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Fixed setting blend func extra time.

NathanSweet %!s(int64=11) %!d(string=hai) anos
pai
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80763b60d8
Modificáronse 1 ficheiros con 0 adicións e 1 borrados
  1. 0 1
      spine-cocos2dx/3/src/spine/SkeletonRenderer.cpp

+ 0 - 1
spine-cocos2dx/3/src/spine/SkeletonRenderer.cpp

@@ -141,7 +141,6 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
 
 
 void SkeletonRenderer::drawSkeleton (const Mat4 &transform, uint32_t transformFlags) {
 void SkeletonRenderer::drawSkeleton (const Mat4 &transform, uint32_t transformFlags) {
 	getGLProgramState()->apply(transform);
 	getGLProgramState()->apply(transform);
-	GL::blendFunc(_blendFunc.src, _blendFunc.dst);
 
 
 	Color3B nodeColor = getColor();
 	Color3B nodeColor = getColor();
 	_skeleton->r = nodeColor.r / (float)255;
 	_skeleton->r = nodeColor.r / (float)255;