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[unity] Fixed Goblins example scene click behaviour. Closes #288.

Harald Csaszar 6 years ago
parent
commit
791954a565
1 changed files with 45 additions and 6 deletions
  1. 45 6
      spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity

+ 45 - 6
spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity

@@ -77,15 +77,17 @@ LightmapSettings:
     m_PVRDirectSampleCount: 32
     m_PVRSampleCount: 500
     m_PVRBounces: 2
-    m_PVRFiltering: 0
+    m_PVRFilterTypeDirect: 0
+    m_PVRFilterTypeIndirect: 0
+    m_PVRFilterTypeAO: 0
     m_PVRFilteringMode: 1
     m_PVRCulling: 1
     m_PVRFilteringGaussRadiusDirect: 1
     m_PVRFilteringGaussRadiusIndirect: 5
     m_PVRFilteringGaussRadiusAO: 2
-    m_PVRFilteringAtrousColorSigma: 1
-    m_PVRFilteringAtrousNormalSigma: 1
-    m_PVRFilteringAtrousPositionSigma: 1
+    m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+    m_PVRFilteringAtrousPositionSigmaIndirect: 2
+    m_PVRFilteringAtrousPositionSigmaAO: 1
   m_LightingDataAsset: {fileID: 0}
   m_ShadowMaskMode: 2
 --- !u!196 &5
@@ -120,6 +122,7 @@ GameObject:
   - component: {fileID: 371702432}
   - component: {fileID: 371702431}
   - component: {fileID: 371702430}
+  - component: {fileID: 371702435}
   m_Layer: 0
   m_Name: goblins-mesh
   m_TagString: Untagged
@@ -166,7 +169,6 @@ MonoBehaviour:
   singleSubmesh: 0
   addNormals: 1
   calculateTangents: 0
-  logErrors: 0
   disableRenderingOnOverride: 1
   _animationName: walk
   loop: 1
@@ -225,6 +227,31 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!61 &371702435
+BoxCollider2D:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 371702429}
+  m_Enabled: 1
+  m_Density: 1
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_UsedByEffector: 0
+  m_UsedByComposite: 0
+  m_Offset: {x: 0.008455157, y: 1.7303042}
+  m_SpriteTilingProperty:
+    border: {x: 0, y: 0, z: 0, w: 0}
+    pivot: {x: 0, y: 0}
+    oldSize: {x: 0, y: 0}
+    newSize: {x: 0, y: 0}
+    adaptiveTilingThreshold: 0
+    drawMode: 0
+    adaptiveTiling: 0
+  m_AutoTiling: 0
+  serializedVersion: 2
+  m_Size: {x: 2.6608522, y: 3.5781991}
+  m_EdgeRadius: 0
 --- !u!1 &1248674550
 GameObject:
   m_ObjectHideFlags: 0
@@ -237,6 +264,7 @@ GameObject:
   - component: {fileID: 1248674553}
   - component: {fileID: 1248674552}
   - component: {fileID: 1248674551}
+  - component: {fileID: 1248674556}
   m_Layer: 0
   m_Name: goblins-mesh (1)
   m_TagString: Untagged
@@ -283,7 +311,6 @@ MonoBehaviour:
   singleSubmesh: 0
   addNormals: 1
   calculateTangents: 0
-  logErrors: 0
   disableRenderingOnOverride: 1
   _animationName: walk
   loop: 1
@@ -342,6 +369,18 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &1248674556
+BoxCollider:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1248674550}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_Enabled: 1
+  serializedVersion: 2
+  m_Size: {x: 2.660852, y: 3.5781991, z: 0}
+  m_Center: {x: -0.008455038, y: 1.7303042, z: 0}
 --- !u!1 &1457374310
 GameObject:
   m_ObjectHideFlags: 0