@@ -519,7 +519,7 @@ void _EventTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float l
EventTimeline* self = (EventTimeline*)timeline;
int frameIndex;
- if (lastTime >= self->frames[self->framesLength - 1]) return; // Last time is after last frame.
+ if (lastTime >= self->frames[self->framesLength - 1]) return; /* Last time is after last frame. */
if (lastTime > time) {
/* Fire events after last time for looped animations. */