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+/******************************************************************************
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+ * Spine Runtimes Software License v2.5
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+ *
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+ * Copyright (c) 2013-2016, Esoteric Software
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+ * All rights reserved.
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+ *
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+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
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+ * non-transferable license to use, install, execute, and perform the Spine
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+ * Runtimes software and derivative works solely for personal or internal
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+ * use. Without the written permission of Esoteric Software (see Section 2 of
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+ * the Spine Software License Agreement), you may not (a) modify, translate,
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+ * adapt, or develop new applications using the Spine Runtimes or otherwise
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+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
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+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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+ * or other intellectual property or proprietary rights notices on or in the
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+ * Software, including any copy thereof. Redistributions in binary or source
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+ * form must include this license and terms.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ * POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using UnityEngine;
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+
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+using Spine;
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+using Spine.Unity;
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+
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+namespace Spine.Unity {
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+ [CreateAssetMenu(menuName = "Spine/Blend Mode Materials Asset", order = 200)]
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+ public class BlendModeMaterialsAsset : ScriptableObject {
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+ public Material multiplyMaterialTemplate;
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+ public Material screenMaterialTemplate;
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+ public Material additiveMaterialTemplate;
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+
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+ public bool applyAdditiveMaterial;
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+
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+ public void Apply (SkeletonData skeletonData) {
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+ ApplyMaterials(skeletonData, multiplyMaterialTemplate, screenMaterialTemplate, additiveMaterialTemplate, applyAdditiveMaterial);
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+ }
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+
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+ public static void ApplyMaterials (SkeletonData skeletonData, Material multiplyTemplate, Material screenTemplate, Material additiveTemplate, bool includeAdditiveSlots) {
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+ if (skeletonData == null) throw new ArgumentNullException("skeletonData");
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+
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+ var atlasPageMaterialCache = new Dictionary<KeyValuePair<AtlasPage, Material>, AtlasPage>();
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+ var attachmentBuffer = new List<Attachment>();
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+ var slotsItems = skeletonData.Slots.Items;
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+ for (int i = 0, slotCount = skeletonData.Slots.Count; i < slotCount; i++) {
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+ var slot = slotsItems[i];
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+ if (slot.blendMode == BlendMode.Normal) continue;
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+ if (!includeAdditiveSlots && slot.blendMode == BlendMode.Additive) continue;
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+
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+ attachmentBuffer.Clear();
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+ foreach (var skin in skeletonData.Skins)
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+ skin.FindAttachmentsForSlot(i, attachmentBuffer);
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+
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+ Material templateMaterial = null;
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+ switch (slot.blendMode) {
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+ case BlendMode.Multiply:
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+ templateMaterial = multiplyTemplate;
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+ break;
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+ case BlendMode.Screen:
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+ templateMaterial = screenTemplate;
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+ break;
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+ case BlendMode.Additive:
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+ templateMaterial = additiveTemplate;
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+ break;
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+ }
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+ if (templateMaterial == null) continue;
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+
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+ foreach (var attachment in attachmentBuffer) {
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+ var renderableAttachment = attachment as IHasRendererObject;
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+ if (renderableAttachment != null) {
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+ renderableAttachment.RendererObject = AtlasRegionCloneWithMaterial((AtlasRegion)renderableAttachment.RendererObject, templateMaterial, atlasPageMaterialCache);
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+ }
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+ }
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+ }
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+ //atlasPageMaterialCache.Clear();
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+ //attachmentBuffer.Clear();
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+ }
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+
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+ static AtlasRegion AtlasRegionCloneWithMaterial (AtlasRegion originalRegion, Material materialTemplate, Dictionary<KeyValuePair<AtlasPage, Material>, AtlasPage> cache) {
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+ var newRegion = originalRegion.Clone();
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+ newRegion.page = GetAtlasPageWithMaterial(originalRegion.page, materialTemplate, cache);
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+ return newRegion;
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+ }
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+
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+ static AtlasPage GetAtlasPageWithMaterial (AtlasPage originalPage, Material materialTemplate, Dictionary<KeyValuePair<AtlasPage, Material>, AtlasPage> cache) {
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+ if (originalPage == null) throw new ArgumentNullException("originalPage");
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+
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+ AtlasPage newPage = null;
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+ var key = new KeyValuePair<AtlasPage, Material>(originalPage, materialTemplate);
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+ cache.TryGetValue(key, out newPage);
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+
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+ if (newPage == null) {
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+ newPage = originalPage.Clone();
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+ var originalMaterial = originalPage.rendererObject as Material;
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+ newPage.rendererObject = new Material(materialTemplate) {
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+ name = originalMaterial.name + " " + materialTemplate.name,
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+ mainTexture = originalMaterial.mainTexture
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+ };
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+ cache.Add(key, newPage);
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+ }
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+
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+ return newPage;
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+ }
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+
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+ }
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+
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+}
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