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@@ -80,7 +80,6 @@ void SkeletonRenderer::initialize () {
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void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsSkeletonData) {
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_skeleton = spSkeleton_create(skeletonData);
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- _rootBone = _skeleton->bones[0];
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_ownsSkeletonData = ownsSkeletonData;
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}
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@@ -346,35 +345,31 @@ bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::st
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return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName.c_str()) ? true : false;
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}
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-void SkeletonRenderer::setTimeScale(float scale)
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-{
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- _timeScale = scale;
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+spSkeleton* SkeletonRenderer::getSkeleton () {
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+ return _skeleton;
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}
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-float SkeletonRenderer::getTimeScale() const
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-{
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+void SkeletonRenderer::setTimeScale (float scale) {
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+ _timeScale = scale;
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+}
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+float SkeletonRenderer::getTimeScale () const {
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return _timeScale;
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}
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-void SkeletonRenderer::setDebugSlotsEnabled(bool enabled)
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-{
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+void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
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_debugSlots = enabled;
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}
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-bool SkeletonRenderer::getDebugSlotsEnabled() const
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-{
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+bool SkeletonRenderer::getDebugSlotsEnabled () const {
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return _debugSlots;
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}
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-void SkeletonRenderer::setDebugBonesEnabled(bool enabled)
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-{
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+void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
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_debugBones = enabled;
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}
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-bool SkeletonRenderer::getDebugBonesEnabled() const
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-{
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+bool SkeletonRenderer::getDebugBonesEnabled () const {
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return _debugBones;
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}
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-
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// --- CCBlendProtocol
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const BlendFunc& SkeletonRenderer::getBlendFunc () const {
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