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Merge branch '4.0' into 4.1-beta

Harald Csaszar 3 年之前
父节点
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845cc33895

+ 3 - 1
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs

@@ -60,7 +60,7 @@ namespace Spine.Unity.Editor {
 		SerializedProperty initialFlipX, initialFlipY;
 		SerializedProperty meshGeneratorSettings;
 		SerializedProperty allowMultipleCanvasRenderers, separatorSlotNames, enableSeparatorSlots, updateSeparatorPartLocation;
-		SerializedProperty raycastTarget;
+		SerializedProperty raycastTarget, maskable;
 
 		readonly GUIContent UnscaledTimeLabel = new GUIContent("Unscaled Time",
 			"If enabled, AnimationState uses unscaled game time (Time.unscaledDeltaTime), " +
@@ -107,6 +107,7 @@ namespace Spine.Unity.Editor {
 			material = so.FindProperty("m_Material");
 			color = so.FindProperty("m_Color");
 			raycastTarget = so.FindProperty("m_RaycastTarget");
+			maskable = so.FindProperty("m_Maskable");
 
 			// SkeletonRenderer
 			additiveMaterial = so.FindProperty("additiveMaterial");
@@ -295,6 +296,7 @@ namespace Spine.Unity.Editor {
 			EditorGUILayout.Space();
 			EditorGUILayout.LabelField("UI", EditorStyles.boldLabel);
 			EditorGUILayout.PropertyField(raycastTarget);
+			if (maskable != null) EditorGUILayout.PropertyField(maskable);
 
 			EditorGUILayout.BeginHorizontal(GUILayout.Height(EditorGUIUtility.singleLineHeight + 5));
 			EditorGUILayout.PrefixLabel("Match RectTransform with Mesh");