@@ -182,7 +182,7 @@ namespace Spine.Unity {
/// <summary>Progresses the AnimationState according to the given deltaTime, and applies it to the Skeleton. Use Time.deltaTime to update manually. Use deltaTime 0 to update without progressing the time.</summary>
public void Update (float deltaTime) {
- if (!valid)
+ if (!valid || state == null)
return;
deltaTime *= timeScale;