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@@ -91,7 +91,7 @@ Shader "Spine/SkeletonGraphic (Premultiply Alpha)"
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OUT.vertex.xy += (_ScreenParams.zw-1.0) * float2(-1,1);
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OUT.vertex.xy += (_ScreenParams.zw-1.0) * float2(-1,1);
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#endif
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#endif
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- OUT.color = IN.color * _Color;
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+ OUT.color = IN.color * float4(_Color.rgb * _Color.a, _Color.a); // Combine a PMA version of _Color with vertexColor.
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return OUT;
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return OUT;
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}
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}
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@@ -112,4 +112,4 @@ Shader "Spine/SkeletonGraphic (Premultiply Alpha)"
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ENDCG
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ENDCG
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}
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}
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}
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}
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-}
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+}
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