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@@ -89,6 +89,9 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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bool GetFlipY();
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+
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+ UFUNCTION(BlueprintPure, Category = "Components|Spine|Skeleton")
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+ void GetBones(TArray<FString> &Bones);
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UPROPERTY(BlueprintAssignable, Category = "Components|Spine|Skeleton")
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FSpineBeforeUpdateWorldTransformDelegate BeforeUpdateWorldTransform;
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