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[ts][player] decreased delay for when mouse leaves player area and controls are hidden.

badlogic %!s(int64=6) %!d(string=hai) anos
pai
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7a3ec78638

+ 107 - 0
spine-ts/build/spine-all.d.ts

@@ -1772,3 +1772,110 @@ declare module spine.threejs {
 		static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
 	}
 }
+declare module spine {
+	interface Viewport {
+		x: number;
+		y: number;
+		width: number;
+		height: number;
+		padLeft: string | number;
+		padRight: string | number;
+		padTop: string | number;
+		padBottom: string | number;
+	}
+	interface SpinePlayerConfig {
+		jsonUrl: string;
+		atlasUrl: string;
+		animation: string;
+		animations: string[];
+		defaultMix: number;
+		skin: string;
+		skins: string[];
+		controlBones: string[];
+		premultipliedAlpha: boolean;
+		showControls: boolean;
+		debug: {
+			bones: boolean;
+			regions: boolean;
+			meshes: boolean;
+			bounds: boolean;
+			paths: boolean;
+			clipping: boolean;
+			points: boolean;
+			hulls: boolean;
+		};
+		viewport: {
+			x: number;
+			y: number;
+			width: number;
+			height: number;
+			padLeft: string | number;
+			padRight: string | number;
+			padTop: string | number;
+			padBottom: string | number;
+			animations: Map<Viewport>;
+			debugRender: boolean;
+			transitionTime: number;
+		};
+		alpha: boolean;
+		backgroundColor: string;
+		backgroundImage: {
+			url: string;
+			x: number;
+			y: number;
+			width: number;
+			height: number;
+		};
+		fullScreenBackgroundColor: string;
+		success: (widget: SpinePlayer) => void;
+		error: (widget: SpinePlayer, msg: string) => void;
+	}
+	class SpinePlayer {
+		private config;
+		static HOVER_COLOR_INNER: Color;
+		static HOVER_COLOR_OUTER: Color;
+		static NON_HOVER_COLOR_INNER: Color;
+		static NON_HOVER_COLOR_OUTER: Color;
+		private sceneRenderer;
+		private dom;
+		private playerControls;
+		private canvas;
+		private timelineSlider;
+		private playButton;
+		private skinButton;
+		private animationButton;
+		private context;
+		private loadingScreen;
+		private assetManager;
+		private loaded;
+		private skeleton;
+		private animationState;
+		private time;
+		private paused;
+		private playTime;
+		private speed;
+		private animationViewports;
+		private currentViewport;
+		private previousViewport;
+		private viewportTransitionStart;
+		private selectedBones;
+		constructor(parent: HTMLElement, config: SpinePlayerConfig);
+		validateConfig(config: SpinePlayerConfig): SpinePlayerConfig;
+		showError(error: string): void;
+		render(): HTMLElement;
+		private lastPopup;
+		showSpeedDialog(speedButton: HTMLElement): void;
+		showAnimationsDialog(animationsButton: HTMLElement): void;
+		showSkinsDialog(skinButton: HTMLElement): void;
+		showSettingsDialog(settingsButton: HTMLElement): void;
+		drawFrame(requestNextFrame?: boolean): void;
+		scale(sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2;
+		loadSkeleton(): void;
+		setupInput(): void;
+		private play();
+		private pause();
+		private setAnimation(animation);
+		private percentageToWorldUnit(size, percentageOrAbsolute);
+		private calculateAnimationViewport(animationName);
+	}
+}

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 217 - 0
spine-ts/build/spine-all.js


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 0
spine-ts/build/spine-all.js.map


+ 2 - 2
spine-ts/build/spine-player.js

@@ -10186,10 +10186,10 @@ var spine;
 						_this.playerControls.classList.add("spine-player-controls-hidden");
 					}
 					else {
-						cancelId = setTimeout(remove, 1000);
+						cancelId = setTimeout(remove, 100);
 					}
 				};
-				cancelId = setTimeout(remove, 1000);
+				cancelId = setTimeout(remove, 100);
 			};
 		};
 		SpinePlayer.prototype.play = function () {

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 0
spine-ts/build/spine-player.js.map


+ 2 - 2
spine-ts/player/src/Player.ts

@@ -1033,10 +1033,10 @@
 					if (popup.length == 0 && !mouseOverChildren && !this.paused) {
 						this.playerControls.classList.add("spine-player-controls-hidden");
 					} else {
-						cancelId = setTimeout(remove, 1000);
+						cancelId = setTimeout(remove, 100);
 					}
 				};
-				cancelId = setTimeout(remove, 1000);
+				cancelId = setTimeout(remove, 100);
 			}
 		}
 

+ 3 - 3
spine-ts/tsconfig.json

@@ -13,9 +13,9 @@
 		"canvas/src/**/*",
 		"webgl/src/**/*",
 		"threejs/src/**/*",
-		"widget/src/**/*"
+		"player/src/**/*"
 	],
-	"exclude": [		
-		"build"				 
+	"exclude": [
+		"build"
 	]
 }

Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio