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@@ -200,17 +200,17 @@ var spine;
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return;
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}
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if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
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- var r = frames[frames.length + RotateTimeline.PREV_ROTATION];
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+ var r_2 = frames[frames.length + RotateTimeline.PREV_ROTATION];
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switch (blend) {
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case MixBlend.setup:
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- bone.rotation = bone.data.rotation + r * alpha;
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+ bone.rotation = bone.data.rotation + r_2 * alpha;
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break;
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case MixBlend.first:
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case MixBlend.replace:
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- r += bone.data.rotation - bone.rotation;
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- r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
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+ r_2 += bone.data.rotation - bone.rotation;
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+ r_2 -= (16384 - ((16384.499999999996 - r_2 / 360) | 0)) * 360;
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case MixBlend.add:
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- bone.rotation += r * alpha;
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+ bone.rotation += r_2 * alpha;
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}
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return;
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}
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@@ -218,7 +218,7 @@ var spine;
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var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
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var frameTime = frames[frame];
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var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
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- r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
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+ var r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
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r = prevRotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * percent;
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switch (blend) {
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case MixBlend.setup:
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@@ -738,9 +738,9 @@ var spine;
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if (blend == MixBlend.add) {
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var vertexAttachment = slotAttachment;
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if (vertexAttachment.bones == null) {
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- var setupVertices_1 = vertexAttachment.vertices;
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+ var setupVertices = vertexAttachment.vertices;
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for (var i_1 = 0; i_1 < vertexCount; i_1++) {
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- vertices[i_1] += lastVertices[i_1] - setupVertices_1[i_1];
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+ vertices[i_1] += lastVertices[i_1] - setupVertices[i_1];
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}
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}
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else {
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@@ -757,9 +757,9 @@ var spine;
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case MixBlend.setup: {
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var vertexAttachment_1 = slotAttachment;
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if (vertexAttachment_1.bones == null) {
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- var setupVertices_2 = vertexAttachment_1.vertices;
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+ var setupVertices = vertexAttachment_1.vertices;
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for (var i_3 = 0; i_3 < vertexCount; i_3++) {
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- var setup = setupVertices_2[i_3];
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+ var setup = setupVertices[i_3];
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vertices[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
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}
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}
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@@ -776,9 +776,9 @@ var spine;
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case MixBlend.add:
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var vertexAttachment = slotAttachment;
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if (vertexAttachment.bones == null) {
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- var setupVertices_3 = vertexAttachment.vertices;
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+ var setupVertices = vertexAttachment.vertices;
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for (var i_6 = 0; i_6 < vertexCount; i_6++) {
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- vertices[i_6] += (lastVertices[i_6] - setupVertices_3[i_6]) * alpha;
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+ vertices[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
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}
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}
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else {
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@@ -798,10 +798,10 @@ var spine;
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if (blend == MixBlend.add) {
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var vertexAttachment = slotAttachment;
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if (vertexAttachment.bones == null) {
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- var setupVertices_4 = vertexAttachment.vertices;
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+ var setupVertices = vertexAttachment.vertices;
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for (var i_8 = 0; i_8 < vertexCount; i_8++) {
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var prev = prevVertices[i_8];
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- vertices[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices_4[i_8];
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+ vertices[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
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}
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}
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else {
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@@ -823,9 +823,9 @@ var spine;
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case MixBlend.setup: {
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var vertexAttachment_2 = slotAttachment;
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if (vertexAttachment_2.bones == null) {
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- var setupVertices_5 = vertexAttachment_2.vertices;
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+ var setupVertices = vertexAttachment_2.vertices;
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for (var i_11 = 0; i_11 < vertexCount; i_11++) {
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- var prev = prevVertices[i_11], setup = setupVertices_5[i_11];
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+ var prev = prevVertices[i_11], setup = setupVertices[i_11];
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vertices[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
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}
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}
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@@ -847,10 +847,10 @@ var spine;
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case MixBlend.add:
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var vertexAttachment = slotAttachment;
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if (vertexAttachment.bones == null) {
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- var setupVertices_6 = vertexAttachment.vertices;
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+ var setupVertices = vertexAttachment.vertices;
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for (var i_14 = 0; i_14 < vertexCount; i_14++) {
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var prev = prevVertices[i_14];
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- vertices[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices_6[i_14]) * alpha;
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+ vertices[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
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}
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}
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else {
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@@ -1471,7 +1471,7 @@ var spine;
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for (var i = 0; i < timelineCount; i++) {
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var timeline = timelines[i];
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var direction = spine.MixDirection.out;
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- var timelineBlend;
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+ var timelineBlend = void 0;
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var alpha = 0;
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switch (timelineMode[i]) {
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case AnimationState.SUBSEQUENT:
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@@ -1817,9 +1817,9 @@ var spine;
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var timelineDipMix = spine.Utils.setArraySize(entry.timelineHoldMix, timelinesCount);
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var propertyIDs = this.propertyIDs;
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if (to != null && to.holdPrevious) {
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- for (var i_16 = 0; i_16 < timelinesCount; i_16++) {
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- propertyIDs.add(timelines[i_16].getPropertyId());
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- timelineMode[i_16] = AnimationState.HOLD;
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+ for (var i = 0; i < timelinesCount; i++) {
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+ propertyIDs.add(timelines[i].getPropertyId());
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+ timelineMode[i] = AnimationState.HOLD;
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}
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return;
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}
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@@ -2957,17 +2957,17 @@ var spine;
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else if (percentSpacing) {
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if (scale) {
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var x = setupLength * bone.a, y = setupLength * bone.c;
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- var length = Math.sqrt(x * x + y * y);
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- lengths[i] = length;
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+ var length_1 = Math.sqrt(x * x + y * y);
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+ lengths[i] = length_1;
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}
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spaces[++i] = spacing;
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}
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else {
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- var x_1 = setupLength * bone.a, y_1 = setupLength * bone.c;
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- var length_1 = Math.sqrt(x_1 * x_1 + y_1 * y_1);
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+ var x = setupLength * bone.a, y = setupLength * bone.c;
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+ var length_2 = Math.sqrt(x * x + y * y);
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if (scale)
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- lengths[i] = length_1;
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- spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
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+ lengths[i] = length_2;
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+ spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_2 / setupLength;
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}
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}
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}
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@@ -2989,17 +2989,17 @@ var spine;
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var bone = bones[i];
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bone.worldX += (boneX - bone.worldX) * translateMix;
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bone.worldY += (boneY - bone.worldY) * translateMix;
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- var x_2 = positions[p], y_2 = positions[p + 1], dx = x_2 - boneX, dy = y_2 - boneY;
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+ var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
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if (scale) {
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- var length_2 = lengths[i];
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- if (length_2 != 0) {
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- var s = (Math.sqrt(dx * dx + dy * dy) / length_2 - 1) * rotateMix + 1;
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+ var length_3 = lengths[i];
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+ if (length_3 != 0) {
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+ var s = (Math.sqrt(dx * dx + dy * dy) / length_3 - 1) * rotateMix + 1;
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bone.a *= s;
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bone.c *= s;
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}
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}
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- boneX = x_2;
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- boneY = y_2;
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+ boneX = x;
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+ boneY = y;
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if (rotate) {
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var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
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if (tangents)
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@@ -3012,9 +3012,9 @@ var spine;
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if (tip) {
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cos = Math.cos(r);
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sin = Math.sin(r);
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- var length_3 = bone.data.length;
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- boneX += (length_3 * (cos * a - sin * c) - dx) * rotateMix;
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- boneY += (length_3 * (sin * a + cos * c) - dy) * rotateMix;
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+ var length_4 = bone.data.length;
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+ boneX += (length_4 * (cos * a - sin * c) - dx) * rotateMix;
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+ boneY += (length_4 * (sin * a + cos * c) - dy) * rotateMix;
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}
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else {
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r += offsetRotation;
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@@ -3078,14 +3078,14 @@ var spine;
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continue;
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}
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for (;; curve++) {
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- var length_4 = lengths[curve];
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- if (p > length_4)
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+ var length_5 = lengths[curve];
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+ if (p > length_5)
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continue;
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if (curve == 0)
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- p /= length_4;
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+ p /= length_5;
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else {
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var prev = lengths[curve - 1];
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- p = (p - prev) / (length_4 - prev);
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+ p = (p - prev) / (length_5 - prev);
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}
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break;
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}
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@@ -3180,14 +3180,14 @@ var spine;
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continue;
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}
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for (;; curve++) {
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- var length_5 = curves[curve];
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- if (p > length_5)
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+ var length_6 = curves[curve];
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+ if (p > length_6)
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continue;
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if (curve == 0)
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- p /= length_5;
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+ p /= length_6;
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else {
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var prev = curves[curve - 1];
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- p = (p - prev) / (length_5 - prev);
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+ p = (p - prev) / (length_6 - prev);
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}
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break;
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}
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@@ -3232,14 +3232,14 @@ var spine;
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}
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p *= curveLength;
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for (;; segment++) {
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- var length_6 = segments[segment];
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- if (p > length_6)
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+ var length_7 = segments[segment];
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+ if (p > length_7)
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continue;
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if (segment == 0)
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- p /= length_6;
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+ p /= length_7;
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else {
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var prev = segments[segment - 1];
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- p = segment + (p - prev) / (length_6 - prev);
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+ p = segment + (p - prev) / (length_7 - prev);
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}
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break;
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}
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@@ -5398,7 +5398,7 @@ var spine;
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FakeTexture.prototype.setWraps = function (uWrap, vWrap) { };
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FakeTexture.prototype.dispose = function () { };
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return FakeTexture;
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- }(spine.Texture));
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+ }(Texture));
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spine.FakeTexture = FakeTexture;
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})(spine || (spine = {}));
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var spine;
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@@ -7343,8 +7343,8 @@ var spine;
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break;
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}
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var listeners = _this.listeners;
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- for (var i_17 = 0; i_17 < listeners.length; i_17++) {
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- listeners[i_17].down(_this.currTouch.x, _this.currTouch.y);
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+ for (var i_16 = 0; i_16 < listeners.length; i_16++) {
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+ listeners[i_16].down(_this.currTouch.x, _this.currTouch.y);
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}
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console.log("Start " + _this.currTouch.x + ", " + _this.currTouch.y);
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_this.lastX = _this.currTouch.x;
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@@ -7362,8 +7362,8 @@ var spine;
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var y = _this.currTouch.y = touch.clientY - rect.top;
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_this.touchesPool.free(_this.currTouch);
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var listeners = _this.listeners;
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- for (var i_18 = 0; i_18 < listeners.length; i_18++) {
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- listeners[i_18].up(x, y);
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+ for (var i_17 = 0; i_17 < listeners.length; i_17++) {
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+ listeners[i_17].up(x, y);
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}
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console.log("End " + x + ", " + y);
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_this.lastX = x;
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@@ -7385,8 +7385,8 @@ var spine;
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var y = _this.currTouch.y = touch.clientY - rect.top;
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_this.touchesPool.free(_this.currTouch);
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var listeners = _this.listeners;
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- for (var i_19 = 0; i_19 < listeners.length; i_19++) {
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- listeners[i_19].up(x, y);
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+ for (var i_18 = 0; i_18 < listeners.length; i_18++) {
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+ listeners[i_18].up(x, y);
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}
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console.log("End " + x + ", " + y);
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_this.lastX = x;
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@@ -7409,8 +7409,8 @@ var spine;
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var x = touch.clientX - rect.left;
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var y = touch.clientY - rect.top;
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var listeners = _this.listeners;
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- for (var i_20 = 0; i_20 < listeners.length; i_20++) {
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- listeners[i_20].dragged(x, y);
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+ for (var i_19 = 0; i_19 < listeners.length; i_19++) {
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+ listeners[i_19].dragged(x, y);
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}
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console.log("Drag " + x + ", " + y);
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_this.lastX = _this.currTouch.x = x;
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@@ -9260,11 +9260,11 @@ var spine;
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var nn = clip.worldVerticesLength;
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var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
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clip.computeWorldVertices(slot, 0, nn, world, 0, 2);
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- for (var i_21 = 0, n_2 = world.length; i_21 < n_2; i_21 += 2) {
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- var x = world[i_21];
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- var y = world[i_21 + 1];
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- var x2 = world[(i_21 + 2) % world.length];
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- var y2 = world[(i_21 + 3) % world.length];
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+ for (var i_20 = 0, n_2 = world.length; i_20 < n_2; i_20 += 2) {
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+ var x = world[i_20];
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+ var y = world[i_20 + 1];
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+ var x2 = world[(i_20 + 2) % world.length];
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+ var y2 = world[(i_20 + 3) % world.length];
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shapes.line(x, y, x2, y2);
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}
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}
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