Bläddra i källkod

[godot] Fix git ignore.

Mario Zechner 3 år sedan
förälder
incheckning
7f4ee229f5
73 ändrade filer med 9443 tillägg och 0 borttagningar
  1. 73 0
      spine-godot/spine_godot/GodotSpineExtension.cpp
  2. 54 0
      spine-godot/spine_godot/GodotSpineExtension.h
  3. 56 0
      spine-godot/spine_godot/ResourceFormatLoaderSpineSkeletonJsonData.cpp
  4. 45 0
      spine-godot/spine_godot/ResourceFormatLoaderSpineSkeletonJsonData.h
  5. 48 0
      spine-godot/spine_godot/ResourceFormatSaverSpineSkeletonJsonData.cpp
  6. 45 0
      spine-godot/spine_godot/ResourceFormatSaverSpineSkeletonJsonData.h
  7. 9 0
      spine-godot/spine_godot/SCsub
  8. 96 0
      spine-godot/spine_godot/SpineAnimation.cpp
  9. 74 0
      spine-godot/spine_godot/SpineAnimation.h
  10. 191 0
      spine-godot/spine_godot/SpineAnimationState.cpp
  11. 94 0
      spine-godot/spine_godot/SpineAnimationState.h
  12. 163 0
      spine-godot/spine_godot/SpineAnimationStateDataResource.cpp
  13. 76 0
      spine-godot/spine_godot/SpineAnimationStateDataResource.h
  14. 239 0
      spine-godot/spine_godot/SpineAtlasResource.cpp
  15. 100 0
      spine-godot/spine_godot/SpineAtlasResource.h
  16. 55 0
      spine-godot/spine_godot/SpineAttachment.cpp
  17. 64 0
      spine-godot/spine_godot/SpineAttachment.h
  18. 536 0
      spine-godot/spine_godot/SpineBone.cpp
  19. 175 0
      spine-godot/spine_godot/SpineBone.h
  20. 163 0
      spine-godot/spine_godot/SpineBoneData.cpp
  21. 103 0
      spine-godot/spine_godot/SpineBoneData.h
  22. 196 0
      spine-godot/spine_godot/SpineCollisionShapeProxy.cpp
  23. 80 0
      spine-godot/spine_godot/SpineCollisionShapeProxy.h
  24. 60 0
      spine-godot/spine_godot/SpineConstant.cpp
  25. 81 0
      spine-godot/spine_godot/SpineConstant.h
  26. 59 0
      spine-godot/spine_godot/SpineConstraintData.cpp
  27. 66 0
      spine-godot/spine_godot/SpineConstraintData.h
  28. 110 0
      spine-godot/spine_godot/SpineEvent.cpp
  29. 91 0
      spine-godot/spine_godot/SpineEvent.h
  30. 36 0
      spine-godot/spine_godot/SpineEventData.cpp
  31. 58 0
      spine-godot/spine_godot/SpineEventData.h
  32. 146 0
      spine-godot/spine_godot/SpineIkConstraint.cpp
  33. 94 0
      spine-godot/spine_godot/SpineIkConstraint.h
  34. 123 0
      spine-godot/spine_godot/SpineIkConstraintData.cpp
  35. 78 0
      spine-godot/spine_godot/SpineIkConstraintData.h
  36. 145 0
      spine-godot/spine_godot/SpinePathConstraint.cpp
  37. 94 0
      spine-godot/spine_godot/SpinePathConstraint.h
  38. 168 0
      spine-godot/spine_godot/SpinePathConstraintData.cpp
  39. 108 0
      spine-godot/spine_godot/SpinePathConstraintData.h
  40. 41 0
      spine-godot/spine_godot/SpineRendererObject.h
  41. 99 0
      spine-godot/spine_godot/SpineRuntimeEditorPlugin.cpp
  42. 98 0
      spine-godot/spine_godot/SpineRuntimeEditorPlugin.h
  43. 413 0
      spine-godot/spine_godot/SpineSkeleton.cpp
  44. 129 0
      spine-godot/spine_godot/SpineSkeleton.h
  45. 455 0
      spine-godot/spine_godot/SpineSkeletonDataResource.cpp
  46. 140 0
      spine-godot/spine_godot/SpineSkeletonDataResource.h
  47. 55 0
      spine-godot/spine_godot/SpineSkeletonJsonDataResource.cpp
  48. 50 0
      spine-godot/spine_godot/SpineSkeletonJsonDataResource.h
  49. 161 0
      spine-godot/spine_godot/SpineSkin.cpp
  50. 85 0
      spine-godot/spine_godot/SpineSkin.h
  51. 93 0
      spine-godot/spine_godot/SpineSkinAttachmentMapEntries.cpp
  52. 93 0
      spine-godot/spine_godot/SpineSkinAttachmentMapEntries.h
  53. 141 0
      spine-godot/spine_godot/SpineSlot.cpp
  54. 90 0
      spine-godot/spine_godot/SpineSlot.h
  55. 114 0
      spine-godot/spine_godot/SpineSlotData.cpp
  56. 88 0
      spine-godot/spine_godot/SpineSlotData.h
  57. 966 0
      spine-godot/spine_godot/SpineSprite.cpp
  58. 154 0
      spine-godot/spine_godot/SpineSprite.h
  59. 351 0
      spine-godot/spine_godot/SpineSpriteAnimateDialog.cpp
  60. 87 0
      spine-godot/spine_godot/SpineSpriteAnimateDialog.h
  61. 48 0
      spine-godot/spine_godot/SpineSpriteMeshInstance2D.cpp
  62. 57 0
      spine-godot/spine_godot/SpineSpriteMeshInstance2D.h
  63. 99 0
      spine-godot/spine_godot/SpineTimeline.cpp
  64. 75 0
      spine-godot/spine_godot/SpineTimeline.h
  65. 265 0
      spine-godot/spine_godot/SpineTrackEntry.cpp
  66. 131 0
      spine-godot/spine_godot/SpineTrackEntry.h
  67. 148 0
      spine-godot/spine_godot/SpineTransformConstraint.cpp
  68. 93 0
      spine-godot/spine_godot/SpineTransformConstraint.h
  69. 118 0
      spine-godot/spine_godot/SpineTransformConstraintData.cpp
  70. 74 0
      spine-godot/spine_godot/SpineTransformConstraintData.h
  71. 5 0
      spine-godot/spine_godot/config.py
  72. 144 0
      spine-godot/spine_godot/register_types.cpp
  73. 31 0
      spine-godot/spine_godot/register_types.h

+ 73 - 0
spine-godot/spine_godot/GodotSpineExtension.cpp

@@ -0,0 +1,73 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "GodotSpineExtension.h"
+
+#include "core/variant_parser.h"
+#include <spine/SpineString.h>
+
+#include <iostream>
+
+spine::SpineExtension *spine::getDefaultExtension() {
+	return new GodotSpineExtension();
+}
+
+GodotSpineExtension::GodotSpineExtension() {}
+GodotSpineExtension::~GodotSpineExtension() {}
+
+void *GodotSpineExtension::_alloc(size_t size, const char *file, int line) {
+	return memalloc(size);
+}
+
+void *GodotSpineExtension::_calloc(size_t size, const char *file, int line) {
+	auto p = memalloc(size);
+	memset(p, 0, size);
+	return p;
+}
+
+void *GodotSpineExtension::_realloc(void *ptr, size_t size, const char *file, int line) {
+	return memrealloc(ptr, size);
+}
+
+void GodotSpineExtension::_free(void *mem, const char *file, int line) {
+	memfree(mem);
+}
+
+char *GodotSpineExtension::_readFile(const spine::String &path, int *length) {
+	Error error;
+	auto res = FileAccess::get_file_as_array(String(path.buffer()), &error);
+	if (error != OK) {
+		if (length) *length = 0;
+		return NULL;
+	}
+	auto r = alloc<char>(res.size(), __FILE__, __LINE__);
+	memcpy(r, res.ptr(), res.size());
+	if (length) *length = res.size();
+	return r;
+}

+ 54 - 0
spine-godot/spine_godot/GodotSpineExtension.h

@@ -0,0 +1,54 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEEXTENSION_H
+#define GODOT_SPINEEXTENSION_H
+
+
+#include <spine/Extension.h>
+class GodotSpineExtension : public spine::SpineExtension {
+public:
+	GodotSpineExtension();
+
+	virtual ~GodotSpineExtension();
+
+protected:
+	virtual void *_alloc(size_t size, const char *file, int line);
+
+	virtual void *_calloc(size_t size, const char *file, int line);
+
+	virtual void *_realloc(void *ptr, size_t size, const char *file, int line);
+
+	virtual void _free(void *mem, const char *file, int line);
+
+	virtual char *_readFile(const spine::String &path, int *length);
+};
+
+
+#endif//GODOT_SPINEEXTENSION_H

+ 56 - 0
spine-godot/spine_godot/ResourceFormatLoaderSpineSkeletonJsonData.cpp

@@ -0,0 +1,56 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "ResourceFormatLoaderSpineSkeletonJsonData.h"
+#include "SpineSkeletonJsonDataResource.h"
+
+RES ResourceFormatLoaderSpineSkeletonJsonData::load(const String &p_path, const String &p_original_path, Error *r_error) {
+	Ref<SpineSkeletonJsonDataResource> skeleton = memnew(SpineSkeletonJsonDataResource);
+	skeleton->load_from_file(p_path);
+
+	if (r_error) {
+		*r_error = OK;
+	}
+	return skeleton;
+}
+
+void ResourceFormatLoaderSpineSkeletonJsonData::get_recognized_extensions(List<String> *r_extensions) const {
+	const char json_ext[] = "spjson";
+	if (!r_extensions->find(json_ext)) {
+		r_extensions->push_back(json_ext);
+	}
+}
+
+String ResourceFormatLoaderSpineSkeletonJsonData::get_resource_type(const String &p_path) const {
+	return "SpineSkeletonJsonDataResource";
+}
+
+bool ResourceFormatLoaderSpineSkeletonJsonData::handles_type(const String &p_type) const {
+	return p_type == "SpineSkeletonJsonDataResource" || ClassDB::is_parent_class(p_type, "SpineSkeletonJsonDataResource");
+}

+ 45 - 0
spine-godot/spine_godot/ResourceFormatLoaderSpineSkeletonJsonData.h

@@ -0,0 +1,45 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_RESOURCEFORMATLOADERSPINESKELETONJSONDATA_H
+#define GODOT_RESOURCEFORMATLOADERSPINESKELETONJSONDATA_H
+
+#include "core/io/resource_loader.h"
+
+class ResourceFormatLoaderSpineSkeletonJsonData : public ResourceFormatLoader {
+	GDCLASS(ResourceFormatLoaderSpineSkeletonJsonData, ResourceFormatLoader);
+
+public:
+	virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = NULL);
+	virtual void get_recognized_extensions(List<String> *r_extensions) const;
+	virtual bool handles_type(const String &p_type) const;
+	virtual String get_resource_type(const String &p_path) const;
+};
+
+#endif//GODOT_RESOURCEFORMATLOADERSPINESKELETONJSONDATA_H

+ 48 - 0
spine-godot/spine_godot/ResourceFormatSaverSpineSkeletonJsonData.cpp

@@ -0,0 +1,48 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "ResourceFormatSaverSpineSkeletonJsonData.h"
+
+#include "SpineSkeletonJsonDataResource.h"
+
+Error ResourceFormatSaverSpineSkeletonJsonData::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+	Ref<SpineSkeletonJsonDataResource> res = p_resource.get_ref_ptr();
+	Error error = res->save_to_file(p_path);
+	return error;
+}
+
+void ResourceFormatSaverSpineSkeletonJsonData::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+	if (Object::cast_to<SpineSkeletonJsonDataResource>(*p_resource)) {
+		p_extensions->push_back("spjson");
+	}
+}
+
+bool ResourceFormatSaverSpineSkeletonJsonData::recognize(const RES &p_resource) const {
+	return Object::cast_to<SpineSkeletonJsonDataResource>(*p_resource) != nullptr;
+}

+ 45 - 0
spine-godot/spine_godot/ResourceFormatSaverSpineSkeletonJsonData.h

@@ -0,0 +1,45 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_RESOURCEFORMATSAVERSPINESKELETONJSONDATA_H
+#define GODOT_RESOURCEFORMATSAVERSPINESKELETONJSONDATA_H
+
+#include "core/io/resource_saver.h"
+
+class ResourceFormatSaverSpineSkeletonJsonData : public ResourceFormatSaver {
+	GDCLASS(ResourceFormatSaverSpineSkeletonJsonData, ResourceFormatSaver);
+
+public:
+	Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0) override;
+	void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const override;
+	bool recognize(const RES &p_resource) const override;
+};
+
+
+#endif//GODOT_RESOURCEFORMATSAVERSPINESKELETONJSONDATA_H

+ 9 - 0
spine-godot/spine_godot/SCsub

@@ -0,0 +1,9 @@
+Import('env')
+
+env_spine_runtime = env.Clone()
+
+env_spine_runtime.Prepend(CPPPATH=["spine-cpp/include"])
+env_spine_runtime.Append(CCFLAGS=['-O2'])
+
+env_spine_runtime.add_source_files(env.modules_sources, "spine-cpp/src/spine/*.cpp")
+env_spine_runtime.add_source_files(env.modules_sources, "*.cpp")

+ 96 - 0
spine-godot/spine_godot/SpineAnimation.cpp

@@ -0,0 +1,96 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineAnimation.h"
+
+#include "SpineSkeleton.h"
+#include "SpineEvent.h"
+#include "SpineTimeline.h"
+
+// enable more than 5 arguments of a method bind function
+#include "core/method_bind_ext.gen.inc"
+
+void SpineAnimation::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_anim_name"), &SpineAnimation::get_anim_name);
+	ClassDB::bind_method(D_METHOD("get_duration"), &SpineAnimation::get_duration);
+	ClassDB::bind_method(D_METHOD("set_duration", "v"), &SpineAnimation::set_duration);
+
+	ClassDB::bind_method(D_METHOD("apply", "skeleton", "last_time", "time", "loop", "events", "alpha", "blend", "direction"), &SpineAnimation::apply);
+	ClassDB::bind_method(D_METHOD("get_timelines"), &SpineAnimation::get_timelines);
+	ClassDB::bind_method(D_METHOD("has_timeline", "ids"), &SpineAnimation::has_timeline);
+}
+
+SpineAnimation::SpineAnimation() : animation(NULL) {}
+SpineAnimation::~SpineAnimation() {}
+
+String SpineAnimation::get_anim_name() {
+	return animation->getName().buffer();
+}
+
+float SpineAnimation::get_duration() {
+	return animation->getDuration();
+}
+void SpineAnimation::set_duration(float v) {
+	animation->setDuration(v);
+}
+
+void SpineAnimation::apply(Ref<SpineSkeleton> skeleton, float lastTime, float time, bool loop,
+						   Array pEvents, float alpha, SpineConstant::MixBlend blend,
+						   SpineConstant::MixDirection direction) {
+	spine::Vector<spine::Event *> events;
+	events.setSize(pEvents.size(), nullptr);
+	for (size_t i = 0; i < events.size(); ++i) {
+		events[i] = ((Ref<SpineEvent>) (pEvents[i]))->get_spine_object();
+	}
+	animation->apply(*(skeleton->get_spine_object()), lastTime, time, loop, &events, alpha, (spine::MixBlend) blend, (spine::MixDirection) direction);
+}
+
+Array SpineAnimation::get_timelines() {
+	auto &timelines = animation->getTimelines();
+	Array res;
+	res.resize(timelines.size());
+
+	for (size_t i = 0; i < res.size(); ++i) {
+		auto a = Ref<SpineTimeline>(memnew(SpineTimeline));
+		a->set_spine_object(timelines[i]);
+		res.set(i, a);
+	}
+
+	return res;
+}
+
+bool SpineAnimation::has_timeline(Array ids) {
+	spine::Vector<spine::PropertyId> list;
+	list.setSize(ids.size(), 0);
+
+	for (size_t i = 0; i < list.size(); ++i) {
+		list[i] = (int64_t) ids[i];
+	}
+	return animation->hasTimeline(list);
+}

+ 74 - 0
spine-godot/spine_godot/SpineAnimation.h

@@ -0,0 +1,74 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEANIMATION_H
+#define GODOT_SPINEANIMATION_H
+
+#include "core/variant_parser.h"
+
+#include "SpineConstant.h"
+
+#include <spine/spine.h>
+
+class SpineEvent;
+class SpineSkeleton;
+class SpineTimeline;
+
+class SpineAnimation : public Reference {
+	GDCLASS(SpineAnimation, Reference);
+
+private:
+	spine::Animation *animation;
+
+protected:
+	static void _bind_methods();
+
+public:
+	SpineAnimation();
+	~SpineAnimation();
+
+	inline void set_spine_object(spine::Animation *a) {
+		animation = a;
+	}
+	inline spine::Animation *get_spine_object() {
+		return animation;
+	}
+
+	// Vector<Ref<SpineEvent>> pEvents
+	void apply(Ref<SpineSkeleton> skeleton, float lastTime, float time, bool loop, Array pEvents, float alpha, SpineConstant::MixBlend blend, SpineConstant::MixDirection direction);
+
+	Array get_timelines();       // Vector<Ref<SpineTimeline>>
+	bool has_timeline(Array ids);// Vector<SpineConstant::PropertyId>
+
+	String get_anim_name();
+	float get_duration();
+	void set_duration(float v);
+};
+
+#endif//GODOT_SPINEANIMATION_H

+ 191 - 0
spine-godot/spine_godot/SpineAnimationState.cpp

@@ -0,0 +1,191 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineAnimationState.h"
+
+void SpineAnimationState::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_animation", "anim_name", "loop", "track_id"), &SpineAnimationState::set_animation, DEFVAL(true), DEFVAL(0));
+	ClassDB::bind_method(D_METHOD("update", "delta"), &SpineAnimationState::update, DEFVAL(0));
+	ClassDB::bind_method(D_METHOD("apply", "skeleton"), &SpineAnimationState::apply);
+	ClassDB::bind_method(D_METHOD("clear_tracks"), &SpineAnimationState::clear_tracks);
+	ClassDB::bind_method(D_METHOD("clear_track"), &SpineAnimationState::clear_track);
+	ClassDB::bind_method(D_METHOD("add_animation", "anim_name", "delay", "loop", "track_id"), &SpineAnimationState::add_animation, DEFVAL(0), DEFVAL(true), DEFVAL(0));
+	ClassDB::bind_method(D_METHOD("set_empty_animation", "track_id", "mix_duration"), &SpineAnimationState::set_empty_animation);
+	ClassDB::bind_method(D_METHOD("add_empty_animation", "track_id", "mix_duration", "delay"), &SpineAnimationState::add_empty_animation);
+	ClassDB::bind_method(D_METHOD("set_empty_animations", "mix_duration"), &SpineAnimationState::set_empty_animations);
+	ClassDB::bind_method(D_METHOD("get_data"), &SpineAnimationState::get_data);
+	ClassDB::bind_method(D_METHOD("get_time_scale"), &SpineAnimationState::get_time_scale);
+	ClassDB::bind_method(D_METHOD("set_time_scale", "time_scale"), &SpineAnimationState::set_time_scale);
+	ClassDB::bind_method(D_METHOD("disable_queue"), &SpineAnimationState::disable_queue);
+	ClassDB::bind_method(D_METHOD("enable_queue"), &SpineAnimationState::enable_queue);
+	//	ClassDB::bind_method(D_METHOD("reload"), &SpineAnimationState::reload_animation_state);
+	ClassDB::bind_method(D_METHOD("get_current", "track_id"), &SpineAnimationState::get_current);
+}
+
+SpineAnimationState::SpineAnimationState() : animation_state(NULL) {
+}
+
+SpineAnimationState::~SpineAnimationState() {
+	if (animation_state) {
+		delete animation_state;
+		animation_state = NULL;
+	}
+}
+
+void SpineAnimationState::load_animation_state(Ref<SpineAnimationStateDataResource> ad) {
+	if (animation_state) {
+		delete animation_state;
+		animation_state = NULL;
+	}
+	animation_state = new spine::AnimationState(ad->get_animation_state_data());
+	anim_state_data_res = ad;
+}
+
+void SpineAnimationState::reload_animation_state() {
+	if (!anim_state_data_res.is_valid()) {
+		ERR_PRINT(" Reload animation state fail, because anim_state_data_res not set!");
+		return;
+	}
+	if (animation_state) {
+		delete animation_state;
+		animation_state = NULL;
+	}
+	animation_state = new spine::AnimationState(anim_state_data_res->get_animation_state_data());
+}
+
+#define CHECK_V                                              \
+	if (!animation_state) {                                  \
+		ERR_PRINT("The animation state is not loaded yet!"); \
+		return;                                              \
+	}
+#define CHECK_X(x)                                           \
+	if (!animation_state) {                                  \
+		ERR_PRINT("The animation state is not loaded yet!"); \
+		return x;                                            \
+	}
+#define S_T(x) (spine::String(x.utf8()))
+Ref<SpineTrackEntry> SpineAnimationState::set_animation(const String &anim_name, bool loop, uint64_t track) {
+	CHECK_X(NULL);
+	auto skeleton_data = anim_state_data_res->get_skeleton();
+	auto anim = skeleton_data->find_animation(anim_name);
+	if (!anim.is_valid() || anim->get_spine_object() == NULL) {
+		ERR_PRINT(String("Can not find animation: ") + anim_name);
+		return NULL;
+	}
+	auto entry = animation_state->setAnimation(track, anim->get_spine_object(), loop);
+	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
+	gd_entry->set_spine_object(entry);
+	return gd_entry;
+}
+Ref<SpineTrackEntry> SpineAnimationState::add_animation(const String &anim_name, float delay, bool loop, uint64_t track) {
+	CHECK_X(NULL);
+	auto skeleton_data = anim_state_data_res->get_skeleton();
+	auto anim = skeleton_data->find_animation(anim_name);
+	if (!anim.is_valid() || anim->get_spine_object() == NULL) {
+		ERR_PRINT(String("Can not find animation: ") + anim_name);
+		return NULL;
+	}
+	auto entry = animation_state->addAnimation(track, anim->get_spine_object(), loop, delay);
+	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
+	gd_entry->set_spine_object(entry);
+	return gd_entry;
+}
+
+Ref<SpineTrackEntry> SpineAnimationState::set_empty_animation(uint64_t track_id, float mix_duration) {
+	CHECK_X(NULL);
+	auto entry = animation_state->setEmptyAnimation(track_id, mix_duration);
+	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
+	gd_entry->set_spine_object(entry);
+	return gd_entry;
+}
+Ref<SpineTrackEntry> SpineAnimationState::add_empty_animation(uint64_t track_id, float mix_duration, float delay) {
+	CHECK_X(NULL);
+	auto entry = animation_state->addEmptyAnimation(track_id, mix_duration, delay);
+	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
+	gd_entry->set_spine_object(entry);
+	return gd_entry;
+}
+void SpineAnimationState::set_empty_animations(float mix_duration) {
+	CHECK_V;
+	animation_state->setEmptyAnimations(mix_duration);
+}
+
+void SpineAnimationState::update(float delta) {
+	CHECK_V;
+	animation_state->update(delta);
+}
+bool SpineAnimationState::apply(Ref<SpineSkeleton> skeleton) {
+	CHECK_X(false);
+	return animation_state->apply(*(skeleton->get_spine_object()));
+}
+
+
+void SpineAnimationState::clear_tracks() {
+	CHECK_V;
+	animation_state->clearTracks();
+}
+void SpineAnimationState::clear_track(uint64_t track_id) {
+	CHECK_V;
+	animation_state->clearTrack(track_id);
+}
+
+Ref<SpineAnimationStateDataResource> SpineAnimationState::get_data() {
+	CHECK_X(NULL);
+	return anim_state_data_res;
+}
+
+float SpineAnimationState::get_time_scale() {
+	CHECK_X(0);
+	return animation_state->getTimeScale();
+}
+void SpineAnimationState::set_time_scale(float v) {
+	CHECK_V;
+	animation_state->setTimeScale(v);
+}
+
+void SpineAnimationState::disable_queue() {
+	CHECK_V;
+	animation_state->disableQueue();
+}
+void SpineAnimationState::enable_queue() {
+	CHECK_V;
+	animation_state->enableQueue();
+}
+
+Ref<SpineTrackEntry> SpineAnimationState::get_current(uint64_t track_index) {
+	CHECK_X(NULL);
+	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
+	auto entry = animation_state->getCurrent(track_index);
+	if (entry == NULL) return NULL;
+	gd_entry->set_spine_object(entry);
+	return gd_entry;
+}
+
+#undef CHECK_V
+#undef CHECK_X

+ 94 - 0
spine-godot/spine_godot/SpineAnimationState.h

@@ -0,0 +1,94 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEANIMATIONSTATE_H
+#define GODOT_SPINEANIMATIONSTATE_H
+
+#include "core/variant_parser.h"
+
+#include "SpineAnimationStateDataResource.h"
+#include "SpineSkeleton.h"
+#include "SpineTrackEntry.h"
+
+class SpineAnimationState : public Reference {
+	GDCLASS(SpineAnimationState, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::AnimationState *animation_state;
+
+	Ref<SpineAnimationStateDataResource> anim_state_data_res;
+
+public:
+	void load_animation_state(Ref<SpineAnimationStateDataResource> ad);
+
+	inline void set_animation_state(spine::AnimationState *a) {
+		animation_state = a;
+	}
+	inline spine::AnimationState *get_animation_state() {
+		return animation_state;
+	}
+
+	void reload_animation_state();
+
+	Ref<SpineTrackEntry> set_animation(const String &anim_name, bool loop, uint64_t track_id);
+	inline void set_animation_by_ref(Ref<SpineAnimation> anim, bool loop, uint64_t track_id) {
+		if (anim.is_valid()) {
+			animation_state->setAnimation(track_id, anim->get_spine_object(), loop);
+		}
+	}
+	Ref<SpineTrackEntry> add_animation(const String &anim_name, float delay, bool loop, uint64_t track_id);
+
+	Ref<SpineTrackEntry> set_empty_animation(uint64_t track_id, float mix_duration);
+	Ref<SpineTrackEntry> add_empty_animation(uint64_t track_id, float mix_duration, float delay);
+	void set_empty_animations(float mix_duration);
+
+	Ref<SpineAnimationStateDataResource> get_data();
+
+	float get_time_scale();
+	void set_time_scale(float v);
+
+	void disable_queue();
+	void enable_queue();
+
+	void update(float delta);
+	bool apply(Ref<SpineSkeleton> skeleton);
+
+	void clear_tracks();
+	void clear_track(uint64_t track_id);
+
+	Ref<SpineTrackEntry> get_current(uint64_t track_index);
+
+	SpineAnimationState();
+	~SpineAnimationState();
+};
+
+#endif//GODOT_SPINEANIMATIONSTATE_H

+ 163 - 0
spine-godot/spine_godot/SpineAnimationStateDataResource.cpp

@@ -0,0 +1,163 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineAnimationStateDataResource.h"
+
+SpineAnimationStateDataResource::SpineAnimationStateDataResource() : animation_state_data(NULL), animation_state_data_created(false), default_mix(0.5f) {
+}
+SpineAnimationStateDataResource::~SpineAnimationStateDataResource() {
+	if (animation_state_data) {
+		delete animation_state_data;
+		animation_state_data = NULL;
+	}
+}
+
+void SpineAnimationStateDataResource::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &SpineAnimationStateDataResource::set_skeleton);
+	ClassDB::bind_method(D_METHOD("get_spine_object"), &SpineAnimationStateDataResource::get_skeleton);
+	ClassDB::bind_method(D_METHOD("_on_skeleton_data_loaded"), &SpineAnimationStateDataResource::_on_skeleton_data_loaded);
+	ClassDB::bind_method(D_METHOD("is_animation_state_data_created"), &SpineAnimationStateDataResource::is_animation_state_data_created);
+	ClassDB::bind_method(D_METHOD("_on_skeleton_data_changed"), &SpineAnimationStateDataResource::_on_skeleton_data_changed);
+	ClassDB::bind_method(D_METHOD("set_default_mix", "mix"), &SpineAnimationStateDataResource::set_default_mix);
+	ClassDB::bind_method(D_METHOD("get_default_mix"), &SpineAnimationStateDataResource::get_default_mix);
+	ClassDB::bind_method(D_METHOD("get_mix", "from", "to"), &SpineAnimationStateDataResource::get_mix);
+	ClassDB::bind_method(D_METHOD("set_mix", "from", "to", "mix"), &SpineAnimationStateDataResource::set_mix);
+
+	ADD_SIGNAL(MethodInfo("animation_state_data_created"));
+	ADD_SIGNAL(MethodInfo("skeleton_data_res_changed"));
+	ADD_SIGNAL(MethodInfo("animation_state_data_changed"));
+
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineSkeletonDataResource"), "set_skeleton", "get_spine_object");
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_mix", PropertyHint::PROPERTY_HINT_EXP_RANGE, "0,1,0.01"), "set_default_mix", "get_default_mix");
+}
+
+void SpineAnimationStateDataResource::set_skeleton(const Ref<SpineSkeletonDataResource> &s) {
+	skeleton = s;
+
+	_on_skeleton_data_changed();
+	if (skeleton.is_valid()) {
+		skeleton->connect("skeleton_data_loaded", this, "_on_skeleton_data_loaded");
+		skeleton->connect("atlas_res_changed", this, "_on_skeleton_data_changed");
+		skeleton->connect("skeleton_json_res_changed", this, "_on_skeleton_data_changed");
+
+		if (skeleton->is_skeleton_data_loaded()) {
+			_on_skeleton_data_loaded();
+		}
+	} else {
+		if (animation_state_data) {
+			delete animation_state_data;
+			animation_state_data = NULL;
+			animation_state_data_created = false;
+			//			print_line("Animation state data deleted.");
+		}
+	}
+}
+Ref<SpineSkeletonDataResource> SpineAnimationStateDataResource::get_skeleton() {
+	return skeleton;
+}
+
+void SpineAnimationStateDataResource::set_default_mix(float m) {
+	default_mix = m;
+	if (!is_animation_state_data_created()) {
+		//		ERR_PRINT("'set_default_mix' fail. Animation state data is not created!");
+		return;
+	}
+	animation_state_data->setDefaultMix(((m >= 0 && m <= 1) ? m : m <= 0 ? 0
+																		 : 1));
+	//	emit_signal("animation_state_data_changed");
+}
+float SpineAnimationStateDataResource::get_default_mix() {
+	if (!is_animation_state_data_created()) {
+		//		ERR_PRINT("'get_default_mix' fail. Animation state data is not created!");
+		return default_mix;
+	}
+	default_mix = animation_state_data->getDefaultMix();
+	return default_mix;
+}
+
+void SpineAnimationStateDataResource::set_mix(const String &from, const String &to, float mix_duration) {
+	if (!is_animation_state_data_created()) {
+		ERR_PRINT("'set_mix' fail. Animation state data is not created!");
+		return;
+	}
+	auto anim_from = get_skeleton()->find_animation(from);
+	auto anim_to = get_skeleton()->find_animation(to);
+	if (!anim_from.is_valid()) {
+		ERR_PRINT("'set_mix' fail. From animation animation not found!");
+		return;
+	}
+	if (!anim_to.is_valid()) {
+		ERR_PRINT("'set_mix' fail. To animation animation not found!");
+		return;
+	}
+	animation_state_data->setMix(anim_from->get_spine_object(), anim_to->get_spine_object(), mix_duration);
+}
+float SpineAnimationStateDataResource::get_mix(const String &from, const String &to) {
+	if (!is_animation_state_data_created()) {
+		ERR_PRINT("'set_mix' fail. Animation state data is not created!");
+		return 0;
+	}
+	auto anim_from = get_skeleton()->find_animation(from);
+	auto anim_to = get_skeleton()->find_animation(to);
+	if (!anim_from.is_valid()) {
+		ERR_PRINT("'set_mix' fail. From animation animation not found!");
+		return 0;
+	}
+	if (!anim_to.is_valid()) {
+		ERR_PRINT("'set_mix' fail. To animation animation not found!");
+		return 0;
+	}
+	return animation_state_data->getMix(anim_from->get_spine_object(), anim_to->get_spine_object());
+}
+
+void SpineAnimationStateDataResource::_on_skeleton_data_loaded() {
+	animation_state_data = new spine::AnimationStateData(skeleton->get_skeleton_data());
+	//	print_line("Animation state data created.");
+
+
+	emit_signal("animation_state_data_created");
+	animation_state_data->setDefaultMix(default_mix);
+	animation_state_data_created = true;
+}
+
+void SpineAnimationStateDataResource::_on_skeleton_data_changed() {
+	animation_state_data_created = false;
+	if (animation_state_data) {
+		delete animation_state_data;
+		animation_state_data = NULL;
+		//		print_line("Animation state data deleted.");
+	}
+
+	//	print_line("skeleton_data_res_changed emitted");
+	emit_signal("skeleton_data_res_changed");
+}
+
+bool SpineAnimationStateDataResource::is_animation_state_data_created() {
+	return animation_state_data_created;
+}

+ 76 - 0
spine-godot/spine_godot/SpineAnimationStateDataResource.h

@@ -0,0 +1,76 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEANIMATIONSTATEDATARESOURCE_H
+#define GODOT_SPINEANIMATIONSTATEDATARESOURCE_H
+
+#include "core/variant_parser.h"
+
+#include "SpineSkeletonDataResource.h"
+
+class SpineAnimationStateDataResource : public Resource {
+	GDCLASS(SpineAnimationStateDataResource, Resource);
+
+protected:
+	static void _bind_methods();
+
+private:
+	Ref<SpineSkeletonDataResource> skeleton;
+
+	spine::AnimationStateData *animation_state_data;
+
+	bool animation_state_data_created;
+
+	float default_mix;
+
+public:
+	void set_skeleton(const Ref<SpineSkeletonDataResource> &s);
+	Ref<SpineSkeletonDataResource> get_skeleton();
+
+	inline spine::AnimationStateData *get_animation_state_data() {
+		return animation_state_data;
+	}
+
+	void set_default_mix(float m);
+	float get_default_mix();
+
+	void set_mix(const String &from, const String &to, float mix_duration);
+	float get_mix(const String &from, const String &to);
+
+
+	void _on_skeleton_data_loaded();
+	void _on_skeleton_data_changed();
+
+	bool is_animation_state_data_created();
+
+	SpineAnimationStateDataResource();
+	~SpineAnimationStateDataResource();
+};
+
+#endif//GODOT_SPINEANIMATIONSTATEDATARESOURCE_H

+ 239 - 0
spine-godot/spine_godot/SpineAtlasResource.cpp

@@ -0,0 +1,239 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineAtlasResource.h"
+#include "core/io/json.h"
+
+#include <spine/Atlas.h>
+
+class GodotSpineTextureLoader : public spine::TextureLoader {
+private:
+	Array *textures, *normal_maps;
+	String normal_map_prefix;
+
+public:
+	GodotSpineTextureLoader(Array *t, Array *nt, const String &p) : textures(t), normal_maps(nt), normal_map_prefix(p) {
+		if (textures) textures->clear();
+		if (normal_maps) normal_maps->clear();
+	}
+
+	String fix_path(const String &path) {
+		if (path.size() > 5 && path[4] == '/' && path[5] == '/') return path;
+		const String prefix = "res:/";
+		auto i = path.find(prefix);
+		auto sub_str_pos = i + prefix.size() - 1;
+		if (sub_str_pos < 0) return path;
+		auto res = path.substr(sub_str_pos);
+
+		if (res.size() > 0) {
+			if (res[0] != '/') {
+				return prefix + "/" + res;
+			} else {
+				return prefix + res;
+			}
+		}
+		return path;
+	}
+
+	virtual void load(spine::AtlasPage &page, const spine::String &path) {
+		Error err = OK;
+		auto fixed_path = fix_path(String(path.buffer()));
+
+		Ref<Texture> texture = ResourceLoader::load(fixed_path, "", false, &err);
+		if (err != OK) {
+			print_error(vformat("Can't load texture: \"%s\"", String(path.buffer())));
+			page.setRendererObject((void *) memnew(SpineRendererObject{nullptr}));
+			return;
+		}
+
+		if (textures) textures->append(texture);
+		auto spine_renderer_object = memnew(SpineRendererObject);
+		spine_renderer_object->texture = texture;
+
+		String temp_path = fixed_path;
+		String new_path = vformat("%s/%s_%s", temp_path.get_base_dir(), normal_map_prefix, temp_path.get_file());
+		if (ResourceLoader::exists(new_path)) {
+			Ref<Texture> normal_map = ResourceLoader::load(new_path);
+			if (normal_maps) normal_maps->append(normal_map);
+			spine_renderer_object->normal_map = normal_map;
+		}
+
+		page.setRendererObject((void *) spine_renderer_object);
+
+		page.width = texture->get_width();
+		page.height = texture->get_height();
+	}
+
+	virtual void unload(void *p) {
+		auto spine_renderer_object = (SpineRendererObject *) p;
+		Ref<Texture> &texture = spine_renderer_object->texture;
+		if (texture.is_valid()) texture.unref();
+		Ref<Texture> &normal_map = spine_renderer_object->normal_map;
+		if (normal_map.is_valid()) normal_map.unref();
+		memdelete(spine_renderer_object);
+	}
+};
+
+SpineAtlasResource::SpineAtlasResource() : atlas(nullptr), normal_texture_prefix("n") {}
+
+SpineAtlasResource::~SpineAtlasResource() {
+	if (atlas) delete atlas;
+}
+
+void SpineAtlasResource::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("load_from_atlas_file", "path"), &SpineAtlasResource::load_from_atlas_file);
+
+	ClassDB::bind_method(D_METHOD("get_source_path"), &SpineAtlasResource::get_source_path);
+
+	ClassDB::bind_method(D_METHOD("get_textures"), &SpineAtlasResource::get_textures);
+	ClassDB::bind_method(D_METHOD("get_normal_maps"), &SpineAtlasResource::get_normal_maps);
+
+	ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_path"), "", "get_source_path");
+	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures"), "", "get_textures");
+	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "normal_maps"), "", "get_normal_maps");
+}
+
+
+Array SpineAtlasResource::get_textures() {
+	return textures;
+}
+
+Array SpineAtlasResource::get_normal_maps() {
+	return normal_maps;
+}
+
+String SpineAtlasResource::get_source_path() {
+	return source_path;
+}
+
+Error SpineAtlasResource::load_from_atlas_file(const String &p_path) {
+	source_path = p_path;
+	Error err;
+
+	atlas_data = FileAccess::get_file_as_string(p_path, &err);
+	if (err != OK) return err;
+
+	if (atlas) delete atlas;
+	textures.clear();
+	normal_maps.clear();
+	atlas = new spine::Atlas(atlas_data.utf8(), atlas_data.size(), source_path.get_base_dir().utf8(), new GodotSpineTextureLoader(&textures, &normal_maps, normal_texture_prefix));
+	if (atlas) return OK;
+
+	textures.clear();
+	normal_maps.clear();
+	return ERR_FILE_UNRECOGNIZED;
+}
+
+Error SpineAtlasResource::load_from_file(const String &p_path) {
+	Error err;
+	String json_string = FileAccess::get_file_as_string(p_path, &err);
+	if (err != OK) return err;
+
+	String error_string;
+	int error_line;
+	JSON json;
+	Variant result;
+	err = json.parse(json_string, result, error_string, error_line);
+	if (err != OK) return err;
+
+	Dictionary content = Dictionary(result);
+	source_path = content["source_path"];
+	atlas_data = content["atlas_data"];
+	normal_texture_prefix = content["normal_texture_prefix"];
+
+	if (atlas) delete atlas;
+	textures.clear();
+	normal_maps.clear();
+	atlas = new spine::Atlas(atlas_data.utf8(), atlas_data.size(), source_path.get_base_dir().utf8(), new GodotSpineTextureLoader(&textures, &normal_maps, normal_texture_prefix));
+	if (atlas) return OK;
+
+	textures.clear();
+	normal_maps.clear();
+	return ERR_FILE_UNRECOGNIZED;
+}
+
+Error SpineAtlasResource::save_to_file(const String &p_path) {
+	Error err;
+	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+	if (err != OK) {
+		if (file) file->close();
+		return err;
+	}
+
+	Dictionary content;
+	content["source_path"] = source_path;
+	content["atlas_data"] = atlas_data;
+	content["normal_texture_prefix"] = normal_texture_prefix;
+
+	file->store_string(JSON::print(content));
+	file->close();
+
+	return OK;
+}
+
+RES SpineAtlasResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error) {
+	Ref<SpineAtlasResource> atlas = memnew(SpineAtlasResource);
+	atlas->load_from_file(p_path);
+
+	if (r_error) {
+		*r_error = OK;
+	}
+	return atlas;
+}
+
+void SpineAtlasResourceFormatLoader::get_recognized_extensions(List<String> *r_extensions) const {
+	const char atlas_ext[] = "spatlas";
+	if (!r_extensions->find(atlas_ext)) {
+		r_extensions->push_back(atlas_ext);
+	}
+}
+
+String SpineAtlasResourceFormatLoader::get_resource_type(const String &p_path) const {
+	return "SpineAtlasResource";
+}
+
+bool SpineAtlasResourceFormatLoader::handles_type(const String &p_type) const {
+	return p_type == "SpineAtlasResource" || ClassDB::is_parent_class(p_type, "SpineAtlasResource");
+}
+
+Error SpineAtlasResourceFormatSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+	Ref<SpineAtlasResource> res = p_resource.get_ref_ptr();
+	Error error = res->save_to_file(p_path);
+	return error;
+}
+
+void SpineAtlasResourceFormatSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+	if (Object::cast_to<SpineAtlasResource>(*p_resource)) {
+		p_extensions->push_back("spatlas");
+	}
+}
+
+bool SpineAtlasResourceFormatSaver::recognize(const RES &p_resource) const {
+	return Object::cast_to<SpineAtlasResource>(*p_resource) != nullptr;
+}

+ 100 - 0
spine-godot/spine_godot/SpineAtlasResource.h

@@ -0,0 +1,100 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEATLASRESOURCE_H
+#define GODOT_SPINEATLASRESOURCE_H
+
+
+#include "core/variant_parser.h"
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/io/image_loader.h"
+#include "scene/resources/texture.h"
+
+#include <spine/SpineString.h>
+#include <spine/TextureLoader.h>
+#include <spine/Atlas.h>
+#include "SpineRendererObject.h"
+
+class SpineAtlasResource : public Resource {
+	GDCLASS(SpineAtlasResource, Resource);
+
+protected:
+	static void _bind_methods();
+
+	spine::Atlas *atlas;
+
+	String source_path;
+	String atlas_data;
+	String normal_texture_prefix;
+
+	Array textures;
+	Array normal_maps;
+
+public:
+	inline String &get_atlas_data() { return atlas_data; }
+
+	inline spine::Atlas *get_spine_atlas() { return atlas; }
+
+	inline void set_normal_texture_prefix(const String &p) { normal_texture_prefix = p; }
+
+	Error load_from_atlas_file(const String &p_path);// .atlas
+
+	Error load_from_file(const String &p_path);// .spatlas
+	Error save_to_file(const String &p_path);  // .spatlas
+
+	String get_source_path();
+	Array get_textures();
+	Array get_normal_maps();
+
+	SpineAtlasResource();
+	virtual ~SpineAtlasResource();
+};
+
+class SpineAtlasResourceFormatLoader : public ResourceFormatLoader {
+GDCLASS(SpineAtlasResourceFormatLoader, ResourceFormatLoader);
+
+public:
+	virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = NULL);
+	virtual void get_recognized_extensions(List<String> *r_extensions) const;
+	virtual bool handles_type(const String &p_type) const;
+	virtual String get_resource_type(const String &p_path) const;
+};
+
+class SpineAtlasResourceFormatSaver : public ResourceFormatSaver {
+GDCLASS(SpineAtlasResourceFormatSaver, ResourceFormatSaver);
+
+public:
+	Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0) override;
+	void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const override;
+	bool recognize(const RES &p_resource) const override;
+};
+
+
+#endif//GODOT_SPINEATLASRESOURCE_H

+ 55 - 0
spine-godot/spine_godot/SpineAttachment.cpp

@@ -0,0 +1,55 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineAttachment.h"
+
+void SpineAttachment::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_attachment_name"), &SpineAttachment::get_attachment_name);
+	ClassDB::bind_method(D_METHOD("copy"), &SpineAttachment::copy);
+}
+
+SpineAttachment::SpineAttachment() : attachment(NULL) {}
+SpineAttachment::~SpineAttachment() {
+	if (attachment) {
+		attachment->dereference();
+		attachment = NULL;
+	}
+}
+
+String SpineAttachment::get_attachment_name() {
+	return attachment->getName().buffer();
+}
+
+Ref<SpineAttachment> SpineAttachment::copy() {
+	auto a = attachment->copy();
+	if (a == NULL) return NULL;
+	Ref<SpineAttachment> gd_attachment(memnew(SpineAttachment));
+	gd_attachment->set_spine_object(a);
+	return gd_attachment;
+}

+ 64 - 0
spine-godot/spine_godot/SpineAttachment.h

@@ -0,0 +1,64 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEATTACHMENT_H
+#define GODOT_SPINEATTACHMENT_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+class SpineAttachment : public Reference {
+	GDCLASS(SpineAttachment, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::Attachment *attachment;
+
+public:
+	SpineAttachment();
+	~SpineAttachment();
+
+	inline void set_spine_object(spine::Attachment *a) {
+		attachment = a;
+		if (attachment)
+			attachment->reference();
+	}
+	inline spine::Attachment *get_spine_object() {
+		return attachment;
+	}
+
+	String get_attachment_name();
+
+	Ref<SpineAttachment> copy();
+};
+
+#endif//GODOT_SPINEATTACHMENT_H

+ 536 - 0
spine-godot/spine_godot/SpineBone.cpp

@@ -0,0 +1,536 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineBone.h"
+
+#include "SpineSprite.h"
+#include "SpineSkeleton.h"
+
+void SpineBone::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("update_world_transform"), &SpineBone::update_world_transform);
+	//	void set_to_setup_pose();
+	//
+	//	Vector2 world_to_local(Vector2 world_position);
+	//
+	//	Vector2 local_to_world(Vector2 local_position);
+	//
+	//	float world_to_local_rotation(float world_rotation);
+	//
+	//	float local_to_world_rotation(float local_rotation);
+	//
+	//	void rotate_world(float degrees);
+	ClassDB::bind_method(D_METHOD("set_to_setup_pose"), &SpineBone::set_to_setup_pose);
+	ClassDB::bind_method(D_METHOD("world_to_local", "world_position"), &SpineBone::world_to_local);
+	ClassDB::bind_method(D_METHOD("local_to_world", "local_position"), &SpineBone::local_to_world);
+	ClassDB::bind_method(D_METHOD("world_to_local_rotation", "world_rotation"), &SpineBone::world_to_local_rotation);
+	ClassDB::bind_method(D_METHOD("local_to_world_rotation", "local_rotation"), &SpineBone::local_to_world_rotation);
+	ClassDB::bind_method(D_METHOD("rotate_world"), &SpineBone::rotate_world);
+	//
+	//	float get_world_to_local_rotation_x();
+	//	float get_world_to_local_rotation_y();
+	//
+	//	Ref<SpineBoneData> get_data();
+	//
+	//	Ref<SpineSkeleton> get_skeleton();
+	//
+	//	Ref<SpineBone> get_parent();
+	//
+	//	Array get_children();
+	ClassDB::bind_method(D_METHOD("get_world_to_local_rotation_x"), &SpineBone::get_world_to_local_rotation_x);
+	ClassDB::bind_method(D_METHOD("get_world_to_local_rotation_y"), &SpineBone::get_world_to_local_rotation_y);
+	ClassDB::bind_method(D_METHOD("get_data"), &SpineBone::get_data);
+	ClassDB::bind_method(D_METHOD("get_skeleton"), &SpineBone::get_skeleton);
+	ClassDB::bind_method(D_METHOD("get_parent"), &SpineBone::get_parent);
+	ClassDB::bind_method(D_METHOD("get_children"), &SpineBone::get_children);
+	//
+	//	float get_x();
+	//	void set_x(float v);
+	//
+	//	float get_y();
+	//	void set_y(float v);
+	//
+	//	float get_rotation();
+	//	void set_rotation(float v);
+	//
+	//	float get_scale_x();
+	//	void set_scale_x(float v);
+	ClassDB::bind_method(D_METHOD("get_x"), &SpineBone::get_x);
+	ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineBone::set_x);
+	ClassDB::bind_method(D_METHOD("get_y"), &SpineBone::get_y);
+	ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineBone::set_y);
+	ClassDB::bind_method(D_METHOD("get_rotation"), &SpineBone::get_rotation);
+	ClassDB::bind_method(D_METHOD("set_rotation", "v"), &SpineBone::set_rotation);
+	ClassDB::bind_method(D_METHOD("get_scale_x"), &SpineBone::get_scale_x);
+	ClassDB::bind_method(D_METHOD("set_scale_x", "v"), &SpineBone::set_scale_x);
+	//
+	//	float get_scale_y();
+	//	void set_scale_y(float v);
+	//
+	//	float get_shear_x();
+	//	void set_shear_x(float v);
+	//
+	//	float get_shear_y();
+	//	void set_shear_y(float v);
+	//
+	//	float get_applied_rotation();
+	//	void set_applied_rotation(float v);
+	ClassDB::bind_method(D_METHOD("get_scale_y"), &SpineBone::get_scale_y);
+	ClassDB::bind_method(D_METHOD("set_scale_y", "v"), &SpineBone::set_scale_y);
+	ClassDB::bind_method(D_METHOD("get_shear_x"), &SpineBone::get_shear_x);
+	ClassDB::bind_method(D_METHOD("set_shear_x", "v"), &SpineBone::set_shear_x);
+	ClassDB::bind_method(D_METHOD("get_shear_y"), &SpineBone::get_shear_y);
+	ClassDB::bind_method(D_METHOD("set_shear_y", "v"), &SpineBone::set_shear_y);
+	ClassDB::bind_method(D_METHOD("get_applied_rotation"), &SpineBone::get_applied_rotation);
+	ClassDB::bind_method(D_METHOD("set_applied_rotation", "v"), &SpineBone::set_applied_rotation);
+	//
+	//	float get_a_x();
+	//	void set_a_x(float v);
+	//
+	//	float get_a_y();
+	//	void set_a_y(float v);
+	//
+	//	float get_a_scale_x();
+	//	void set_a_scale_x(float v);
+	//
+	//	float get_a_scale_y();
+	//	void set_a_scale_y(float v);
+	ClassDB::bind_method(D_METHOD("get_a_x"), &SpineBone::get_a_x);
+	ClassDB::bind_method(D_METHOD("set_a_x", "v"), &SpineBone::set_a_x);
+	ClassDB::bind_method(D_METHOD("get_a_y"), &SpineBone::get_a_y);
+	ClassDB::bind_method(D_METHOD("set_a_y", "v"), &SpineBone::set_a_y);
+	ClassDB::bind_method(D_METHOD("get_a_scale_x"), &SpineBone::get_a_scale_x);
+	ClassDB::bind_method(D_METHOD("set_a_scale_x", "v"), &SpineBone::set_a_scale_x);
+	ClassDB::bind_method(D_METHOD("get_a_scale_y"), &SpineBone::get_a_scale_y);
+	ClassDB::bind_method(D_METHOD("set_a_scale_y", "v"), &SpineBone::set_a_scale_y);
+	//
+	//	float get_a_shear_x();
+	//	void set_a_shear_x(float v);
+	//
+	//	float get_a_shear_y();
+	//	void set_a_shear_y(float v);
+	//
+	//	float get_a();
+	//	void set_a(float v);
+	//
+	//	float get_b();
+	//	void set_b(float v);
+	ClassDB::bind_method(D_METHOD("get_a_shear_x"), &SpineBone::get_a_shear_x);
+	ClassDB::bind_method(D_METHOD("set_a_shear_x", "v"), &SpineBone::set_a_shear_x);
+	ClassDB::bind_method(D_METHOD("get_a_shear_y"), &SpineBone::get_a_shear_y);
+	ClassDB::bind_method(D_METHOD("set_a_shear_y", "v"), &SpineBone::set_a_shear_y);
+	ClassDB::bind_method(D_METHOD("get_a"), &SpineBone::get_a);
+	ClassDB::bind_method(D_METHOD("set_a", "v"), &SpineBone::set_a);
+	ClassDB::bind_method(D_METHOD("get_b"), &SpineBone::get_b);
+	ClassDB::bind_method(D_METHOD("set_b", "v"), &SpineBone::set_b);
+	//
+	//	float get_c();
+	//	void set_c(float v);
+	//
+	//	float get_d();
+	//	void set_d(float v);
+	//
+	//	float get_world_x();
+	//	void set_world_x(float v);
+	//
+	//	float get_world_y();
+	//	void set_world_y(float v);
+	ClassDB::bind_method(D_METHOD("get_c"), &SpineBone::get_c);
+	ClassDB::bind_method(D_METHOD("set_c", "v"), &SpineBone::set_c);
+	ClassDB::bind_method(D_METHOD("get_d"), &SpineBone::get_d);
+	ClassDB::bind_method(D_METHOD("set_d", "v"), &SpineBone::set_d);
+	ClassDB::bind_method(D_METHOD("get_world_x"), &SpineBone::get_world_x);
+	ClassDB::bind_method(D_METHOD("set_world_x", "v"), &SpineBone::set_world_x);
+	ClassDB::bind_method(D_METHOD("get_world_y"), &SpineBone::get_world_y);
+	ClassDB::bind_method(D_METHOD("set_world_y", "v"), &SpineBone::set_world_y);
+	//
+	//	float get_world_rotation_x();
+	//	float get_world_rotation_y();
+	//
+	//	float get_world_scale_x();
+	//	float get_world_scale_y();
+	//
+	//	bool is_applied_valid();
+	//	void set_applied_valid(bool v);
+	//
+	//	bool is_active();
+	//	void set_active(bool v);
+	ClassDB::bind_method(D_METHOD("get_world_rotation_x"), &SpineBone::get_world_rotation_x);
+	ClassDB::bind_method(D_METHOD("get_world_rotation_y"), &SpineBone::get_world_rotation_y);
+	ClassDB::bind_method(D_METHOD("get_world_scale_x"), &SpineBone::get_world_scale_x);
+	ClassDB::bind_method(D_METHOD("get_world_scale_y"), &SpineBone::get_world_scale_y);
+	ClassDB::bind_method(D_METHOD("is_active"), &SpineBone::is_active);
+	ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineBone::set_active);
+
+	ClassDB::bind_method(D_METHOD("get_godot_transform"), &SpineBone::get_godot_transform);
+	ClassDB::bind_method(D_METHOD("set_godot_transform", "local_transform"), &SpineBone::set_godot_transform);
+	ClassDB::bind_method(D_METHOD("get_godot_global_transform"), &SpineBone::get_godot_global_transform);
+	ClassDB::bind_method(D_METHOD("set_godot_global_transform", "global_transform"), &SpineBone::set_godot_global_transform);
+
+	ClassDB::bind_method(D_METHOD("apply_world_transform_2d", "node2d"), &SpineBone::apply_world_transform_2d);
+}
+
+SpineBone::SpineBone() : bone(NULL), the_sprite(nullptr) {}
+SpineBone::~SpineBone() {}
+
+void SpineBone::update_world_transform() {
+	bone->updateWorldTransform();
+}
+
+void SpineBone::set_to_setup_pose() {
+	bone->setToSetupPose();
+}
+
+Vector2 SpineBone::world_to_local(Vector2 world_position) {
+	float x, y;
+	bone->worldToLocal(world_position.x, world_position.y, x, y);
+	return Vector2(x, y);
+}
+
+Vector2 SpineBone::local_to_world(Vector2 local_position) {
+	float x, y;
+	bone->localToWorld(local_position.x, local_position.y, x, y);
+	return Vector2(x, y);
+}
+
+float SpineBone::world_to_local_rotation(float world_rotation) {
+	return bone->worldToLocalRotation(world_rotation);
+}
+
+float SpineBone::local_to_world_rotation(float local_rotation) {
+	return bone->localToWorldRotation(local_rotation);
+}
+
+void SpineBone::rotate_world(float degrees) {
+	bone->rotateWorld(degrees);
+}
+
+float SpineBone::get_world_to_local_rotation_x() {
+	return bone->getWorldToLocalRotationX();
+}
+float SpineBone::get_world_to_local_rotation_y() {
+	return bone->getWorldToLocalRotationY();
+}
+
+Ref<SpineBoneData> SpineBone::get_data() {
+	auto &bd = bone->getData();
+	Ref<SpineBoneData> gd_bd(memnew(SpineBoneData));
+	gd_bd->set_spine_object(&bd);
+	return gd_bd;
+}
+
+Ref<SpineSkeleton> SpineBone::get_skeleton() {
+	auto &s = bone->getSkeleton();
+	Ref<SpineSkeleton> gd_s(memnew(SpineSkeleton));
+	gd_s->set_spine_object(&s);
+	gd_s->set_spine_sprite(the_sprite);
+	return gd_s;
+}
+
+Ref<SpineBone> SpineBone::get_parent() {
+	auto b = bone->getParent();
+	if (b == NULL) return NULL;
+	Ref<SpineBone> gd_b(memnew(SpineBone));
+	gd_b->set_spine_object(b);
+	gd_b->set_spine_sprite(the_sprite);
+	return gd_b;
+}
+
+Array SpineBone::get_children() {
+	auto bs = bone->getChildren();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		auto b = bs[i];
+		if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
+		Ref<SpineBone> gd_b(memnew(SpineBone));
+		gd_b->set_spine_object(b);
+		gd_b->set_spine_sprite(the_sprite);
+		gd_bs[i] = gd_b;
+	}
+	return gd_bs;
+}
+
+float SpineBone::get_x() {
+	return bone->getX();
+}
+void SpineBone::set_x(float v) {
+	bone->setX(v);
+}
+
+float SpineBone::get_y() {
+	return bone->getY();
+}
+void SpineBone::set_y(float v) {
+	bone->setY(v);
+}
+
+float SpineBone::get_rotation() {
+	return bone->getRotation();
+}
+void SpineBone::set_rotation(float v) {
+	bone->setRotation(v);
+}
+
+float SpineBone::get_scale_x() {
+	return bone->getScaleX();
+}
+void SpineBone::set_scale_x(float v) {
+	bone->setScaleX(v);
+}
+
+float SpineBone::get_scale_y() {
+	return bone->getScaleY();
+}
+void SpineBone::set_scale_y(float v) {
+	bone->setScaleY(v);
+}
+
+float SpineBone::get_shear_x() {
+	return bone->getShearX();
+}
+void SpineBone::set_shear_x(float v) {
+	bone->setShearX(v);
+}
+
+float SpineBone::get_shear_y() {
+	return bone->getShearY();
+}
+void SpineBone::set_shear_y(float v) {
+	bone->setShearY(v);
+}
+
+float SpineBone::get_applied_rotation() {
+	return bone->getAppliedRotation();
+}
+void SpineBone::set_applied_rotation(float v) {
+	bone->setAppliedRotation(v);
+}
+
+float SpineBone::get_a_x() {
+	return bone->getAX();
+}
+void SpineBone::set_a_x(float v) {
+	bone->setAX(v);
+}
+
+float SpineBone::get_a_y() {
+	return bone->getAY();
+}
+void SpineBone::set_a_y(float v) {
+	bone->setAY(v);
+}
+
+float SpineBone::get_a_scale_x() {
+	return bone->getAScaleX();
+}
+void SpineBone::set_a_scale_x(float v) {
+	bone->setAScaleX(v);
+}
+
+float SpineBone::get_a_scale_y() {
+	return bone->getAScaleY();
+}
+void SpineBone::set_a_scale_y(float v) {
+	bone->setAScaleY(v);
+}
+
+float SpineBone::get_a_shear_x() {
+	return bone->getAShearX();
+}
+void SpineBone::set_a_shear_x(float v) {
+	bone->setAShearX(v);
+}
+
+float SpineBone::get_a_shear_y() {
+	return bone->getAShearY();
+}
+void SpineBone::set_a_shear_y(float v) {
+	bone->setAShearY(v);
+}
+
+float SpineBone::get_a() {
+	return bone->getA();
+}
+void SpineBone::set_a(float v) {
+	bone->setA(v);
+}
+
+float SpineBone::get_b() {
+	return bone->getB();
+}
+void SpineBone::set_b(float v) {
+	bone->setB(v);
+}
+
+float SpineBone::get_c() {
+	return bone->getC();
+}
+void SpineBone::set_c(float v) {
+	bone->setC(v);
+}
+
+float SpineBone::get_d() {
+	return bone->getD();
+}
+void SpineBone::set_d(float v) {
+	bone->setD(v);
+}
+
+float SpineBone::get_world_x() {
+	return bone->getWorldX();
+}
+void SpineBone::set_world_x(float v) {
+	bone->setWorldX(v);
+}
+
+float SpineBone::get_world_y() {
+	return bone->getWorldY();
+}
+void SpineBone::set_world_y(float v) {
+	bone->setWorldY(v);
+}
+
+float SpineBone::get_world_rotation_x() {
+	return bone->getWorldRotationX();
+}
+float SpineBone::get_world_rotation_y() {
+	return bone->getWorldRotationY();
+}
+
+float SpineBone::get_world_scale_x() {
+	return bone->getWorldScaleX();
+}
+float SpineBone::get_world_scale_y() {
+	return bone->getWorldScaleY();
+}
+
+bool SpineBone::is_active() {
+	return bone->isActive();
+}
+void SpineBone::set_active(bool v) {
+	bone->setActive(v);
+}
+
+// External feature functions
+void SpineBone::apply_world_transform_2d(Variant o) {
+	if (o.get_type() == Variant::OBJECT) {
+		auto node = (Node *) o;
+		if (node->is_class("Node2D")) {
+			auto node2d = (Node2D *) node;
+			// In godot the y-axis is nag to spine
+			node2d->set_transform(Transform2D(
+					get_a(), get_c(),
+					get_b(), get_d(),
+					get_world_x(), -get_world_y()));
+			// Fix the rotation
+			auto pos = node2d->get_position();
+			node2d->translate(-pos);
+			node2d->set_rotation(-node2d->get_rotation());
+			node2d->translate(pos);
+		}
+	}
+}
+
+Transform2D SpineBone::get_godot_transform() {
+	if (get_spine_object() == nullptr)
+		return Transform2D();
+	Transform2D trans;
+	trans.translate(get_x(), -get_y());
+	// It seems that spine uses degree for rotation
+	trans.rotate(Math::deg2rad(-get_rotation()));
+	trans.scale(Size2(get_scale_x(), get_scale_y()));
+	return trans;
+}
+
+void SpineBone::set_godot_transform(Transform2D trans) {
+	if (get_spine_object() == nullptr)
+		return;
+	Vector2 position = trans.get_origin();
+	position.y *= -1;
+	real_t rotation = trans.get_rotation();
+	rotation = Math::rad2deg(-rotation);
+	Vector2 scale = trans.get_scale();
+
+	set_x(position.x);
+	set_y(position.y);
+	set_rotation(rotation);
+	set_scale_x(scale.x);
+	set_scale_y(scale.y);
+}
+
+Transform2D SpineBone::get_godot_global_transform() {
+	if (get_spine_object() == nullptr)
+		return Transform2D();
+	if (the_sprite == nullptr)
+		return get_godot_transform();
+	Transform2D res = the_sprite->get_transform();
+	res.translate(get_world_x(), -get_world_y());
+	res.rotate(Math::deg2rad(-get_world_rotation_x()));
+	res.scale(Vector2(get_world_scale_x(), get_world_scale_y()));
+	auto p = the_sprite->get_parent() ? Object::cast_to<CanvasItem>(the_sprite->get_parent()) : nullptr;
+	if (p) {
+		return p->get_global_transform() * res;
+	}
+	return res;
+}
+
+void SpineBone::set_godot_global_transform(Transform2D transform) {
+	if (get_spine_object() == nullptr)
+		return;
+	if (the_sprite == nullptr)
+		set_godot_transform(transform);
+	transform = the_sprite->get_global_transform().affine_inverse() * transform;
+	Vector2 position = transform.get_origin();
+	real_t rotation = transform.get_rotation();
+	Vector2 scale = transform.get_scale();
+	position.y *= -1;
+	auto parent = get_parent();
+	if (parent.is_valid()) {
+		position = parent->world_to_local(position);
+		if (parent->get_world_scale_x() != 0)
+			scale.x /= parent->get_world_scale_x();
+		else
+			print_error("The parent scale.x is zero.");
+		if (parent->get_world_scale_y() != 0)
+			scale.y /= parent->get_world_scale_y();
+		else
+			print_error("The parent scale.y is zero.");
+	}
+	rotation = world_to_local_rotation(Math::rad2deg(-rotation));
+
+	set_x(position.x);
+	set_y(position.y);
+	set_rotation(rotation);
+	set_scale_x(scale.x);
+	set_scale_y(scale.y);
+}
+
+void SpineBone::set_spine_sprite(SpineSprite *s) {
+	the_sprite = s;
+}

+ 175 - 0
spine-godot/spine_godot/SpineBone.h

@@ -0,0 +1,175 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEBONE_H
+#define GODOT_SPINEBONE_H
+
+#include "core/variant_parser.h"
+#include <scene/2d/node_2d.h>
+
+#include <scene/2d/node_2d.h>
+#include <spine/spine.h>
+
+#include "SpineBoneData.h"
+#include "SpineIkConstraint.h"
+#include "SpinePathConstraint.h"
+#include "SpineTransformConstraint.h"
+
+class SpineSkeleton;
+class SpineSprite;
+
+class SpineBone : public Reference {
+	GDCLASS(SpineBone, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::Bone *bone;
+
+	SpineSprite *the_sprite;
+
+public:
+	SpineBone();
+	~SpineBone();
+
+	inline void set_spine_object(spine::Bone *b) {
+		bone = b;
+	}
+	inline spine::Bone *get_spine_object() {
+		return bone;
+	}
+
+	void set_spine_sprite(SpineSprite *s);
+
+	void update_world_transform();
+
+	void set_to_setup_pose();
+
+	Vector2 world_to_local(Vector2 world_position);
+
+	Vector2 local_to_world(Vector2 local_position);
+
+	float world_to_local_rotation(float world_rotation);
+
+	float local_to_world_rotation(float local_rotation);
+
+	void rotate_world(float degrees);
+
+	float get_world_to_local_rotation_x();
+	float get_world_to_local_rotation_y();
+
+	Ref<SpineBoneData> get_data();
+
+	Ref<SpineSkeleton> get_skeleton();
+
+	Ref<SpineBone> get_parent();
+
+	Array get_children();
+
+	float get_x();
+	void set_x(float v);
+
+	float get_y();
+	void set_y(float v);
+
+	float get_rotation();
+	void set_rotation(float v);
+
+	float get_scale_x();
+	void set_scale_x(float v);
+
+	float get_scale_y();
+	void set_scale_y(float v);
+
+	float get_shear_x();
+	void set_shear_x(float v);
+
+	float get_shear_y();
+	void set_shear_y(float v);
+
+	float get_applied_rotation();
+	void set_applied_rotation(float v);
+
+	float get_a_x();
+	void set_a_x(float v);
+
+	float get_a_y();
+	void set_a_y(float v);
+
+	float get_a_scale_x();
+	void set_a_scale_x(float v);
+
+	float get_a_scale_y();
+	void set_a_scale_y(float v);
+
+	float get_a_shear_x();
+	void set_a_shear_x(float v);
+
+	float get_a_shear_y();
+	void set_a_shear_y(float v);
+
+	float get_a();
+	void set_a(float v);
+
+	float get_b();
+	void set_b(float v);
+
+	float get_c();
+	void set_c(float v);
+
+	float get_d();
+	void set_d(float v);
+
+	float get_world_x();
+	void set_world_x(float v);
+
+	float get_world_y();
+	void set_world_y(float v);
+
+	float get_world_rotation_x();
+	float get_world_rotation_y();
+
+	float get_world_scale_x();
+	float get_world_scale_y();
+
+	bool is_active();
+	void set_active(bool v);
+
+	// External feature functions
+	void apply_world_transform_2d(Variant o);
+
+	Transform2D get_godot_transform();
+	void set_godot_transform(Transform2D trans);
+
+	Transform2D get_godot_global_transform();
+	void set_godot_global_transform(Transform2D trans);
+};
+
+#endif//GODOT_SPINEBONE_H

+ 163 - 0
spine-godot/spine_godot/SpineBoneData.cpp

@@ -0,0 +1,163 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineBoneData.h"
+
+void SpineBoneData::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_index"), &SpineBoneData::get_index);
+	ClassDB::bind_method(D_METHOD("get_bone_name"), &SpineBoneData::get_bone_name);
+	ClassDB::bind_method(D_METHOD("get_parent"), &SpineBoneData::get_parent);
+
+	ClassDB::bind_method(D_METHOD("get_length"), &SpineBoneData::get_length);
+	ClassDB::bind_method(D_METHOD("set_length", "v"), &SpineBoneData::set_length);
+
+	ClassDB::bind_method(D_METHOD("get_x"), &SpineBoneData::get_x);
+	ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineBoneData::set_x);
+
+	ClassDB::bind_method(D_METHOD("get_y"), &SpineBoneData::get_y);
+	ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineBoneData::set_y);
+
+	ClassDB::bind_method(D_METHOD("get_rotation"), &SpineBoneData::get_rotation);
+	ClassDB::bind_method(D_METHOD("set_rotation", "v"), &SpineBoneData::set_rotation);
+
+	ClassDB::bind_method(D_METHOD("get_scale_x"), &SpineBoneData::get_scale_x);
+	ClassDB::bind_method(D_METHOD("set_scale_x", "v"), &SpineBoneData::set_scale_x);
+
+	ClassDB::bind_method(D_METHOD("get_scale_y"), &SpineBoneData::get_scale_y);
+	ClassDB::bind_method(D_METHOD("set_scale_y", "v"), &SpineBoneData::set_scale_y);
+
+	ClassDB::bind_method(D_METHOD("get_shear_x"), &SpineBoneData::get_shear_x);
+	ClassDB::bind_method(D_METHOD("set_shear_x", "v"), &SpineBoneData::set_shear_x);
+
+	ClassDB::bind_method(D_METHOD("get_shear_y"), &SpineBoneData::get_shear_y);
+	ClassDB::bind_method(D_METHOD("set_shear_y", "v"), &SpineBoneData::set_shear_y);
+
+	ClassDB::bind_method(D_METHOD("get_transform_mode"), &SpineBoneData::get_transform_mode);
+	ClassDB::bind_method(D_METHOD("set_transform_mode", "v"), &SpineBoneData::set_transform_mode);
+
+	ClassDB::bind_method(D_METHOD("is_skin_required"), &SpineBoneData::is_skin_required);
+	ClassDB::bind_method(D_METHOD("set_skin_required", "v"), &SpineBoneData::set_skin_required);
+
+	BIND_ENUM_CONSTANT(TRANSFORMMODE_NORMAL);
+	BIND_ENUM_CONSTANT(TRANSFORMMODE_ONLYTRANSLATION);
+	BIND_ENUM_CONSTANT(TRANSFORMMODE_NOROTATIONORREFLECTION);
+	BIND_ENUM_CONSTANT(TRANSFORMMODE_NOSCALE);
+	BIND_ENUM_CONSTANT(TRANSFORMMODE_NOSCALEORREFLECTION);
+}
+
+SpineBoneData::SpineBoneData() : bone_data(NULL) {}
+SpineBoneData::~SpineBoneData() {}
+
+int SpineBoneData::get_index() {
+	return bone_data->getIndex();
+}
+
+String SpineBoneData::get_bone_name() {
+	return bone_data->getName().buffer();
+}
+
+Ref<SpineBoneData> SpineBoneData::get_parent() {
+	auto p = bone_data->getParent();
+	if (p == NULL) return NULL;
+	Ref<SpineBoneData> gd_bone_data(memnew(SpineBoneData));
+	gd_bone_data->set_spine_object(p);
+	return gd_bone_data;
+}
+
+float SpineBoneData::get_length() {
+	return bone_data->getLength();
+}
+void SpineBoneData::set_length(float v) {
+	bone_data->setLength(v);
+}
+
+float SpineBoneData::get_x() {
+	return bone_data->getX();
+}
+void SpineBoneData::set_x(float v) {
+	bone_data->setX(v);
+}
+
+float SpineBoneData::get_y() {
+	return bone_data->getY();
+}
+void SpineBoneData::set_y(float v) {
+	bone_data->setY(v);
+}
+
+float SpineBoneData::get_rotation() {
+	return bone_data->getRotation();
+}
+void SpineBoneData::set_rotation(float v) {
+	bone_data->setRotation(v);
+}
+
+float SpineBoneData::get_scale_x() {
+	return bone_data->getScaleX();
+}
+void SpineBoneData::set_scale_x(float v) {
+	bone_data->setScaleX(v);
+}
+
+float SpineBoneData::get_scale_y() {
+	return bone_data->getScaleY();
+}
+void SpineBoneData::set_scale_y(float v) {
+	bone_data->setScaleY(v);
+}
+
+float SpineBoneData::get_shear_x() {
+	return bone_data->getShearX();
+}
+void SpineBoneData::set_shear_x(float v) {
+	bone_data->setShearX(v);
+}
+
+float SpineBoneData::get_shear_y() {
+	return bone_data->getShearY();
+}
+void SpineBoneData::set_shear_y(float v) {
+	bone_data->setShearY(v);
+}
+
+SpineBoneData::TransformMode SpineBoneData::get_transform_mode() {
+	auto tm = (int) bone_data->getTransformMode();
+	return (TransformMode) tm;
+}
+void SpineBoneData::set_transform_mode(TransformMode v) {
+	auto tm = (int) v;
+	bone_data->setTransformMode((spine::TransformMode) tm);
+}
+
+bool SpineBoneData::is_skin_required() {
+	return bone_data->isSkinRequired();
+}
+void SpineBoneData::set_skin_required(bool v) {
+	bone_data->setSkinRequired(v);
+}

+ 103 - 0
spine-godot/spine_godot/SpineBoneData.h

@@ -0,0 +1,103 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEBONEDATA_H
+#define GODOT_SPINEBONEDATA_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+class SpineBoneData : public Reference {
+	GDCLASS(SpineBoneData, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::BoneData *bone_data;
+
+public:
+	SpineBoneData();
+	~SpineBoneData();
+
+	inline void set_spine_object(spine::BoneData *b) {
+		bone_data = b;
+	}
+	inline spine::BoneData *get_spine_object() {
+		return bone_data;
+	}
+
+	enum TransformMode {
+		TRANSFORMMODE_NORMAL = 0,
+		TRANSFORMMODE_ONLYTRANSLATION,
+		TRANSFORMMODE_NOROTATIONORREFLECTION,
+		TRANSFORMMODE_NOSCALE,
+		TRANSFORMMODE_NOSCALEORREFLECTION
+	};
+
+	int get_index();
+
+	String get_bone_name();
+
+	Ref<SpineBoneData> get_parent();
+
+	float get_length();
+	void set_length(float v);
+
+	float get_x();
+	void set_x(float v);
+
+	float get_y();
+	void set_y(float v);
+
+	float get_rotation();
+	void set_rotation(float v);
+
+	float get_scale_x();
+	void set_scale_x(float v);
+
+	float get_scale_y();
+	void set_scale_y(float v);
+
+	float get_shear_x();
+	void set_shear_x(float v);
+
+	float get_shear_y();
+	void set_shear_y(float v);
+
+	TransformMode get_transform_mode();
+	void set_transform_mode(TransformMode v);
+
+	bool is_skin_required();
+	void set_skin_required(bool v);
+};
+
+VARIANT_ENUM_CAST(SpineBoneData::TransformMode);
+#endif//GODOT_SPINEBONEDATA_H

+ 196 - 0
spine-godot/spine_godot/SpineCollisionShapeProxy.cpp

@@ -0,0 +1,196 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineCollisionShapeProxy.h"
+
+#include "SpineSprite.h"
+
+void SpineCollisionShapeProxy::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_spine_sprite_path"), &SpineCollisionShapeProxy::get_spine_sprite_path);
+	ClassDB::bind_method(D_METHOD("set_spine_sprite_path", "v"), &SpineCollisionShapeProxy::set_spine_sprite_path);
+
+	ClassDB::bind_method(D_METHOD("get_slot"), &SpineCollisionShapeProxy::get_slot);
+	ClassDB::bind_method(D_METHOD("set_slot", "v"), &SpineCollisionShapeProxy::set_slot);
+
+	ClassDB::bind_method(D_METHOD("get_sync_transform"), &SpineCollisionShapeProxy::get_sync_transform);
+	ClassDB::bind_method(D_METHOD("set_sync_transform", "v"), &SpineCollisionShapeProxy::set_sync_transform);
+
+	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "spine_sprite_path"), "set_spine_sprite_path", "get_spine_sprite_path");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_transform"), "set_sync_transform", "get_sync_transform");
+}
+
+SpineCollisionShapeProxy::SpineCollisionShapeProxy() : sync_transform(true) {
+}
+
+SpineCollisionShapeProxy::~SpineCollisionShapeProxy() {
+}
+
+void SpineCollisionShapeProxy::_notification(int p_what) {
+	switch (p_what) {
+		case NOTIFICATION_READY: {
+			set_process_internal(true);
+		} break;
+		case NOTIFICATION_INTERNAL_PROCESS: {
+			if (!disabled) {
+				if (sync_transform) _sync_transform(get_spine_sprite());
+				_update_polygon_from_spine_sprite(get_spine_sprite());
+				if (is_visible()) update();
+			}
+		} break;
+	}
+}
+
+SpineSprite *SpineCollisionShapeProxy::get_spine_sprite() const {
+	return (SpineSprite *) get_node_or_null(spine_sprite_path);
+}
+
+NodePath SpineCollisionShapeProxy::get_spine_sprite_path() {
+	return spine_sprite_path;
+}
+
+void SpineCollisionShapeProxy::set_spine_sprite_path(NodePath v) {
+	spine_sprite_path = v;
+
+	_update_polygon_from_spine_sprite(get_spine_sprite());
+}
+
+String SpineCollisionShapeProxy::get_slot() const {
+	return slot;
+}
+
+void SpineCollisionShapeProxy::set_slot(const String &v) {
+	slot = v;
+	_update_polygon_from_spine_sprite(get_spine_sprite());
+}
+
+void SpineCollisionShapeProxy::_update_polygon_from_spine_sprite(SpineSprite *sprite) {
+	_clear_polygon();
+	if (sprite == nullptr || slot.empty()) {
+		return;
+	}
+
+	if (!sprite->get_skeleton().is_valid()) {
+		return;
+	}
+
+	auto sk = sprite->get_skeleton()->get_spine_object();
+
+	spine::Vector<float> vertices;
+
+	spine::Slot *s = sk->findSlot(spine::String(slot.utf8()));
+	if (!s) {
+		return;
+	}
+	spine::Attachment *attachment = s->getAttachment();
+	if (!attachment) {
+		return;
+	}
+
+	if (attachment->getRTTI().isExactly(spine::BoundingBoxAttachment::rtti)) {
+		auto *box = (spine::BoundingBoxAttachment *) attachment;
+
+		vertices.setSize(box->getWorldVerticesLength(), 0);
+		box->computeWorldVertices(*s, vertices);
+	} else {
+		return;
+	}
+
+	polygon.resize(vertices.size() / 2);
+	for (size_t j = 0; j < vertices.size(); j += 2) {
+		polygon.set(j / 2, Vector2(vertices[j], -vertices[j + 1]));
+	}
+
+	set_polygon(polygon);
+}
+
+void SpineCollisionShapeProxy::_clear_polygon() {
+	polygon.clear();
+	set_polygon(polygon);
+}
+
+void SpineCollisionShapeProxy::_sync_transform(SpineSprite *sprite) {
+	if (sprite == nullptr) return;
+	set_global_transform(sprite->get_global_transform());
+}
+
+bool SpineCollisionShapeProxy::get_sync_transform() {
+	return sync_transform;
+}
+
+void SpineCollisionShapeProxy::set_sync_transform(bool v) {
+	sync_transform = v;
+}
+
+void SpineCollisionShapeProxy::_get_property_list(List<PropertyInfo> *p_list) const {
+	PropertyInfo p;
+	Vector<String> res;
+
+	p.name = "slot";
+	p.type = Variant::STRING;
+	_get_slot_list(res);
+	if (res.empty()) res.push_back("No Slot");
+	p.hint_string = String(",").join(res);
+	p.hint = PROPERTY_HINT_ENUM;
+	p_list->push_back(p);
+}
+
+bool SpineCollisionShapeProxy::_get(const StringName &p_property, Variant &r_value) const {
+	if (p_property == "slot") {
+		r_value = get_slot();
+		return true;
+	}
+	return false;
+}
+
+bool SpineCollisionShapeProxy::_set(const StringName &p_property, const Variant &p_value) {
+	if (p_property == "slot") {
+		set_slot(p_value);
+		return true;
+	}
+	return false;
+}
+
+void SpineCollisionShapeProxy::_get_slot_list(Vector<String> &res) const {
+	if (get_spine_sprite() == nullptr) {
+		return;
+	}
+
+	auto sprite = get_spine_sprite();
+	if (!sprite->get_skeleton().is_valid()) {
+		return;
+	}
+
+	auto slots = sprite->get_skeleton()->get_slots();
+	res.resize(slots.size());
+	for (size_t i = 0; i < res.size(); ++i) {
+		auto slot = (Ref<SpineSlot>) slots[i];
+		if (slot.is_valid())
+			res.set(i, slot->get_data()->get_slot_name());
+	}
+}

+ 80 - 0
spine-godot/spine_godot/SpineCollisionShapeProxy.h

@@ -0,0 +1,80 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINECOLLISIONSHAPEPROXY_H
+#define GODOT_SPINECOLLISIONSHAPEPROXY_H
+
+#include "scene/2d/collision_polygon_2d.h"
+
+class SpineSprite;
+class SpineAnimationState;
+class SpineSkeleton;
+
+class SpineCollisionShapeProxy : public CollisionPolygon2D {
+	GDCLASS(SpineCollisionShapeProxy, CollisionPolygon2D)
+protected:
+	static void _bind_methods();
+
+	NodePath spine_sprite_path;
+
+	String slot;
+
+	bool sync_transform;
+
+protected:
+	void _notification(int p_what);
+	void _get_property_list(List<PropertyInfo> *p_list) const;
+	bool _get(const StringName &p_property, Variant &r_value) const;
+	bool _set(const StringName &p_property, const Variant &p_value);
+
+
+	SpineSprite *get_spine_sprite() const;
+
+	void _update_polygon_from_spine_sprite(SpineSprite *sprite);
+	void _clear_polygon();
+	void _sync_transform(SpineSprite *sprite);
+
+	void _get_slot_list(Vector<String> &res) const;
+
+public:
+	SpineCollisionShapeProxy();
+	~SpineCollisionShapeProxy();
+
+	NodePath get_spine_sprite_path();
+	void set_spine_sprite_path(NodePath v);
+
+	String get_slot() const;
+	void set_slot(const String &v);
+
+	bool get_sync_transform();
+	void set_sync_transform(bool v);
+};
+
+
+#endif//GODOT_SPINECOLLISIONSHAPEPROXY_H

+ 60 - 0
spine-godot/spine_godot/SpineConstant.cpp

@@ -0,0 +1,60 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineConstant.h"
+
+void SpineConstant::_bind_methods() {
+	BIND_ENUM_CONSTANT(MixBlend_Setup);
+	BIND_ENUM_CONSTANT(MixBlend_First);
+	BIND_ENUM_CONSTANT(MixBlend_Replace);
+	BIND_ENUM_CONSTANT(MixBlend_Add);
+
+	BIND_ENUM_CONSTANT(MixDirection_In);
+	BIND_ENUM_CONSTANT(MixDirection_Out);
+
+	BIND_ENUM_CONSTANT(Property_Rotate);
+	BIND_ENUM_CONSTANT(Property_X);
+	BIND_ENUM_CONSTANT(Property_Y);
+	BIND_ENUM_CONSTANT(Property_ScaleX);
+	BIND_ENUM_CONSTANT(Property_ScaleY);
+	BIND_ENUM_CONSTANT(Property_ShearX);
+	BIND_ENUM_CONSTANT(Property_ShearY);
+	BIND_ENUM_CONSTANT(Property_Rgb);
+	BIND_ENUM_CONSTANT(Property_Alpha);
+	BIND_ENUM_CONSTANT(Property_Rgb2);
+	BIND_ENUM_CONSTANT(Property_Attachment);
+	BIND_ENUM_CONSTANT(Property_Deform);
+	BIND_ENUM_CONSTANT(Property_Event);
+	BIND_ENUM_CONSTANT(Property_DrawOrder);
+	BIND_ENUM_CONSTANT(Property_IkConstraint);
+	BIND_ENUM_CONSTANT(Property_TransformConstraint);
+	BIND_ENUM_CONSTANT(Property_PathConstraintPosition);
+	BIND_ENUM_CONSTANT(Property_PathConstraintSpacing);
+	BIND_ENUM_CONSTANT(Property_PathConstraintMix);
+}

+ 81 - 0
spine-godot/spine_godot/SpineConstant.h

@@ -0,0 +1,81 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINECONSTANT_H
+#define GODOT_SPINECONSTANT_H
+
+#include "core/variant_parser.h"
+
+class SpineConstant : public Object {
+	GDCLASS(SpineConstant, Object);
+
+protected:
+	static void _bind_methods();
+
+public:
+	enum MixBlend {
+		MixBlend_Setup = 0,
+		MixBlend_First,
+		MixBlend_Replace,
+		MixBlend_Add
+	};
+
+	enum MixDirection {
+		MixDirection_In = 0,
+		MixDirection_Out
+	};
+
+	enum PropertyId {
+		Property_Rotate = 1 << 0,
+		Property_X = 1 << 1,
+		Property_Y = 1 << 2,
+		Property_ScaleX = 1 << 3,
+		Property_ScaleY = 1 << 4,
+		Property_ShearX = 1 << 5,
+		Property_ShearY = 1 << 6,
+		Property_Rgb = 1 << 7,
+		Property_Alpha = 1 << 8,
+		Property_Rgb2 = 1 << 9,
+		Property_Attachment = 1 << 10,
+		Property_Deform = 1 << 11,
+		Property_Event = 1 << 12,
+		Property_DrawOrder = 1 << 13,
+		Property_IkConstraint = 1 << 14,
+		Property_TransformConstraint = 1 << 15,
+		Property_PathConstraintPosition = 1 << 16,
+		Property_PathConstraintSpacing = 1 << 17,
+		Property_PathConstraintMix = 1 << 18
+	};
+};
+
+VARIANT_ENUM_CAST(SpineConstant::MixBlend);
+VARIANT_ENUM_CAST(SpineConstant::MixDirection);
+VARIANT_ENUM_CAST(SpineConstant::PropertyId);
+
+#endif//GODOT_SPINECONSTANT_H

+ 59 - 0
spine-godot/spine_godot/SpineConstraintData.cpp

@@ -0,0 +1,59 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineConstraintData.h"
+
+void SpineConstraintData::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_constraint_data_name"), &SpineConstraintData::get_constraint_data_name);
+	ClassDB::bind_method(D_METHOD("get_order"), &SpineConstraintData::get_order);
+	ClassDB::bind_method(D_METHOD("set_order", "v"), &SpineConstraintData::set_order);
+	ClassDB::bind_method(D_METHOD("is_skin_required"), &SpineConstraintData::is_skin_required);
+	ClassDB::bind_method(D_METHOD("set_skin_required", "v"), &SpineConstraintData::set_skin_required);
+}
+
+SpineConstraintData::SpineConstraintData() : constraint_data(NULL) {}
+SpineConstraintData::~SpineConstraintData() {}
+
+String SpineConstraintData::get_constraint_data_name() {
+	return constraint_data->getName().buffer();
+}
+
+uint64_t SpineConstraintData::get_order() {
+	return constraint_data->getOrder();
+}
+void SpineConstraintData::set_order(uint64_t v) {
+	constraint_data->setOrder(v);
+}
+
+bool SpineConstraintData::is_skin_required() {
+	return constraint_data->isSkinRequired();
+}
+void SpineConstraintData::set_skin_required(bool v) {
+	constraint_data->setSkinRequired(v);
+}

+ 66 - 0
spine-godot/spine_godot/SpineConstraintData.h

@@ -0,0 +1,66 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINECONSTRAINTDATA_H
+#define GODOT_SPINECONSTRAINTDATA_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+class SpineConstraintData : public Reference {
+	GDCLASS(SpineConstraintData, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::ConstraintData *constraint_data;
+
+public:
+	SpineConstraintData();
+	~SpineConstraintData();
+
+	inline void set_spine_object(spine::ConstraintData *c) {
+		constraint_data = c;
+	}
+	virtual inline spine::ConstraintData *get_spine_object() {
+		return constraint_data;
+	}
+
+	String get_constraint_data_name();
+
+	uint64_t get_order();
+	void set_order(uint64_t v);
+
+	bool is_skin_required();
+	void set_skin_required(bool v);
+};
+
+#endif//GODOT_SPINECONSTRAINTDATA_H

+ 110 - 0
spine-godot/spine_godot/SpineEvent.cpp

@@ -0,0 +1,110 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineEvent.h"
+
+void SpineEvent::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_data"), &SpineEvent::get_data);
+	ClassDB::bind_method(D_METHOD("get_event_name"), &SpineEvent::get_event_name);
+	ClassDB::bind_method(D_METHOD("get_time"), &SpineEvent::get_time);
+	ClassDB::bind_method(D_METHOD("get_int_value"), &SpineEvent::get_int_value);
+	ClassDB::bind_method(D_METHOD("set_int_value", "v"), &SpineEvent::set_int_value);
+	ClassDB::bind_method(D_METHOD("get_float_value"), &SpineEvent::get_float_value);
+	ClassDB::bind_method(D_METHOD("set_float_value", "v"), &SpineEvent::set_float_value);
+	ClassDB::bind_method(D_METHOD("get_string_value"), &SpineEvent::get_string_value);
+	ClassDB::bind_method(D_METHOD("set_string_value", "v"), &SpineEvent::set_string_value);
+	ClassDB::bind_method(D_METHOD("get_volume"), &SpineEvent::get_volume);
+	ClassDB::bind_method(D_METHOD("set_volume", "v"), &SpineEvent::set_volume);
+	ClassDB::bind_method(D_METHOD("get_balance"), &SpineEvent::get_balance);
+	ClassDB::bind_method(D_METHOD("set_balance", "v"), &SpineEvent::set_balance);
+	//
+	//	BIND_ENUM_CONSTANT(EVENTTYPE_START);
+	//	BIND_ENUM_CONSTANT(EVENTTYPE_INTERRUPT);
+	//	BIND_ENUM_CONSTANT(EVENTTYPE_END);
+	//	BIND_ENUM_CONSTANT(EVENTTYPE_COMPLETE);
+	//	BIND_ENUM_CONSTANT(EVENTTYPE_DISPOSE);
+	//	BIND_ENUM_CONSTANT(EVENTTYPE_EVENT);
+}
+
+SpineEvent::SpineEvent() : event(NULL) {}
+SpineEvent::~SpineEvent() {}
+
+Ref<SpineEventData> SpineEvent::get_data() {
+	Ref<SpineEventData> event_data(memnew(SpineEventData));
+	event_data->set_spine_object(&(event->getData()));
+	return event_data;
+}
+
+String SpineEvent::get_event_name() {
+	return event->getData().getName().buffer();
+}
+
+float SpineEvent::get_time() {
+	return event->getTime();
+}
+
+int SpineEvent::get_int_value() {
+	return event->getIntValue();
+}
+
+void SpineEvent::set_int_value(int v) {
+	event->setIntValue(v);
+}
+
+float SpineEvent::get_float_value() {
+	return event->getFloatValue();
+}
+
+void SpineEvent::set_float_value(float v) {
+	event->setFloatValue(v);
+}
+
+String SpineEvent::get_string_value() {
+	return event->getStringValue().buffer();
+}
+
+void SpineEvent::set_string_value(const String &v) {
+	event->setStringValue(spine::String(v.utf8()));
+}
+
+float SpineEvent::get_volume() {
+	return event->getVolume();
+}
+
+void SpineEvent::set_volume(float v) {
+	event->setVolume(v);
+}
+
+float SpineEvent::get_balance() {
+	return event->getBalance();
+}
+
+void SpineEvent::set_balance(float v) {
+	event->setBalance(v);
+}

+ 91 - 0
spine-godot/spine_godot/SpineEvent.h

@@ -0,0 +1,91 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEEVENT_H
+#define GODOT_SPINEEVENT_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineEventData.h"
+
+class SpineEvent : public Reference {
+	GDCLASS(SpineEvent, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::Event *event;
+
+public:
+	SpineEvent();
+	~SpineEvent();
+
+	inline void set_spine_object(spine::Event *e) {
+		event = e;
+	}
+	inline spine::Event *get_spine_object() const {
+		return event;
+	}
+
+	enum EventType {
+		EVENTTYPE_START = spine::EventType_Start,
+		EVENTTYPE_INTERRUPT = spine::EventType_Interrupt,
+		EVENTTYPE_END = spine::EventType_End,
+		EVENTTYPE_COMPLETE = spine::EventType_Complete,
+		EVENTTYPE_DISPOSE = spine::EventType_Dispose,
+		EVENTTYPE_EVENT = spine::EventType_Event
+	};
+
+
+	Ref<SpineEventData> get_data();
+
+	String get_event_name();
+
+	float get_time();
+
+	int get_int_value();
+	void set_int_value(int inValue);
+
+	float get_float_value();
+	void set_float_value(float inValue);
+
+	String get_string_value();
+	void set_string_value(const String &inValue);
+
+	float get_volume();
+	void set_volume(float inValue);
+
+	float get_balance();
+	void set_balance(float inValue);
+};
+
+#endif//GODOT_SPINEEVENT_H

+ 36 - 0
spine-godot/spine_godot/SpineEventData.cpp

@@ -0,0 +1,36 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineEventData.h"
+
+void SpineEventData::_bind_methods() {
+}
+
+SpineEventData::SpineEventData() : event_data(NULL) {}
+SpineEventData::~SpineEventData() {}

+ 58 - 0
spine-godot/spine_godot/SpineEventData.h

@@ -0,0 +1,58 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEEVENTDATA_H
+#define GODOT_SPINEEVENTDATA_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+class SpineEventData : public Reference {
+	GDCLASS(SpineEventData, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	const spine::EventData *event_data;
+
+public:
+	SpineEventData();
+	~SpineEventData();
+
+	inline void set_spine_object(const spine::EventData *e) {
+		event_data = e;
+	}
+	inline const spine::EventData *get_spine_object() {
+		return event_data;
+	}
+};
+
+#endif//GODOT_SPINEEVENTDATA_H

+ 146 - 0
spine-godot/spine_godot/SpineIkConstraint.cpp

@@ -0,0 +1,146 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineIkConstraint.h"
+#include "SpineBone.h"
+
+void SpineIkConstraint::_bind_methods() {
+	// ClassDB::bind_method(D_METHOD("apply"), &SpineIkConstraint::apply);
+	ClassDB::bind_method(D_METHOD("update"), &SpineIkConstraint::update);
+	ClassDB::bind_method(D_METHOD("get_order"), &SpineIkConstraint::get_order);
+	ClassDB::bind_method(D_METHOD("get_data"), &SpineIkConstraint::get_data);
+	ClassDB::bind_method(D_METHOD("get_bones"), &SpineIkConstraint::get_bones);
+	ClassDB::bind_method(D_METHOD("get_target"), &SpineIkConstraint::get_target);
+	ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineIkConstraint::set_target);
+	ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraint::get_bend_direction);
+	ClassDB::bind_method(D_METHOD("set_bend_direction", "v"), &SpineIkConstraint::set_bend_direction);
+	ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraint::get_compress);
+	ClassDB::bind_method(D_METHOD("set_compress", "v"), &SpineIkConstraint::set_compress);
+	ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraint::get_stretch);
+	ClassDB::bind_method(D_METHOD("set_stretch", "v"), &SpineIkConstraint::set_stretch);
+	ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraint::get_mix);
+	ClassDB::bind_method(D_METHOD("set_mix", "v"), &SpineIkConstraint::set_mix);
+	ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraint::get_softness);
+	ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraint::set_softness);
+	ClassDB::bind_method(D_METHOD("is_active"), &SpineIkConstraint::is_active);
+	ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineIkConstraint::set_active);
+}
+
+SpineIkConstraint::SpineIkConstraint() : ik_constraint(NULL) {}
+SpineIkConstraint::~SpineIkConstraint() {}
+
+// void SpineIkConstraint::apply(){
+// 	ik_constraint->apply();
+// }
+
+void SpineIkConstraint::update() {
+	ik_constraint->update();
+}
+
+int SpineIkConstraint::get_order() {
+	return ik_constraint->getOrder();
+}
+
+Ref<SpineIkConstraintData> SpineIkConstraint::get_data() {
+	auto &ikc = ik_constraint->getData();
+	Ref<SpineIkConstraintData> gd_ikc(memnew(SpineIkConstraintData));
+	gd_ikc->set_spine_object(&ikc);
+	return gd_ikc;
+}
+
+Array SpineIkConstraint::get_bones() {
+	auto &bs = ik_constraint->getBones();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		auto b = bs[i];
+		if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
+		Ref<SpineBone> gd_b(memnew(SpineBone));
+		gd_b->set_spine_object(b);
+		gd_bs[i] = gd_b;
+	}
+	return gd_bs;
+}
+
+Ref<SpineBone> SpineIkConstraint::get_target() {
+	auto b = ik_constraint->getTarget();
+	if (b == NULL) return NULL;
+	Ref<SpineBone> gd_b(memnew(SpineBone));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+void SpineIkConstraint::set_target(Ref<SpineBone> v) {
+	if (v.is_valid()) {
+		ik_constraint->setTarget(v->get_spine_object());
+	} else {
+		ik_constraint->setTarget(NULL);
+	}
+}
+
+int SpineIkConstraint::get_bend_direction() {
+	return ik_constraint->getBendDirection();
+}
+void SpineIkConstraint::set_bend_direction(int v) {
+	ik_constraint->setBendDirection(v);
+}
+
+bool SpineIkConstraint::get_compress() {
+	return ik_constraint->getCompress();
+}
+void SpineIkConstraint::set_compress(bool v) {
+	ik_constraint->setCompress(v);
+}
+
+bool SpineIkConstraint::get_stretch() {
+	return ik_constraint->getStretch();
+}
+void SpineIkConstraint::set_stretch(bool v) {
+	ik_constraint->setStretch(v);
+}
+
+float SpineIkConstraint::get_mix() {
+	return ik_constraint->getMix();
+}
+void SpineIkConstraint::set_mix(float v) {
+	ik_constraint->setMix(v);
+}
+
+float SpineIkConstraint::get_softness() {
+	return ik_constraint->getSoftness();
+}
+void SpineIkConstraint::set_softness(float v) {
+	ik_constraint->setSoftness(v);
+}
+
+bool SpineIkConstraint::is_active() {
+	return ik_constraint->isActive();
+}
+void SpineIkConstraint::set_active(bool v) {
+	ik_constraint->setActive(v);
+}

+ 94 - 0
spine-godot/spine_godot/SpineIkConstraint.h

@@ -0,0 +1,94 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEIKCONSTRAINT_H
+#define GODOT_SPINEIKCONSTRAINT_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineIkConstraintData.h"
+
+class SpineBone;
+
+class SpineIkConstraint : public Reference {
+	GDCLASS(SpineIkConstraint, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::IkConstraint *ik_constraint;
+
+public:
+	SpineIkConstraint();
+	~SpineIkConstraint();
+
+	inline void set_spine_object(spine::IkConstraint *ic) {
+		ik_constraint = ic;
+	}
+	inline spine::IkConstraint *get_spine_object() {
+		return ik_constraint;
+	}
+
+	// The spine-runtime-cpp 4.0 seems to not have a apply function implementation.
+	// void apply();
+
+	void update();
+
+	int get_order();
+
+	Ref<SpineIkConstraintData> get_data();
+
+	Array get_bones();
+
+	Ref<SpineBone> get_target();
+	void set_target(Ref<SpineBone> v);
+
+	int get_bend_direction();
+	void set_bend_direction(int v);
+
+	bool get_compress();
+	void set_compress(bool v);
+
+	bool get_stretch();
+	void set_stretch(bool v);
+
+	float get_mix();
+	void set_mix(float v);
+
+	float get_softness();
+	void set_softness(float v);
+
+	bool is_active();
+	void set_active(bool v);
+};
+
+#endif//GODOT_SPINEIKCONSTRAINT_H

+ 123 - 0
spine-godot/spine_godot/SpineIkConstraintData.cpp

@@ -0,0 +1,123 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineIkConstraintData.h"
+
+void SpineIkConstraintData::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpineIkConstraintData::get_bones);
+	ClassDB::bind_method(D_METHOD("get_target"), &SpineIkConstraintData::get_target);
+	ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineIkConstraintData::set_target);
+	ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraintData::get_bend_direction);
+	ClassDB::bind_method(D_METHOD("set_bend_direction", "v"), &SpineIkConstraintData::set_bend_direction);
+	ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraintData::get_compress);
+	ClassDB::bind_method(D_METHOD("set_compress", "v"), &SpineIkConstraintData::set_compress);
+	ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraintData::get_stretch);
+	ClassDB::bind_method(D_METHOD("set_stretch", "v"), &SpineIkConstraintData::set_stretch);
+	ClassDB::bind_method(D_METHOD("get_uniform"), &SpineIkConstraintData::get_uniform);
+	ClassDB::bind_method(D_METHOD("set_uniform", "v"), &SpineIkConstraintData::set_uniform);
+	ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraintData::get_mix);
+	ClassDB::bind_method(D_METHOD("set_mix", "v"), &SpineIkConstraintData::set_mix);
+	ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraintData::get_softness);
+	ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraintData::set_softness);
+}
+
+SpineIkConstraintData::SpineIkConstraintData() {}
+SpineIkConstraintData::~SpineIkConstraintData() {}
+
+Array SpineIkConstraintData::get_bones() {
+	auto bs = get_spine_data()->getBones();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
+		else {
+			Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+
+Ref<SpineBoneData> SpineIkConstraintData::get_target() {
+	auto b = get_spine_data()->getTarget();
+	if (b == NULL) return NULL;
+	Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+void SpineIkConstraintData::set_target(Ref<SpineBoneData> v) {
+	if (v.is_valid()) {
+		get_spine_data()->setTarget(v->get_spine_object());
+	} else {
+		get_spine_data()->setTarget(NULL);
+	}
+}
+
+int SpineIkConstraintData::get_bend_direction() {
+	return get_spine_data()->getBendDirection();
+}
+void SpineIkConstraintData::set_bend_direction(int v) {
+	get_spine_data()->setBendDirection(v);
+}
+
+bool SpineIkConstraintData::get_compress() {
+	return get_spine_data()->getCompress();
+}
+void SpineIkConstraintData::set_compress(bool v) {
+	get_spine_data()->setCompress(v);
+}
+
+bool SpineIkConstraintData::get_stretch() {
+	return get_spine_data()->getStretch();
+}
+void SpineIkConstraintData::set_stretch(bool v) {
+	get_spine_data()->setStretch(v);
+}
+
+bool SpineIkConstraintData::get_uniform() {
+	return get_spine_data()->getUniform();
+}
+void SpineIkConstraintData::set_uniform(bool v) {
+	get_spine_data()->setUniform(v);
+}
+
+float SpineIkConstraintData::get_mix() {
+	return get_spine_data()->getMix();
+}
+void SpineIkConstraintData::set_mix(float v) {
+	get_spine_data()->setMix(v);
+}
+
+float SpineIkConstraintData::get_softness() {
+	return get_spine_data()->getSoftness();
+}
+void SpineIkConstraintData::set_softness(float v) {
+	get_spine_data()->setSoftness(v);
+}

+ 78 - 0
spine-godot/spine_godot/SpineIkConstraintData.h

@@ -0,0 +1,78 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEIKCONSTRAINTDATA_H
+#define GODOT_SPINEIKCONSTRAINTDATA_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineConstraintData.h"
+#include "SpineBoneData.h"
+
+class SpineIkConstraintData : public SpineConstraintData {
+	GDCLASS(SpineIkConstraintData, SpineConstraintData);
+
+protected:
+	static void _bind_methods();
+
+public:
+	SpineIkConstraintData();
+	~SpineIkConstraintData();
+
+	virtual inline spine::IkConstraintData *get_spine_data() {
+		return (spine::IkConstraintData *) SpineConstraintData::get_spine_object();
+	}
+
+	Array get_bones();
+
+	Ref<SpineBoneData> get_target();
+	void set_target(Ref<SpineBoneData> v);
+
+	int get_bend_direction();
+	void set_bend_direction(int v);
+
+	bool get_compress();
+	void set_compress(bool v);
+
+	bool get_stretch();
+	void set_stretch(bool v);
+
+	bool get_uniform();
+	void set_uniform(bool v);
+
+	float get_mix();
+	void set_mix(float v);
+
+	float get_softness();
+	void set_softness(float v);
+};
+
+#endif//GODOT_SPINEIKCONSTRAINTDATA_H

+ 145 - 0
spine-godot/spine_godot/SpinePathConstraint.cpp

@@ -0,0 +1,145 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpinePathConstraint.h"
+
+void SpinePathConstraint::_bind_methods() {
+	// ClassDB::bind_method(D_METHOD("apply"), &SpinePathConstraint::apply);
+	ClassDB::bind_method(D_METHOD("update"), &SpinePathConstraint::update);
+	ClassDB::bind_method(D_METHOD("get_order"), &SpinePathConstraint::get_order);
+	ClassDB::bind_method(D_METHOD("get_position"), &SpinePathConstraint::get_position);
+	ClassDB::bind_method(D_METHOD("set_position", "v"), &SpinePathConstraint::set_position);
+	ClassDB::bind_method(D_METHOD("get_spacing"), &SpinePathConstraint::get_spacing);
+	ClassDB::bind_method(D_METHOD("set_spacing", "v"), &SpinePathConstraint::set_spacing);
+	ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpinePathConstraint::get_mix_rotate);
+	ClassDB::bind_method(D_METHOD("set_mix_rotate", "v"), &SpinePathConstraint::set_mix_rotate);
+	ClassDB::bind_method(D_METHOD("get_mix_x"), &SpinePathConstraint::get_mix_x);
+	ClassDB::bind_method(D_METHOD("set_mix_x", "v"), &SpinePathConstraint::set_mix_x);
+	ClassDB::bind_method(D_METHOD("get_mix_y"), &SpinePathConstraint::get_mix_y);
+	ClassDB::bind_method(D_METHOD("set_mix_y", "v"), &SpinePathConstraint::set_mix_y);
+	ClassDB::bind_method(D_METHOD("get_bones"), &SpinePathConstraint::get_bones);
+	ClassDB::bind_method(D_METHOD("get_target"), &SpinePathConstraint::get_target);
+	ClassDB::bind_method(D_METHOD("set_target", "v"), &SpinePathConstraint::set_target);
+	ClassDB::bind_method(D_METHOD("get_data"), &SpinePathConstraint::get_data);
+	ClassDB::bind_method(D_METHOD("is_active"), &SpinePathConstraint::is_active);
+	ClassDB::bind_method(D_METHOD("set_active", "v"), &SpinePathConstraint::set_active);
+}
+
+SpinePathConstraint::SpinePathConstraint() : path_constraint(NULL) {}
+SpinePathConstraint::~SpinePathConstraint() {}
+
+// void SpinePathConstraint::apply(){
+// 	path_constraint->apply();
+// }
+
+void SpinePathConstraint::update() {
+	path_constraint->update();
+}
+
+int SpinePathConstraint::get_order() {
+	return path_constraint->getOrder();
+}
+
+float SpinePathConstraint::get_position() {
+	return path_constraint->getPosition();
+}
+void SpinePathConstraint::set_position(float v) {
+	path_constraint->setPosition(v);
+}
+
+float SpinePathConstraint::get_spacing() {
+	return path_constraint->getSpacing();
+}
+void SpinePathConstraint::set_spacing(float v) {
+	path_constraint->setSpacing(v);
+}
+
+float SpinePathConstraint::get_mix_rotate() {
+	return path_constraint->getMixRotate();
+}
+void SpinePathConstraint::set_mix_rotate(float v) {
+	path_constraint->setMixRotate(v);
+}
+
+float SpinePathConstraint::get_mix_x() {
+	return path_constraint->getMixX();
+}
+void SpinePathConstraint::set_mix_x(float v) {
+	path_constraint->setMixX(v);
+}
+
+float SpinePathConstraint::get_mix_y() {
+	return path_constraint->getMixY();
+}
+void SpinePathConstraint::set_mix_y(float v) {
+	path_constraint->setMixY(v);
+}
+
+Array SpinePathConstraint::get_bones() {
+	auto &bs = path_constraint->getBones();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		auto b = bs[i];
+		if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
+		Ref<SpineBone> gd_b(memnew(SpineBone));
+		gd_b->set_spine_object(b);
+		gd_bs[i] = gd_b;
+	}
+	return gd_bs;
+}
+
+Ref<SpineSlot> SpinePathConstraint::get_target() {
+	auto s = path_constraint->getTarget();
+	if (s == NULL) return NULL;
+	Ref<SpineSlot> gd_s(memnew(SpineSlot));
+	gd_s->set_spine_object(s);
+	return gd_s;
+}
+void SpinePathConstraint::set_target(Ref<SpineSlot> v) {
+	if (v.is_valid()) {
+		path_constraint->setTarget(v->get_spine_object());
+	} else {
+		path_constraint->setTarget(NULL);
+	}
+}
+
+Ref<SpinePathConstraintData> SpinePathConstraint::get_data() {
+	auto &sd = path_constraint->getData();
+	Ref<SpinePathConstraintData> gd_sd(memnew(SpinePathConstraintData));
+	gd_sd->set_spine_object(&sd);
+	return gd_sd;
+}
+
+bool SpinePathConstraint::is_active() {
+	return path_constraint->isActive();
+}
+void SpinePathConstraint::set_active(bool v) {
+	path_constraint->setActive(v);
+}

+ 94 - 0
spine-godot/spine_godot/SpinePathConstraint.h

@@ -0,0 +1,94 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEPATHCONSTRAINT_H
+#define GODOT_SPINEPATHCONSTRAINT_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineBone.h"
+#include "SpineSlot.h"
+#include "SpinePathConstraintData.h"
+
+class SpinePathConstraint : public Reference {
+	GDCLASS(SpinePathConstraint, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::PathConstraint *path_constraint;
+
+public:
+	SpinePathConstraint();
+	~SpinePathConstraint();
+
+	inline void set_spine_object(spine::PathConstraint *pc) {
+		path_constraint = pc;
+	}
+	inline spine::PathConstraint *get_spine_object() {
+		return path_constraint;
+	}
+
+	// The spine-runtime-cpp 4.0 seems to not have a apply function implementation.
+	// void apply();
+
+	void update();
+
+	int get_order();
+
+	float get_position();
+	void set_position(float v);
+
+	float get_spacing();
+	void set_spacing(float v);
+
+	float get_mix_rotate();
+	void set_mix_rotate(float v);
+
+	float get_mix_x();
+	void set_mix_x(float v);
+
+	float get_mix_y();
+	void set_mix_y(float v);
+
+	Array get_bones();
+
+	Ref<SpineSlot> get_target();
+	void set_target(Ref<SpineSlot> v);
+
+	Ref<SpinePathConstraintData> get_data();
+
+	bool is_active();
+	void set_active(bool v);
+};
+
+#endif//GODOT_SPINEPATHCONSTRAINT_H

+ 168 - 0
spine-godot/spine_godot/SpinePathConstraintData.cpp

@@ -0,0 +1,168 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpinePathConstraintData.h"
+
+
+void SpinePathConstraintData::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpinePathConstraintData::get_bones);
+	ClassDB::bind_method(D_METHOD("get_target"), &SpinePathConstraintData::get_target);
+	ClassDB::bind_method(D_METHOD("set_target", "V"), &SpinePathConstraintData::set_target);
+	ClassDB::bind_method(D_METHOD("get_position_mode"), &SpinePathConstraintData::get_position_mode);
+	ClassDB::bind_method(D_METHOD("set_position_mode", "V"), &SpinePathConstraintData::set_position_mode);
+	ClassDB::bind_method(D_METHOD("get_spacing_mode"), &SpinePathConstraintData::get_spacing_mode);
+	ClassDB::bind_method(D_METHOD("set_spacing_mode", "V"), &SpinePathConstraintData::set_spacing_mode);
+	ClassDB::bind_method(D_METHOD("get_rotate_mode"), &SpinePathConstraintData::get_rotate_mode);
+	ClassDB::bind_method(D_METHOD("set_rotate_mode", "V"), &SpinePathConstraintData::set_rotate_mode);
+	ClassDB::bind_method(D_METHOD("get_offset_rotation"), &SpinePathConstraintData::get_offset_rotation);
+	ClassDB::bind_method(D_METHOD("set_offset_rotation", "V"), &SpinePathConstraintData::set_offset_rotation);
+	ClassDB::bind_method(D_METHOD("get_position"), &SpinePathConstraintData::get_position);
+	ClassDB::bind_method(D_METHOD("set_position", "V"), &SpinePathConstraintData::set_position);
+	ClassDB::bind_method(D_METHOD("get_spacing"), &SpinePathConstraintData::get_spacing);
+	ClassDB::bind_method(D_METHOD("set_spacing", "V"), &SpinePathConstraintData::set_spacing);
+	ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpinePathConstraintData::get_mix_rotate);
+	ClassDB::bind_method(D_METHOD("set_mix_rotate", "V"), &SpinePathConstraintData::set_mix_rotate);
+	ClassDB::bind_method(D_METHOD("get_mix_x"), &SpinePathConstraintData::get_mix_x);
+	ClassDB::bind_method(D_METHOD("set_mix_x", "V"), &SpinePathConstraintData::set_mix_x);
+	ClassDB::bind_method(D_METHOD("get_mix_y"), &SpinePathConstraintData::get_mix_y);
+	ClassDB::bind_method(D_METHOD("set_mix_y", "V"), &SpinePathConstraintData::set_mix_y);
+
+	BIND_ENUM_CONSTANT(POSITIONMODE_FIXED);
+	BIND_ENUM_CONSTANT(POSITIONMODE_PERCENT);
+
+	BIND_ENUM_CONSTANT(SPACINGMODE_LENGTH);
+	BIND_ENUM_CONSTANT(SPACINGMODE_FIXED);
+	BIND_ENUM_CONSTANT(SPACINGMODE_PERCENT);
+
+	BIND_ENUM_CONSTANT(ROTATEMODE_TANGENT);
+	BIND_ENUM_CONSTANT(ROTATEMODE_CHAIN);
+	BIND_ENUM_CONSTANT(ROTATEMODE_CHAINSCALE);
+}
+
+SpinePathConstraintData::SpinePathConstraintData() {}
+SpinePathConstraintData::~SpinePathConstraintData() {}
+
+Array SpinePathConstraintData::get_bones() {
+	auto bs = get_spine_data()->getBones();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
+		else {
+			Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+
+Ref<SpineSlotData> SpinePathConstraintData::get_target() {
+	auto s = get_spine_data()->getTarget();
+	if (s == NULL) return NULL;
+	Ref<SpineSlotData> gd_s(memnew(SpineSlotData));
+	gd_s->set_spine_object(s);
+	return gd_s;
+}
+void SpinePathConstraintData::set_target(Ref<SpineSlotData> v) {
+	if (v.is_valid()) {
+		get_spine_data()->setTarget(v->get_spine_object());
+	} else {
+		get_spine_data()->setTarget(NULL);
+	}
+}
+
+SpinePathConstraintData::PositionMode SpinePathConstraintData::get_position_mode() {
+	auto m = (int) get_spine_data()->getPositionMode();
+	return (PositionMode) m;
+}
+void SpinePathConstraintData::set_position_mode(PositionMode v) {
+	auto m = (int) v;
+	get_spine_data()->setPositionMode((spine::PositionMode) m);
+}
+
+SpinePathConstraintData::SpacingMode SpinePathConstraintData::get_spacing_mode() {
+	auto m = (int) get_spine_data()->getSpacingMode();
+	return (SpacingMode) m;
+}
+void SpinePathConstraintData::set_spacing_mode(SpacingMode v) {
+	auto m = (int) v;
+	get_spine_data()->setSpacingMode((spine::SpacingMode) m);
+}
+
+SpinePathConstraintData::RotateMode SpinePathConstraintData::get_rotate_mode() {
+	auto m = (int) get_spine_data()->getRotateMode();
+	return (RotateMode) m;
+}
+void SpinePathConstraintData::set_rotate_mode(RotateMode v) {
+	auto m = (int) v;
+	get_spine_data()->setRotateMode((spine::RotateMode) m);
+}
+
+float SpinePathConstraintData::get_offset_rotation() {
+	return get_spine_data()->getOffsetRotation();
+}
+void SpinePathConstraintData::set_offset_rotation(float v) {
+	get_spine_data()->setOffsetRotation(v);
+}
+
+float SpinePathConstraintData::get_position() {
+	return get_spine_data()->getPosition();
+}
+void SpinePathConstraintData::set_position(float v) {
+	get_spine_data()->setPosition(v);
+}
+
+float SpinePathConstraintData::get_spacing() {
+	return get_spine_data()->getSpacing();
+}
+void SpinePathConstraintData::set_spacing(float v) {
+	get_spine_data()->setSpacing(v);
+}
+
+float SpinePathConstraintData::get_mix_rotate() {
+	return get_spine_data()->getMixRotate();
+}
+void SpinePathConstraintData::set_mix_rotate(float v) {
+	get_spine_data()->setMixRotate(v);
+}
+
+float SpinePathConstraintData::get_mix_x() {
+	return get_spine_data()->getMixX();
+}
+void SpinePathConstraintData::set_mix_x(float v) {
+	get_spine_data()->setMixX(v);
+}
+
+float SpinePathConstraintData::get_mix_y() {
+	return get_spine_data()->getMixY();
+}
+void SpinePathConstraintData::set_mix_y(float v) {
+	get_spine_data()->setMixY(v);
+}

+ 108 - 0
spine-godot/spine_godot/SpinePathConstraintData.h

@@ -0,0 +1,108 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINEPATHCONSTRAINTDATA_H
+#define GODOT_SPINEPATHCONSTRAINTDATA_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineConstraintData.h"
+#include "SpineBoneData.h"
+#include "SpineSlotData.h"
+
+class SpinePathConstraintData : public SpineConstraintData {
+	GDCLASS(SpinePathConstraintData, SpineConstraintData);
+
+protected:
+	static void _bind_methods();
+
+public:
+	SpinePathConstraintData();
+	~SpinePathConstraintData();
+
+	virtual inline spine::PathConstraintData *get_spine_data() {
+		return (spine::PathConstraintData *) SpineConstraintData::get_spine_object();
+	}
+
+	enum PositionMode {
+		POSITIONMODE_FIXED = 0,
+		POSITIONMODE_PERCENT
+	};
+
+	enum SpacingMode {
+		SPACINGMODE_LENGTH = 0,
+		SPACINGMODE_FIXED,
+		SPACINGMODE_PERCENT
+	};
+
+	enum RotateMode {
+		ROTATEMODE_TANGENT = 0,
+		ROTATEMODE_CHAIN,
+		ROTATEMODE_CHAINSCALE
+	};
+
+	Array get_bones();
+
+	Ref<SpineSlotData> get_target();
+	void set_target(Ref<SpineSlotData> v);
+
+	PositionMode get_position_mode();
+	void set_position_mode(PositionMode v);
+
+	SpacingMode get_spacing_mode();
+	void set_spacing_mode(SpacingMode v);
+
+	RotateMode get_rotate_mode();
+	void set_rotate_mode(RotateMode v);
+
+	float get_offset_rotation();
+	void set_offset_rotation(float v);
+
+	float get_position();
+	void set_position(float v);
+
+	float get_spacing();
+	void set_spacing(float v);
+
+	float get_mix_rotate();
+	void set_mix_rotate(float v);
+
+	float get_mix_x();
+	void set_mix_x(float v);
+
+	float get_mix_y();
+	void set_mix_y(float v);
+};
+
+VARIANT_ENUM_CAST(SpinePathConstraintData::PositionMode);
+VARIANT_ENUM_CAST(SpinePathConstraintData::SpacingMode);
+VARIANT_ENUM_CAST(SpinePathConstraintData::RotateMode);
+#endif//GODOT_SPINEPATHCONSTRAINTDATA_H

+ 41 - 0
spine-godot/spine_godot/SpineRendererObject.h

@@ -0,0 +1,41 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINERENDEREROBJECT_H
+#define GODOT_SPINERENDEREROBJECT_H
+
+#include <scene/resources/texture.h>
+
+struct SpineRendererObject {
+	Ref<Texture> texture;
+	Ref<Texture> normal_map;
+};
+
+
+#endif

+ 99 - 0
spine-godot/spine_godot/SpineRuntimeEditorPlugin.cpp

@@ -0,0 +1,99 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifdef TOOLS_ENABLED
+#include "SpineRuntimeEditorPlugin.h"
+
+#include "SpineAtlasResource.h"
+#include "SpineSkeletonJsonDataResource.h"
+#include "SpineSpriteAnimateDialog.h"
+
+#include "SpineSprite.h"
+
+Error SpineAtlasResourceImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+	Ref<SpineAtlasResource> res(memnew(SpineAtlasResource));
+	res->set_normal_texture_prefix(p_options["normal_texture_prefix"]);
+	res->load_from_atlas_file(p_source_file);
+
+	String file_name = vformat("%s.%s", p_save_path, get_save_extension());
+	auto err = ResourceSaver::save(file_name, res);
+	return err;
+}
+
+void SpineAtlasResourceImportPlugin::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+	if (p_preset == 0) {
+		ImportOption op;
+		op.option.name = "normal_texture_prefix";
+		op.option.type = Variant::STRING;
+		op.option.hint_string = "String";
+		op.default_value = String("n");
+		r_options->push_back(op);
+	}
+}
+
+Error SpineJsonResourceImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+	Ref<SpineSkeletonJsonDataResource> res(memnew(SpineSkeletonJsonDataResource));
+	res->load_from_file(p_source_file);
+
+	String file_name = vformat("%s.%s", p_save_path, get_save_extension());
+	auto err = ResourceSaver::save(file_name, res);
+	return err;
+}
+
+//=======================| SpineRuntimeEditorPlugin |============================
+SpineRuntimeEditorPlugin::SpineRuntimeEditorPlugin(EditorNode *p_node) {
+	add_import_plugin(memnew(SpineAtlasResourceImportPlugin));
+	add_import_plugin(memnew(SpineJsonResourceImportPlugin));
+
+	auto animate_button = memnew(ToolButton);
+	animate_button->set_text("Animate");
+	add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, animate_button);
+
+	animate_dialog = memnew(SpineSpriteAnimateDialog);
+	get_editor_interface()->get_base_control()->add_child(animate_dialog);
+	animate_dialog->set_animate_button(animate_button);
+	animate_dialog->set_plugin(this);
+}
+
+SpineRuntimeEditorPlugin::~SpineRuntimeEditorPlugin() {
+}
+
+bool SpineRuntimeEditorPlugin::handles(Object *p_object) const {
+	return p_object->is_class("SpineSprite");
+}
+
+void SpineRuntimeEditorPlugin::make_visible(bool p_visible) {
+	if (get_editor_interface()->get_selection()->get_selected_node_list().size() != 1) {
+		p_visible = false;
+	}
+	animate_dialog->get_animate_button()->set_visible(p_visible);
+}
+
+
+#endif

+ 98 - 0
spine-godot/spine_godot/SpineRuntimeEditorPlugin.h

@@ -0,0 +1,98 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINERUNTIMEEDITORPLUGIN_H
+#define GODOT_SPINERUNTIMEEDITORPLUGIN_H
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+
+class SpineAtlasResourceImportPlugin : public EditorImportPlugin {
+	GDCLASS(SpineAtlasResourceImportPlugin, EditorImportPlugin);
+
+public:
+	String get_importer_name() const override { return "spine.atlas"; }
+	String get_visible_name() const override { return "Spine Runtime Atlas"; }
+	void get_recognized_extensions(List<String> *p_extensions) const override { p_extensions->push_back("atlas"); }
+	String get_preset_name(int p_idx) const override {
+		if (p_idx == 0) return "Default";
+		else
+			return "Unknown";
+	}
+	int get_preset_count() const override { return 1; }
+	String get_save_extension() const override { return "spatlas"; }
+	String get_resource_type() const override { return "SpineAtlasResource"; }
+	void get_import_options(List<ImportOption> *r_options, int p_preset) const override;
+	bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override { return true; }
+	Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) override;
+};
+
+class SpineJsonResourceImportPlugin : public EditorImportPlugin {
+	GDCLASS(SpineJsonResourceImportPlugin, EditorImportPlugin);
+
+public:
+	String get_importer_name() const override { return "spine.json"; }
+	String get_visible_name() const override { return "Spine Runtime Json"; }
+	void get_recognized_extensions(List<String> *p_extensions) const override { p_extensions->push_back("json"); }
+	String get_preset_name(int p_idx) const override {
+		if (p_idx == 0) return "Default";
+		else
+			return "Unknown";
+	}
+	int get_preset_count() const override { return 1; }
+	String get_save_extension() const override { return "spjson"; }
+	String get_resource_type() const override { return "SpineSkeletonJsonDataResource"; }
+	void get_import_options(List<ImportOption> *r_options, int p_preset) const override {}
+	bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override { return true; }
+	Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) override;
+};
+
+class SpineSpriteAnimateDialog;
+
+class SpineRuntimeEditorPlugin : public EditorPlugin {
+	GDCLASS(SpineRuntimeEditorPlugin, EditorPlugin);
+
+protected:
+	SpineSpriteAnimateDialog *animate_dialog;
+
+public:
+	SpineRuntimeEditorPlugin(EditorNode *p_node);
+	~SpineRuntimeEditorPlugin();
+
+	String get_name() const override { return "SpineRuntimeEditorPlugin"; }
+	bool has_main_screen() const { return false; }
+
+	bool handles(Object *p_object) const override;
+	void make_visible(bool p_visible) override;
+
+	void _on_animate_button_pressed();
+};
+#endif
+
+#endif//GODOT_SPINERUNTIMEEDITORPLUGIN_H

+ 413 - 0
spine-godot/spine_godot/SpineSkeleton.cpp

@@ -0,0 +1,413 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineSkeleton.h"
+
+void SpineSkeleton::_bind_methods() {
+	//void update_world_transform();
+	//
+	//	void set_to_setup_pose();
+	//
+	//	void set_bones_to_setup_pose();
+	//
+	//	void set_slots_to_setup_pose();
+	ClassDB::bind_method(D_METHOD("update_world_transform"), &SpineSkeleton::update_world_transform);
+	ClassDB::bind_method(D_METHOD("set_to_setup_pose"), &SpineSkeleton::set_to_setup_pose);
+	ClassDB::bind_method(D_METHOD("set_bones_to_setup_pose"), &SpineSkeleton::set_bones_to_setup_pose);
+	ClassDB::bind_method(D_METHOD("set_slots_to_setup_pose"), &SpineSkeleton::set_slots_to_setup_pose);
+	//
+	//	Ref<SpineBone> find_bone(const String &name);
+	//	int find_bone_index(const String &name);
+	//
+	//	Ref<SpineSlot> find_slot(const String &name);
+	//	int find_slot_index(const String &name);
+	//
+	//	void set_skin_by_name(const String &skin_name);
+	//	void set_skin(Ref<SpineSkin> new_skin);
+	//
+	//	Ref<SpineAttachment> get_attachment_by_slot_name(const String &slot_name, const String &attachment_name);
+	//	Ref<SpineAttachment> get_attachment_by_slot_index(int slot_index, const String &attachment_name);
+	ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SpineSkeleton::find_bone);
+	ClassDB::bind_method(D_METHOD("find_slot", "slot_name"), &SpineSkeleton::find_slot);
+	ClassDB::bind_method(D_METHOD("set_skin_by_name", "skin_name"), &SpineSkeleton::set_skin_by_name);
+	ClassDB::bind_method(D_METHOD("set_skin", "new_skin"), &SpineSkeleton::set_skin);
+	ClassDB::bind_method(D_METHOD("get_attachment_by_slot_name", "slot_name", "attachment_name"), &SpineSkeleton::get_attachment_by_slot_name);
+	ClassDB::bind_method(D_METHOD("get_attachment_by_slot_index", "slot_index", "attachment_name"), &SpineSkeleton::get_attachment_by_slot_index);
+	//
+	//	void set_attachment(const String &slot_name, const String &attachment_name);
+	//
+	//	Ref<SpineIkConstraint> find_ik_constraint(const String &constraint_name);
+	//	Ref<SpineTransformConstraint> find_transform_constraint(const String &constraint_name);
+	//	Ref<SpinePathConstraint> find_path_constraint(const String &constraint_name);
+	//
+	//	void update(float delta);
+	//
+	//	Dictionary get_bounds();
+	//
+	//	Ref<SpineBone> get_root_bone();
+	//
+	//	Ref<SpineSkeletonDataResource> get_data();
+	ClassDB::bind_method(D_METHOD("set_attachment", "slot_name", "attachment_name"), &SpineSkeleton::set_attachment);
+	ClassDB::bind_method(D_METHOD("find_ik_constraint", "constraint_name"), &SpineSkeleton::find_ik_constraint);
+	ClassDB::bind_method(D_METHOD("find_transform_constraint", "constraint_name"), &SpineSkeleton::find_transform_constraint);
+	ClassDB::bind_method(D_METHOD("find_path_constraint", "constraint_name"), &SpineSkeleton::find_path_constraint);
+	ClassDB::bind_method(D_METHOD("get_bounds"), &SpineSkeleton::get_bounds);
+	ClassDB::bind_method(D_METHOD("get_root_bone"), &SpineSkeleton::get_root_bone);
+	ClassDB::bind_method(D_METHOD("get_data"), &SpineSkeleton::get_data);
+	//
+	//	Array get_bones();
+	//	Array get_slots();
+	//	Array get_draw_orders();
+	//	Array get_ik_constraints();
+	//	Array get_path_constraints();
+	//	Array get_transform_constraints();
+	//
+	//	Ref<SpineSkin> get_skin();
+	ClassDB::bind_method(D_METHOD("get_bones"), &SpineSkeleton::get_bones);
+	ClassDB::bind_method(D_METHOD("get_slots"), &SpineSkeleton::get_slots);
+	ClassDB::bind_method(D_METHOD("get_draw_orders"), &SpineSkeleton::get_draw_orders);
+	ClassDB::bind_method(D_METHOD("get_ik_constraints"), &SpineSkeleton::get_ik_constraints);
+	ClassDB::bind_method(D_METHOD("get_path_constraints"), &SpineSkeleton::get_path_constraints);
+	ClassDB::bind_method(D_METHOD("get_transform_constraints"), &SpineSkeleton::get_transform_constraints);
+	ClassDB::bind_method(D_METHOD("get_skin"), &SpineSkeleton::get_skin);
+	//
+	//	Color get_color();
+	//	void set_color(Color v);
+	//
+	//	float get_time();
+	//	void set_time(float v);
+	//
+	//	void set_position(Vector2 pos);
+	ClassDB::bind_method(D_METHOD("get_color"), &SpineSkeleton::get_color);
+	ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineSkeleton::set_color);
+	ClassDB::bind_method(D_METHOD("set_position", "pos"), &SpineSkeleton::set_position);
+	//
+	//	float get_x();
+	//	void set_x(float v);
+	//
+	//	float get_y();
+	//	void set_y(float v);
+	//
+	//	float get_scale_x();
+	//	void set_scale_x(float v);
+	//
+	//	float get_scale_y();
+	//	void set_scale_y(float v);
+	ClassDB::bind_method(D_METHOD("get_x"), &SpineSkeleton::get_x);
+	ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineSkeleton::set_x);
+	ClassDB::bind_method(D_METHOD("get_y"), &SpineSkeleton::get_y);
+	ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineSkeleton::set_y);
+	ClassDB::bind_method(D_METHOD("get_scale_x"), &SpineSkeleton::get_scale_x);
+	ClassDB::bind_method(D_METHOD("set_scale_x", "v"), &SpineSkeleton::set_scale_x);
+	ClassDB::bind_method(D_METHOD("get_scale_y"), &SpineSkeleton::get_scale_y);
+	ClassDB::bind_method(D_METHOD("set_scale_y", "v"), &SpineSkeleton::set_scale_y);
+}
+
+SpineSkeleton::SpineSkeleton() : skeleton(NULL), spine_object(false), the_sprite(nullptr) {
+}
+
+SpineSkeleton::~SpineSkeleton() {
+	if (skeleton && !spine_object) {
+		delete skeleton;
+		skeleton = NULL;
+	}
+}
+
+void SpineSkeleton::load_skeleton(Ref<SpineSkeletonDataResource> sd) {
+	if (skeleton && !spine_object) {
+		delete skeleton;
+		skeleton = NULL;
+	}
+	skeleton = new spine::Skeleton(sd->get_skeleton_data());
+	spine_object = false;
+}
+
+#define S_T(x) (spine::String(x.utf8()))
+void SpineSkeleton::update_world_transform() {
+	skeleton->updateWorldTransform();
+}
+
+void SpineSkeleton::set_to_setup_pose() {
+	skeleton->setToSetupPose();
+}
+
+void SpineSkeleton::set_bones_to_setup_pose() {
+	skeleton->setBonesToSetupPose();
+}
+
+void SpineSkeleton::set_slots_to_setup_pose() {
+	skeleton->setSlotsToSetupPose();
+}
+
+Ref<SpineBone> SpineSkeleton::find_bone(const String &name) {
+	if (name.empty()) return NULL;
+	auto b = skeleton->findBone(S_T(name));
+	if (b == NULL) return NULL;
+	Ref<SpineBone> gd_b(memnew(SpineBone));
+	gd_b->set_spine_object(b);
+	gd_b->set_spine_sprite(the_sprite);
+	return gd_b;
+}
+
+Ref<SpineSlot> SpineSkeleton::find_slot(const String &name) {
+	if (name.empty()) return NULL;
+	auto s = skeleton->findSlot(S_T(name));
+	if (s == NULL) return NULL;
+	Ref<SpineSlot> gd_s(memnew(SpineSlot));
+	gd_s->set_spine_object(s);
+	return gd_s;
+}
+
+void SpineSkeleton::set_skin_by_name(const String &skin_name) {
+	skeleton->setSkin(S_T(skin_name));
+}
+void SpineSkeleton::set_skin(Ref<SpineSkin> new_skin) {
+	if (new_skin.is_valid()) {
+		skeleton->setSkin(new_skin->get_spine_object());
+	} else {
+		skeleton->setSkin(NULL);
+	}
+}
+
+Ref<SpineAttachment> SpineSkeleton::get_attachment_by_slot_name(const String &slot_name, const String &attachment_name) {
+	auto a = skeleton->getAttachment(S_T(slot_name), S_T(attachment_name));
+	if (a == NULL) return NULL;
+	Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
+	gd_a->set_spine_object(a);
+	return gd_a;
+}
+Ref<SpineAttachment> SpineSkeleton::get_attachment_by_slot_index(int slot_index, const String &attachment_name) {
+	auto a = skeleton->getAttachment(slot_index, S_T(attachment_name));
+	if (a == NULL) return NULL;
+	Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
+	gd_a->set_spine_object(a);
+	return gd_a;
+}
+
+void SpineSkeleton::set_attachment(const String &slot_name, const String &attachment_name) {
+	ERR_FAIL_COND(slot_name.empty());
+	ERR_FAIL_COND(get_attachment_by_slot_name(slot_name, attachment_name) == NULL);
+	skeleton->setAttachment(S_T(slot_name), S_T(attachment_name));
+}
+
+Ref<SpineIkConstraint> SpineSkeleton::find_ik_constraint(const String &constraint_name) {
+	if (constraint_name.empty()) return NULL;
+	auto c = skeleton->findIkConstraint(S_T(constraint_name));
+	if (c == NULL) return NULL;
+	Ref<SpineIkConstraint> gd_c(memnew(SpineIkConstraint));
+	gd_c->set_spine_object(c);
+	return gd_c;
+}
+Ref<SpineTransformConstraint> SpineSkeleton::find_transform_constraint(const String &constraint_name) {
+	if (constraint_name.empty()) return NULL;
+	auto c = skeleton->findTransformConstraint(S_T(constraint_name));
+	if (c == NULL) return NULL;
+	Ref<SpineTransformConstraint> gd_c(memnew(SpineTransformConstraint));
+	gd_c->set_spine_object(c);
+	return gd_c;
+}
+Ref<SpinePathConstraint> SpineSkeleton::find_path_constraint(const String &constraint_name) {
+	if (constraint_name.empty()) return NULL;
+	auto c = skeleton->findPathConstraint(S_T(constraint_name));
+	if (c == NULL) return NULL;
+	Ref<SpinePathConstraint> gd_c(memnew(SpinePathConstraint));
+	gd_c->set_spine_object(c);
+	return gd_c;
+}
+
+Dictionary SpineSkeleton::get_bounds() {
+	float x, y, w, h;
+	spine::Vector<float> vertex_buffer;
+	skeleton->getBounds(x, y, w, h, vertex_buffer);
+
+	Dictionary res;
+	res["x"] = x;
+	res["y"] = y;
+	res["w"] = w;
+	res["h"] = h;
+
+	Array gd_a;
+	gd_a.resize(vertex_buffer.size());
+	for (size_t i = 0; i < gd_a.size(); ++i) {
+		gd_a[i] = vertex_buffer[i];
+	}
+	res["vertex_buffer"] = gd_a;
+
+	return res;
+}
+
+Ref<SpineBone> SpineSkeleton::get_root_bone() {
+	auto b = skeleton->getRootBone();
+	if (b == NULL) return NULL;
+	Ref<SpineBone> gd_b(memnew(SpineBone));
+	gd_b->set_spine_object(b);
+	gd_b->set_spine_sprite(the_sprite);
+	return gd_b;
+}
+
+Ref<SpineSkeletonDataResource> SpineSkeleton::get_data() const {
+	auto sd = skeleton->getData();
+	if (sd == NULL) return NULL;
+	Ref<SpineSkeletonDataResource> gd_sd(memnew(SpineSkeletonDataResource));
+	gd_sd->set_spine_object(sd);
+	return gd_sd;
+}
+
+Array SpineSkeleton::get_bones() {
+	auto &as = skeleton->getBones();
+	Array gd_as;
+	gd_as.resize(as.size());
+	for (size_t i = 0; i < gd_as.size(); ++i) {
+		auto b = as[i];
+		if (b == NULL) gd_as[i] = Ref<SpineBone>(NULL);
+		Ref<SpineBone> gd_a(memnew(SpineBone));
+		gd_a->set_spine_object(b);
+		gd_a->set_spine_sprite(the_sprite);
+		gd_as[i] = gd_a;
+	}
+	return gd_as;
+}
+Array SpineSkeleton::get_slots() {
+	auto &as = skeleton->getSlots();
+	Array gd_as;
+	gd_as.resize(as.size());
+	for (size_t i = 0; i < gd_as.size(); ++i) {
+		auto b = as[i];
+		if (b == NULL) gd_as[i] = Ref<SpineSlot>(NULL);
+		Ref<SpineSlot> gd_a(memnew(SpineSlot));
+		gd_a->set_spine_object(b);
+		gd_as[i] = gd_a;
+	}
+	return gd_as;
+}
+Array SpineSkeleton::get_draw_orders() {
+	auto &as = skeleton->getDrawOrder();
+	Array gd_as;
+	gd_as.resize(as.size());
+	for (size_t i = 0; i < gd_as.size(); ++i) {
+		auto b = as[i];
+		if (b == NULL) gd_as[i] = Ref<SpineSlot>(NULL);
+		Ref<SpineSlot> gd_a(memnew(SpineSlot));
+		gd_a->set_spine_object(b);
+		gd_as[i] = gd_a;
+	}
+	return gd_as;
+}
+Array SpineSkeleton::get_ik_constraints() {
+	auto &as = skeleton->getIkConstraints();
+	Array gd_as;
+	gd_as.resize(as.size());
+	for (size_t i = 0; i < gd_as.size(); ++i) {
+		auto b = as[i];
+		if (b == NULL) gd_as[i] = Ref<SpineIkConstraint>(NULL);
+		Ref<SpineIkConstraint> gd_a(memnew(SpineIkConstraint));
+		gd_a->set_spine_object(b);
+		gd_as[i] = gd_a;
+	}
+	return gd_as;
+}
+Array SpineSkeleton::get_path_constraints() {
+	auto &as = skeleton->getPathConstraints();
+	Array gd_as;
+	gd_as.resize(as.size());
+	for (size_t i = 0; i < gd_as.size(); ++i) {
+		auto b = as[i];
+		if (b == NULL) gd_as[i] = Ref<SpinePathConstraint>(NULL);
+		Ref<SpinePathConstraint> gd_a(memnew(SpinePathConstraint));
+		gd_a->set_spine_object(b);
+		gd_as[i] = gd_a;
+	}
+	return gd_as;
+}
+Array SpineSkeleton::get_transform_constraints() {
+	auto &as = skeleton->getTransformConstraints();
+	Array gd_as;
+	gd_as.resize(as.size());
+	for (size_t i = 0; i < gd_as.size(); ++i) {
+		auto b = as[i];
+		if (b == NULL) gd_as[i] = Ref<SpineTransformConstraint>(NULL);
+		Ref<SpineTransformConstraint> gd_a(memnew(SpineTransformConstraint));
+		gd_a->set_spine_object(b);
+		gd_as[i] = gd_a;
+	}
+	return gd_as;
+}
+
+Ref<SpineSkin> SpineSkeleton::get_skin() {
+	auto s = skeleton->getSkin();
+	if (s == NULL) return NULL;
+	Ref<SpineSkin> gd_s(memnew(SpineSkin));
+	gd_s->set_spine_object(s);
+	return gd_s;
+}
+
+Color SpineSkeleton::get_color() {
+	auto &c = skeleton->getColor();
+	return Color(c.r, c.g, c.b, c.a);
+}
+void SpineSkeleton::set_color(Color v) {
+	auto &c = skeleton->getColor();
+	c.set(v.r, v.g, v.b, v.a);
+}
+
+void SpineSkeleton::set_position(Vector2 pos) {
+	skeleton->setPosition(pos.x, pos.y);
+}
+
+float SpineSkeleton::get_x() {
+	return skeleton->getX();
+}
+void SpineSkeleton::set_x(float v) {
+	skeleton->setX(v);
+}
+
+float SpineSkeleton::get_y() {
+	return skeleton->getY();
+}
+void SpineSkeleton::set_y(float v) {
+	skeleton->setY(v);
+}
+
+float SpineSkeleton::get_scale_x() {
+	return skeleton->getScaleX();
+}
+void SpineSkeleton::set_scale_x(float v) {
+	skeleton->setScaleX(v);
+}
+
+float SpineSkeleton::get_scale_y() {
+	return skeleton->getScaleY();
+}
+void SpineSkeleton::set_scale_y(float v) {
+	skeleton->setScaleY(v);
+}
+
+void SpineSkeleton::set_spine_sprite(SpineSprite *s) {
+	the_sprite = s;
+}

+ 129 - 0
spine-godot/spine_godot/SpineSkeleton.h

@@ -0,0 +1,129 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINESKELETON_H
+#define GODOT_SPINESKELETON_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineSkeletonDataResource.h"
+#include "SpineBone.h"
+#include "SpineSlot.h"
+
+class SpineSprite;
+
+class SpineSkeleton : public Reference {
+	GDCLASS(SpineSkeleton, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::Skeleton *skeleton;
+	bool spine_object;
+
+	SpineSprite *the_sprite;
+
+public:
+	SpineSkeleton();
+	~SpineSkeleton();
+
+	void load_skeleton(Ref<SpineSkeletonDataResource> sd);
+
+	inline void set_spine_object(spine::Skeleton *s) {
+		skeleton = s;
+		spine_object = true;
+	}
+	inline spine::Skeleton *get_spine_object() {
+		return skeleton;
+	}
+
+	void set_spine_sprite(SpineSprite *s);
+
+
+	void update_world_transform();
+
+	void set_to_setup_pose();
+
+	void set_bones_to_setup_pose();
+
+	void set_slots_to_setup_pose();
+
+	Ref<SpineBone> find_bone(const String &name);
+
+	Ref<SpineSlot> find_slot(const String &name);
+
+	void set_skin_by_name(const String &skin_name);
+	void set_skin(Ref<SpineSkin> new_skin);
+
+	Ref<SpineAttachment> get_attachment_by_slot_name(const String &slot_name, const String &attachment_name);
+	Ref<SpineAttachment> get_attachment_by_slot_index(int slot_index, const String &attachment_name);
+
+	void set_attachment(const String &slot_name, const String &attachment_name);
+
+	Ref<SpineIkConstraint> find_ik_constraint(const String &constraint_name);
+	Ref<SpineTransformConstraint> find_transform_constraint(const String &constraint_name);
+	Ref<SpinePathConstraint> find_path_constraint(const String &constraint_name);
+
+	Dictionary get_bounds();
+
+	Ref<SpineBone> get_root_bone();
+
+	Ref<SpineSkeletonDataResource> get_data() const;
+
+	Array get_bones();
+	Array get_slots();
+	Array get_draw_orders();
+	Array get_ik_constraints();
+	Array get_path_constraints();
+	Array get_transform_constraints();
+
+	Ref<SpineSkin> get_skin();
+
+	Color get_color();
+	void set_color(Color v);
+
+	void set_position(Vector2 pos);
+
+	float get_x();
+	void set_x(float v);
+
+	float get_y();
+	void set_y(float v);
+
+	float get_scale_x();
+	void set_scale_x(float v);
+
+	float get_scale_y();
+	void set_scale_y(float v);
+};
+
+#endif//GODOT_SPINESKELETON_H

+ 455 - 0
spine-godot/spine_godot/SpineSkeletonDataResource.cpp

@@ -0,0 +1,455 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineSkeletonDataResource.h"
+
+void SpineSkeletonDataResource::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_atlas_res", "atlas_res"), &SpineSkeletonDataResource::set_atlas_res);
+	ClassDB::bind_method(D_METHOD("get_atlas_res"), &SpineSkeletonDataResource::get_atlas_res);
+	ClassDB::bind_method(D_METHOD("set_skeleton_json_res", "skeleton_json_res"), &SpineSkeletonDataResource::set_skeleton_json_res);
+	ClassDB::bind_method(D_METHOD("get_skeleton_json_res"), &SpineSkeletonDataResource::get_skeleton_json_res);
+	ClassDB::bind_method(D_METHOD("is_skeleton_data_loaded"), &SpineSkeletonDataResource::is_skeleton_data_loaded);
+	ClassDB::bind_method(D_METHOD("find_animation", "animation_name"), &SpineSkeletonDataResource::find_animation);
+	ClassDB::bind_method(D_METHOD("get_sk_name"), &SpineSkeletonDataResource::get_sk_name);
+	ClassDB::bind_method(D_METHOD("set_sk_name", "sk_name"), &SpineSkeletonDataResource::set_sk_name);
+	ClassDB::bind_method(D_METHOD("get_x"), &SpineSkeletonDataResource::get_x);
+	ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineSkeletonDataResource::set_x);
+	ClassDB::bind_method(D_METHOD("get_y"), &SpineSkeletonDataResource::get_y);
+	ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineSkeletonDataResource::set_y);
+	ClassDB::bind_method(D_METHOD("get_width"), &SpineSkeletonDataResource::get_width);
+	ClassDB::bind_method(D_METHOD("get_height"), &SpineSkeletonDataResource::get_height);
+	ClassDB::bind_method(D_METHOD("get_version"), &SpineSkeletonDataResource::get_version);
+	ClassDB::bind_method(D_METHOD("get_fps"), &SpineSkeletonDataResource::get_fps);
+	ClassDB::bind_method(D_METHOD("set_fps", "v"), &SpineSkeletonDataResource::set_fps);
+
+	ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SpineSkeletonDataResource::find_bone);
+	ClassDB::bind_method(D_METHOD("find_slot", "slot_name"), &SpineSkeletonDataResource::find_slot);
+	ClassDB::bind_method(D_METHOD("find_skin", "skin_name"), &SpineSkeletonDataResource::find_skin);
+	ClassDB::bind_method(D_METHOD("find_event", "event_data_name"), &SpineSkeletonDataResource::find_event);
+	ClassDB::bind_method(D_METHOD("find_ik_constraint_data", "constraint_name"), &SpineSkeletonDataResource::find_ik_constraint);
+	ClassDB::bind_method(D_METHOD("find_transform_constraint_data", "constraint_name"), &SpineSkeletonDataResource::find_transform_constraint);
+	ClassDB::bind_method(D_METHOD("find_path_constraint_data", "constraint_name"), &SpineSkeletonDataResource::find_path_constraint);
+	ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpineSkeletonDataResource::get_bones);
+	ClassDB::bind_method(D_METHOD("get_all_slot_data"), &SpineSkeletonDataResource::get_slots);
+	ClassDB::bind_method(D_METHOD("get_skins"), &SpineSkeletonDataResource::get_skins);
+	ClassDB::bind_method(D_METHOD("get_default_skin"), &SpineSkeletonDataResource::get_default_skin);
+	ClassDB::bind_method(D_METHOD("set_default_skin", "v"), &SpineSkeletonDataResource::set_default_skin);
+	ClassDB::bind_method(D_METHOD("get_all_event_data"), &SpineSkeletonDataResource::get_events);
+	ClassDB::bind_method(D_METHOD("get_animations"), &SpineSkeletonDataResource::get_animations);
+	ClassDB::bind_method(D_METHOD("get_all_ik_constraint_data"), &SpineSkeletonDataResource::get_ik_constraints);
+	ClassDB::bind_method(D_METHOD("get_all_transform_constraint_data"), &SpineSkeletonDataResource::get_transform_constraints);
+	ClassDB::bind_method(D_METHOD("get_all_path_constraint_data"), &SpineSkeletonDataResource::get_path_constraints);
+
+	ADD_SIGNAL(MethodInfo("skeleton_data_loaded"));
+	ADD_SIGNAL(MethodInfo("atlas_res_changed"));
+	ADD_SIGNAL(MethodInfo("skeleton_json_res_changed"));
+
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineAtlasResource"), "set_atlas_res", "get_atlas_res");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton_json_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineSkeletonJsonDataResource"), "set_skeleton_json_res", "get_skeleton_json_res");
+}
+
+SpineSkeletonDataResource::SpineSkeletonDataResource() : valid(false), spine_object(false), skeleton_data(NULL) {
+}
+SpineSkeletonDataResource::~SpineSkeletonDataResource() {
+	if (skeleton_data && !spine_object) {
+		delete skeleton_data;
+		skeleton_data = NULL;
+	}
+}
+
+bool SpineSkeletonDataResource::is_skeleton_data_loaded() const {
+	return valid || spine_object;
+}
+
+void SpineSkeletonDataResource::load_res(spine::Atlas *a, const String &json_string) {
+	if (json_string.empty()) return;
+	auto path = get_path();
+	spine::SkeletonJson json(a);
+	auto temp_skeleton_data = json.readSkeletonData(json_string.utf8());
+	if (!temp_skeleton_data) {
+		print_error(String("Error happened while loading skeleton json data: ") + path);
+		print_error(String("Error msg: ") + json.getError().buffer());
+		return;
+	}
+	if (skeleton_data) {
+		delete skeleton_data;
+		skeleton_data = NULL;
+	}
+	skeleton_data = temp_skeleton_data;
+
+	valid = true;
+	//	print_line("Skeleton json data loaded!");
+}
+
+void SpineSkeletonDataResource::update_skeleton_data() {
+	if (atlas_res.is_valid() && skeleton_json_res.is_valid()) {
+		load_res(atlas_res->get_spine_atlas(), skeleton_json_res->get_json_string());
+		if (valid) {
+			emit_signal("skeleton_data_loaded");
+		}
+	}
+}
+
+void SpineSkeletonDataResource::set_atlas_res(const Ref<SpineAtlasResource> &a) {
+	atlas_res = a;
+	valid = false;
+	emit_signal("atlas_res_changed");
+	update_skeleton_data();
+}
+Ref<SpineAtlasResource> SpineSkeletonDataResource::get_atlas_res() {
+	if (spine_object) {
+		print_line("Getting atlas res from a spine_object skeleton! The result may be NULL!");
+	}
+	return atlas_res;
+}
+
+void SpineSkeletonDataResource::set_skeleton_json_res(const Ref<SpineSkeletonJsonDataResource> &s) {
+	skeleton_json_res = s;
+	valid = false;
+	//	print_line("skeleton_json_res_changed emitted");
+	emit_signal("skeleton_json_res_changed");
+	update_skeleton_data();
+}
+Ref<SpineSkeletonJsonDataResource> SpineSkeletonDataResource::get_skeleton_json_res() {
+	if (spine_object) {
+		print_line("Getting atlas res from a spine_object skeleton! The result may be NULL!");
+	}
+	return skeleton_json_res;
+}
+
+#define CHECK_V                                         \
+	if (!is_skeleton_data_loaded()) {                   \
+		ERR_PRINT("skeleton data has not loaded yet!"); \
+		return;                                         \
+	}
+#define CHECK_X(x)                                      \
+	if (!is_skeleton_data_loaded()) {                   \
+		ERR_PRINT("skeleton data has not loaded yet!"); \
+		return x;                                       \
+	}
+#define S_T(x) (spine::String(x.utf8()))
+Ref<SpineAnimation> SpineSkeletonDataResource::find_animation(const String &animation_name) {
+	CHECK_X(NULL);
+	if (animation_name.empty()) {
+		return NULL;
+	}
+	auto a = skeleton_data->findAnimation(S_T(animation_name));
+	if (!a) return NULL;
+	Ref<SpineAnimation> sa(memnew(SpineAnimation));
+	sa->set_spine_object(a);
+	return sa;
+}
+String SpineSkeletonDataResource::get_sk_name() {
+	CHECK_X("error");
+	return skeleton_data->getName().buffer();
+}
+void SpineSkeletonDataResource::set_sk_name(const String &v) {
+	CHECK_V;
+	skeleton_data->setName(S_T(v));
+}
+float SpineSkeletonDataResource::get_x() {
+	CHECK_X(0);
+	return skeleton_data->getX();
+}
+void SpineSkeletonDataResource::set_x(float v) {
+	CHECK_V;
+	skeleton_data->setX(v);
+}
+float SpineSkeletonDataResource::get_y() {
+	CHECK_X(0);
+	return skeleton_data->getY();
+}
+void SpineSkeletonDataResource::set_y(float v) {
+	CHECK_V;
+	skeleton_data->setY(v);
+}
+float SpineSkeletonDataResource::get_width() {
+	CHECK_X(0);
+	return skeleton_data->getWidth();
+}
+float SpineSkeletonDataResource::get_height() {
+	CHECK_X(0);
+	return skeleton_data->getHeight();
+}
+String SpineSkeletonDataResource::get_version() {
+	CHECK_X("error");
+	return skeleton_data->getVersion().buffer();
+}
+float SpineSkeletonDataResource::get_fps() {
+	CHECK_X(0);
+	return skeleton_data->getFps();
+}
+void SpineSkeletonDataResource::set_fps(float v) {
+	CHECK_V;
+	skeleton_data->setFps(v);
+}
+
+Ref<SpineBoneData> SpineSkeletonDataResource::find_bone(const String &bone_name) {
+	if (bone_name.empty()) return NULL;
+	auto b = skeleton_data->findBone(S_T(bone_name));
+	if (b == NULL) return NULL;
+	Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+
+Ref<SpineSlotData> SpineSkeletonDataResource::find_slot(const String &slot_name) {
+	if (slot_name.empty()) return NULL;
+	auto b = skeleton_data->findSlot(S_T(slot_name));
+	if (b == NULL) return NULL;
+	Ref<SpineSlotData> gd_b(memnew(SpineSlotData));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+
+Ref<SpineSkin> SpineSkeletonDataResource::find_skin(const String &skin_name) {
+	if (skin_name.empty()) return NULL;
+	auto b = skeleton_data->findSkin(S_T(skin_name));
+	if (b == NULL) return NULL;
+	Ref<SpineSkin> gd_b(memnew(SpineSkin));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+
+Ref<SpineEventData> SpineSkeletonDataResource::find_event(const String &event_data_name) {
+	if (event_data_name.empty()) return NULL;
+	auto b = skeleton_data->findEvent(S_T(event_data_name));
+	if (b == NULL) return NULL;
+	Ref<SpineEventData> gd_b(memnew(SpineEventData));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+
+Ref<SpineIkConstraintData> SpineSkeletonDataResource::find_ik_constraint(const String &constraint_name) {
+	if (constraint_name.empty()) return NULL;
+	auto b = skeleton_data->findIkConstraint(S_T(constraint_name));
+	if (b == NULL) return NULL;
+	Ref<SpineIkConstraintData> gd_b(memnew(SpineIkConstraintData));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+Ref<SpineTransformConstraintData> SpineSkeletonDataResource::find_transform_constraint(const String &constraint_name) {
+	if (constraint_name.empty()) return NULL;
+	auto b = skeleton_data->findTransformConstraint(S_T(constraint_name));
+	if (b == NULL) return NULL;
+	Ref<SpineTransformConstraintData> gd_b(memnew(SpineTransformConstraintData));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+Ref<SpinePathConstraintData> SpineSkeletonDataResource::find_path_constraint(const String &constraint_name) {
+	if (constraint_name.empty()) return NULL;
+	auto b = skeleton_data->findPathConstraint(S_T(constraint_name));
+	if (b == NULL) return NULL;
+	Ref<SpinePathConstraintData> gd_b(memnew(SpinePathConstraintData));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+
+Array SpineSkeletonDataResource::get_bones() {
+	auto bs = skeleton_data->getBones();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
+		else {
+			Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+Array SpineSkeletonDataResource::get_slots() {
+	auto bs = skeleton_data->getSlots();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpineSlotData>(NULL);
+		else {
+			Ref<SpineSlotData> gd_b(memnew(SpineSlotData));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+Array SpineSkeletonDataResource::get_skins() const {
+	auto bs = skeleton_data->getSkins();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpineSkin>(NULL);
+		else {
+			Ref<SpineSkin> gd_b(memnew(SpineSkin));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+
+Ref<SpineSkin> SpineSkeletonDataResource::get_default_skin() {
+	auto b = skeleton_data->getDefaultSkin();
+	if (b == NULL) return NULL;
+	Ref<SpineSkin> gd_b(memnew(SpineSkin));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+void SpineSkeletonDataResource::set_default_skin(Ref<SpineSkin> v) {
+	if (v.is_valid()) {
+		skeleton_data->setDefaultSkin(v->get_spine_object());
+	} else
+		skeleton_data->setDefaultSkin(NULL);
+}
+
+Array SpineSkeletonDataResource::get_events() {
+	auto bs = skeleton_data->getEvents();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpineEventData>(NULL);
+		else {
+			Ref<SpineEventData> gd_b(memnew(SpineEventData));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+Array SpineSkeletonDataResource::get_animations() {
+	auto bs = skeleton_data->getAnimations();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpineAnimation>(NULL);
+		else {
+			Ref<SpineAnimation> gd_b(memnew(SpineAnimation));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+Array SpineSkeletonDataResource::get_ik_constraints() {
+	auto bs = skeleton_data->getIkConstraints();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpineIkConstraintData>(NULL);
+		else {
+			Ref<SpineIkConstraintData> gd_b(memnew(SpineIkConstraintData));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+Array SpineSkeletonDataResource::get_transform_constraints() {
+	auto bs = skeleton_data->getTransformConstraints();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpineTransformConstraintData>(NULL);
+		else {
+			Ref<SpineTransformConstraintData> gd_b(memnew(SpineTransformConstraintData));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+Array SpineSkeletonDataResource::get_path_constraints() {
+	auto bs = skeleton_data->getPathConstraints();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpinePathConstraintData>(NULL);
+		else {
+			Ref<SpinePathConstraintData> gd_b(memnew(SpinePathConstraintData));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+#undef S_T
+#undef CHECK_V
+#undef CHECK_X
+
+//External feature functions
+void SpineSkeletonDataResource::get_animation_names(Vector<String> &res) const {
+	res.clear();
+	if (!is_skeleton_data_loaded()) {
+		return;
+	}
+	auto as = skeleton_data->getAnimations();
+	for (size_t i = 0; i < as.size(); ++i) {
+		auto a = as[i];
+		if (a) {
+			res.push_back(a->getName().buffer());
+		} else {
+			res.push_back("");
+		}
+	}
+}
+void SpineSkeletonDataResource::get_skin_names(Vector<String> &res) const {
+	res.clear();
+	if (!is_skeleton_data_loaded()) {
+		return;
+	}
+	auto as = get_skins();
+	res.resize(as.size());
+	for (size_t i = 0; i < as.size(); ++i) {
+		auto a = Ref<SpineSkin>(as[i]);
+		if (a.is_valid()) {
+			res.push_back(a->get_skin_name());
+		} else {
+			res.push_back("");
+		}
+	}
+}
+
+void SpineSkeletonDataResource::_get_property_list(List<PropertyInfo> *p_list) const {
+	PropertyInfo p;
+	Vector<String> res;
+
+	p.name = "animations";
+	p.type = Variant::STRING;
+	get_animation_names(res);
+	p.hint_string = String(",").join(res);
+	p.hint = PROPERTY_HINT_ENUM;
+	p_list->push_back(p);
+
+	p.name = "skins";
+	p.type = Variant::STRING;
+	get_skin_names(res);
+	p.hint_string = String(",").join(res);
+	p.hint = PROPERTY_HINT_ENUM;
+	p_list->push_back(p);
+}

+ 140 - 0
spine-godot/spine_godot/SpineSkeletonDataResource.h

@@ -0,0 +1,140 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINESKELETONDATARESOURCE_H
+#define GODOT_SPINESKELETONDATARESOURCE_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineAtlasResource.h"
+#include "SpineSkeletonJsonDataResource.h"
+#include "SpineAnimation.h"
+#include "SpineBoneData.h"
+#include "SpineSlotData.h"
+#include "SpineSkin.h"
+#include "SpineIkConstraintData.h"
+#include "SpineTransformConstraintData.h"
+#include "SpinePathConstraintData.h"
+#include "SpineEventData.h"
+
+class SpineSkeletonDataResource : public Resource {
+	GDCLASS(SpineSkeletonDataResource, Resource);
+
+protected:
+	static void _bind_methods();
+
+private:
+	Ref<SpineAtlasResource> atlas_res;
+	Ref<SpineSkeletonJsonDataResource> skeleton_json_res;
+	bool valid;
+	bool spine_object;
+
+	spine::SkeletonData *skeleton_data;
+
+	void update_skeleton_data();
+
+public:
+	inline void set_spine_object(spine::SkeletonData *s) {
+		skeleton_data = s;
+		if (s)
+			spine_object = true;
+	}
+	inline spine::SkeletonData *get_spine_object() {
+		return skeleton_data;
+	}
+
+	void load_res(spine::Atlas *a, const String &json_path);
+
+	SpineSkeletonDataResource();
+	virtual ~SpineSkeletonDataResource();
+
+	void _get_property_list(List<PropertyInfo> *p_list) const;
+
+	void set_atlas_res(const Ref<SpineAtlasResource> &a);
+	Ref<SpineAtlasResource> get_atlas_res();
+
+	void set_skeleton_json_res(const Ref<SpineSkeletonJsonDataResource> &s);
+	Ref<SpineSkeletonJsonDataResource> get_skeleton_json_res();
+
+	inline spine::SkeletonData *get_skeleton_data() { return skeleton_data; }
+
+	bool is_skeleton_data_loaded() const;
+
+	void get_animation_names(Vector<String> &l) const;
+	void get_skin_names(Vector<String> &l) const;
+
+	// spine api
+	Ref<SpineBoneData> find_bone(const String &bone_name);
+
+	Ref<SpineSlotData> find_slot(const String &slot_name);
+
+	Ref<SpineSkin> find_skin(const String &skin_name);
+
+	Ref<SpineEventData> find_event(const String &event_data_name);
+
+	Ref<SpineAnimation> find_animation(const String &animation_name);
+
+	Ref<SpineIkConstraintData> find_ik_constraint(const String &constraint_name);
+	Ref<SpineTransformConstraintData> find_transform_constraint(const String &constraint_name);
+	Ref<SpinePathConstraintData> find_path_constraint(const String &constraint_name);
+
+	Array get_bones();
+	Array get_slots();
+	Array get_skins() const;
+
+	Ref<SpineSkin> get_default_skin();
+	void set_default_skin(Ref<SpineSkin> v);
+
+	Array get_events();
+	Array get_animations();
+	Array get_ik_constraints();
+	Array get_transform_constraints();
+	Array get_path_constraints();
+
+	String get_sk_name();
+	void set_sk_name(const String &v);
+
+	float get_x();
+	void set_x(float v);
+
+	float get_y();
+	void set_y(float v);
+
+	float get_width();
+	float get_height();
+
+	String get_version();
+
+	float get_fps();
+	void set_fps(float v);
+};
+
+#endif//GODOT_SPINESKELETONDATARESOURCE_H

+ 55 - 0
spine-godot/spine_godot/SpineSkeletonJsonDataResource.cpp

@@ -0,0 +1,55 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineSkeletonJsonDataResource.h"
+
+
+void SpineSkeletonJsonDataResource::_bind_methods() {
+}
+
+Error SpineSkeletonJsonDataResource::load_from_file(const String &p_path) {
+	Error err;
+
+	json_string = FileAccess::get_file_as_string(p_path, &err);
+	return err;
+}
+
+Error SpineSkeletonJsonDataResource::save_to_file(const String &p_path) {
+	Error err;
+	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+	if (err != OK) {
+		if (file) file->close();
+		return err;
+	}
+
+	file->store_string(json_string);
+	file->close();
+
+	return OK;
+}

+ 50 - 0
spine-godot/spine_godot/SpineSkeletonJsonDataResource.h

@@ -0,0 +1,50 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINESKELETONJSONDATARESOURCE_H
+#define GODOT_SPINESKELETONJSONDATARESOURCE_H
+
+#include "core/variant_parser.h"
+
+class SpineSkeletonJsonDataResource : public Resource {
+	GDCLASS(SpineSkeletonJsonDataResource, Resource);
+
+protected:
+	static void _bind_methods();
+
+	String json_string;
+
+public:
+	inline const String &get_json_string() { return json_string; }
+
+	Error load_from_file(const String &p_path);
+	Error save_to_file(const String &p_path);
+};
+
+#endif//GODOT_SPINESKELETONJSONDATARESOURCE_H

+ 161 - 0
spine-godot/spine_godot/SpineSkin.cpp

@@ -0,0 +1,161 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineSkin.h"
+
+#include "SpineBoneData.h"
+#include "SpineConstraintData.h"
+
+void SpineSkin::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("init", "name"), &SpineSkin::init);
+	ClassDB::bind_method(D_METHOD("set_attachment", "slot_index", "name", "attachment"), &SpineSkin::set_attachment);
+	ClassDB::bind_method(D_METHOD("get_attachment", "slot_index", "name"), &SpineSkin::get_attachment);
+	ClassDB::bind_method(D_METHOD("remove_attachment", "slot_index", "name"), &SpineSkin::remove_attachment);
+	ClassDB::bind_method(D_METHOD("find_names_for_slot", "slot_index"), &SpineSkin::find_names_for_slot);
+	ClassDB::bind_method(D_METHOD("find_attachments_for_slot", "slot_index"), &SpineSkin::find_attachments_for_slot);
+	ClassDB::bind_method(D_METHOD("get_skin_name"), &SpineSkin::get_skin_name);
+	ClassDB::bind_method(D_METHOD("add_skin", "other"), &SpineSkin::add_skin);
+	ClassDB::bind_method(D_METHOD("copy_skin", "other"), &SpineSkin::copy_skin);
+	ClassDB::bind_method(D_METHOD("get_attachments"), &SpineSkin::get_attachments);
+	ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpineSkin::get_bones);
+	ClassDB::bind_method(D_METHOD("get_all_constraint_data"), &SpineSkin::get_constraint);
+}
+
+SpineSkin::SpineSkin() : skin(NULL) {}
+SpineSkin::~SpineSkin() {}
+
+#define S_T(x) (spine::String(x.utf8()))
+Ref<SpineSkin> SpineSkin::init(const String &name) {
+	skin = new spine::Skin(S_T(name));
+	return this;
+}
+
+void SpineSkin::set_attachment(uint64_t slot_index, const String &name, Ref<SpineAttachment> attachment) {
+	if (!attachment.is_valid()) {
+		ERR_PRINT("attachment is invalid!");
+		return;
+	}
+	skin->setAttachment(slot_index, S_T(name), attachment->get_spine_object());
+}
+
+Ref<SpineAttachment> SpineSkin::get_attachment(uint64_t slot_index, const String &name) {
+	auto a = skin->getAttachment(slot_index, S_T(name));
+	if (a == NULL) return NULL;
+	Ref<SpineAttachment> gd_attachment(memnew(SpineAttachment));
+	gd_attachment->set_spine_object(a);
+	return gd_attachment;
+}
+
+void SpineSkin::remove_attachment(uint64_t slot_index, const String &name) {
+	skin->removeAttachment(slot_index, S_T(name));
+}
+
+Array SpineSkin::find_names_for_slot(uint64_t slot_index) {
+	spine::Vector<spine::String> names;
+	skin->findNamesForSlot(slot_index, names);
+	Array gd_names;
+	gd_names.resize(names.size());
+	for (size_t i = 0; i < names.size(); ++i) {
+		gd_names[i] = names[i].buffer();
+	}
+	return gd_names;
+}
+
+Array SpineSkin::find_attachments_for_slot(uint64_t slot_index) {
+	spine::Vector<spine::Attachment *> as;
+	skin->findAttachmentsForSlot(slot_index, as);
+	Array gd_as;
+	gd_as.resize(as.size());
+	for (size_t i = 0; i < as.size(); ++i) {
+		if (as[i] == NULL) gd_as[i] = Ref<SpineAttachment>(NULL);
+		else {
+			Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
+			gd_a->set_spine_object(as[i]);
+			gd_as[i] = gd_a;
+		}
+	}
+	return gd_as;
+}
+
+String SpineSkin::get_skin_name() {
+	return skin->getName().buffer();
+}
+
+void SpineSkin::add_skin(Ref<SpineSkin> other) {
+	if (other.is_valid() && other->get_spine_object()) {
+		skin->addSkin(other->get_spine_object());
+	} else {
+		ERR_PRINT("other is NULL!");
+	}
+}
+
+void SpineSkin::copy_skin(Ref<SpineSkin> other) {
+	if (other.is_valid() && other->get_spine_object()) {
+		skin->copySkin(other->get_spine_object());
+	} else {
+		ERR_PRINT("other is NULL!");
+	}
+}
+
+Ref<SpineSkinAttachmentMapEntries> SpineSkin::get_attachments() {
+	auto *es = new spine::Skin::AttachmentMap::Entries(skin->getAttachments());
+	Ref<SpineSkinAttachmentMapEntries> gd_es(memnew(SpineSkinAttachmentMapEntries));
+	gd_es->set_spine_object(es);
+	return gd_es;
+}
+
+Array SpineSkin::get_bones() {
+	auto bs = skin->getBones();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
+		else {
+			Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+
+Array SpineSkin::get_constraint() {
+	auto cs = skin->getConstraints();
+	Array gd_cs;
+	gd_cs.resize(cs.size());
+	for (size_t i = 0; i < cs.size(); ++i) {
+		if (cs[i] == NULL) gd_cs[i] = Ref<SpineConstraintData>(NULL);
+		else {
+			Ref<SpineConstraintData> gd_c(memnew(SpineConstraintData));
+			gd_c->set_spine_object(cs[i]);
+			gd_cs[i] = gd_c;
+		}
+	}
+	return gd_cs;
+}

+ 85 - 0
spine-godot/spine_godot/SpineSkin.h

@@ -0,0 +1,85 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINESKIN_H
+#define GODOT_SPINESKIN_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineAttachment.h"
+#include "SpineSkinAttachmentMapEntries.h"
+
+class SpineSkin : public Reference {
+	GDCLASS(SpineSkin, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::Skin *skin;
+
+public:
+	SpineSkin();
+	~SpineSkin();
+
+	inline void set_spine_object(spine::Skin *s) {
+		skin = s;
+	}
+	spine::Skin *get_spine_object() {
+		return skin;
+	}
+
+	Ref<SpineSkin> init(const String &name);
+
+	void set_attachment(uint64_t slot_index, const String &name, Ref<SpineAttachment> attachment);
+
+	Ref<SpineAttachment> get_attachment(uint64_t slot_index, const String &name);
+
+	void remove_attachment(uint64_t slot_index, const String &name);
+
+	Array find_names_for_slot(uint64_t slot_index);
+
+	Array find_attachments_for_slot(uint64_t slot_index);
+
+	String get_skin_name();
+
+	void add_skin(Ref<SpineSkin> other);
+
+	void copy_skin(Ref<SpineSkin> other);
+
+	Ref<SpineSkinAttachmentMapEntries> get_attachments();
+
+	Array get_bones();
+
+	Array get_constraint();
+};
+
+#endif//GODOT_SPINESKIN_H

+ 93 - 0
spine-godot/spine_godot/SpineSkinAttachmentMapEntries.cpp

@@ -0,0 +1,93 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineSkinAttachmentMapEntries.h"
+
+void SpineSkinAttachmentMapEntry::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_slot_index"), &SpineSkinAttachmentMapEntry::get_slot_index);
+	ClassDB::bind_method(D_METHOD("set_slot_index", "v"), &SpineSkinAttachmentMapEntry::set_slot_index);
+	ClassDB::bind_method(D_METHOD("get_entry_name"), &SpineSkinAttachmentMapEntry::get_entry_name);
+	ClassDB::bind_method(D_METHOD("set_entry_name", "v"), &SpineSkinAttachmentMapEntry::set_entry_name);
+	ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSkinAttachmentMapEntry::get_attachment);
+	ClassDB::bind_method(D_METHOD("set_attachment", "v"), &SpineSkinAttachmentMapEntry::set_attachment);
+}
+
+SpineSkinAttachmentMapEntry::SpineSkinAttachmentMapEntry() : entry(NULL) {}
+SpineSkinAttachmentMapEntry::~SpineSkinAttachmentMapEntry() {}
+
+uint64_t SpineSkinAttachmentMapEntry::get_slot_index() {
+	return entry->_slotIndex;
+}
+void SpineSkinAttachmentMapEntry::set_slot_index(uint64_t v) {
+	entry->_slotIndex = v;
+}
+
+String SpineSkinAttachmentMapEntry::get_entry_name() {
+	return entry->_name.buffer();
+}
+void SpineSkinAttachmentMapEntry::set_entry_name(const String &v) {
+	entry->_name = spine::String(v.utf8());
+}
+
+Ref<SpineAttachment> SpineSkinAttachmentMapEntry::get_attachment() {
+	if (entry->_attachment == NULL) return NULL;
+	Ref<SpineAttachment> gd_attachment(memnew(SpineAttachment));
+	gd_attachment->set_spine_object(entry->_attachment);
+	return gd_attachment;
+}
+void SpineSkinAttachmentMapEntry::set_attachment(Ref<SpineAttachment> v) {
+	if (v.is_valid()) {
+		entry->_attachment = v->get_spine_object();
+	} else {
+		entry->_attachment = NULL;
+	}
+}
+
+void SpineSkinAttachmentMapEntries::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("has_next"), &SpineSkinAttachmentMapEntries::has_next);
+	ClassDB::bind_method(D_METHOD("next"), &SpineSkinAttachmentMapEntries::next);
+}
+
+SpineSkinAttachmentMapEntries::SpineSkinAttachmentMapEntries() : entries(NULL) {}
+SpineSkinAttachmentMapEntries::~SpineSkinAttachmentMapEntries() {
+	if (entries) {
+		delete entries;
+		return;
+	}
+}
+
+bool SpineSkinAttachmentMapEntries::has_next() {
+	return entries->hasNext();
+}
+Ref<SpineSkinAttachmentMapEntry> SpineSkinAttachmentMapEntries::next() {
+	auto &e = entries->next();
+	Ref<SpineSkinAttachmentMapEntry> gd_entry(memnew(SpineSkinAttachmentMapEntry));
+	gd_entry->set_spine_object(&e);
+	return gd_entry;
+}

+ 93 - 0
spine-godot/spine_godot/SpineSkinAttachmentMapEntries.h

@@ -0,0 +1,93 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINESKINATTACHMENTMAPENTRIES_H
+#define GODOT_SPINESKINATTACHMENTMAPENTRIES_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineAttachment.h"
+
+class SpineSkinAttachmentMapEntry : public Reference {
+	GDCLASS(SpineSkinAttachmentMapEntry, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::Skin::AttachmentMap::Entry *entry;
+
+public:
+	SpineSkinAttachmentMapEntry();
+	~SpineSkinAttachmentMapEntry();
+
+	inline void set_spine_object(spine::Skin::AttachmentMap::Entry *e) {
+		entry = e;
+	}
+	inline spine::Skin::AttachmentMap::Entry *get_spine_object() {
+		return entry;
+	}
+
+	uint64_t get_slot_index();
+	void set_slot_index(uint64_t v);
+
+	String get_entry_name();
+	void set_entry_name(const String &v);
+
+	Ref<SpineAttachment> get_attachment();
+	void set_attachment(Ref<SpineAttachment> v);
+};
+
+class SpineSkinAttachmentMapEntries : public Reference {
+	GDCLASS(SpineSkinAttachmentMapEntries, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::Skin::AttachmentMap::Entries *entries;
+
+public:
+	SpineSkinAttachmentMapEntries();
+	~SpineSkinAttachmentMapEntries();
+
+	inline void set_spine_object(spine::Skin::AttachmentMap::Entries *e) {
+		entries = e;
+	}
+	inline spine::Skin::AttachmentMap::Entries *get_spine_object() {
+		return entries;
+	}
+
+	bool has_next();
+	Ref<SpineSkinAttachmentMapEntry> next();
+};
+
+#endif//GODOT_SPINESKINATTACHMENTMAPENTRIES_H

+ 141 - 0
spine-godot/spine_godot/SpineSlot.cpp

@@ -0,0 +1,141 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineSlot.h"
+
+#include "SpineBone.h"
+#include "SpineSkeleton.h"
+
+
+void SpineSlot::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_to_setup_pos"), &SpineSlot::set_to_setup_pos);
+	ClassDB::bind_method(D_METHOD("get_data"), &SpineSlot::get_data);
+	ClassDB::bind_method(D_METHOD("get_bone"), &SpineSlot::get_bone);
+	ClassDB::bind_method(D_METHOD("get_skeleton"), &SpineSlot::get_skeleton);
+	ClassDB::bind_method(D_METHOD("get_color"), &SpineSlot::get_color);
+	ClassDB::bind_method(D_METHOD("set_color"), &SpineSlot::set_color);
+	ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlot::get_dark_color);
+	ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlot::set_dark_color);
+	ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlot::has_dark_color);
+	ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSlot::get_attachment);
+	ClassDB::bind_method(D_METHOD("set_attachment", "v"), &SpineSlot::set_attachment);
+	ClassDB::bind_method(D_METHOD("get_attachment_state"), &SpineSlot::get_attachment_state);
+	ClassDB::bind_method(D_METHOD("set_attachment_state", "v"), &SpineSlot::set_attachment_state);
+	ClassDB::bind_method(D_METHOD("get_deform"), &SpineSlot::get_deform);
+	ClassDB::bind_method(D_METHOD("set_deform", "v"), &SpineSlot::set_deform);
+}
+
+SpineSlot::SpineSlot() : slot(NULL) {}
+SpineSlot::~SpineSlot() {}
+
+void SpineSlot::set_to_setup_pos() {
+	slot->setToSetupPose();
+}
+
+Ref<SpineSlotData> SpineSlot::get_data() {
+	auto &sd = slot->getData();
+	Ref<SpineSlotData> gd_sd(memnew(SpineSlotData));
+	gd_sd->set_spine_object(&sd);
+	return gd_sd;
+}
+
+Ref<SpineBone> SpineSlot::get_bone() {
+	auto &b = slot->getBone();
+	Ref<SpineBone> gd_b(memnew(SpineBone));
+	gd_b->set_spine_object(&b);
+	return gd_b;
+}
+
+Ref<SpineSkeleton> SpineSlot::get_skeleton() {
+	auto &s = slot->getSkeleton();
+	Ref<SpineSkeleton> gd_s(memnew(SpineSkeleton));
+	gd_s->set_spine_object(&s);
+	return gd_s;
+}
+
+Color SpineSlot::get_color() {
+	auto &c = slot->getColor();
+	return Color(c.r, c.g, c.b, c.a);
+}
+void SpineSlot::set_color(Color v) {
+	auto &c = slot->getColor();
+	c.set(v.r, v.g, v.b, v.a);
+}
+
+Color SpineSlot::get_dark_color() {
+	auto &c = slot->getDarkColor();
+	return Color(c.r, c.g, c.b, c.a);
+}
+void SpineSlot::set_dark_color(Color v) {
+	auto &c = slot->getDarkColor();
+	c.set(v.r, v.g, v.b, v.a);
+}
+
+bool SpineSlot::has_dark_color() {
+	return slot->hasDarkColor();
+}
+
+Ref<SpineAttachment> SpineSlot::get_attachment() {
+	auto a = slot->getAttachment();
+	if (a == NULL) return NULL;
+	Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
+	gd_a->set_spine_object(a);
+	return gd_a;
+}
+void SpineSlot::set_attachment(Ref<SpineAttachment> v) {
+	if (v.is_valid()) {
+		slot->setAttachment(v->get_spine_object());
+	} else {
+		slot->setAttachment(NULL);
+	}
+}
+
+int SpineSlot::get_attachment_state() {
+	return slot->getAttachmentState();
+}
+void SpineSlot::set_attachment_state(int v) {
+	slot->setAttachmentState(v);
+}
+
+Array SpineSlot::get_deform() {
+	auto &ds = slot->getDeform();
+	Array gd_ds;
+	gd_ds.resize(ds.size());
+	for (size_t i = 0; i < ds.size(); ++i) {
+		gd_ds[i] = ds[i];
+	}
+	return gd_ds;
+}
+void SpineSlot::set_deform(Array gd_ds) {
+	auto &ds = slot->getDeform();
+	ds.setSize(gd_ds.size(), 0);
+	for (size_t i = 0; i < gd_ds.size(); ++i) {
+		ds[i] = gd_ds[i];
+	}
+}

+ 90 - 0
spine-godot/spine_godot/SpineSlot.h

@@ -0,0 +1,90 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINESLOT_H
+#define GODOT_SPINESLOT_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineSlotData.h"
+#include "SpineAttachment.h"
+
+class SpineSkeleton;
+
+class SpineBone;
+
+class SpineSlot : public Reference {
+	GDCLASS(SpineSlot, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::Slot *slot;
+
+public:
+	SpineSlot();
+	~SpineSlot();
+
+	inline void set_spine_object(spine::Slot *s) {
+		slot = s;
+	}
+	inline spine::Slot *get_spine_object() {
+		return slot;
+	}
+
+	void set_to_setup_pos();
+
+	Ref<SpineSlotData> get_data();
+
+	Ref<SpineBone> get_bone();
+
+	Ref<SpineSkeleton> get_skeleton();
+
+	Color get_color();
+	void set_color(Color v);
+
+	Color get_dark_color();
+	void set_dark_color(Color v);
+
+	bool has_dark_color();
+
+	Ref<SpineAttachment> get_attachment();
+	void set_attachment(Ref<SpineAttachment> v);
+
+	int get_attachment_state();
+	void set_attachment_state(int v);
+
+	Array get_deform();
+	void set_deform(Array v);
+};
+
+#endif//GODOT_SPINESLOT_H

+ 114 - 0
spine-godot/spine_godot/SpineSlotData.cpp

@@ -0,0 +1,114 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineSlotData.h"
+
+void SpineSlotData::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_index"), &SpineSlotData::get_index);
+	ClassDB::bind_method(D_METHOD("get_slot_name"), &SpineSlotData::get_slot_name);
+	ClassDB::bind_method(D_METHOD("get_bone_data"), &SpineSlotData::get_bone_data);
+	ClassDB::bind_method(D_METHOD("get_color"), &SpineSlotData::get_color);
+	ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlotData::get_dark_color);
+	ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlotData::has_dark_color);
+	ClassDB::bind_method(D_METHOD("set_has_dark_color", "v"), &SpineSlotData::set_has_dark_color);
+	ClassDB::bind_method(D_METHOD("get_attachment_name"), &SpineSlotData::get_attachment_name);
+	ClassDB::bind_method(D_METHOD("set_attachment_name", "v"), &SpineSlotData::set_attachment_name);
+	ClassDB::bind_method(D_METHOD("get_blend_mode"), &SpineSlotData::get_blend_mode);
+	ClassDB::bind_method(D_METHOD("set_blend_mode", "v"), &SpineSlotData::set_blend_mode);
+
+	ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineSlotData::set_color);
+	ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlotData::set_dark_color);
+
+	BIND_ENUM_CONSTANT(BLENDMODE_NORMAL);
+	BIND_ENUM_CONSTANT(BLENDMODE_ADDITIVE);
+	BIND_ENUM_CONSTANT(BLENDMODE_MULTIPLY);
+	BIND_ENUM_CONSTANT(BLENDMODE_SCREEN);
+}
+
+SpineSlotData::SpineSlotData() : slot_data(NULL) {}
+SpineSlotData::~SpineSlotData() {}
+
+#define S_T(x) (spine::String(x.utf8()))
+int SpineSlotData::get_index() {
+	return slot_data->getIndex();
+}
+
+String SpineSlotData::get_slot_name() {
+	return slot_data->getName().buffer();
+}
+
+Ref<SpineBoneData> SpineSlotData::get_bone_data() {
+	auto &bd = slot_data->getBoneData();
+	Ref<SpineBoneData> gd_bone_data(memnew(SpineBoneData));
+	gd_bone_data->set_spine_object(&bd);
+	return gd_bone_data;
+}
+
+Color SpineSlotData::get_color() {
+	auto &c = slot_data->getColor();
+	return Color(c.r, c.g, c.b, c.a);
+}
+void SpineSlotData::set_color(Color v) {
+	auto &c = slot_data->getColor();
+	c.set(v.r, v.g, v.b, v.a);
+}
+
+Color SpineSlotData::get_dark_color() {
+	auto &c = slot_data->getDarkColor();
+	return Color(c.r, c.g, c.b, c.a);
+}
+void SpineSlotData::set_dark_color(Color v) {
+	auto &c = slot_data->getDarkColor();
+	c.set(v.r, v.g, v.b, v.a);
+}
+
+bool SpineSlotData::has_dark_color() {
+	return slot_data->hasDarkColor();
+}
+void SpineSlotData::set_has_dark_color(bool v) {
+	slot_data->setHasDarkColor(v);
+}
+
+String SpineSlotData::get_attachment_name() {
+	return slot_data->getAttachmentName().buffer();
+}
+void SpineSlotData::set_attachment_name(const String &v) {
+	slot_data->setAttachmentName(S_T(v));
+}
+
+SpineSlotData::BlendMode SpineSlotData::get_blend_mode() {
+	auto bm = (int) slot_data->getBlendMode();
+	return (BlendMode) bm;
+}
+void SpineSlotData::set_blend_mode(BlendMode v) {
+	auto bm = (int) v;
+	slot_data->setBlendMode((spine::BlendMode) bm);
+}
+
+#undef S_T

+ 88 - 0
spine-godot/spine_godot/SpineSlotData.h

@@ -0,0 +1,88 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINESLOTDATA_H
+#define GODOT_SPINESLOTDATA_H
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineBoneData.h"
+
+class SpineSlotData : public Reference {
+	GDCLASS(SpineSlotData, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::SlotData *slot_data;
+
+public:
+	SpineSlotData();
+	~SpineSlotData();
+
+	inline void set_spine_object(spine::SlotData *s) {
+		slot_data = s;
+	}
+	inline spine::SlotData *get_spine_object() {
+		return slot_data;
+	}
+
+	enum BlendMode {
+		BLENDMODE_NORMAL = 0,
+		BLENDMODE_ADDITIVE,
+		BLENDMODE_MULTIPLY,
+		BLENDMODE_SCREEN
+	};
+
+	int get_index();
+
+	String get_slot_name();
+
+	Ref<SpineBoneData> get_bone_data();
+
+	Color get_color();
+	void set_color(Color c);
+
+	Color get_dark_color();
+	void set_dark_color(Color c);
+
+	bool has_dark_color();
+	void set_has_dark_color(bool v);
+
+	String get_attachment_name();
+	void set_attachment_name(const String &v);
+
+	BlendMode get_blend_mode();
+	void set_blend_mode(BlendMode v);
+};
+
+VARIANT_ENUM_CAST(SpineSlotData::BlendMode);
+#endif//GODOT_SPINESLOTDATA_H

+ 966 - 0
spine-godot/spine_godot/SpineSprite.cpp

@@ -0,0 +1,966 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineSprite.h"
+
+#include "SpineEvent.h"
+#include "SpineTrackEntry.h"
+
+void SpineSprite::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_animation_state_data_res", "animation_state_data_res"), &SpineSprite::set_animation_state_data_res);
+	ClassDB::bind_method(D_METHOD("get_animation_state_data_res"), &SpineSprite::get_animation_state_data_res);
+	ClassDB::bind_method(D_METHOD("_on_animation_data_created"), &SpineSprite::_on_animation_data_created);
+	ClassDB::bind_method(D_METHOD("get_skeleton"), &SpineSprite::get_skeleton);
+	ClassDB::bind_method(D_METHOD("get_animation_state"), &SpineSprite::get_animation_state);
+	ClassDB::bind_method(D_METHOD("_on_animation_data_changed"), &SpineSprite::_on_animation_data_changed);
+
+	ClassDB::bind_method(D_METHOD("get_current_animations"), &SpineSprite::get_current_animations);
+	ClassDB::bind_method(D_METHOD("set_current_animations", "current_animations"), &SpineSprite::set_current_animations);
+
+	ClassDB::bind_method(D_METHOD("get_select_track_id"), &SpineSprite::get_select_track_id);
+	ClassDB::bind_method(D_METHOD("set_select_track_id", "track_id"), &SpineSprite::set_select_track_id);
+	ClassDB::bind_method(D_METHOD("get_clear_track"), &SpineSprite::get_clear_track);
+	ClassDB::bind_method(D_METHOD("set_clear_track", "v"), &SpineSprite::set_clear_track);
+	ClassDB::bind_method(D_METHOD("get_clear_tracks"), &SpineSprite::get_clear_tracks);
+	ClassDB::bind_method(D_METHOD("set_clear_tracks", "v"), &SpineSprite::set_clear_tracks);
+
+	ClassDB::bind_method(D_METHOD("get_empty_animation_duration"), &SpineSprite::get_empty_animation_duration);
+	ClassDB::bind_method(D_METHOD("set_empty_animation_duration", "track_id"), &SpineSprite::set_empty_animation_duration);
+	ClassDB::bind_method(D_METHOD("get_set_empty_animation"), &SpineSprite::get_set_empty_animation);
+	ClassDB::bind_method(D_METHOD("set_set_empty_animation", "v"), &SpineSprite::set_set_empty_animation);
+	ClassDB::bind_method(D_METHOD("get_set_empty_animations"), &SpineSprite::get_set_empty_animations);
+	ClassDB::bind_method(D_METHOD("set_set_empty_animations", "v"), &SpineSprite::set_set_empty_animations);
+
+	ClassDB::bind_method(D_METHOD("get_bind_slot_nodes"), &SpineSprite::get_bind_slot_nodes);
+	ClassDB::bind_method(D_METHOD("set_bind_slot_nodes", "v"), &SpineSprite::set_bind_slot_nodes);
+	ClassDB::bind_method(D_METHOD("get_overlap"), &SpineSprite::get_overlap);
+	ClassDB::bind_method(D_METHOD("set_overlap", "v"), &SpineSprite::set_overlap);
+
+	ClassDB::bind_method(D_METHOD("bone_get_global_transform", "bone_name"), &SpineSprite::bone_get_global_transform);
+	ClassDB::bind_method(D_METHOD("bone_set_global_transform", "bone_name", "global_transform"), &SpineSprite::bone_set_global_transform);
+
+	ClassDB::bind_method(D_METHOD("set_process_mode", "v"), &SpineSprite::set_process_mode);
+	ClassDB::bind_method(D_METHOD("get_process_mode"), &SpineSprite::get_process_mode);
+
+	ClassDB::bind_method(D_METHOD("manual_update", "delta"), &SpineSprite::_update_all);
+
+	ADD_SIGNAL(MethodInfo("animation_state_ready", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "skeleton", PROPERTY_HINT_TYPE_STRING, "SpineSkeleton")));
+	ADD_SIGNAL(MethodInfo("animation_start", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
+	ADD_SIGNAL(MethodInfo("animation_interrupt", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
+	ADD_SIGNAL(MethodInfo("animation_end", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
+	ADD_SIGNAL(MethodInfo("animation_complete", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
+	ADD_SIGNAL(MethodInfo("animation_dispose", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
+	ADD_SIGNAL(MethodInfo("animation_event", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
+
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_state_data_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineAnimationStateDataResource"), "set_animation_state_data_res", "get_animation_state_data_res");
+
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "overlap"), "set_overlap", "get_overlap");
+	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bind_slot_nodes"), "set_bind_slot_nodes", "get_bind_slot_nodes");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_skin_resource", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineCustomSkinResource"), "set_skin", "get_skin");
+
+	ADD_GROUP("animation", "");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Process,Physics,Manually"), "set_process_mode", "get_process_mode");
+
+	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "current_animations"), "set_current_animations", "get_current_animations");
+
+	BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Process);
+	BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Physics);
+	BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Manual);
+}
+
+SpineSprite::SpineSprite() : select_track_id(0), empty_animation_duration(0.2f), skeleton_clipper(NULL),
+							 overlap(false),
+							 process_mode(ProcessMode_Process) {
+	skeleton_clipper = new spine::SkeletonClipping();
+}
+SpineSprite::~SpineSprite() {
+	delete skeleton_clipper;
+}
+
+void SpineSprite::_notification(int p_what) {
+	switch (p_what) {
+		case NOTIFICATION_READY: {
+			set_process_internal(process_mode == ProcessMode_Process);
+			set_physics_process_internal(process_mode == ProcessMode_Physics);
+			remove_redundant_mesh_instances();
+		} break;
+		case NOTIFICATION_INTERNAL_PROCESS: {
+			if (process_mode == ProcessMode_Process)
+				_update_all(get_process_delta_time());
+		} break;
+		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+			if (process_mode == ProcessMode_Physics)
+				_update_all(get_physics_process_delta_time());
+		} break;
+	}
+}
+
+void SpineSprite::_update_all(float delta) {
+	if (!(skeleton.is_valid() && animation_state.is_valid()) || mesh_instances.empty())
+		return;
+
+	animation_state->update(delta);
+	if (!is_visible_in_tree())
+		return;
+
+	animation_state->apply(skeleton);
+
+	skeleton->update_world_transform();
+
+	update_mesh_from_skeleton(skeleton);
+
+	update();
+
+	update_bind_slot_nodes();
+}
+
+void SpineSprite::update_bind_slot_nodes() {
+	if (animation_state.is_valid() && skeleton.is_valid()) {
+		for (size_t i = 0, n = bind_slot_nodes.size(); i < n; ++i) {
+			auto a = bind_slot_nodes[i];
+			if (a.get_type() == Variant::DICTIONARY) {
+				auto d = (Dictionary) a;
+				if (d.has("slot_name") && d.has("node_path")) {
+					NodePath node_path = d["node_path"];
+					Node *node = get_node_or_null(node_path);
+					if (node && node->is_class("Node2D")) {
+						Node2D *node2d = (Node2D *) node;
+
+						String slot_name = d["slot_name"];
+						auto slot = skeleton->find_slot(slot_name);
+						if (slot.is_valid()) {
+							auto bone = slot->get_bone();
+							if (bone.is_valid()) {
+								update_bind_slot_node_transform(bone, node2d);
+								update_bind_slot_node_draw_order(slot_name, node2d);
+							}
+						}
+					}
+				}
+			} else if (a.get_type() == Variant::ARRAY) {
+				auto as = (Array) a;// 0: slot_name, 1: node_path
+				if (as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH) {
+					NodePath node_path = as[1];
+					Node *node = get_node_or_null(node_path);
+					if (node && node->is_class("Node2D")) {
+						Node2D *node2d = (Node2D *) node;
+
+						String slot_name = as[0];
+						auto slot = skeleton->find_slot(slot_name);
+						if (slot.is_valid()) {
+							auto bone = slot->get_bone();
+							if (bone.is_valid()) {
+								update_bind_slot_node_transform(bone, node2d);
+								update_bind_slot_node_draw_order(slot_name, node2d);
+							}
+						}
+					}
+				}
+			}
+		}
+	}
+}
+void SpineSprite::update_bind_slot_node_transform(Ref<SpineBone> bone, Node2D *node2d) {
+	bone->apply_world_transform_2d(node2d);
+}
+void SpineSprite::update_bind_slot_node_draw_order(const String &slot_name, Node2D *node2d) {
+	auto mesh_ins = find_node(slot_name);
+	if (mesh_ins) {
+		auto pos = mesh_ins->get_index();
+
+		// get child
+		auto node = find_child_node_by_node(node2d);
+		if (node && node->get_index() != pos + 1) {
+			move_child(node, pos + 1);
+		}
+	}
+}
+Node *SpineSprite::find_child_node_by_node(Node *node) {
+	if (node == NULL) return NULL;
+	while (node && node->get_parent() != this) node = node->get_parent();
+	return node;
+}
+
+void SpineSprite::set_animation_state_data_res(const Ref<SpineAnimationStateDataResource> &s) {
+	animation_state_data_res = s;
+
+	// update run time skeleton and meshes
+	_on_animation_data_changed();
+}
+Ref<SpineAnimationStateDataResource> SpineSprite::get_animation_state_data_res() {
+	return animation_state_data_res;
+}
+
+void SpineSprite::_on_animation_data_created() {
+	//	print_line("_on_animation_data_created");
+	skeleton = Ref<SpineSkeleton>(memnew(SpineSkeleton));
+	skeleton->load_skeleton(animation_state_data_res->get_skeleton());
+	skeleton->set_spine_sprite(this);
+	//	print_line("Run time skeleton created.");
+
+	animation_state = Ref<SpineAnimationState>(memnew(SpineAnimationState));
+	animation_state->load_animation_state(animation_state_data_res);
+	animation_state->get_animation_state()->setListener(this);
+	//	print_line("Run time animation state created.");
+
+	// add mesh instances related by current skeleton
+	animation_state->update(0);
+	animation_state->apply(skeleton);
+	skeleton->update_world_transform();
+	gen_mesh_from_skeleton(skeleton);
+
+	if (process_mode == ProcessMode_Process) {
+		_notification(NOTIFICATION_INTERNAL_PROCESS);
+	} else if (process_mode == ProcessMode_Physics) {
+		_notification(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+	}
+
+	emit_signal("animation_state_ready", animation_state, skeleton);
+}
+void SpineSprite::_on_animation_data_changed() {
+	//	print_line("_on_animation_data_changed");
+	remove_mesh_instances();
+	skeleton.unref();
+	animation_state.unref();
+	if (!animation_state_data_res.is_null()) {
+		if (!animation_state_data_res->is_connected("animation_state_data_created", this, "_on_animation_data_created"))
+			animation_state_data_res->connect("animation_state_data_created", this, "_on_animation_data_created");
+		if (!animation_state_data_res->is_connected("skeleton_data_res_changed", this, "_on_animation_data_changed"))
+			animation_state_data_res->connect("skeleton_data_res_changed", this, "_on_animation_data_changed");
+		if (!animation_state_data_res->is_connected("animation_state_data_changed", this, "_on_animation_data_changed"))
+			animation_state_data_res->connect("animation_state_data_changed", this, "_on_animation_data_changed");
+
+		if (animation_state_data_res->is_animation_state_data_created()) {
+			_on_animation_data_created();
+		}
+	}
+}
+
+Ref<SpineSkeleton> SpineSprite::get_skeleton() {
+	return skeleton;
+}
+Ref<SpineAnimationState> SpineSprite::get_animation_state() {
+	return animation_state;
+}
+
+void SpineSprite::gen_mesh_from_skeleton(Ref<SpineSkeleton> s) {
+	auto sk = s->get_spine_object();
+	for (size_t i = 0, n = sk->getSlots().size(); i < n; ++i) {
+		// creat a mesh instance 2d for every slot
+		auto mesh_ins = memnew(SpineSpriteMeshInstance2D);
+		add_child(mesh_ins);
+		mesh_ins->set_position(Vector2(0, 0));
+		mesh_ins->set_owner(this);
+		mesh_instances.push_back(mesh_ins);
+
+		spine::Slot *slot = sk->getDrawOrder()[i];
+		mesh_ins->set_name(slot->getData().getName().buffer());
+		Ref<SpineSlot> gd_slot(memnew(SpineSlot));
+		gd_slot->set_spine_object(slot);
+		mesh_ins->set_slot(gd_slot);
+
+		// creat a material
+		Ref<CanvasItemMaterial> mat(memnew(CanvasItemMaterial));
+		CanvasItemMaterial::BlendMode blend_mode;
+		switch (slot->getData().getBlendMode()) {
+			case spine::BlendMode_Normal:
+				blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
+				break;
+			case spine::BlendMode_Additive:
+				blend_mode = CanvasItemMaterial::BLEND_MODE_ADD;
+				break;
+			case spine::BlendMode_Multiply:
+				blend_mode = CanvasItemMaterial::BLEND_MODE_MUL;
+				break;
+			case spine::BlendMode_Screen:
+				blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
+				break;
+			default:
+				blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
+		}
+		mat->set_blend_mode(blend_mode);
+		mesh_ins->set_material(mat);
+	}
+}
+
+void SpineSprite::remove_mesh_instances() {
+	for (size_t i = 0; i < mesh_instances.size(); ++i) {
+		remove_child(mesh_instances[i]);
+		memdelete(mesh_instances[i]);
+	}
+	mesh_instances.clear();
+}
+
+void SpineSprite::remove_redundant_mesh_instances() {
+	Vector<Node *> ms;
+	// remove the redundant mesh instances that added by duplicating
+	//	print_line("start clearing");
+	for (size_t i = 0, n = get_child_count(); i < n; ++i) {
+		auto node = get_child(i);
+		//		print_line(String("get a node: ") + node->get_name());
+		if (node && node->is_class("SpineSpriteMeshInstance2D")) {
+			if (mesh_instances.find((SpineSpriteMeshInstance2D *) node) == -1) {
+				//				print_line("marked clear");
+				ms.push_back(node);
+			}
+		}
+	}
+	for (size_t i = 0, n = ms.size(); i < n; ++i) {
+		remove_child(ms[i]);
+		memdelete(ms[i]);
+	}
+	ms.clear();
+	//	print_line("end clearing");
+}
+
+#define TEMP_COPY(t, get_res)                   \
+	do {                                        \
+		auto &temp_uvs = get_res;               \
+		t.setSize(temp_uvs.size(), 0);          \
+		for (size_t j = 0; j < t.size(); ++j) { \
+			t[j] = temp_uvs[j];                 \
+		}                                       \
+	} while (false);
+void SpineSprite::update_mesh_from_skeleton(Ref<SpineSkeleton> s) {
+	static const unsigned short VERTEX_STRIDE = 2;
+	static const unsigned short UV_STRIDE = 2;
+	static unsigned short quad_indices[] = {0, 1, 2, 2, 3, 0};
+
+	auto sk = s->get_spine_object();
+	for (size_t i = 0, n = sk->getSlots().size(); i < n; ++i) {
+		spine::Vector<float> vertices;
+		spine::Vector<float> uvs;
+		spine::Vector<unsigned short> indices;
+
+		spine::Slot *slot = sk->getDrawOrder()[i];
+
+		spine::Attachment *attachment = slot->getAttachment();
+		if (!attachment) {
+			// set invisible to mesh instance
+			mesh_instances[i]->set_visible(false);
+
+			skeleton_clipper->clipEnd(*slot);
+			continue;
+		}
+		mesh_instances[i]->set_visible(true);
+
+		spine::Color skeleton_color = sk->getColor();
+		spine::Color slot_color = slot->getColor();
+		spine::Color tint(skeleton_color.r * slot_color.r, skeleton_color.g * slot_color.g, skeleton_color.b * slot_color.b, skeleton_color.a * slot_color.a);
+
+		Ref<Texture> tex;
+		Ref<Texture> normal_tex;
+		size_t v_num = 0;
+
+		if (attachment->getRTTI().isExactly(spine::RegionAttachment::rtti)) {
+			spine::RegionAttachment *region_attachment = (spine::RegionAttachment *) attachment;
+
+			auto p_spine_renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) region_attachment->getRendererObject())->page->getRendererObject();
+			tex = p_spine_renderer_object->texture;
+			normal_tex = p_spine_renderer_object->normal_map;
+
+			v_num = 4;
+			vertices.setSize(v_num * VERTEX_STRIDE, 0);
+
+			region_attachment->computeWorldVertices(*slot, vertices, 0);
+
+			TEMP_COPY(uvs, region_attachment->getUVs());
+
+			indices.setSize(sizeof(quad_indices) / sizeof(unsigned short), 0);
+			for (size_t j = 0, qn = indices.size(); j < qn; ++j) {
+				indices[j] = quad_indices[j];
+			}
+
+			auto attachment_color = region_attachment->getColor();
+			tint.r *= attachment_color.r;
+			tint.g *= attachment_color.g;
+			tint.b *= attachment_color.b;
+			tint.a *= attachment_color.a;
+		} else if (attachment->getRTTI().isExactly(spine::MeshAttachment::rtti)) {
+			spine::MeshAttachment *mesh = (spine::MeshAttachment *) attachment;
+
+			auto p_spine_renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
+			tex = p_spine_renderer_object->texture;
+			normal_tex = p_spine_renderer_object->normal_map;
+
+			v_num = mesh->getWorldVerticesLength() / VERTEX_STRIDE;
+			vertices.setSize(mesh->getWorldVerticesLength(), 0);
+
+			mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), vertices, 0);
+
+			//			uvs = mesh->getUVs();
+			//			indices = mesh->getTriangles();
+			TEMP_COPY(uvs, mesh->getUVs());
+			TEMP_COPY(indices, mesh->getTriangles());
+
+			auto attachment_color = mesh->getColor();
+			tint.r *= attachment_color.r;
+			tint.g *= attachment_color.g;
+			tint.b *= attachment_color.b;
+			tint.a *= attachment_color.a;
+		} else if (attachment->getRTTI().isExactly(spine::ClippingAttachment::rtti)) {
+			auto clip = (spine::ClippingAttachment *) attachment;
+			skeleton_clipper->clipStart(*slot, clip);
+			continue;
+		} else {
+			skeleton_clipper->clipEnd(*slot);
+			continue;
+		}
+
+		auto mesh_ins = mesh_instances[i];
+		VisualServer::get_singleton()->canvas_item_clear(mesh_ins->get_canvas_item());
+
+		if (skeleton_clipper->isClipping()) {
+			skeleton_clipper->clipTriangles(vertices, indices, uvs, VERTEX_STRIDE);
+
+			if (skeleton_clipper->getClippedTriangles().size() == 0) {
+				skeleton_clipper->clipEnd(*slot);
+				continue;
+			}
+
+			auto &clipped_vertices = skeleton_clipper->getClippedVertices();
+			v_num = clipped_vertices.size() / VERTEX_STRIDE;
+			auto &clipped_uvs = skeleton_clipper->getClippedUVs();
+			auto &clipped_indices = skeleton_clipper->getClippedTriangles();
+
+			if (indices.size() > 0) {
+				Vector<Vector2> p_points, p_uvs;
+				Vector<Color> p_colors;
+				Vector<int> p_indices;
+				p_points.resize(v_num);
+				p_uvs.resize(v_num);
+				p_colors.resize(v_num);
+				for (size_t j = 0; j < v_num; j++) {
+					p_points.set(j, Vector2(clipped_vertices[j * VERTEX_STRIDE], -clipped_vertices[j * VERTEX_STRIDE + 1]));
+					p_uvs.set(j, Vector2(clipped_uvs[j * VERTEX_STRIDE], clipped_uvs[j * VERTEX_STRIDE + 1]));
+					p_colors.set(j, Color(tint.r, tint.g, tint.b, tint.a));
+				}
+				p_indices.resize(clipped_indices.size());
+				for (size_t j = 0; j < clipped_indices.size(); ++j) {
+					p_indices.set(j, clipped_indices[j]);
+				}
+
+				VisualServer::get_singleton()->canvas_item_add_triangle_array(mesh_ins->get_canvas_item(),
+																			  p_indices,
+																			  p_points,
+																			  p_colors,
+																			  p_uvs,
+																			  Vector<int>(),
+																			  Vector<float>(),
+																			  tex.is_null() ? RID() : tex->get_rid(),
+																			  -1,
+																			  normal_tex.is_null() ? RID() : normal_tex->get_rid());
+			}
+		} else {
+			if (indices.size() > 0) {
+				Vector<Vector2> p_points, p_uvs;
+				Vector<Color> p_colors;
+				Vector<int> p_indices;
+				p_points.resize(v_num);
+				p_uvs.resize(v_num);
+				p_colors.resize(v_num);
+				for (size_t j = 0; j < v_num; j++) {
+					p_points.set(j, Vector2(vertices[j * VERTEX_STRIDE], -vertices[j * VERTEX_STRIDE + 1]));
+					p_uvs.set(j, Vector2(uvs[j * VERTEX_STRIDE], uvs[j * VERTEX_STRIDE + 1]));
+					p_colors.set(j, Color(tint.r, tint.g, tint.b, tint.a));
+				}
+				p_indices.resize(indices.size());
+				for (size_t j = 0; j < indices.size(); ++j) {
+					p_indices.set(j, indices[j]);
+				}
+
+				VisualServer::get_singleton()->canvas_item_add_triangle_array(mesh_ins->get_canvas_item(),
+																			  p_indices,
+																			  p_points,
+																			  p_colors,
+																			  p_uvs,
+																			  Vector<int>(),
+																			  Vector<float>(),
+																			  tex.is_null() ? RID() : tex->get_rid(),
+																			  -1,
+																			  normal_tex.is_null() ? RID() : normal_tex->get_rid());
+			}
+		}
+		skeleton_clipper->clipEnd(*slot);
+
+		if (mesh_ins->get_material()->is_class("CanvasItemMaterial")) {
+			Ref<CanvasItemMaterial> mat = mesh_ins->get_material();
+			CanvasItemMaterial::BlendMode blend_mode;
+			switch (slot->getData().getBlendMode()) {
+				case spine::BlendMode_Normal:
+					blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
+					break;
+				case spine::BlendMode_Additive:
+					blend_mode = CanvasItemMaterial::BLEND_MODE_ADD;
+					break;
+				case spine::BlendMode_Multiply:
+					blend_mode = CanvasItemMaterial::BLEND_MODE_MUL;
+					break;
+				case spine::BlendMode_Screen:
+					blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
+					break;
+				default:
+					blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
+			}
+			mat->set_blend_mode(blend_mode);
+		}
+	}
+	skeleton_clipper->clipEnd();
+}
+
+void SpineSprite::callback(spine::AnimationState *state, spine::EventType type, spine::TrackEntry *entry, spine::Event *event) {
+	Ref<SpineTrackEntry> gd_entry(NULL);
+	Ref<SpineEvent> gd_event(NULL);
+
+	if (entry) {
+		gd_entry = Ref<SpineTrackEntry>(memnew(SpineTrackEntry));
+		gd_entry->set_spine_object(entry);
+	}
+	if (event) {
+		gd_event = Ref<SpineEvent>(memnew(SpineEvent));
+		gd_event->set_spine_object(event);
+	}
+
+	switch (type) {
+		case spine::EventType_Start: {
+			emit_signal("animation_start", animation_state, gd_entry, gd_event);
+		} break;
+		case spine::EventType_Interrupt: {
+			emit_signal("animation_interrupt", animation_state, gd_entry, gd_event);
+		} break;
+		case spine::EventType_End: {
+			emit_signal("animation_end", animation_state, gd_entry, gd_event);
+		} break;
+		case spine::EventType_Complete: {
+			emit_signal("animation_complete", animation_state, gd_entry, gd_event);
+		} break;
+		case spine::EventType_Dispose: {
+			emit_signal("animation_dispose", animation_state, gd_entry, gd_event);
+		} break;
+		case spine::EventType_Event: {
+			emit_signal("animation_event", animation_state, gd_entry, gd_event);
+		} break;
+	}
+}
+
+// External feature functions
+Array SpineSprite::get_current_animations() {
+	return current_animations.duplicate(true);
+}
+void SpineSprite::set_current_animations(Array as) {
+	current_animations = as.duplicate(true);
+
+	// validate it then play the animations
+	_validate_and_play_current_animations();
+}
+
+int SpineSprite::get_select_track_id() {
+	return select_track_id;
+}
+void SpineSprite::set_select_track_id(int v) {
+	select_track_id = v;
+
+	if (select_track_id < 0) select_track_id = 0;
+}
+
+bool SpineSprite::get_clear_track() {
+	return false;
+}
+void SpineSprite::set_clear_track(bool v) {
+	if (v && animation_state.is_valid() && skeleton.is_valid())
+		animation_state->clear_track(select_track_id);
+}
+
+bool SpineSprite::get_clear_tracks() {
+	return false;
+}
+void SpineSprite::set_clear_tracks(bool v) {
+	if (v && animation_state.is_valid() && skeleton.is_valid())
+		animation_state->clear_tracks();
+}
+
+float SpineSprite::get_empty_animation_duration() {
+	return empty_animation_duration;
+}
+void SpineSprite::set_empty_animation_duration(float v) {
+	empty_animation_duration = v;
+}
+
+bool SpineSprite::get_set_empty_animation() {
+	return false;
+}
+void SpineSprite::set_set_empty_animation(bool v) {
+	if (v && animation_state.is_valid() && skeleton.is_valid())
+		animation_state->set_empty_animation(select_track_id, empty_animation_duration);
+}
+
+bool SpineSprite::get_set_empty_animations() {
+	return false;
+}
+void SpineSprite::set_set_empty_animations(bool v) {
+	if (v && animation_state.is_valid() && skeleton.is_valid())
+		animation_state->set_empty_animations(empty_animation_duration);
+}
+
+Array SpineSprite::get_bind_slot_nodes() {
+	return bind_slot_nodes;
+}
+
+void SpineSprite::set_bind_slot_nodes(Array v) {
+	bind_slot_nodes = v;
+}
+
+bool SpineSprite::get_overlap() {
+	return overlap;
+}
+
+void SpineSprite::set_overlap(bool v) {
+	overlap = v;
+}
+
+void SpineSprite::bind_slot_with_node_2d(const String &slot_name, Node2D *n) {
+	auto node_path = n->get_path_to(this);
+
+	// check if has the same binding
+	for (size_t i = 0, size = bind_slot_nodes.size(); i < size; ++i) {
+		auto a = bind_slot_nodes[i];
+		if (a.get_type() == Variant::DICTIONARY) {
+			auto d = (Dictionary) a;
+			if (d.has("slot_name") && d.has("node_path")) {
+				if (slot_name == d["slot_name"] && node_path == d["node_path"]) {
+					return;
+				}
+			}
+		} else if (a.get_type() == Variant::ARRAY) {
+			auto as = (Array) a;
+			if (as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH) {
+				if (slot_name == as[0] && node_path == as[1]) {
+					return;
+				}
+			}
+		}
+	}
+
+	Array bound;
+	bound.resize(2);
+	bound[0] = slot_name;
+	bound[1] = node_path;
+
+	bind_slot_nodes.append(bound);
+}
+void SpineSprite::unbind_slot_with_node_2d(const String &slot_name, Node2D *n) {
+	auto node_path = n->get_path_to(this);
+
+	for (size_t i = 0, size = bind_slot_nodes.size(); i < size; ++i) {
+		auto a = bind_slot_nodes[i];
+		if (a.get_type() == Variant::DICTIONARY) {
+			auto d = (Dictionary) a;
+			if (d.has("slot_name") && d.has("node_path")) {
+				if (slot_name == d["slot_name"] && node_path == d["node_path"]) {
+					bind_slot_nodes.remove(i);
+					return;
+				}
+			}
+		} else if (a.get_type() == Variant::ARRAY) {
+			auto as = (Array) a;
+			if (as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH) {
+				if (slot_name == as[0] && node_path == as[1]) {
+					bind_slot_nodes.remove(i);
+					return;
+				}
+			}
+		}
+	}
+}
+
+Transform2D SpineSprite::bone_get_global_transform(const String &bone_name) {
+	if (!animation_state.is_valid() && !skeleton.is_valid()) {
+		return get_global_transform();
+	}
+	auto bone = skeleton->find_bone(bone_name);
+	if (!bone.is_valid()) {
+		print_error(vformat("Bone: '%s' not found.", bone_name));
+		return get_global_transform();
+	}
+	return bone->get_godot_global_transform();
+}
+
+void SpineSprite::bone_set_global_transform(const String &bone_name, Transform2D transform) {
+	if (!animation_state.is_valid() && !skeleton.is_valid()) {
+		return;
+	}
+	auto bone = skeleton->find_bone(bone_name);
+	if (!bone.is_valid()) {
+		return;
+	}
+	bone->set_godot_global_transform(transform);
+}
+
+SpineSprite::ProcessMode SpineSprite::get_process_mode() {
+	return process_mode;
+}
+
+void SpineSprite::set_process_mode(SpineSprite::ProcessMode v) {
+	process_mode = v;
+	set_process_internal(process_mode == ProcessMode_Process);
+	set_physics_process_internal(process_mode == ProcessMode_Physics);
+}
+
+void SpineSprite::_get_property_list(List<PropertyInfo> *p_list) const {
+	p_list->push_back(PropertyInfo(Variant::NIL, "Current Animation Editor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_CATEGORY));
+	p_list->push_back(PropertyInfo(Variant::BOOL, "setup_pose_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+	p_list->push_back(PropertyInfo(Variant::BOOL, "clear_tracks_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+	p_list->push_back(PropertyInfo(Variant::BOOL, "set_empty_animations_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+	p_list->push_back(PropertyInfo(Variant::REAL, "empty_animation_duration"));
+	p_list->push_back(PropertyInfo(Variant::INT, "track_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+
+	for (size_t i = 0; i < current_animations.size(); ++i) {
+		String prefix = vformat("ca/%d/", (unsigned int) i);
+		p_list->push_back(PropertyInfo(Variant::NIL, vformat("ID %d", (unsigned int) i), PROPERTY_HINT_NONE, prefix, PROPERTY_USAGE_GROUP));
+		p_list->push_back(PropertyInfo(Variant::INT, vformat("%strack_id", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+
+		Vector<String> anim_list;
+		if (skeleton.is_valid() && skeleton->get_data().is_valid()) {
+			skeleton->get_data()->get_animation_names(anim_list);
+		}
+		if (anim_list.empty()) anim_list.push_back("No Animation");
+		p_list->push_back(PropertyInfo(Variant::STRING, vformat("%sanimation", prefix), PROPERTY_HINT_ENUM, String(",").join(anim_list), PROPERTY_USAGE_EDITOR));
+
+		p_list->push_back(PropertyInfo(Variant::REAL, vformat("%sdelay", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+
+		p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sloop", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+
+		p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sempty", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+		p_list->push_back(PropertyInfo(Variant::REAL, vformat("%sempty_animation_duration", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+
+		p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sclear", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+	}
+}
+
+bool SpineSprite::_get(const StringName &p_property, Variant &r_value) const {
+	if (p_property == "setup_pose_trigger" || p_property == "clear_tracks_trigger" || p_property == "set_empty_animations_trigger") {
+		r_value = false;
+		return true;
+	}
+	if (p_property == "empty_animation_duration") {
+		r_value = empty_animation_duration;
+		return true;
+	}
+	if (p_property == "track_count") {
+		r_value = get_current_animation_count();
+		return true;
+	}
+	String p = p_property;
+	if (p.size() > 2 && p[0] == 'c' && p[1] == 'a' && p[2] == '/') {
+		Vector<String> sp = p.split("/");
+		if (sp.size() > 2) {
+			int64_t id = sp[1].to_int64();
+			if (id >= 0 && id < current_animations.size()) {
+				auto &key = sp[2];
+				if (current_animations[id].get_type() == Variant::DICTIONARY) {
+					Dictionary dic = current_animations.get(id);
+					if (dic.has(key)) {
+						r_value = dic[key];
+					} else {
+						if (key == "track_id") r_value = 0;
+						else if (key == "animation")
+							r_value = "";
+						else if (key == "loop")
+							r_value = true;
+						else if (key == "empty")
+							r_value = false;
+						else if (key == "empty_animation_duration")
+							r_value = 0.3;
+						else if (key == "clear")
+							r_value = false;
+						else if (key == "delay")
+							r_value = 0;
+						else
+							return false;
+					}
+					return true;
+				}
+			}
+		}
+	}
+	return false;
+}
+
+bool SpineSprite::_set(const StringName &p_property, const Variant &p_value) {
+	if (p_property == "setup_pose_trigger") {
+		if (p_value) {
+			if (skeleton.is_valid()) {
+				skeleton->set_bones_to_setup_pose();
+				skeleton->set_slots_to_setup_pose();
+			}
+		}
+		return true;
+	}
+	if (p_property == "clear_tracks_trigger") {
+		if (p_value) {
+			if (animation_state.is_valid() && skeleton.is_valid()) {
+				animation_state->clear_tracks();
+			}
+		}
+		return true;
+	}
+	if (p_property == "set_empty_animations_trigger") {
+		if (p_value) {
+			if (animation_state.is_valid() && skeleton.is_valid()) {
+				animation_state->set_empty_animations(empty_animation_duration);
+			}
+		}
+		return true;
+	}
+	if (p_property == "empty_animation_duration") {
+		empty_animation_duration = p_value;
+		return true;
+	}
+	if (p_property == "track_count") {
+		set_current_animation_count(p_value);
+		return true;
+	}
+	String p = p_property;
+	if (p.size() > 2 && p[0] == 'c' && p[1] == 'a' && p[2] == '/') {
+		Vector<String> sp = p.split("/");
+		if (sp.size() > 2) {
+			int64_t id = sp[1].to_int64();
+			if (id >= 0 && id < current_animations.size()) {
+				auto &key = sp[2];
+				if (current_animations[id].get_type() != Variant::DICTIONARY) {
+					current_animations.set(id, Dictionary());
+				}
+
+				Dictionary dic = current_animations.get(id);
+				dic[key] = p_value;
+
+				_validate_and_play_current_animations();
+				return true;
+			}
+		}
+	}
+	return false;
+}
+
+int64_t SpineSprite::get_current_animation_count() const {
+	return current_animations.size();
+}
+
+void SpineSprite::set_current_animation_count(int64_t v) {
+	if (v < 0) v = 0;
+	while (current_animations.size() < v) {
+		Dictionary d;
+		d["track_id"] = current_animations.size();
+		d["animation"] = "";
+		d["delay"] = 0;
+		d["loop"] = true;
+		d["empty"] = false;
+		d["empty_animation_duration"] = 0.3;
+		d["clear"] = false;
+		current_animations.push_back(d);
+	}
+	while (current_animations.size() > v) {
+		if (animation_state.is_valid() && skeleton.is_valid()) {
+			if (current_animations.back().get_type() == Variant::DICTIONARY) {
+				Dictionary back = current_animations.back();
+				if (back.has("track_id")) {
+					int64_t track_id = back["track_id"];
+					int track_cnt = 0;
+					for (size_t i = 0; i < current_animations.size(); ++i) {
+						if (current_animations[i].get_type() == Variant::DICTIONARY) {
+							Dictionary d = current_animations[i];
+							if (d.has("track_id") && track_id == (int64_t) d["track_id"]) {
+								track_cnt += 1;
+							}
+						}
+					}
+					if (track_cnt == 0)
+						animation_state->clear_track(track_id);
+				}
+			}
+		}
+		current_animations.pop_back();
+	}
+	property_list_changed_notify();
+}
+
+void SpineSprite::_validate_and_play_current_animations() {
+	if (animation_state.is_valid() && skeleton.is_valid()) {
+		int64_t track_cnt = 0;
+		HashMap<int64_t, bool> has_track;
+		for (size_t i = 0; i < current_animations.size(); ++i) {
+			auto a = current_animations[i];
+			if (a.get_type() == Variant::DICTIONARY) {
+				Dictionary d = a;
+
+				int64_t track_id = 0;
+				String animation = "";
+				float delay = 0;
+				bool loop = true;
+				bool empty = false;
+				float empty_animation_duration = 0.3;
+				bool clear = false;
+
+				if (d.has("track_id")) track_id = d["track_id"];
+				if (d.has("animation")) animation = d["animation"];
+				if (d.has("delay")) delay = d["delay"];
+				if (d.has("loop")) loop = d["loop"];
+				if (d.has("empty")) empty = d["empty"];
+				if (d.has("empty_animation_duration")) empty_animation_duration = d["empty_animation_duration"];
+				if (d.has("clear")) clear = d["clear"];
+
+				if (track_id < 0) {
+					print_line(vformat("track_id at 'ID %d'  can not be less than 0!", (unsigned int) i));
+					continue;
+				}
+
+				track_cnt += 1;
+
+
+				if (empty) {
+					if (has_track.has(track_id))
+						animation_state->add_empty_animation(track_id, empty_animation_duration, delay);
+					else
+						animation_state->set_empty_animation(track_id, empty_animation_duration);
+					has_track[track_id] = true;
+				} else if (clear) {
+					animation_state->clear_track(track_id);
+				} else if (skeleton->get_data()->find_animation(animation).is_valid()) {
+					if (has_track.has(track_id))
+						animation_state->add_animation(animation, delay, loop, track_id);
+					else
+						animation_state->set_animation(animation, loop, track_id);
+					has_track[track_id] = true;
+				}
+			}
+		}
+
+		if (track_cnt == 0) animation_state->clear_tracks();
+	}
+}

+ 154 - 0
spine-godot/spine_godot/SpineSprite.h

@@ -0,0 +1,154 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINESPRITE_H
+#define GODOT_SPINESPRITE_H
+
+#include <scene/resources/texture.h>
+#include <scene/2d/collision_polygon_2d.h>
+
+#include "SpineAnimationState.h"
+#include "SpineAnimationStateDataResource.h"
+#include "SpineSkeleton.h"
+#include "SpineSpriteMeshInstance2D.h"
+
+class SpineSprite : public Node2D, public spine::AnimationStateListenerObject {
+	GDCLASS(SpineSprite, Node2D);
+
+protected:
+	static void _bind_methods();
+
+	void _notification(int p_what);
+
+	void _get_property_list(List<PropertyInfo> *p_list) const;
+	bool _get(const StringName &p_property, Variant &r_value) const;
+	bool _set(const StringName &p_property, const Variant &p_value);
+
+	void _validate_and_play_current_animations();
+
+public:
+	enum ProcessMode {
+		ProcessMode_Process,
+		ProcessMode_Physics,
+		ProcessMode_Manual
+	};
+
+private:
+	Ref<SpineAnimationStateDataResource> animation_state_data_res;
+
+	Ref<SpineSkeleton> skeleton;
+	Ref<SpineAnimationState> animation_state;
+
+	Vector<SpineSpriteMeshInstance2D *> mesh_instances;
+
+	Array current_animations;
+	int select_track_id;
+	float empty_animation_duration;
+
+	Array bind_slot_nodes;
+	bool overlap;
+
+	ProcessMode process_mode;
+
+	spine::SkeletonClipping *skeleton_clipper;
+
+public:
+	SpineSprite();
+	~SpineSprite();
+
+	void set_animation_state_data_res(const Ref<SpineAnimationStateDataResource> &a);
+	Ref<SpineAnimationStateDataResource> get_animation_state_data_res();
+
+	Ref<SpineSkeleton> get_skeleton();
+	Ref<SpineAnimationState> get_animation_state();
+
+	void gen_mesh_from_skeleton(Ref<SpineSkeleton> s);
+	void remove_mesh_instances();
+	void remove_redundant_mesh_instances();
+
+	void update_mesh_from_skeleton(Ref<SpineSkeleton> s);
+
+	void update_bind_slot_nodes();
+	void update_bind_slot_node_transform(Ref<SpineBone> bone, Node2D *node2d);
+	void update_bind_slot_node_draw_order(const String &slot_name, Node2D *node2d);
+	Node *find_child_node_by_node(Node *node);
+
+	virtual void callback(spine::AnimationState *state, spine::EventType type, spine::TrackEntry *entry, spine::Event *event);
+
+	void _on_animation_data_created();
+	void _on_animation_data_changed();
+
+	void _update_all(float delta);
+
+	// External feature functions
+	Array get_current_animations();
+	void set_current_animations(Array as);
+
+	int get_select_track_id();
+	void set_select_track_id(int v);
+
+	bool get_clear_track();
+	void set_clear_track(bool v);
+
+	bool get_clear_tracks();
+	void set_clear_tracks(bool v);
+
+	float get_empty_animation_duration();
+	void set_empty_animation_duration(float v);
+
+	bool get_set_empty_animation();
+	void set_set_empty_animation(bool v);
+
+	bool get_set_empty_animations();
+	void set_set_empty_animations(bool v);
+
+	Array get_bind_slot_nodes();
+	void set_bind_slot_nodes(Array v);
+
+	void bind_slot_with_node_2d(const String &slot_name, Node2D *n);
+	void unbind_slot_with_node_2d(const String &slot_name, Node2D *n);
+
+	// bone manipulations
+	Transform2D bone_get_global_transform(const String &bone_name);
+	void bone_set_global_transform(const String &bone_name, Transform2D transform);
+
+	//allow z-manipulation
+	bool get_overlap();
+	void set_overlap(bool v);
+
+	// current animation count
+	int64_t get_current_animation_count() const;
+	void set_current_animation_count(int64_t v);
+
+	ProcessMode get_process_mode();
+	void set_process_mode(ProcessMode v);
+};
+
+VARIANT_ENUM_CAST(SpineSprite::ProcessMode);
+#endif//GODOT_SPINESPRITE_H

+ 351 - 0
spine-godot/spine_godot/SpineSpriteAnimateDialog.cpp

@@ -0,0 +1,351 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineSpriteAnimateDialog.h"
+
+#ifdef TOOLS_ENABLED
+
+#include "SpineSprite.h"
+
+void SpineSpriteAnimateDialog::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("_on_animate_button_pressed"), &SpineSpriteAnimateDialog::_on_animate_button_pressed);
+	ClassDB::bind_method(D_METHOD("_on_scene_tree_selected"), &SpineSpriteAnimateDialog::_on_scene_tree_selected);
+	ClassDB::bind_method(D_METHOD("_on_scene_tree_hide"), &SpineSpriteAnimateDialog::_on_scene_tree_hide);
+	ClassDB::bind_method(D_METHOD("_on_animate_dialog_action"), &SpineSpriteAnimateDialog::_on_animate_dialog_action);
+}
+
+SpineSpriteAnimateDialog::SpineSpriteAnimateDialog() {
+	animate_dialog = memnew(ConfirmationDialog);
+	add_child(animate_dialog);
+	animate_dialog->get_ok()->set_text("Generate");
+	animate_dialog_override_button = animate_dialog->add_button("Override", false, "override");
+	animate_dialog_override_button->set_visible(false);
+	animate_dialog->set_title("Animations Generator");
+	animate_dialog->set_resizable(true);
+	animate_dialog->set_custom_minimum_size(Vector2(550, 400));
+	animate_dialog->set_hide_on_ok(false);
+	animate_dialog->connect("custom_action", this, "_on_animate_dialog_action");
+	Vector<Variant> al;
+	al.push_back("confirmed");
+	animate_dialog->connect("confirmed", this, "_on_animate_dialog_action", al);
+
+	auto vb = memnew(VBoxContainer);
+	animate_dialog->add_child(vb);
+
+	auto scroll = memnew(ScrollContainer);
+	scroll->set_h_size_flags(SIZE_EXPAND_FILL);
+	scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+	//    vb->add_margin_child("Animations", scroll);
+	vb->add_child(scroll);
+
+	animate_dialog_tree = memnew(Tree);
+	animate_dialog_tree->set_h_size_flags(SIZE_EXPAND_FILL);
+	animate_dialog_tree->set_v_size_flags(SIZE_EXPAND_FILL);
+	scroll->add_child(animate_dialog_tree);
+
+	animate_dialog_tree->set_columns(3);
+	animate_dialog_tree->set_column_titles_visible(true);
+	animate_dialog_tree->set_hide_folding(true);
+	animate_dialog_tree->set_hide_root(true);
+
+	animate_dialog_tree->set_column_title(0, TTR("Animation"));
+	animate_dialog_tree->set_column_title(1, TTR("Loop"));
+	animate_dialog_tree->set_column_title(2, TTR("Track ID"));
+
+	animate_dialog_tree->create_item();
+	add_row("test1");
+	add_row("test12");
+	add_row("test13");
+
+	auto l = memnew(Label);
+	l->set_text("W.I.P");
+	vb->add_child(l);
+
+	scene_tree_dialog = memnew(SceneTreeDialog);
+	scene_tree_dialog->set_title("Choose a AnimationPlayer to override, or choose none to create a new one.");
+	Vector<StringName> valid_types;
+	valid_types.push_back("AnimationPlayer");
+	scene_tree_dialog->get_scene_tree()->set_valid_types(valid_types);
+	scene_tree_dialog->get_scene_tree()->set_show_enabled_subscene(true);
+	scene_tree_dialog->get_ok()->hide();
+	add_child(scene_tree_dialog);
+	scene_tree_dialog->connect("selected", this, "_on_scene_tree_selected");
+	scene_tree_dialog->connect("popup_hide", this, "_on_scene_tree_hide");
+
+	error_dialog = memnew(AcceptDialog);
+	add_child(error_dialog);
+}
+
+SpineSpriteAnimateDialog::~SpineSpriteAnimateDialog() {
+}
+
+void SpineSpriteAnimateDialog::set_animate_button(ToolButton *b) {
+	animate_button = b;
+	animate_button->connect("pressed", this, "_on_animate_button_pressed");
+}
+
+void SpineSpriteAnimateDialog::add_row(const String &animation, bool loop, int64_t track_id) {
+	auto item = animate_dialog_tree->create_item();
+	item->set_text(0, animation);
+
+	item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
+	item->set_checked(1, loop);
+	item->set_editable(1, true);
+
+	item->set_cell_mode(2, TreeItem::CELL_MODE_RANGE);
+	item->set_range(2, track_id);
+	item->set_editable(2, true);
+}
+
+void SpineSpriteAnimateDialog::clear_tree() {
+	animate_dialog_tree->clear();
+	animate_dialog_tree->create_item();
+}
+
+void SpineSpriteAnimateDialog::error(const String &text, const String &title) {
+	error_dialog->set_text(text);
+	error_dialog->set_title(title);
+	error_dialog->popup_centered();
+}
+
+#define ERROR_MSG(x) \
+	do {             \
+		error(x);    \
+		err = true;  \
+		return;      \
+	} while (false)
+void SpineSpriteAnimateDialog::load_data_from_sprite(SpineSprite *sprite, bool &err) {
+	if (sprite == nullptr) {
+		ERROR_MSG("The sprite is null.");
+	}
+	if (!sprite->get_animation_state().is_valid() || !sprite->get_skeleton().is_valid()) {
+		ERROR_MSG("The sprite is not loaded.");
+	}
+	clear_tree();
+
+	Vector<String> animations;
+	sprite->get_skeleton()->get_data()->get_animation_names(animations);
+
+	for (size_t i = 0; i < animations.size(); ++i) {
+		add_row(animations[i]);
+	}
+
+	err = false;
+}
+
+#define MIN_TRACK_LENGTH 0.15
+
+void SpineSpriteAnimateDialog::gen_new_animation_player(SpineSprite *sprite, bool &err) {
+	if (sprite == nullptr) {
+		ERROR_MSG("The sprite player is null.");
+	}
+	if (!sprite->get_animation_state().is_valid() || !sprite->get_skeleton().is_valid()) {
+		ERROR_MSG("The sprite is not loaded.");
+	}
+	auto p = sprite->get_parent();
+	if (p == nullptr) {
+		p = sprite;
+	}
+
+	auto anim_player = memnew(AnimationPlayer);
+	anim_player->set_name("AnimationPlayer");
+	p->add_child(anim_player);
+	anim_player->set_owner(sprite->get_owner());
+	anim_player->set_root(anim_player->get_path_to(p));
+
+	gen_animations(sprite, anim_player, get_data_from_tree(), MIN_TRACK_LENGTH, err);
+}
+
+Dictionary SpineSpriteAnimateDialog::get_data_from_tree() {
+	Dictionary res;
+	if (animate_dialog_tree->get_root() == nullptr) return res;
+
+	auto item = animate_dialog_tree->get_root()->get_children();
+	while (item) {
+		Dictionary row;
+		row["loop"] = item->is_checked(1);
+		row["track_id"] = item->get_range(2);
+
+		res[item->get_text(0)] = row;
+		item = item->get_next();
+	}
+	return res;
+}
+
+void SpineSpriteAnimateDialog::gen_animations(SpineSprite *sprite, AnimationPlayer *anim_player, const Dictionary &config, float min_duration, bool &err) {
+	if (sprite == nullptr || anim_player == nullptr) {
+		ERROR_MSG("The sprite or animation player is null.");
+	}
+	if (!sprite->get_animation_state().is_valid() || !sprite->get_skeleton().is_valid()) {
+		ERROR_MSG("The sprite is not loaded.");
+	}
+	if (anim_player->get_node_or_null(anim_player->get_root()) == nullptr) {
+		ERROR_MSG("The root node of animation player is null.");
+	}
+
+	auto path_to_sprite = anim_player->get_node(anim_player->get_root())->get_path_to(sprite);
+
+	Array animations = sprite->get_skeleton()->get_data()->get_animations();
+	for (size_t i = 0; i < animations.size(); ++i) {
+		auto spine_anim = (Ref<SpineAnimation>) animations[i];
+
+		Dictionary ca;
+		if (config.has(spine_anim->get_anim_name())) {
+			ca = config[spine_anim->get_anim_name()];
+		}
+
+		if (!ca.has("loop")) ca["loop"] = true;
+		if (!ca.has("track_id")) ca["track_id"] = 0;
+
+		Array key_frame_value;
+		key_frame_value.push_back(gen_current_animation_data(spine_anim->get_anim_name(), ca["track_id"], ca["loop"], false, false, 0.3, 0));
+
+		auto anim = Ref<Animation>(memnew(Animation));
+		auto track_index = anim->add_track(Animation::TYPE_VALUE);
+		anim->set_length(min_duration > spine_anim->get_duration() ? min_duration : spine_anim->get_duration());
+		anim->track_set_path(track_index, NodePath(vformat("%s:current_animations", path_to_sprite)));
+		anim->track_insert_key(track_index, 0.0, key_frame_value);
+		anim->value_track_set_update_mode(track_index, Animation::UPDATE_DISCRETE);
+
+		if (anim_player->has_animation(spine_anim->get_anim_name()))
+			anim_player->remove_animation(spine_anim->get_anim_name());
+		anim_player->add_animation(spine_anim->get_anim_name(), anim);
+	}
+
+	err = false;
+}
+
+Dictionary SpineSpriteAnimateDialog::gen_current_animation_data(const String &animation, int64_t track_id, bool loop, bool clear, bool empty, bool empty_duration, float delay) {
+	Dictionary res;
+	res["animation"] = animation;
+	res["track_id"] = track_id;
+	res["loop"] = loop;
+	res["clear"] = clear;
+	res["empty"] = empty;
+	res["empty_animation_duration"] = empty_duration;
+	res["delay"] = delay;
+	return res;
+}
+
+
+void SpineSpriteAnimateDialog::load_data_from_anim_player(AnimationPlayer *anim_player, bool &err) {
+	if (anim_player == nullptr) {
+		ERROR_MSG("The animation player is null.");
+	}
+	auto root = anim_player->get_node_or_null(anim_player->get_root());
+	if (root == nullptr) return;
+
+	auto sprite = get_node_or_null(spine_sprite_path);
+	if (sprite == nullptr) return;
+
+	auto item = animate_dialog_tree->get_root()->get_children();
+	while (item) {
+		String animation = item->get_text(0);
+
+		auto anim = anim_player->get_animation(animation);
+		if (anim.is_valid() && anim->get_track_count() > 0) {
+			if (anim->track_get_type(0) == Animation::TYPE_VALUE) {
+				auto track_path = anim->track_get_path(0);
+				if (root->get_node_or_null(track_path) == sprite) {
+					if (anim->track_get_key_count(0) > 0) {
+						Array key_frame_value = anim->track_get_key_value(0, 0);
+						if (!key_frame_value.empty()) {
+							Dictionary _ca = key_frame_value.front();
+							if (_ca.has("loop")) item->set_checked(1, _ca["loop"]);
+							if (_ca.has("track_id")) item->set_range(2, _ca["track_id"]);
+						}
+					}
+				}
+			}
+		}
+
+		item = item->get_next();
+	}
+
+	err = false;
+}
+
+//----- Signals -----
+void SpineSpriteAnimateDialog::_on_scene_tree_selected(NodePath path) {
+	//    print_line(vformat("anime: %s", path));
+	auto node = get_node_or_null(path);
+	if (node == nullptr) {
+		error("The node you chose is null.");
+		return;
+	}
+	if (!node->is_class("AnimationPlayer")) {
+		error("The node you chose is not AnimationPlayer.");
+		return;
+	}
+	anim_player_path = path;
+}
+
+void SpineSpriteAnimateDialog::_on_animate_button_pressed() {
+	anim_player_path = String("");
+	auto node = (Node *) the_plugin->get_editor_interface()->get_selection()->get_selected_nodes().back();
+	spine_sprite_path = node->get_path();
+
+	//    print_line(vformat("sp: %s", spine_sprite_path));
+
+	animate_dialog_override_button->set_visible(false);
+	scene_tree_dialog->popup_centered_ratio();
+}
+
+void SpineSpriteAnimateDialog::_on_scene_tree_hide() {
+	animate_dialog->popup_centered();
+
+	bool err = false;
+	load_data_from_sprite((SpineSprite *) get_node_or_null(spine_sprite_path), err);
+
+	if (err) animate_dialog->hide();
+
+	err = false;
+	auto node = get_node_or_null(anim_player_path);
+	if (node != nullptr) {
+		load_data_from_anim_player((AnimationPlayer *) node, err);
+		animate_dialog_override_button->set_visible(!err);
+	} else {
+		animate_dialog_override_button->set_visible(false);
+	}
+}
+
+void SpineSpriteAnimateDialog::_on_animate_dialog_action(const String &act) {
+	bool err = false;
+	if (act == "confirmed") {
+		gen_new_animation_player((SpineSprite *) get_node_or_null(spine_sprite_path), err);
+	} else if (act == "override") {
+		gen_animations((SpineSprite *) get_node_or_null(spine_sprite_path), (AnimationPlayer *) get_node_or_null(anim_player_path), get_data_from_tree(), MIN_TRACK_LENGTH, err);
+	}
+	if (!err) {
+		animate_dialog->hide();
+	}
+}
+
+
+#endif

+ 87 - 0
spine-godot/spine_godot/SpineSpriteAnimateDialog.h

@@ -0,0 +1,87 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINESPRITEANIMATEDIALOG_H
+#define GODOT_SPINESPRITEANIMATEDIALOG_H
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+
+class SpineSprite;
+
+class SpineSpriteAnimateDialog : public Control {
+	GDCLASS(SpineSpriteAnimateDialog, Control);
+
+protected:
+	static void _bind_methods();
+
+	AcceptDialog *error_dialog;
+
+	ToolButton *animate_button;
+	EditorPlugin *the_plugin;
+
+	ConfirmationDialog *animate_dialog;
+	Button *animate_dialog_override_button;
+	Tree *animate_dialog_tree;
+	SceneTreeDialog *scene_tree_dialog;
+
+	NodePath spine_sprite_path;
+	NodePath anim_player_path;
+
+	void add_row(const String &animation, bool loop = true, int64_t track_id = 0);
+	void clear_tree();
+
+	void error(const String &text, const String &title = "Error");
+
+	void load_data_from_sprite(SpineSprite *sprite, bool &err);
+	void load_data_from_anim_player(AnimationPlayer *anim_player, bool &err);
+
+	Dictionary get_data_from_tree();
+
+	void gen_new_animation_player(SpineSprite *sprite, bool &err);
+	void gen_animations(SpineSprite *sprite, AnimationPlayer *anim_player, const Dictionary &config, float min_duration, bool &err);
+	Dictionary gen_current_animation_data(const String &animation, int64_t track_id, bool loop, bool clear, bool empty, bool empty_duration, float delay);
+
+public:
+	SpineSpriteAnimateDialog();
+	~SpineSpriteAnimateDialog();
+
+	void set_animate_button(ToolButton *b);
+	inline ToolButton *get_animate_button() { return animate_button; }
+
+	inline void set_plugin(EditorPlugin *p) { the_plugin = p; }
+
+	void _on_animate_button_pressed();
+	void _on_scene_tree_selected(NodePath path);
+	void _on_scene_tree_hide();
+	void _on_animate_dialog_action(const String &act);
+};
+#endif
+
+#endif//GODOT_SPINESPRITEANIMATEDIALOG_H

+ 48 - 0
spine-godot/spine_godot/SpineSpriteMeshInstance2D.cpp

@@ -0,0 +1,48 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineSpriteMeshInstance2D.h"
+
+#include "SpineBone.h"
+
+void SpineSpriteMeshInstance2D::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_slot"), &SpineSpriteMeshInstance2D::get_slot);
+	ClassDB::bind_method(D_METHOD("apply_transform_2d", "node2d"), &SpineSpriteMeshInstance2D::apply_transform_2d);
+}
+
+SpineSpriteMeshInstance2D::SpineSpriteMeshInstance2D() {}
+SpineSpriteMeshInstance2D::~SpineSpriteMeshInstance2D() {}
+
+Ref<SpineSlot> SpineSpriteMeshInstance2D::get_slot() {
+	return slot;
+}
+
+void SpineSpriteMeshInstance2D::apply_transform_2d(Variant o) {
+	slot->get_bone()->apply_world_transform_2d(o);
+}

+ 57 - 0
spine-godot/spine_godot/SpineSpriteMeshInstance2D.h

@@ -0,0 +1,57 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINESPRITEMESHINSTANCE2D_H
+#define GODOT_SPINESPRITEMESHINSTANCE2D_H
+
+#include <scene/2d/mesh_instance_2d.h>
+
+#include "SpineSlot.h"
+
+class SpineSpriteMeshInstance2D : public MeshInstance2D {
+	GDCLASS(SpineSpriteMeshInstance2D, MeshInstance2D);
+
+protected:
+	static void _bind_methods();
+
+	Ref<SpineSlot> slot;
+
+public:
+	SpineSpriteMeshInstance2D();
+	~SpineSpriteMeshInstance2D();
+
+	inline void set_slot(Ref<SpineSlot> s) {
+		slot = s;
+	}
+	Ref<SpineSlot> get_slot();
+
+	void apply_transform_2d(Variant o);
+};
+
+#endif//GODOT_SPINESPRITEMESHINSTANCE2D_H

+ 99 - 0
spine-godot/spine_godot/SpineTimeline.cpp

@@ -0,0 +1,99 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineTimeline.h"
+
+#include "SpineSkeleton.h"
+#include "SpineEvent.h"
+
+// enable more than 5 arguments of a method bind function
+#include "core/method_bind_ext.gen.inc"
+
+void SpineTimeline::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("apply", "skeleton", "lastTime", "time", "pEvents", "alpha", "blend", "direction"), &SpineTimeline::apply);
+	ClassDB::bind_method(D_METHOD("get_frame_entries"), &SpineTimeline::get_frame_entries);
+	ClassDB::bind_method(D_METHOD("get_frame_count"), &SpineTimeline::get_frame_count);
+	ClassDB::bind_method(D_METHOD("get_frames"), &SpineTimeline::get_frames);
+	ClassDB::bind_method(D_METHOD("get_duration"), &SpineTimeline::get_duration);
+	ClassDB::bind_method(D_METHOD("getPropertyIds"), &SpineTimeline::getPropertyIds);
+}
+
+
+SpineTimeline::SpineTimeline() : timeline(nullptr) {
+}
+
+SpineTimeline::~SpineTimeline() {
+}
+
+void SpineTimeline::apply(Ref<SpineSkeleton> skeleton, float lastTime, float time, Array pEvents, float alpha,
+						  SpineConstant::MixBlend blend, SpineConstant::MixDirection direction) {
+	spine::Vector<spine::Event *> events;
+	events.setSize(pEvents.size(), nullptr);
+	for (size_t i = 0; i < events.size(); ++i) {
+		events[i] = ((Ref<SpineEvent>) pEvents[i])->get_spine_object();
+	}
+
+	timeline->apply(*(skeleton->get_spine_object()), lastTime, time, &events, alpha, (spine::MixBlend) blend, (spine::MixDirection) direction);
+}
+
+int64_t SpineTimeline::get_frame_entries() {
+	return timeline->getFrameEntries();
+}
+
+int64_t SpineTimeline::get_frame_count() {
+	return timeline->getFrameCount();
+}
+
+Array SpineTimeline::get_frames() {
+	auto &frames = timeline->getFrames();
+	Array res;
+	res.resize(frames.size());
+
+	for (size_t i = 0; i < res.size(); ++i) {
+		res[i] = frames[i];
+	}
+
+	return res;
+}
+
+float SpineTimeline::get_duration() {
+	return timeline->getDuration();
+}
+
+Array SpineTimeline::getPropertyIds() {
+	auto &ids = timeline->getPropertyIds();
+	Array res;
+	res.resize(ids.size());
+
+	for (size_t i = 0; i < res.size(); ++i) {
+		res[i] = (int64_t) ids[i];
+	}
+
+	return res;
+}

+ 75 - 0
spine-godot/spine_godot/SpineTimeline.h

@@ -0,0 +1,75 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINETIMELINE_H
+#define GODOT_SPINETIMELINE_H
+
+#include "core/variant_parser.h"
+
+#include "spine/Timeline.h"
+
+#include "SpineConstant.h"
+
+class SpineSkeleton;
+class SpineEvent;
+
+class SpineTimeline : public Reference {
+	GDCLASS(SpineTimeline, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::Timeline *timeline;
+
+public:
+	SpineTimeline();
+	~SpineTimeline();
+
+	inline void set_spine_object(spine::Timeline *v) { timeline = v; }
+	inline spine::Timeline *get_spine_object() { return timeline; }
+
+	// Vector<Event *>
+	void apply(Ref<SpineSkeleton> skeleton, float lastTime, float time, Array pEvents, float alpha, SpineConstant::MixBlend blend, SpineConstant::MixDirection direction);
+
+	int64_t get_frame_entries();
+
+	int64_t get_frame_count();
+
+	// Vector<float>
+	Array get_frames();
+
+	float get_duration();
+
+	// Vector <PropertyId>
+	Array getPropertyIds();
+};
+
+
+#endif//GODOT_SPINETIMELINE_H

+ 265 - 0
spine-godot/spine_godot/SpineTrackEntry.cpp

@@ -0,0 +1,265 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineTrackEntry.h"
+
+void SpineTrackEntry::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_track_index"), &SpineTrackEntry::get_track_index);
+
+	ClassDB::bind_method(D_METHOD("get_animation"), &SpineTrackEntry::get_animation);
+
+	ClassDB::bind_method(D_METHOD("get_loop"), &SpineTrackEntry::get_loop);
+	ClassDB::bind_method(D_METHOD("set_loop", "v"), &SpineTrackEntry::set_loop);
+
+	ClassDB::bind_method(D_METHOD("get_hold_previous"), &SpineTrackEntry::get_hold_previous);
+	ClassDB::bind_method(D_METHOD("set_hold_previous", "v"), &SpineTrackEntry::set_hold_previous);
+
+	ClassDB::bind_method(D_METHOD("get_reverse"), &SpineTrackEntry::get_reverse);
+	ClassDB::bind_method(D_METHOD("set_reverse", "v"), &SpineTrackEntry::set_reverse);
+
+	ClassDB::bind_method(D_METHOD("get_delay"), &SpineTrackEntry::get_delay);
+	ClassDB::bind_method(D_METHOD("set_delay", "v"), &SpineTrackEntry::set_delay);
+
+	ClassDB::bind_method(D_METHOD("get_track_time"), &SpineTrackEntry::get_track_time);
+	ClassDB::bind_method(D_METHOD("set_track_time", "v"), &SpineTrackEntry::set_track_time);
+
+	ClassDB::bind_method(D_METHOD("get_track_end"), &SpineTrackEntry::get_track_end);
+	ClassDB::bind_method(D_METHOD("set_track_end", "v"), &SpineTrackEntry::set_track_end);
+
+	ClassDB::bind_method(D_METHOD("get_animation_start"), &SpineTrackEntry::get_animation_start);
+	ClassDB::bind_method(D_METHOD("set_animation_start", "v"), &SpineTrackEntry::set_animation_start);
+
+	ClassDB::bind_method(D_METHOD("get_animation_last"), &SpineTrackEntry::get_animation_last);
+	ClassDB::bind_method(D_METHOD("set_animation_last", "v"), &SpineTrackEntry::set_animation_last);
+
+	ClassDB::bind_method(D_METHOD("get_animation_time"), &SpineTrackEntry::get_animation_time);
+
+	ClassDB::bind_method(D_METHOD("get_time_scale"), &SpineTrackEntry::get_time_scale);
+	ClassDB::bind_method(D_METHOD("set_time_scale", "v"), &SpineTrackEntry::set_time_scale);
+
+	ClassDB::bind_method(D_METHOD("get_alpha"), &SpineTrackEntry::get_alpha);
+	ClassDB::bind_method(D_METHOD("set_alpha", "v"), &SpineTrackEntry::set_alpha);
+
+	ClassDB::bind_method(D_METHOD("get_event_threshold"), &SpineTrackEntry::get_event_threshold);
+	ClassDB::bind_method(D_METHOD("set_event_threshold", "v"), &SpineTrackEntry::set_event_threshold);
+
+	ClassDB::bind_method(D_METHOD("get_attachment_threshold"), &SpineTrackEntry::get_attachment_threshold);
+	ClassDB::bind_method(D_METHOD("set_attachment_threshold", "v"), &SpineTrackEntry::set_attachment_threshold);
+
+	ClassDB::bind_method(D_METHOD("get_draw_order_threshold"), &SpineTrackEntry::get_draw_order_threshold);
+	ClassDB::bind_method(D_METHOD("set_draw_order_threshold", "v"), &SpineTrackEntry::set_draw_order_threshold);
+
+	ClassDB::bind_method(D_METHOD("get_next"), &SpineTrackEntry::get_next);
+
+	ClassDB::bind_method(D_METHOD("is_complete"), &SpineTrackEntry::is_complete);
+
+	ClassDB::bind_method(D_METHOD("get_mix_time"), &SpineTrackEntry::get_mix_time);
+	ClassDB::bind_method(D_METHOD("set_mix_time", "v"), &SpineTrackEntry::set_mix_time);
+
+	ClassDB::bind_method(D_METHOD("get_mix_duration"), &SpineTrackEntry::get_mix_duration);
+	ClassDB::bind_method(D_METHOD("set_mix_duration", "v"), &SpineTrackEntry::set_mix_duration);
+
+	ClassDB::bind_method(D_METHOD("get_mix_blend"), &SpineTrackEntry::get_mix_blend);
+	ClassDB::bind_method(D_METHOD("set_mix_blend", "v"), &SpineTrackEntry::set_mix_blend);
+
+	ClassDB::bind_method(D_METHOD("get_mixing_from"), &SpineTrackEntry::get_mixing_from);
+	ClassDB::bind_method(D_METHOD("get_mixing_to"), &SpineTrackEntry::get_mixing_to);
+
+	ClassDB::bind_method(D_METHOD("reset_rotation_directions"), &SpineTrackEntry::reset_rotation_directions);
+
+	BIND_ENUM_CONSTANT(MIXBLEND_SETUP);
+	BIND_ENUM_CONSTANT(MIXBLEND_FIRST);
+	BIND_ENUM_CONSTANT(MIXBLEND_REPLACE);
+	BIND_ENUM_CONSTANT(MIXBLEND_ADD);
+}
+
+SpineTrackEntry::SpineTrackEntry() : track_entry(NULL) {}
+SpineTrackEntry::~SpineTrackEntry() {}
+
+int SpineTrackEntry::get_track_index() {
+	return track_entry->getTrackIndex();
+}
+
+Ref<SpineAnimation> SpineTrackEntry::get_animation() {
+	Ref<SpineAnimation> gd_anim(memnew(SpineAnimation));
+	auto anim = track_entry->getAnimation();
+	if (anim == NULL) return NULL;
+	gd_anim->set_spine_object(anim);
+	return gd_anim;
+}
+
+bool SpineTrackEntry::get_loop() {
+	return track_entry->getLoop();
+}
+void SpineTrackEntry::set_loop(bool v) {
+	track_entry->setLoop(v);
+}
+
+bool SpineTrackEntry::get_hold_previous() {
+	return track_entry->getHoldPrevious();
+}
+void SpineTrackEntry::set_hold_previous(bool v) {
+	track_entry->setHoldPrevious(v);
+}
+
+float SpineTrackEntry::get_delay() {
+	return track_entry->getDelay();
+}
+void SpineTrackEntry::set_delay(float v) {
+	track_entry->setDelay(v);
+}
+
+float SpineTrackEntry::get_track_time() {
+	return track_entry->getTrackTime();
+}
+void SpineTrackEntry::set_track_time(float v) {
+	track_entry->setTrackTime(v);
+}
+
+float SpineTrackEntry::get_track_end() {
+	return track_entry->getTrackEnd();
+}
+void SpineTrackEntry::set_track_end(float v) {
+	track_entry->setTrackEnd(v);
+}
+
+float SpineTrackEntry::get_animation_start() {
+	return track_entry->getAnimationStart();
+}
+void SpineTrackEntry::set_animation_start(float v) {
+	track_entry->setAnimationStart(v);
+}
+
+float SpineTrackEntry::get_animation_last() {
+	return track_entry->getAnimationLast();
+}
+void SpineTrackEntry::set_animation_last(float v) {
+	track_entry->setAnimationLast(v);
+}
+
+float SpineTrackEntry::get_animation_time() {
+	return track_entry->getAnimationTime();
+}
+
+float SpineTrackEntry::get_time_scale() {
+	return track_entry->getTimeScale();
+}
+void SpineTrackEntry::set_time_scale(float v) {
+	track_entry->setTimeScale(v);
+}
+
+float SpineTrackEntry::get_alpha() {
+	return track_entry->getAlpha();
+}
+void SpineTrackEntry::set_alpha(float v) {
+	track_entry->setAlpha(v);
+}
+
+float SpineTrackEntry::get_event_threshold() {
+	return track_entry->getEventThreshold();
+}
+void SpineTrackEntry::set_event_threshold(float v) {
+	track_entry->setEventThreshold(v);
+}
+
+float SpineTrackEntry::get_attachment_threshold() {
+	return track_entry->getAttachmentThreshold();
+}
+void SpineTrackEntry::set_attachment_threshold(float v) {
+	track_entry->setAttachmentThreshold(v);
+}
+
+float SpineTrackEntry::get_draw_order_threshold() {
+	return track_entry->getDrawOrderThreshold();
+}
+void SpineTrackEntry::set_draw_order_threshold(float v) {
+	track_entry->setDrawOrderThreshold(v);
+}
+
+Ref<SpineTrackEntry> SpineTrackEntry::get_next() {
+	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
+	auto entry = track_entry->getNext();
+	if (entry == NULL) return NULL;
+	gd_entry->set_spine_object(entry);
+	return gd_entry;
+}
+
+bool SpineTrackEntry::is_complete() {
+	return track_entry->isComplete();
+}
+
+float SpineTrackEntry::get_mix_time() {
+	return track_entry->getMixTime();
+}
+void SpineTrackEntry::set_mix_time(float v) {
+	track_entry->setMixTime(v);
+}
+
+float SpineTrackEntry::get_mix_duration() {
+	return track_entry->getMixDuration();
+}
+void SpineTrackEntry::set_mix_duration(float v) {
+	track_entry->setMixDuration(v);
+}
+
+SpineTrackEntry::MixBlend SpineTrackEntry::get_mix_blend() {
+	int mb = track_entry->getMixBlend();
+	return (MixBlend) mb;
+}
+void SpineTrackEntry::set_mix_blend(SpineTrackEntry::MixBlend v) {
+	int mb = (int) v;
+	track_entry->setMixBlend((spine::MixBlend) mb);
+}
+
+Ref<SpineTrackEntry> SpineTrackEntry::get_mixing_from() {
+	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
+	auto entry = track_entry->getMixingFrom();
+	if (entry == NULL) return NULL;
+	gd_entry->set_spine_object(entry);
+	return gd_entry;
+}
+Ref<SpineTrackEntry> SpineTrackEntry::get_mixing_to() {
+	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
+	auto entry = track_entry->getMixingTo();
+	if (entry == NULL) return NULL;
+	gd_entry->set_spine_object(entry);
+	return gd_entry;
+}
+
+void SpineTrackEntry::reset_rotation_directions() {
+	track_entry->resetRotationDirections();
+}
+
+bool SpineTrackEntry::get_reverse() {
+	return track_entry->getReverse();
+}
+
+void SpineTrackEntry::set_reverse(bool v) {
+	track_entry->setReverse(v);
+}

+ 131 - 0
spine-godot/spine_godot/SpineTrackEntry.h

@@ -0,0 +1,131 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINETRACKENTRY_H
+#define GODOT_SPINETRACKENTRY_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineAnimation.h"
+
+class SpineTrackEntry : public Reference {
+	GDCLASS(SpineTrackEntry, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::TrackEntry *track_entry;
+
+public:
+	SpineTrackEntry();
+	~SpineTrackEntry();
+
+	inline void set_spine_object(spine::TrackEntry *t) {
+		track_entry = t;
+	}
+	inline spine::TrackEntry *get_spine_object() {
+		return track_entry;
+	}
+
+	enum MixBlend {
+		MIXBLEND_SETUP = 0,
+		MIXBLEND_FIRST,
+		MIXBLEND_REPLACE,
+		MIXBLEND_ADD
+	};
+
+	int get_track_index();
+
+	Ref<SpineAnimation> get_animation();
+
+	bool get_loop();
+	void set_loop(bool v);
+
+	bool get_hold_previous();
+	void set_hold_previous(bool v);
+
+	bool get_reverse();
+	void set_reverse(bool v);
+
+	float get_delay();
+	void set_delay(float v);
+
+	float get_track_time();
+	void set_track_time(float v);
+
+	float get_track_end();
+	void set_track_end(float v);
+
+	float get_animation_start();
+	void set_animation_start(float v);
+
+	float get_animation_last();
+	void set_animation_last(float v);
+
+	float get_animation_time();
+
+	float get_time_scale();
+	void set_time_scale(float v);
+
+	float get_alpha();
+	void set_alpha(float v);
+
+	float get_event_threshold();
+	void set_event_threshold(float v);
+
+	float get_attachment_threshold();
+	void set_attachment_threshold(float v);
+
+	float get_draw_order_threshold();
+	void set_draw_order_threshold(float v);
+
+	Ref<SpineTrackEntry> get_next();
+
+	bool is_complete();
+
+	float get_mix_time();
+	void set_mix_time(float v);
+
+	float get_mix_duration();
+	void set_mix_duration(float v);
+
+	MixBlend get_mix_blend();
+	void set_mix_blend(MixBlend v);
+
+	Ref<SpineTrackEntry> get_mixing_from();
+	Ref<SpineTrackEntry> get_mixing_to();
+
+	void reset_rotation_directions();
+};
+
+VARIANT_ENUM_CAST(SpineTrackEntry::MixBlend);
+#endif//GODOT_SPINETRACKENTRY_H

+ 148 - 0
spine-godot/spine_godot/SpineTransformConstraint.cpp

@@ -0,0 +1,148 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineTransformConstraint.h"
+
+void SpineTransformConstraint::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("update"), &SpineTransformConstraint::update);
+	ClassDB::bind_method(D_METHOD("get_data"), &SpineTransformConstraint::get_data);
+	ClassDB::bind_method(D_METHOD("get_bones"), &SpineTransformConstraint::get_bones);
+	ClassDB::bind_method(D_METHOD("get_target"), &SpineTransformConstraint::get_target);
+	ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineTransformConstraint::set_target);
+	ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpineTransformConstraint::get_mix_rotate);
+	ClassDB::bind_method(D_METHOD("set_mix_rotate", "v"), &SpineTransformConstraint::set_mix_rotate);
+	ClassDB::bind_method(D_METHOD("get_mix_x"), &SpineTransformConstraint::get_mix_x);
+	ClassDB::bind_method(D_METHOD("set_mix_x", "v"), &SpineTransformConstraint::set_mix_x);
+	ClassDB::bind_method(D_METHOD("get_mix_y"), &SpineTransformConstraint::get_mix_y);
+	ClassDB::bind_method(D_METHOD("set_mix_y", "v"), &SpineTransformConstraint::set_mix_y);
+	ClassDB::bind_method(D_METHOD("get_mix_scale_x"), &SpineTransformConstraint::get_mix_scale_x);
+	ClassDB::bind_method(D_METHOD("set_mix_scale_x", "v"), &SpineTransformConstraint::set_mix_scale_x);
+	ClassDB::bind_method(D_METHOD("get_mix_scale_y"), &SpineTransformConstraint::get_mix_scale_y);
+	ClassDB::bind_method(D_METHOD("set_mix_scale_y", "v"), &SpineTransformConstraint::set_mix_scale_y);
+	ClassDB::bind_method(D_METHOD("get_mix_shear_y"), &SpineTransformConstraint::get_mix_shear_y);
+	ClassDB::bind_method(D_METHOD("set_mix_shear_y", "v"), &SpineTransformConstraint::set_mix_shear_y);
+	ClassDB::bind_method(D_METHOD("is_active"), &SpineTransformConstraint::is_active);
+	ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineTransformConstraint::set_active);
+}
+
+SpineTransformConstraint::SpineTransformConstraint() : transform_constraint(NULL) {}
+SpineTransformConstraint::~SpineTransformConstraint() {}
+
+void SpineTransformConstraint::update() {
+	transform_constraint->update();
+}
+
+int SpineTransformConstraint::get_order() {
+	return transform_constraint->getOrder();
+}
+
+Ref<SpineTransformConstraintData> SpineTransformConstraint::get_data() {
+	auto &d = transform_constraint->getData();
+	Ref<SpineTransformConstraintData> gd_d(memnew(SpineTransformConstraintData));
+	gd_d->set_spine_object(&d);
+	return gd_d;
+}
+
+Array SpineTransformConstraint::get_bones() {
+	auto &bs = transform_constraint->getBones();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		auto b = bs[i];
+		if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
+		Ref<SpineBone> gd_b(memnew(SpineBone));
+		gd_b->set_spine_object(b);
+		gd_bs[i] = gd_b;
+	}
+	return gd_bs;
+}
+
+Ref<SpineBone> SpineTransformConstraint::get_target() {
+	auto b = transform_constraint->getTarget();
+	if (b == NULL) return NULL;
+	Ref<SpineBone> gd_b(memnew(SpineBone));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+void SpineTransformConstraint::set_target(Ref<SpineBone> v) {
+	if (v.is_valid()) {
+		transform_constraint->setTarget(v->get_spine_object());
+	} else {
+		transform_constraint->setTarget(NULL);
+	}
+}
+
+float SpineTransformConstraint::get_mix_rotate() {
+	return transform_constraint->getMixRotate();
+}
+void SpineTransformConstraint::set_mix_rotate(float v) {
+	transform_constraint->setMixRotate(v);
+}
+
+float SpineTransformConstraint::get_mix_x() {
+	return transform_constraint->getMixX();
+}
+void SpineTransformConstraint::set_mix_x(float v) {
+	transform_constraint->setMixX(v);
+}
+
+float SpineTransformConstraint::get_mix_y() {
+	return transform_constraint->getMixY();
+}
+void SpineTransformConstraint::set_mix_y(float v) {
+	transform_constraint->setMixY(v);
+}
+
+float SpineTransformConstraint::get_mix_scale_x() {
+	return transform_constraint->getMixScaleX();
+}
+void SpineTransformConstraint::set_mix_scale_x(float v) {
+	transform_constraint->setMixScaleX(v);
+}
+
+float SpineTransformConstraint::get_mix_scale_y() {
+	return transform_constraint->getMixScaleY();
+}
+void SpineTransformConstraint::set_mix_scale_y(float v) {
+	transform_constraint->setMixScaleY(v);
+}
+
+float SpineTransformConstraint::get_mix_shear_y() {
+	return transform_constraint->getMixShearY();
+}
+void SpineTransformConstraint::set_mix_shear_y(float v) {
+	transform_constraint->setMixShearY(v);
+}
+
+bool SpineTransformConstraint::is_active() {
+	return transform_constraint->isActive();
+}
+void SpineTransformConstraint::set_active(bool v) {
+	transform_constraint->setActive(v);
+}

+ 93 - 0
spine-godot/spine_godot/SpineTransformConstraint.h

@@ -0,0 +1,93 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINETRANSFORMCONSTRAINT_H
+#define GODOT_SPINETRANSFORMCONSTRAINT_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineTransformConstraintData.h"
+#include "SpineBone.h"
+
+class SpineTransformConstraint : public Reference {
+	GDCLASS(SpineTransformConstraint, Reference);
+
+protected:
+	static void _bind_methods();
+
+private:
+	spine::TransformConstraint *transform_constraint;
+
+public:
+	SpineTransformConstraint();
+	~SpineTransformConstraint();
+
+	inline void set_spine_object(spine::TransformConstraint *tc) {
+		transform_constraint = tc;
+	}
+	inline spine::TransformConstraint *get_spine_object() {
+		return transform_constraint;
+	}
+
+	void update();
+
+	int get_order();
+
+	Ref<SpineTransformConstraintData> get_data();
+
+	Array get_bones();
+
+	Ref<SpineBone> get_target();
+	void set_target(Ref<SpineBone> v);
+
+	float get_mix_rotate();
+	void set_mix_rotate(float v);
+
+	float get_mix_x();
+	void set_mix_x(float v);
+
+	float get_mix_y();
+	void set_mix_y(float v);
+
+	float get_mix_scale_x();
+	void set_mix_scale_x(float v);
+
+	float get_mix_scale_y();
+	void set_mix_scale_y(float v);
+
+	float get_mix_shear_y();
+	void set_mix_shear_y(float v);
+
+	bool is_active();
+	void set_active(bool v);
+};
+
+#endif//GODOT_SPINETRANSFORMCONSTRAINT_H

+ 118 - 0
spine-godot/spine_godot/SpineTransformConstraintData.cpp

@@ -0,0 +1,118 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SpineTransformConstraintData.h"
+
+void SpineTransformConstraintData::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpineTransformConstraintData::get_bones);
+	ClassDB::bind_method(D_METHOD("get_target"), &SpineTransformConstraintData::get_target);
+	ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpineTransformConstraintData::get_mix_rotate);
+	ClassDB::bind_method(D_METHOD("get_mix_x"), &SpineTransformConstraintData::get_mix_x);
+	ClassDB::bind_method(D_METHOD("get_mix_y"), &SpineTransformConstraintData::get_mix_y);
+	ClassDB::bind_method(D_METHOD("get_mix_scale_x"), &SpineTransformConstraintData::get_mix_scale_x);
+	ClassDB::bind_method(D_METHOD("get_mix_scale_y"), &SpineTransformConstraintData::get_mix_scale_y);
+	ClassDB::bind_method(D_METHOD("get_mix_shear_y"), &SpineTransformConstraintData::get_mix_shear_y);
+	ClassDB::bind_method(D_METHOD("get_offset_rotation"), &SpineTransformConstraintData::get_offset_rotation);
+	ClassDB::bind_method(D_METHOD("get_offset_x"), &SpineTransformConstraintData::get_offset_x);
+	ClassDB::bind_method(D_METHOD("get_offset_y"), &SpineTransformConstraintData::get_offset_y);
+	ClassDB::bind_method(D_METHOD("get_offset_scale_x"), &SpineTransformConstraintData::get_offset_scale_x);
+	ClassDB::bind_method(D_METHOD("get_offset_scale_y"), &SpineTransformConstraintData::get_offset_scale_y);
+	ClassDB::bind_method(D_METHOD("get_offset_shear_y"), &SpineTransformConstraintData::get_offset_shear_y);
+	ClassDB::bind_method(D_METHOD("is_relative"), &SpineTransformConstraintData::is_relative);
+	ClassDB::bind_method(D_METHOD("is_local"), &SpineTransformConstraintData::is_local);
+}
+
+SpineTransformConstraintData::SpineTransformConstraintData() {}
+SpineTransformConstraintData::~SpineTransformConstraintData() {}
+
+Array SpineTransformConstraintData::get_bones() {
+	auto bs = get_spine_data()->getBones();
+	Array gd_bs;
+	gd_bs.resize(bs.size());
+	for (size_t i = 0; i < bs.size(); ++i) {
+		if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
+		else {
+			Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
+			gd_b->set_spine_object(bs[i]);
+			gd_bs[i] = gd_b;
+		}
+	}
+	return gd_bs;
+}
+Ref<SpineBoneData> SpineTransformConstraintData::get_target() {
+	auto b = get_spine_data()->getTarget();
+	if (b == NULL) return NULL;
+	Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
+	gd_b->set_spine_object(b);
+	return gd_b;
+}
+float SpineTransformConstraintData::get_mix_rotate() {
+	return get_spine_data()->getMixRotate();
+}
+float SpineTransformConstraintData::get_mix_x() {
+	return get_spine_data()->getMixX();
+}
+float SpineTransformConstraintData::get_mix_y() {
+	return get_spine_data()->getMixY();
+}
+float SpineTransformConstraintData::get_mix_scale_x() {
+	return get_spine_data()->getMixScaleX();
+}
+float SpineTransformConstraintData::get_mix_scale_y() {
+	return get_spine_data()->getMixScaleY();
+}
+float SpineTransformConstraintData::get_mix_shear_y() {
+	return get_spine_data()->getMixShearY();
+}
+
+float SpineTransformConstraintData::get_offset_rotation() {
+	return get_spine_data()->getOffsetRotation();
+}
+float SpineTransformConstraintData::get_offset_x() {
+	return get_spine_data()->getOffsetX();
+}
+float SpineTransformConstraintData::get_offset_y() {
+	return get_spine_data()->getOffsetY();
+}
+float SpineTransformConstraintData::get_offset_scale_x() {
+	return get_spine_data()->getOffsetScaleX();
+}
+float SpineTransformConstraintData::get_offset_scale_y() {
+	return get_spine_data()->getOffsetScaleY();
+}
+float SpineTransformConstraintData::get_offset_shear_y() {
+	return get_spine_data()->getOffsetShearY();
+}
+
+bool SpineTransformConstraintData::is_relative() {
+	return get_spine_data()->isRelative();
+}
+bool SpineTransformConstraintData::is_local() {
+	return get_spine_data()->isLocal();
+}

+ 74 - 0
spine-godot/spine_godot/SpineTransformConstraintData.h

@@ -0,0 +1,74 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef GODOT_SPINETRANSFORMCONSTRAINTDATA_H
+#define GODOT_SPINETRANSFORMCONSTRAINTDATA_H
+
+#include "core/variant_parser.h"
+
+#include <spine/spine.h>
+
+#include "SpineConstraintData.h"
+#include "SpineBoneData.h"
+
+class SpineTransformConstraintData : public SpineConstraintData {
+	GDCLASS(SpineTransformConstraintData, SpineConstraintData);
+
+protected:
+	static void _bind_methods();
+
+public:
+	SpineTransformConstraintData();
+	~SpineTransformConstraintData();
+
+	virtual inline spine::TransformConstraintData *get_spine_data() {
+		return (spine::TransformConstraintData *) SpineConstraintData::get_spine_object();
+	}
+
+	Array get_bones();
+	Ref<SpineBoneData> get_target();
+	float get_mix_rotate();
+	float get_mix_x();
+	float get_mix_y();
+	float get_mix_scale_x();
+	float get_mix_scale_y();
+	float get_mix_shear_y();
+
+	float get_offset_rotation();
+	float get_offset_x();
+	float get_offset_y();
+	float get_offset_scale_x();
+	float get_offset_scale_y();
+	float get_offset_shear_y();
+
+	bool is_relative();
+	bool is_local();
+};
+
+#endif//GODOT_SPINETRANSFORMCONSTRAINTDATA_H

+ 5 - 0
spine-godot/spine_godot/config.py

@@ -0,0 +1,5 @@
+def can_build(env, platform):
+    return True
+
+def configure(env):
+    pass

+ 144 - 0
spine-godot/spine_godot/register_types.cpp

@@ -0,0 +1,144 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "register_types.h"
+
+#include "core/class_db.h"
+
+#include "SpineAtlasResource.h"
+#include "SpineSkeletonDataResource.h"
+#include "ResourceFormatLoaderSpineSkeletonJsonData.h"
+#include "ResourceFormatSaverSpineSkeletonJsonData.h"
+#include "SpineSprite.h"
+#include "SpineAnimationStateDataResource.h"
+#include "SpineSkeleton.h"
+#include "SpineAnimationState.h"
+#include "SpineEventData.h"
+#include "SpineEvent.h"
+#include "SpineTrackEntry.h"
+#include "SpineBoneData.h"
+#include "SpineSlotData.h"
+#include "SpineAttachment.h"
+#include "SpineSkinAttachmentMapEntries.h"
+#include "SpineConstraintData.h"
+#include "SpineSkin.h"
+#include "SpineIkConstraintData.h"
+#include "SpineTransformConstraintData.h"
+#include "SpinePathConstraintData.h"
+#include "SpineSpriteMeshInstance2D.h"
+#include "SpineTimeline.h"
+#include "SpineConstant.h"
+#include "SpineCollisionShapeProxy.h"
+#include "SpineSpriteAnimateDialog.h"
+
+
+static Ref<SpineAtlasResourceFormatLoader> atlas_loader;
+static Ref<SpineAtlasResourceFormatSaver> atlas_saver;
+static Ref<ResourceFormatLoaderSpineSkeletonJsonData> json_skeleton_loader;
+static Ref<ResourceFormatSaverSpineSkeletonJsonData> json_skeleton_saver;
+
+// editor plugin
+#ifdef TOOLS_ENABLED
+#include "editor/editor_export.h"
+#include "editor/editor_node.h"
+
+#include "SpineRuntimeEditorPlugin.h"
+
+static void editor_init_callback() {
+	EditorNode::get_singleton()->add_editor_plugin(memnew(SpineRuntimeEditorPlugin(EditorNode::get_singleton())));
+}
+
+
+#endif
+
+void register_spine_godot_types() {
+#ifdef TOOLS_ENABLED
+	ClassDB::register_class<SpineSpriteAnimateDialog>();
+
+	EditorNode::add_init_callback(editor_init_callback);
+
+#endif
+
+	ClassDB::register_class<SpineAtlasResource>();
+	ClassDB::register_class<SpineSprite>();
+	ClassDB::register_class<SpineSkeletonDataResource>();
+	ClassDB::register_class<SpineAnimationStateDataResource>();
+	ClassDB::register_class<SpineSkeletonJsonDataResource>();
+	ClassDB::register_class<SpineSkeleton>();
+	ClassDB::register_class<SpineAnimationState>();
+	ClassDB::register_class<SpineAnimation>();
+	ClassDB::register_class<SpineEventData>();
+	ClassDB::register_class<SpineTrackEntry>();
+	ClassDB::register_class<SpineEvent>();
+	ClassDB::register_class<SpineBoneData>();
+	ClassDB::register_class<SpineSlotData>();
+	ClassDB::register_class<SpineAttachment>();
+	ClassDB::register_class<SpineSkinAttachmentMapEntry>();
+	ClassDB::register_class<SpineSkinAttachmentMapEntries>();
+	ClassDB::register_class<SpineConstraintData>();
+	ClassDB::register_class<SpineSkin>();
+	ClassDB::register_class<SpineIkConstraintData>();
+	ClassDB::register_class<SpineTransformConstraintData>();
+	ClassDB::register_class<SpinePathConstraintData>();
+	ClassDB::register_class<SpineBone>();
+	ClassDB::register_class<SpineSlot>();
+	ClassDB::register_class<SpineIkConstraint>();
+	ClassDB::register_class<SpinePathConstraint>();
+	ClassDB::register_class<SpineTransformConstraint>();
+	ClassDB::register_class<SpineSpriteMeshInstance2D>();
+	ClassDB::register_class<SpineTimeline>();
+	ClassDB::register_class<SpineConstant>();
+	ClassDB::register_class<SpineCollisionShapeProxy>();
+
+	atlas_loader.instance();
+	ResourceLoader::add_resource_format_loader(atlas_loader);
+
+	atlas_saver.instance();
+	ResourceSaver::add_resource_format_saver(atlas_saver);
+
+	json_skeleton_loader.instance();
+	ResourceLoader::add_resource_format_loader(json_skeleton_loader);
+
+	json_skeleton_saver.instance();
+	ResourceSaver::add_resource_format_saver(json_skeleton_saver);
+}
+
+void unregister_spine_godot_types() {
+	ResourceLoader::remove_resource_format_loader(atlas_loader);
+	atlas_loader.unref();
+
+	ResourceSaver::remove_resource_format_saver(atlas_saver);
+	atlas_saver.unref();
+
+	ResourceLoader::remove_resource_format_loader(json_skeleton_loader);
+	json_skeleton_loader.unref();
+
+	ResourceSaver::remove_resource_format_saver(json_skeleton_saver);
+	json_skeleton_saver.unref();
+}

+ 31 - 0
spine-godot/spine_godot/register_types.h

@@ -0,0 +1,31 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated January 1, 2020. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2020, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+void register_spine_godot_types();
+void unregister_spine_godot_types();