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@@ -260,10 +260,10 @@ public:
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UPROPERTY(BlueprintAssignable, Category="Components|Spine|Animation")
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FSpineAnimationDisposeDelegate AnimationDispose;
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- UPROPERTY(Transient, EditAnywhere)
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+ UPROPERTY(Transient, EditAnywhere, Category=Spine)
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FString PreviewAnimation;
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- UPROPERTY(Transient, EditAnywhere)
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+ UPROPERTY(Transient, EditAnywhere, Category=Spine)
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FString PreviewSkin;
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// used in C event callback. Needs to be public as we can't call
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