialize(false);
|
|
|
|
+
|
|
|
|
+ if (boneFollowerSkeletonRenderer.skeletonDataAsset == null)
|
|
|
|
+ EditorGUILayout.HelpBox("Assigned SkeletonRenderer does not have SkeletonData assigned to it.", MessageType.Warning);
|
|
|
|
+
|
|
|
|
+ if (!boneFollowerSkeletonRenderer.valid)
|
|
|
|
+ EditorGUILayout.HelpBox("Assigned SkeletonRenderer is invalid. Check target SkeletonRenderer, its SkeletonDataAsset or the console for other errors.", MessageType.Warning);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var current = Event.current;
|
|
|
|
+ bool wasUndo = (current.type == EventType.ValidateCommand && current.commandName == "UndoRedoPerformed");
|
|
|
|
+ if (wasUndo)
|
|
|
|
+ targetBoneFollower.Initialize();
|
|
|
|
+
|
|
|
|
+ serializedObject.ApplyModifiedProperties();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ internal static void RecommendRigidbodyButton (Component component) {
|
|
|
|
+ bool hasCollider2D = component.GetComponent<Collider2D>() != null || component.GetComponent<BoundingBoxFollower>() != null;
|
|
|
|
+ bool hasCollider3D = !hasCollider2D && component.GetComponent<Collider>();
|
|
|
|
+ bool missingRigidBody = (hasCollider2D && component.GetComponent<Rigidbody2D>() == null) || (hasCollider3D && component.GetComponent<Rigidbody>() == null);
|
|
|
|
+ if (missingRigidBody) {
|
|
|
|
+ using (new SpineInspectorUtility.BoxScope()) {
|
|
|
|
+ EditorGUILayout.HelpBox("Collider detected. Unity recommends adding a Rigidbody to the parent Transforms of any colliders that are intended to be dynamically repositioned and rotated.", MessageType.Warning);
|
|
|
|
+ var rbType = hasCollider2D ? typeof(Rigidbody2D) : typeof(Rigidbody);
|
|
|
|
+ string rbLabel = string.Format("Add {0}", rbType.Name);
|
|
|
|
+ var rbContent = SpineInspectorUtility.TempContent(rbLabel, SpineInspectorUtility.UnityIcon(rbType), "Add a rigidbody to this GameObject to be the Physics body parent of the attached collider.");
|
|
|
|
+ if (SpineInspectorUtility.CenteredButton(rbContent)) component.gameObject.AddComponent(rbType);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+}
|