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Merge pull request #38 from executionunit/master

VS2010 build and Fix for Negative Scale in X
Nathan Sweet 12 лет назад
Родитель
Сommit
7f78b25312

+ 20 - 0
spine-c/Spine-C.sln

@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual C++ Express 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Spine-C", "Spine-C.vcxproj", "{5D74934A-7512-45EE-8402-7B95D3642E85}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Release|Win32 = Release|Win32
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{5D74934A-7512-45EE-8402-7B95D3642E85}.Debug|Win32.ActiveCfg = Debug|Win32
+		{5D74934A-7512-45EE-8402-7B95D3642E85}.Debug|Win32.Build.0 = Debug|Win32
+		{5D74934A-7512-45EE-8402-7B95D3642E85}.Release|Win32.ActiveCfg = Release|Win32
+		{5D74934A-7512-45EE-8402-7B95D3642E85}.Release|Win32.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

+ 120 - 0
spine-c/Spine-C.vcxproj

@@ -0,0 +1,120 @@
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+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+    <Link>
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+  <ItemGroup>
+    <None Include="ReadMe.txt" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="include\spine\Animation.h" />
+    <ClInclude Include="include\spine\AnimationState.h" />
+    <ClInclude Include="include\spine\AnimationStateData.h" />
+    <ClInclude Include="include\spine\Atlas.h" />
+    <ClInclude Include="include\spine\AtlasAttachmentLoader.h" />
+    <ClInclude Include="include\spine\Attachment.h" />
+    <ClInclude Include="include\spine\AttachmentLoader.h" />
+    <ClInclude Include="include\spine\Bone.h" />
+    <ClInclude Include="include\spine\BoneData.h" />
+    <ClInclude Include="include\spine\extension.h" />
+    <ClInclude Include="include\spine\RegionAttachment.h" />
+    <ClInclude Include="include\spine\Skeleton.h" />
+    <ClInclude Include="include\spine\SkeletonData.h" />
+    <ClInclude Include="include\spine\SkeletonJson.h" />
+    <ClInclude Include="include\spine\Skin.h" />
+    <ClInclude Include="include\spine\Slot.h" />
+    <ClInclude Include="include\spine\SlotData.h" />
+    <ClInclude Include="include\spine\spine.h" />
+    <ClInclude Include="src\spine\Json.h" />
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+    <ClCompile Include="src\spine\AnimationStateData.c" />
+    <ClCompile Include="src\spine\Atlas.c" />
+    <ClCompile Include="src\spine\AtlasAttachmentLoader.c" />
+    <ClCompile Include="src\spine\Attachment.c" />
+    <ClCompile Include="src\spine\AttachmentLoader.c" />
+    <ClCompile Include="src\spine\Bone.c" />
+    <ClCompile Include="src\spine\BoneData.c" />
+    <ClCompile Include="src\spine\extension.c" />
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+    <ClCompile Include="src\spine\Skeleton.c" />
+    <ClCompile Include="src\spine\SkeletonData.c" />
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+    <ClCompile Include="src\spine\Skin.c" />
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+ 135 - 0
spine-c/Spine-C.vcxproj.filters

@@ -0,0 +1,135 @@
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+    <ClInclude Include="include\spine\Atlas.h">
+      <Filter>Header Files</Filter>
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+      <Filter>Header Files</Filter>
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+      <Filter>Header Files</Filter>
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+    <ClInclude Include="include\spine\Bone.h">
+      <Filter>Header Files</Filter>
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+      <Filter>Header Files</Filter>
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+    <ClInclude Include="include\spine\extension.h">
+      <Filter>Header Files</Filter>
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+      <Filter>Source Files</Filter>
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+      <Filter>Source Files</Filter>
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+      <Filter>Source Files</Filter>
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+    <ClCompile Include="src\spine\Slot.c">
+      <Filter>Source Files</Filter>
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+    <ClCompile Include="src\spine\SlotData.c">
+      <Filter>Source Files</Filter>
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+  </ItemGroup>
+</Project>

+ 75 - 46
spine-c/src/spine/Animation.c

@@ -49,17 +49,19 @@ void Animation_dispose (Animation* self) {
 }
 
 void Animation_apply (const Animation* self, Skeleton* skeleton, float time, int/*bool*/loop) {
+	int i, n = self->timelineCount;
+
 	if (loop && self->duration) time = fmodf(time, self->duration);
 
-	int i, n = self->timelineCount;
 	for (i = 0; i < n; ++i)
 		Timeline_apply(self->timelines[i], skeleton, time, 1);
 }
 
 void Animation_mix (const Animation* self, Skeleton* skeleton, float time, int/*bool*/loop, float alpha) {
+	int i, n = self->timelineCount;
+
 	if (loop && self->duration) time = fmodf(time, self->duration);
 
-	int i, n = self->timelineCount;
 	for (i = 0; i < n; ++i)
 		Timeline_apply(self->timelines[i], skeleton, time, alpha);
 }
@@ -139,17 +141,24 @@ void CurveTimeline_setCurve (CurveTimeline* self, int frameIndex, float cx1, flo
 }
 
 float CurveTimeline_getCurvePercent (const CurveTimeline* self, int frameIndex, float percent) {
+	float dfy;
+	float ddfx;
+	float ddfy;
+	float dddfx;
+	float dddfy;
+	float x, y;
+	int i;
 	int curveIndex = frameIndex * 6;
 	float dfx = self->curves[curveIndex];
 	if (dfx == CURVE_LINEAR) return percent;
 	if (dfx == CURVE_STEPPED) return 0;
-	float dfy = self->curves[curveIndex + 1];
-	float ddfx = self->curves[curveIndex + 2];
-	float ddfy = self->curves[curveIndex + 3];
-	float dddfx = self->curves[curveIndex + 4];
-	float dddfy = self->curves[curveIndex + 5];
-	float x = dfx, y = dfy;
-	int i = CURVE_SEGMENTS - 2;
+	dfy = self->curves[curveIndex + 1];
+	ddfx = self->curves[curveIndex + 2];
+	ddfy = self->curves[curveIndex + 3];
+	dddfx = self->curves[curveIndex + 4];
+	dddfy = self->curves[curveIndex + 5];
+	x = dfx, y = dfy;
+	i = CURVE_SEGMENTS - 2;
 	while (1) {
 		if (x >= percent) {
 			float lastX = x - dfx;
@@ -170,10 +179,10 @@ float CurveTimeline_getCurvePercent (const CurveTimeline* self, int frameIndex,
 
 /* @param target After the first and before the last entry. */
 static int binarySearch (float *values, int valuesLength, float target, int step) {
-	int low = 0;
+	int low = 0, current;
 	int high = valuesLength / step - 2;
 	if (high == 0) return step;
-	int current = high >> 1;
+	current = high >> 1;
 	while (1) {
 		if (values[(current + 1) * step] <= target)
 			low = current + 1;
@@ -222,11 +231,15 @@ static const int ROTATE_LAST_FRAME_TIME = -2;
 static const int ROTATE_FRAME_VALUE = 1;
 
 void _RotateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha) {
+	Bone *bone;
+	int frameIndex;
+	float lastFrameValue, frameTime, percent, amount;
+
 	RotateTimeline* self = SUB_CAST(RotateTimeline, timeline);
 
 	if (time < self->frames[0]) return; /* Time is before first frame. */
 
-	Bone *bone = skeleton->bones[self->boneIndex];
+	bone = skeleton->bones[self->boneIndex];
 
 	if (time >= self->frames[self->framesLength - 2]) { /* Time is after last frame. */
 		float amount = bone->data->rotation + self->frames[self->framesLength - 1] - bone->rotation;
@@ -239,13 +252,13 @@ void _RotateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float
 	}
 
 	/* Interpolate between the last frame and the current frame. */
-	int frameIndex = binarySearch(self->frames, self->framesLength, time, 2);
-	float lastFrameValue = self->frames[frameIndex - 1];
-	float frameTime = self->frames[frameIndex];
-	float percent = 1 - (time - frameTime) / (self->frames[frameIndex + ROTATE_LAST_FRAME_TIME] - frameTime);
+	frameIndex = binarySearch(self->frames, self->framesLength, time, 2);
+	lastFrameValue = self->frames[frameIndex - 1];
+	frameTime = self->frames[frameIndex];
+	percent = 1 - (time - frameTime) / (self->frames[frameIndex + ROTATE_LAST_FRAME_TIME] - frameTime);
 	percent = CurveTimeline_getCurvePercent(SUPER(self), frameIndex / 2 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
 
-	float amount = self->frames[frameIndex + ROTATE_FRAME_VALUE] - lastFrameValue;
+	amount = self->frames[frameIndex + ROTATE_FRAME_VALUE] - lastFrameValue;
 	while (amount > 180)
 		amount -= 360;
 	while (amount < -180)
@@ -275,11 +288,15 @@ static const int TRANSLATE_FRAME_X = 1;
 static const int TRANSLATE_FRAME_Y = 2;
 
 void _TranslateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha) {
+	Bone *bone;
+	int frameIndex;
+	float lastFrameX, lastFrameY, frameTime, percent;
+
 	TranslateTimeline* self = SUB_CAST(TranslateTimeline, timeline);
 
 	if (time < self->frames[0]) return; /* Time is before first frame. */
 
-	Bone *bone = skeleton->bones[self->boneIndex];
+	bone = skeleton->bones[self->boneIndex];
 
 	if (time >= self->frames[self->framesLength - 3]) { /* Time is after last frame. */
 		bone->x += (bone->data->x + self->frames[self->framesLength - 2] - bone->x) * alpha;
@@ -288,11 +305,11 @@ void _TranslateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, flo
 	}
 
 	/* Interpolate between the last frame and the current frame. */
-	int frameIndex = binarySearch(self->frames, self->framesLength, time, 3);
-	float lastFrameX = self->frames[frameIndex - 2];
-	float lastFrameY = self->frames[frameIndex - 1];
-	float frameTime = self->frames[frameIndex];
-	float percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime);
+	frameIndex = binarySearch(self->frames, self->framesLength, time, 3);
+	lastFrameX = self->frames[frameIndex - 2];
+	lastFrameY = self->frames[frameIndex - 1];
+	frameTime = self->frames[frameIndex];
+	percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime);
 	percent = CurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
 
 	bone->x += (bone->data->x + lastFrameX + (self->frames[frameIndex + TRANSLATE_FRAME_X] - lastFrameX) * percent - bone->x)
@@ -315,11 +332,15 @@ void TranslateTimeline_setFrame (TranslateTimeline* self, int frameIndex, float
 /**/
 
 void _ScaleTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha) {
-	ScaleTimeline* self = SUB_CAST(ScaleTimeline, timeline);
+	Bone *bone;
+	int frameIndex;
+	float lastFrameX, lastFrameY, frameTime, percent;
 
+	ScaleTimeline* self = SUB_CAST(ScaleTimeline, timeline);
+	
 	if (time < self->frames[0]) return; /* Time is before first frame. */
 
-	Bone *bone = skeleton->bones[self->boneIndex];
+	bone = skeleton->bones[self->boneIndex];
 	if (time >= self->frames[self->framesLength - 3]) { /* Time is after last frame. */
 		bone->scaleX += (bone->data->scaleX - 1 + self->frames[self->framesLength - 2] - bone->scaleX) * alpha;
 		bone->scaleY += (bone->data->scaleY - 1 + self->frames[self->framesLength - 1] - bone->scaleY) * alpha;
@@ -327,11 +348,11 @@ void _ScaleTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float t
 	}
 
 	/* Interpolate between the last frame and the current frame. */
-	int frameIndex = binarySearch(self->frames, self->framesLength, time, 3);
-	float lastFrameX = self->frames[frameIndex - 2];
-	float lastFrameY = self->frames[frameIndex - 1];
-	float frameTime = self->frames[frameIndex];
-	float percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime);
+	frameIndex = binarySearch(self->frames, self->framesLength, time, 3);
+	lastFrameX = self->frames[frameIndex - 2];
+	lastFrameY = self->frames[frameIndex - 1];
+	frameTime = self->frames[frameIndex];
+	percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime);
 	percent = CurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
 
 	bone->scaleX += (bone->data->scaleX - 1 + lastFrameX + (self->frames[frameIndex + TRANSLATE_FRAME_X] - lastFrameX) * percent
@@ -357,11 +378,15 @@ static const int COLOR_FRAME_B = 3;
 static const int COLOR_FRAME_A = 4;
 
 void _ColorTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha) {
+	Slot *slot;
+	int frameIndex;
+	float lastFrameR, lastFrameG, lastFrameB, lastFrameA, percent, frameTime;
+	float r, g, b, a;
 	ColorTimeline* self = (ColorTimeline*)timeline;
 
 	if (time < self->frames[0]) return; /* Time is before first frame. */
 
-	Slot *slot = skeleton->slots[self->slotIndex];
+	slot = skeleton->slots[self->slotIndex];
 
 	if (time >= self->frames[self->framesLength - 5]) { /* Time is after last frame. */
 		int i = self->framesLength - 1;
@@ -373,19 +398,19 @@ void _ColorTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float t
 	}
 
 	/* Interpolate between the last frame and the current frame. */
-	int frameIndex = binarySearch(self->frames, self->framesLength, time, 5);
-	float lastFrameR = self->frames[frameIndex - 4];
-	float lastFrameG = self->frames[frameIndex - 3];
-	float lastFrameB = self->frames[frameIndex - 2];
-	float lastFrameA = self->frames[frameIndex - 1];
-	float frameTime = self->frames[frameIndex];
-	float percent = 1 - (time - frameTime) / (self->frames[frameIndex + COLOR_LAST_FRAME_TIME] - frameTime);
+	frameIndex = binarySearch(self->frames, self->framesLength, time, 5);
+	lastFrameR = self->frames[frameIndex - 4];
+	lastFrameG = self->frames[frameIndex - 3];
+	lastFrameB = self->frames[frameIndex - 2];
+	lastFrameA = self->frames[frameIndex - 1];
+	frameTime = self->frames[frameIndex];
+	percent = 1 - (time - frameTime) / (self->frames[frameIndex + COLOR_LAST_FRAME_TIME] - frameTime);
 	percent = CurveTimeline_getCurvePercent(SUPER(self), frameIndex / 5 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
 
-	float r = lastFrameR + (self->frames[frameIndex + COLOR_FRAME_R] - lastFrameR) * percent;
-	float g = lastFrameG + (self->frames[frameIndex + COLOR_FRAME_G] - lastFrameG) * percent;
-	float b = lastFrameB + (self->frames[frameIndex + COLOR_FRAME_B] - lastFrameB) * percent;
-	float a = lastFrameA + (self->frames[frameIndex + COLOR_FRAME_A] - lastFrameA) * percent;
+	r = lastFrameR + (self->frames[frameIndex + COLOR_FRAME_R] - lastFrameR) * percent;
+	g = lastFrameG + (self->frames[frameIndex + COLOR_FRAME_G] - lastFrameG) * percent;
+	b = lastFrameB + (self->frames[frameIndex + COLOR_FRAME_B] - lastFrameB) * percent;
+	a = lastFrameA + (self->frames[frameIndex + COLOR_FRAME_A] - lastFrameA) * percent;
 	if (alpha < 1) {
 		slot->r += (r - slot->r) * alpha;
 		slot->g += (g - slot->g) * alpha;
@@ -415,26 +440,30 @@ void ColorTimeline_setFrame (ColorTimeline* self, int frameIndex, float time, fl
 /**/
 
 void _AttachmentTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha) {
+	int frameIndex;
+	const char* attachmentName;
 	AttachmentTimeline* self = (AttachmentTimeline*)timeline;
 
 	if (time < self->frames[0]) return; /* Time is before first frame. */
 
-	int frameIndex;
+	frameIndex;
 	if (time >= self->frames[self->framesLength - 1]) /* Time is after last frame. */
 		frameIndex = self->framesLength - 1;
 	else
 		frameIndex = binarySearch(self->frames, self->framesLength, time, 1) - 1;
 
-	const char* attachmentName = self->attachmentNames[frameIndex];
+	attachmentName = self->attachmentNames[frameIndex];
 	Slot_setAttachment(skeleton->slots[self->slotIndex],
 			attachmentName ? Skeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
 }
 
 void _AttachmentTimeline_dispose (Timeline* timeline) {
+	AttachmentTimeline* self;
+	int i;
+
 	_Timeline_deinit(timeline);
-	AttachmentTimeline* self = (AttachmentTimeline*)timeline;
+	self = (AttachmentTimeline*)timeline;
 
-	int i;
 	for (i = 0; i < self->framesLength; ++i)
 		FREE(self->attachmentNames[i]);
 	FREE(self->attachmentNames);

+ 5 - 2
spine-c/src/spine/AnimationState.c

@@ -56,11 +56,14 @@ void AnimationState_update (AnimationState* self, float delta) {
 }
 
 void AnimationState_apply (AnimationState* self, Skeleton* skeleton) {
+	_Internal* internal;
+	float alpha;
+
 	if (!self->animation) return;
-	_Internal* internal = SUB_CAST(_Internal, self);
+	internal = SUB_CAST(_Internal, self);
 	if (internal->previous) {
 		Animation_apply(internal->previous, skeleton, internal->previousTime, internal->previousLoop);
-		float alpha = internal->mixTime / internal->mixDuration;
+		alpha = internal->mixTime / internal->mixDuration;
 		if (alpha >= 1) {
 			alpha = 1;
 			internal->previous = 0;

+ 14 - 8
spine-c/src/spine/AnimationStateData.c

@@ -76,37 +76,43 @@ AnimationStateData* AnimationStateData_create (SkeletonData* skeletonData) {
 }
 
 void AnimationStateData_dispose (AnimationStateData* self) {
+	_ToEntry* toEntry;
+	_ToEntry* nextToEntry;
+	_FromEntry* nextFromEntry;
+
 	_FromEntry* fromEntry = (_FromEntry*)self->entries;
 	while (fromEntry) {
-		_ToEntry* toEntry = fromEntry->toEntries;
+		toEntry = fromEntry->toEntries;
 		while (toEntry) {
-			_ToEntry* next = toEntry->next;
+			nextToEntry = toEntry->next;
 			_ToEntry_dispose(toEntry);
-			toEntry = next;
+			toEntry = nextToEntry;
 		}
-		_FromEntry* next = fromEntry->next;
+		nextFromEntry = fromEntry->next;
 		_FromEntry_dispose(fromEntry);
-		fromEntry = next;
+		fromEntry = nextFromEntry;
 	}
 
 	FREE(self);
 }
 
 void AnimationStateData_setMixByName (AnimationStateData* self, const char* fromName, const char* toName, float duration) {
+	Animation* to;
 	Animation* from = SkeletonData_findAnimation(self->skeletonData, fromName);
 	if (!from) return;
-	Animation* to = SkeletonData_findAnimation(self->skeletonData, toName);
+	to = SkeletonData_findAnimation(self->skeletonData, toName);
 	if (!to) return;
 	AnimationStateData_setMix(self, from, to, duration);
 }
 
 void AnimationStateData_setMix (AnimationStateData* self, Animation* from, Animation* to, float duration) {
 	/* Find existing FromEntry. */
+	_ToEntry* toEntry;
 	_FromEntry* fromEntry = (_FromEntry*)self->entries;
 	while (fromEntry) {
 		if (fromEntry->animation == from) {
 			/* Find existing ToEntry. */
-			_ToEntry* toEntry = fromEntry->toEntries;
+			toEntry = fromEntry->toEntries;
 			while (toEntry) {
 				if (toEntry->animation == to) {
 					toEntry->duration = duration;
@@ -123,7 +129,7 @@ void AnimationStateData_setMix (AnimationStateData* self, Animation* from, Anima
 		fromEntry->next = (_FromEntry*)self->entries;
 		CONST_CAST(_FromEntry*, self->entries) = fromEntry;
 	}
-	_ToEntry* toEntry = _ToEntry_create(to, duration);
+	toEntry = _ToEntry_create(to, duration);
 	toEntry->next = fromEntry->toEntries;
 	fromEntry->toEntries = toEntry;
 }

+ 14 - 8
spine-c/src/spine/Atlas.c

@@ -116,10 +116,11 @@ static int readValue (const char* end, Str* str) {
 
 /* Returns the number of tuple values read (2, 4, or 0 for failure). */
 static int readTuple (const char* end, Str tuple[]) {
+	int i;
 	Str str;
 	readLine(0, end, &str);
 	if (!beginPast(&str, ':')) return 0;
-	int i = 0;
+
 	for (i = 0; i < 3; ++i) {
 		tuple[i].begin = str.begin;
 		if (!beginPast(&str, ',')) {
@@ -169,6 +170,7 @@ static const char* textureFilterNames[] = {"Nearest", "Linear", "MipMap", "MipMa
 		"MipMapNearestLinear", "MipMapLinearLinear"};
 
 Atlas* Atlas_readAtlas (const char* begin, int length, const char* dir) {
+	int count;
 	const char* end = begin + length;
 	int dirLength = strlen(dir);
 	int needsSlash = dirLength > 0 && dir[dirLength - 1] != '/' && dir[dirLength - 1] != '\\';
@@ -246,7 +248,6 @@ Atlas* Atlas_readAtlas (const char* begin, int length, const char* dir) {
 				region->v2 = (region->y + region->height) / (float)page->height;
 			}
 
-			int count;
 			if (!(count = readTuple(end, tuple))) return abortAtlas(self);
 			if (count == 4) { /* split is optional */
 				region->splits = MALLOC(int, 4);
@@ -283,6 +284,11 @@ Atlas* Atlas_readAtlas (const char* begin, int length, const char* dir) {
 }
 
 Atlas* Atlas_readAtlasFile (const char* path) {
+	int dirLength;
+	char *dir;
+	int length;
+	const char* data;
+
 	Atlas* atlas = 0;
 
 	/* Get directory from atlas path. */
@@ -290,13 +296,12 @@ Atlas* Atlas_readAtlasFile (const char* path) {
 	const char* lastBackwardSlash = strrchr(path, '\\');
 	const char* lastSlash = lastForwardSlash > lastBackwardSlash ? lastForwardSlash : lastBackwardSlash;
 	if (lastSlash == path) lastSlash++; /* Never drop starting slash. */
-	int dirLength = lastSlash ? lastSlash - path : 0;
-	char* dir = MALLOC(char, dirLength + 1);
+	dirLength = lastSlash ? lastSlash - path : 0;
+	dir = MALLOC(char, dirLength + 1);
 	memcpy(dir, path, dirLength);
 	dir[dirLength] = '\0';
 
-	int length;
-	const char* data = _Util_readFile(path, &length);
+	data = _Util_readFile(path, &length);
 	if (data) atlas = Atlas_readAtlas(data, length, dir);
 
 	FREE(data);
@@ -305,6 +310,7 @@ Atlas* Atlas_readAtlasFile (const char* path) {
 }
 
 void Atlas_dispose (Atlas* self) {
+	AtlasRegion* region, *nextRegion;
 	AtlasPage* page = self->pages;
 	while (page) {
 		AtlasPage* nextPage = page->next;
@@ -312,9 +318,9 @@ void Atlas_dispose (Atlas* self) {
 		page = nextPage;
 	}
 
-	AtlasRegion* region = self->regions;
+	region = self->regions;
 	while (region) {
-		AtlasRegion* nextRegion = region->next;
+		nextRegion = region->next;
 		AtlasRegion_dispose(region);
 		region = nextRegion;
 	}

+ 3 - 2
spine-c/src/spine/AtlasAttachmentLoader.c

@@ -34,12 +34,13 @@ Attachment* _AtlasAttachmentLoader_newAttachment (AttachmentLoader* loader, Skin
 	AtlasAttachmentLoader* self = SUB_CAST(AtlasAttachmentLoader, loader);
 	switch (type) {
 	case ATTACHMENT_REGION: {
+		RegionAttachment* attachment;
 		AtlasRegion* region = Atlas_findRegion(self->atlas, name);
 		if (!region) {
 			_AttachmentLoader_setError(loader, "Region not found: ", name);
 			return 0;
 		}
-		RegionAttachment* attachment = RegionAttachment_create(name);
+		attachment = RegionAttachment_create(name);
 		attachment->texture = region->page->texture;
 		RegionAttachment_setUVs(attachment, region->u, region->v, region->u2, region->v2, region->rotate);
 		attachment->regionOffsetX = region->offsetX;
@@ -65,4 +66,4 @@ AtlasAttachmentLoader* AtlasAttachmentLoader_create (Atlas* atlas) {
 
 #ifdef __cplusplus
 }
-#endif
+#endif

+ 4 - 3
spine-c/src/spine/Bone.c

@@ -58,6 +58,7 @@ void Bone_setToBindPose (Bone* self) {
 }
 
 void Bone_updateWorldTransform (Bone* self, int flipX, int flipY) {
+	float radians, cosine, sine;
 	if (self->parent) {
 		CONST_CAST(float, self->worldX) = self->x * self->parent->m00 + self->y * self->parent->m01 + self->parent->worldX;
 		CONST_CAST(float, self->worldY) = self->x * self->parent->m10 + self->y * self->parent->m11 + self->parent->worldY;
@@ -71,9 +72,9 @@ void Bone_updateWorldTransform (Bone* self, int flipX, int flipY) {
 		CONST_CAST(float, self->worldScaleY) = self->scaleY;
 		CONST_CAST(float, self->worldRotation) = self->rotation;
 	}
-	float radians = (float)(self->worldRotation * 3.1415926535897932385 / 180);
-	float cosine = cosf(radians);
-	float sine = sinf(radians);
+	radians = (float)(self->worldRotation * 3.1415926535897932385 / 180);
+	cosine = cosf(radians);
+	sine = sinf(radians);
 	CONST_CAST(float, self->m00) = cosine * self->worldScaleX;
 	CONST_CAST(float, self->m10) = sine * self->worldScaleX;
 	CONST_CAST(float, self->m01) = -sine * self->worldScaleY;

+ 3 - 3
spine-c/src/spine/RegionAttachment.c

@@ -63,9 +63,9 @@ void RegionAttachment_setUVs (RegionAttachment* self, float u, float v, float u2
 
 void RegionAttachment_updateOffset (RegionAttachment* self) {
 	float regionScaleX = self->width / self->regionOriginalWidth * self->scaleX;
-	float regionScaleY = self->height / self->regionOriginalHeight * self->scaleX;
+	float regionScaleY = self->height / self->regionOriginalHeight * self->scaleY;
 	float localX = -self->width / 2 * self->scaleX + self->regionOffsetX * regionScaleX;
-	float localY = -self->height / 2 * self->scaleX + self->regionOffsetY * regionScaleY;
+	float localY = -self->height / 2 * self->scaleY + self->regionOffsetY * regionScaleY;
 	float localX2 = localX + self->regionWidth * regionScaleX;
 	float localY2 = localY + self->regionHeight * regionScaleY;
 	float radians = (float)(self->rotation * 3.1415926535897932385 / 180);
@@ -104,4 +104,4 @@ void RegionAttachment_updateVertices (RegionAttachment* self, Slot* slot) {
 
 #ifdef __cplusplus
 }
-#endif
+#endif

+ 5 - 2
spine-c/src/spine/Skeleton.c

@@ -32,12 +32,14 @@ namespace spine {
 #endif
 
 Skeleton* Skeleton_create (SkeletonData* data) {
+	int i, ii;
+
 	Skeleton* self = NEW(Skeleton);
 	CONST_CAST(SkeletonData*, self->data) = data;
 
 	self->boneCount = self->data->boneCount;
 	self->bones = MALLOC(Bone*, self->boneCount);
-	int i, ii;
+
 	for (i = 0; i < self->boneCount; ++i) {
 		BoneData* boneData = self->data->bones[i];
 		Bone* parent = 0;
@@ -147,11 +149,12 @@ int Skeleton_findSlotIndex (const Skeleton* self, const char* slotName) {
 }
 
 int Skeleton_setSkinByName (Skeleton* self, const char* skinName) {
+	Skin *skin;
 	if (!skinName) {
 		Skeleton_setSkin(self, 0);
 		return 1;
 	}
-	Skin *skin = SkeletonData_findSkin(self->data, skinName);
+	skin = SkeletonData_findSkin(self->data, skinName);
 	if (!skin) return 0;
 	Skeleton_setSkin(self, skin);
 	return 1;

+ 53 - 28
spine-c/src/spine/SkeletonJson.c

@@ -62,24 +62,28 @@ void SkeletonJson_dispose (SkeletonJson* self) {
 }
 
 void _SkeletonJson_setError (SkeletonJson* self, Json* root, const char* value1, const char* value2) {
-	FREE(self->error);
 	char message[256];
+	int length;
+	FREE(self->error);
 	strcpy(message, value1);
-	int length = strlen(value1);
+	length = strlen(value1);
 	if (value2) strncat(message + length, value2, 256 - length);
 	MALLOC_STR(self->error, message);
 	if (root) Json_dispose(root);
 }
 
 static float toColor (const char* value, int index) {
+	char digits[3];
+	char *error;
+	int color;
+
 	if (strlen(value) != 8) return -1;
 	value += index * 2;
-	char digits[3];
+	
 	digits[0] = *value;
 	digits[1] = *(value + 1);
 	digits[2] = '\0';
-	char* error;
-	int color = strtoul(digits, &error, 16);
+	color = strtoul(digits, &error, 16);
 	if (*error != 0) return -1;
 	return color / (float)255;
 }
@@ -96,6 +100,8 @@ static void readCurve (CurveTimeline* timeline, int frameIndex, Json* frame) {
 }
 
 static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, SkeletonData *skeletonData) {
+	Animation* animation;
+
 	Json* bones = Json_getItem(root, "bones");
 	int boneCount = bones ? Json_getSize(bones) : 0;
 
@@ -108,12 +114,13 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 		timelineCount += Json_getSize(Json_getItemAt(bones, i));
 	for (i = 0; i < slotCount; ++i)
 		timelineCount += Json_getSize(Json_getItemAt(slots, i));
-	Animation* animation = Animation_create(root->name, timelineCount);
+	animation = Animation_create(root->name, timelineCount);
 	animation->timelineCount = 0;
 	skeletonData->animations[skeletonData->animationCount] = animation;
 	skeletonData->animationCount++;
 
 	for (i = 0; i < boneCount; ++i) {
+		int timelineCount;
 		Json* boneMap = Json_getItemAt(bones, i);
 
 		const char* boneName = boneMap->name;
@@ -125,13 +132,15 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 			return 0;
 		}
 
-		int timelineCount = Json_getSize(boneMap);
+		timelineCount = Json_getSize(boneMap);
 		for (ii = 0; ii < timelineCount; ++ii) {
+			float duration;
 			Json* timelineArray = Json_getItemAt(boneMap, ii);
 			int frameCount = Json_getSize(timelineArray);
 			const char* timelineType = timelineArray->name;
 
 			if (strcmp(timelineType, "rotate") == 0) {
+				
 				RotateTimeline *timeline = RotateTimeline_create(frameCount);
 				timeline->boneIndex = boneIndex;
 				for (iii = 0; iii < frameCount; ++iii) {
@@ -140,14 +149,14 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 					readCurve(SUPER(timeline), iii, frame);
 				}
 				animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
-				float duration = timeline->frames[frameCount * 2 - 2];
+				duration = timeline->frames[frameCount * 2 - 2];
 				if (duration > animation->duration) animation->duration = duration;
 
 			} else {
 				int isScale = strcmp(timelineType, "scale") == 0;
 				if (isScale || strcmp(timelineType, "translate") == 0) {
-					TranslateTimeline *timeline = isScale ? ScaleTimeline_create(frameCount) : TranslateTimeline_create(frameCount);
 					float scale = isScale ? 1 : self->scale;
+					TranslateTimeline *timeline = isScale ? ScaleTimeline_create(frameCount) : TranslateTimeline_create(frameCount);
 					timeline->boneIndex = boneIndex;
 					for (iii = 0; iii < frameCount; ++iii) {
 						Json* frame = Json_getItemAt(timelineArray, iii);
@@ -156,7 +165,7 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 						readCurve(SUPER(timeline), iii, frame);
 					}
 					animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
-					float duration = timeline->frames[frameCount * 3 - 3];
+					duration = timeline->frames[frameCount * 3 - 3];
 					if (duration > animation->duration) animation->duration = duration;
 				} else {
 					Animation_dispose(animation);
@@ -168,6 +177,7 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 	}
 
 	for (i = 0; i < slotCount; ++i) {
+		int timelineCount;
 		Json* slotMap = Json_getItemAt(slots, i);
 		const char* slotName = slotMap->name;
 
@@ -178,8 +188,9 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 			return 0;
 		}
 
-		int timelineCount = Json_getSize(slotMap);
+		timelineCount = Json_getSize(slotMap);
 		for (ii = 0; ii < timelineCount; ++ii) {
+			float duration;
 			Json* timelineArray = Json_getItemAt(slotMap, ii);
 			int frameCount = Json_getSize(timelineArray);
 			const char* timelineType = timelineArray->name;
@@ -195,7 +206,7 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 					readCurve(SUPER(timeline), iii, frame);
 				}
 				animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
-				float duration = timeline->frames[frameCount * 5 - 5];
+				duration = timeline->frames[frameCount * 5 - 5];
 				if (duration > animation->duration) animation->duration = duration;
 
 			} else if (strcmp(timelineType, "attachment") == 0) {
@@ -208,7 +219,7 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 							name->type == Json_NULL ? 0 : name->valuestring);
 				}
 				animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
-				float duration = timeline->frames[frameCount - 1];
+				duration = timeline->frames[frameCount - 1];
 				if (duration > animation->duration) animation->duration = duration;
 
 			} else {
@@ -224,34 +235,42 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
 
 SkeletonData* SkeletonJson_readSkeletonDataFile (SkeletonJson* self, const char* path) {
 	int length;
+	SkeletonData* skeletonData;
 	const char* json = _Util_readFile(path, &length);
 	if (!json) {
 		_SkeletonJson_setError(self, 0, "Unable to read skeleton file: ", path);
 		return 0;
 	}
-	SkeletonData* skeletonData = SkeletonJson_readSkeletonData(self, json);
+	skeletonData = SkeletonJson_readSkeletonData(self, json);
 	FREE(json);
 	return skeletonData;
 }
 
 SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* json) {
+	SkeletonData* skeletonData;
+	Json *root, *bones;
+	int i, ii, iii, boneCount;
+	Json* slots;
+	Json* skinsMap;
+	Json* animations;
+
 	FREE(self->error);
 	CONST_CAST(char*, self->error) = 0;
 
-	Json* root = Json_create(json);
+	root = Json_create(json);
 	if (!root) {
 		_SkeletonJson_setError(self, 0, "Invalid skeleton JSON: ", Json_getError());
 		return 0;
 	}
 
-	SkeletonData* skeletonData = SkeletonData_create();
-	int i, ii, iii;
+	skeletonData = SkeletonData_create();
 
-	Json* bones = Json_getItem(root, "bones");
-	int boneCount = Json_getSize(bones);
+	bones = Json_getItem(root, "bones");
+	boneCount = Json_getSize(bones);
 	skeletonData->bones = MALLOC(BoneData*, boneCount);
 	for (i = 0; i < boneCount; ++i) {
 		Json* boneMap = Json_getItemAt(bones, i);
+		BoneData* boneData;
 
 		const char* boneName = Json_getString(boneMap, "name", 0);
 
@@ -266,7 +285,7 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 			}
 		}
 
-		BoneData* boneData = BoneData_create(boneName, parent);
+		boneData = BoneData_create(boneName, parent);
 		boneData->length = Json_getFloat(boneMap, "length", 0) * self->scale;
 		boneData->x = Json_getFloat(boneMap, "x", 0) * self->scale;
 		boneData->y = Json_getFloat(boneMap, "y", 0) * self->scale;
@@ -278,11 +297,14 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 		skeletonData->boneCount++;
 	}
 
-	Json* slots = Json_getItem(root, "slots");
+	slots = Json_getItem(root, "slots");
 	if (slots) {
 		int slotCount = Json_getSize(slots);
 		skeletonData->slots = MALLOC(SlotData*, slotCount);
 		for (i = 0; i < slotCount; ++i) {
+			SlotData* slotData;
+			const char* color;
+			Json *attachmentItem;
 			Json* slotMap = Json_getItemAt(slots, i);
 
 			const char* slotName = Json_getString(slotMap, "name", 0);
@@ -295,9 +317,9 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 				return 0;
 			}
 
-			SlotData* slotData = SlotData_create(slotName, boneData);
+			slotData = SlotData_create(slotName, boneData);
 
-			const char* color = Json_getString(slotMap, "color", 0);
+			color = Json_getString(slotMap, "color", 0);
 			if (color) {
 				slotData->r = toColor(color, 0);
 				slotData->g = toColor(color, 1);
@@ -305,7 +327,7 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 				slotData->a = toColor(color, 3);
 			}
 
-			Json *attachmentItem = Json_getItem(slotMap, "attachment");
+			attachmentItem = Json_getItem(slotMap, "attachment");
 			if (attachmentItem) SlotData_setAttachmentName(slotData, attachmentItem->valuestring);
 
 			skeletonData->slots[i] = slotData;
@@ -313,7 +335,7 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 		}
 	}
 
-	Json* skinsMap = Json_getItem(root, "skins");
+	skinsMap = Json_getItem(root, "skins");
 	if (skinsMap) {
 		int skinCount = Json_getSize(skinsMap);
 		skeletonData->skins = MALLOC(Skin*, skinCount);
@@ -321,11 +343,13 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 			Json* slotMap = Json_getItemAt(skinsMap, i);
 			const char* skinName = slotMap->name;
 			Skin *skin = Skin_create(skinName);
+			int slotNameCount;
+
 			skeletonData->skins[i] = skin;
 			skeletonData->skinCount++;
 			if (strcmp(skinName, "default") == 0) skeletonData->defaultSkin = skin;
 
-			int slotNameCount = Json_getSize(slotMap);
+			slotNameCount = Json_getSize(slotMap);
 			for (ii = 0; ii < slotNameCount; ++ii) {
 				Json* attachmentsMap = Json_getItemAt(slotMap, ii);
 				const char* slotName = attachmentsMap->name;
@@ -333,6 +357,7 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 
 				int attachmentCount = Json_getSize(attachmentsMap);
 				for (iii = 0; iii < attachmentCount; ++iii) {
+					Attachment* attachment;
 					Json* attachmentMap = Json_getItemAt(attachmentsMap, iii);
 					const char* skinAttachmentName = attachmentMap->name;
 					const char* attachmentName = Json_getString(attachmentMap, "name", skinAttachmentName);
@@ -349,7 +374,7 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 						return 0;
 					}
 
-					Attachment* attachment = AttachmentLoader_newAttachment(self->attachmentLoader, skin, type, attachmentName);
+					attachment = AttachmentLoader_newAttachment(self->attachmentLoader, skin, type, attachmentName);
 					if (!attachment) {
 						if (self->attachmentLoader->error1) {
 							SkeletonData_dispose(skeletonData);
@@ -377,7 +402,7 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
 		}
 	}
 
-	Json* animations = Json_getItem(root, "animations");
+	animations = Json_getItem(root, "animations");
 	if (animations) {
 		int animationCount = Json_getSize(animations);
 		skeletonData->animations = MALLOC(Animation*, animationCount);

+ 1 - 1
spine-c/src/spine/Slot.c

@@ -63,12 +63,12 @@ float Slot_getAttachmentTime (const Slot* self) {
 }
 
 void Slot_setToBindPose (Slot* self) {
+	Attachment* attachment = 0;
 	self->r = self->data->r;
 	self->g = self->data->g;
 	self->b = self->data->b;
 	self->a = self->data->a;
 
-	Attachment* attachment = 0;
 	if (self->data->attachmentName) {
 		/* Find slot index. */
 		int i;

+ 2 - 1
spine-c/src/spine/extension.c

@@ -53,6 +53,7 @@ void _setFree (void (*free) (void* ptr)) {
 }
 
 char* _readFile (const char* path, int* length) {
+	char *data;
 	FILE *file = fopen(path, "rb");
 	if (!file) return 0;
 
@@ -60,7 +61,7 @@ char* _readFile (const char* path, int* length) {
 	*length = ftell(file);
 	fseek(file, 0, SEEK_SET);
 
-	char* data = MALLOC(char, *length);
+	data = MALLOC(char, *length);
 	fread(data, 1, *length, file);
 	fclose(file);