|
@@ -149,8 +149,8 @@ namespace Spine {
|
|
|
if (parent == null) { // Root bone.
|
|
|
float rotationY = rotation + 90 + shearY, sx = skeleton.scaleX, sy = skeleton.scaleY;
|
|
|
a = MathUtils.CosDeg(rotation + shearX) * scaleX * sx;
|
|
|
- b = MathUtils.CosDeg(rotationY) * scaleY * sy;
|
|
|
- c = MathUtils.SinDeg(rotation + shearX) * scaleX * sx;
|
|
|
+ b = MathUtils.CosDeg(rotationY) * scaleY * sx;
|
|
|
+ c = MathUtils.SinDeg(rotation + shearX) * scaleX * sy;
|
|
|
d = MathUtils.SinDeg(rotationY) * scaleY * sy;
|
|
|
worldX = x * sx + skeleton.x;
|
|
|
worldY = y * sy + skeleton.y;
|