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@@ -47,13 +47,12 @@ The Spine cocos2d-x example works on Windows, Mac OS X, iOS and Android.
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2. Install CMake via the [Windows installer package](https://cmake.org/download/).
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3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
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4. Run CMake GUI from the start menu
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-5. Click `Browse Source` and select the directory `spine-runtimes`
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-6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
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-7. Click `Configure`. Check `SPINE_COCOS2D_X`
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-8. Click `Configure` again. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
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-7. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `<AdditionalDependencies>` tag.
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+5. Click `Browse Source` and select the directory `spine-runtimes/spine-cocos2dx/`
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+6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build/` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
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+7. Click `Configure` again. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
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+8. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `<AdditionalDependencies>` tag.
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8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2019. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install.
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-9. Expand `References` of the libcocos2d sub project, and remove the entry for `libSpine`, which should be marked with an error.
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+9. Expand `References` of the `libcocos2d` sub project, and remove the entry for `libSpine`, which should be marked with an error.
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9. Right click the `spine-cocos2d-x` project in the solution explorer and select `Set as Startup Project` from the context menu
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10. Click `Local Windows Debugger` to run the example
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@@ -83,19 +82,20 @@ The Spine cocos2d-x example works on Windows, Mac OS X, iOS and Android.
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### Cocos2d-x v4.x
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+Please note the [new prerequisits to compile Cocos2d-x v4 projects on different platforms](https://docs.cocos2d-x.org/cocos2d-x/v4/en/installation/prerequisites.html). This includes an installation of Python 2.7.x!
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#### Windows
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1. Install [Visual Studio 2019 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
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2. Install CMake via the [Windows installer package](https://cmake.org/download/).
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3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
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4. Run CMake GUI from the start menu
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5. Click `Browse Source` and select the directory `spine-runtimes`
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-6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
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-7. Click `Configure`. Check `SPINE_COCOS2D_X`
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+6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build-v4` directory. You can create the `build-v4` folder directly in the file dialog via `New Folder`.
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+7. Click `Configure`. Check `USE_COCOS2DX_V4`
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8. Click `Configure` again. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
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-7. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `<AdditionalDependencies>` tag.
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-8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2019. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install.
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-9. Expand `References` of the libcocos2d sub project, and remove the entry for `libSpine`, which should be marked with an error.
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-9. Right click the `spine-cocos2d-x` project in the solution explorer and select `Set as Startup Project` from the context menu
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+9. Click `Generate` this will create the Visual Studio solution in `spine-runtimes/spine-cocos2dx/build-v4`.
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+8. Open the `spine-runtimes/spine-cocos2dx/build-v4/spine-cocos2dx-example.sln` file in Visual Studio 2019. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install.
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+9. Right click the `spine-cocos2dx-example` project in the solution explorer and select `Set as Startup Project` from the context menu
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10. Click `Local Windows Debugger` to run the example
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#### macOS
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