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[unity] Minor: fixed formatting to please format checks.

Harald Csaszar 3 tháng trước cách đây
mục cha
commit
80479320f7

+ 4 - 4
spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataAsset.cs

@@ -63,7 +63,7 @@ namespace Spine.Unity {
 
 
 	[CreateAssetMenu(fileName = "New SkeletonDataAsset", menuName = "Spine/SkeletonData Asset")]
 	[CreateAssetMenu(fileName = "New SkeletonDataAsset", menuName = "Spine/SkeletonData Asset")]
 	public class SkeletonDataAsset : ScriptableObject {
 	public class SkeletonDataAsset : ScriptableObject {
-#region Inspector
+		#region Inspector
 		public AtlasAssetBase[] atlasAssets = new AtlasAssetBase[0];
 		public AtlasAssetBase[] atlasAssets = new AtlasAssetBase[0];
 
 
 #if SPINE_TK2D
 #if SPINE_TK2D
@@ -97,12 +97,12 @@ namespace Spine.Unity {
 		void Reset () {
 		void Reset () {
 			Clear();
 			Clear();
 		}
 		}
-#endregion
+		#endregion
 
 
 		SkeletonData skeletonData;
 		SkeletonData skeletonData;
 		AnimationStateData stateData;
 		AnimationStateData stateData;
 
 
-#region Runtime Instantiation
+		#region Runtime Instantiation
 		/// <summary>
 		/// <summary>
 		/// Creates a runtime SkeletonDataAsset.</summary>
 		/// Creates a runtime SkeletonDataAsset.</summary>
 		public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAssetBase atlasAsset, bool initialize, float scale = 0.01f) {
 		public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAssetBase atlasAsset, bool initialize, float scale = 0.01f) {
@@ -137,7 +137,7 @@ namespace Spine.Unity {
 			Clear();
 			Clear();
 			GetSkeletonData(true);
 			GetSkeletonData(true);
 		}
 		}
-#endregion
+		#endregion
 
 
 		/// <summary>Clears the loaded SkeletonData and AnimationStateData. Use this to force a reload for the next time GetSkeletonData is called.</summary>
 		/// <summary>Clears the loaded SkeletonData and AnimationStateData. Use this to force a reload for the next time GetSkeletonData is called.</summary>
 		public void Clear () {
 		public void Clear () {