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+/******************************************************************************
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+ * Spine Runtimes License Agreement
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+ * Last updated April 5, 2025. Replaces all prior versions.
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+ *
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+ * Copyright (c) 2013-2025, Esoteric Software LLC
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+ *
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+ * Integration of the Spine Runtimes into software or otherwise creating
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+ * derivative works of the Spine Runtimes is permitted under the terms and
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+ * conditions of Section 2 of the Spine Editor License Agreement:
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+ * http://esotericsoftware.com/spine-editor-license
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+ *
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+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
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+ * or otherwise create derivative works of the Spine Runtimes (collectively,
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+ * "Products"), provided that each user of the Products must obtain their own
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+ * Spine Editor license and redistribution of the Products in any form must
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+ * include this license and copyright notice.
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+ *
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+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+#ifndef Spine_PosedActive_h
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+#define Spine_PosedActive_h
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+
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+#include <spine/Posed.h>
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+
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+namespace spine {
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+ template<typename D, typename P, typename A>
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+ class PosedActive : public Posed<D, P, A> {
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+ public:
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+ PosedActive(D& data, P& pose, A& constrained) : Posed<D, P, A>(data, pose, constrained), _active(false) {
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+ this->setupPose();
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+ }
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+
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+ virtual ~PosedActive() {}
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+
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+ /// Returns false when this constraint won't be updated by
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+ /// Skeleton::updateWorldTransform(Physics) because a skin is required and the
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+ /// active skin does not contain this item.
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+ /// @see Skin::getBones()
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+ /// @see Skin::getConstraints()
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+ /// @see PosedData::getSkinRequired()
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+ /// @see Skeleton::updateCache()
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+ bool isActive() const {
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+ return _active;
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+ }
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+
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+ protected:
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+ bool _active;
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+ };
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+}
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+
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+#endif /* Spine_PosedActive_h */
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