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AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
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AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
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Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
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Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
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